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Returning 35 results for 'been body diffusing counter revolve'.
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Monsters
Planescape: Adventures in the Multiverse
hexton dies, its body disintegrates into dust, leaving behind anything it was carrying.
Legendary Resistance (4/Day). If the hexton fails a saving throw, it can choose to succeed instead.Multiattack
only), protection from evil and goodThe hexton can take up to three reactions per round but only one per turn.
Counter Magic. The hexton attempts to interrupt a creature it can see that is casting a
Magic Items
Waterdeep: Dungeon of the Mad Mage
limbs, with the effect of such loss determined by the GM. If the creature has no limb to sever, you lop off a portion of its body instead.
In addition, you can speak the sword’s command word to
Myth Drannor, where it was created. If its wielder’s goals run counter to its own, Tearulai attempts to take control of its wielder and escape Undermountain, whereupon it can use its transport via plants spell to return whence it came.
Lizardfolk
Legacy
This doesn't reflect the latest rules and lore.
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races
Volo's Guide to Monsters
other humanoids. Like most reptiles, their feelings largely revolve around fear, aggression, and pleasure.
Lizardfolk experience most feelings as detached descriptions of creatures and situations
once been a warrior or hunter, but now the body is just freshly killed meat.
A lizardfolk who lives among other humanoids can, over time, learn to respect other creatures’ emotions. The
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
near the passage serve as tables for human corpses. Severed body parts sit in baskets by the corpses, covered in dry gore. A figure in a dark hood stands by the third table, its back to you. Matted
counter juts from the wall across the room from the base of the stairs. It holds saws, knives, and other tools. Four skeletons stand beyond this tool bench, guarding a wide passage that exits the to
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
near the passage serve as tables for human corpses. Severed body parts sit in baskets by the corpses, covered in dry gore. A figure in a dark hood stands by the third table, its back to you. Matted
counter juts from the wall across the room from the base of the stairs. It holds saws, knives, and other tools. Four skeletons stand beyond this tool bench, guarding a wide passage that exits the to
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
near the passage serve as tables for human corpses. Severed body parts sit in baskets by the corpses, covered in dry gore. A figure in a dark hood stands by the third table, its back to you. Matted
counter juts from the wall across the room from the base of the stairs. It holds saws, knives, and other tools. Four skeletons stand beyond this tool bench, guarding a wide passage that exits the to
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
character has a flaw that runs counter to the trickster god’s flaw, the character’s flaw is suppressed until the trickster god’s spirit leaves the character’s body. You can roleplay the voices of the
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
character has a flaw that runs counter to the trickster god’s flaw, the character’s flaw is suppressed until the trickster god’s spirit leaves the character’s body. You can roleplay the voices of the
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
character has a flaw that runs counter to the trickster god’s flaw, the character’s flaw is suppressed until the trickster god’s spirit leaves the character’s body. You can roleplay the voices of the
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Slayer Magic, Hunter’s Sense, Slayer’s Prey 7th Supernatural Defense 11th Magic-User’s Nemesis 15th Slayer’s Counter Monster Slayer Magic Starting at 3rd level, you learn an additional spell when you
7th level, you gain extra resilience against your prey’s assaults on your mind and body. Whenever the target of your Slayer’s Prey forces you to make a saving throw and whenever you make an ability
Magic Items
Tasha’s Cauldron of Everything
, or you throw it into an unoccupied space within 10 feet of you in a body of water that is at least 50 feet wide and 50 feet long. Upon doing so, the tooth burrows into the ground and vanishes, leaving
property, it can’t be used again until the next dawn. Whenever you finish a long rest, if you haven’t used the tooth to counter a spell since your last long rest, your hit point maximum is
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Slayer Magic, Hunter’s Sense, Slayer’s Prey 7th Supernatural Defense 11th Magic-User’s Nemesis 15th Slayer’s Counter Monster Slayer Magic Starting at 3rd level, you learn an additional spell when you
7th level, you gain extra resilience against your prey’s assaults on your mind and body. Whenever the target of your Slayer’s Prey forces you to make a saving throw and whenever you make an ability
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Slayer Magic, Hunter’s Sense, Slayer’s Prey 7th Supernatural Defense 11th Magic-User’s Nemesis 15th Slayer’s Counter Monster Slayer Magic Starting at 3rd level, you learn an additional spell when you
7th level, you gain extra resilience against your prey’s assaults on your mind and body. Whenever the target of your Slayer’s Prey forces you to make a saving throw and whenever you make an ability
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
jowls, and its trunk is raised in a roar. Inscriptions coil around the statue’s body, and murals on the walls show a Chultan warrior riding a living mastodon through a series of hellish landscapes. In
mastodon statue is facing the entrance. The statue’s lifelike qualities owe to the fact that this is Ghom, whose body was preserved in magical iron and covered with a thin layer of hammered gold, and
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
jowls, and its trunk is raised in a roar. Inscriptions coil around the statue’s body, and murals on the walls show a Chultan warrior riding a living mastodon through a series of hellish landscapes. In
mastodon statue is facing the entrance. The statue’s lifelike qualities owe to the fact that this is Ghom, whose body was preserved in magical iron and covered with a thin layer of hammered gold, and
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
jowls, and its trunk is raised in a roar. Inscriptions coil around the statue’s body, and murals on the walls show a Chultan warrior riding a living mastodon through a series of hellish landscapes. In
mastodon statue is facing the entrance. The statue’s lifelike qualities owe to the fact that this is Ghom, whose body was preserved in magical iron and covered with a thin layer of hammered gold, and
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Morte’s Planar Parade
in a manner contrary to its nature or its instructions.
Combat Ready. The hexton has advantage on initiative rolls.
Disintegration. If the hexton dies, its body disintegrates into dust, leaving
reactions per round but only one per turn.
Counter Magic. The hexton attempts to interrupt a creature it can see that is casting a spell. If the spell is 3rd level or lower, it fails and has no effect
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Morte’s Planar Parade
in a manner contrary to its nature or its instructions.
Combat Ready. The hexton has advantage on initiative rolls.
Disintegration. If the hexton dies, its body disintegrates into dust, leaving
reactions per round but only one per turn.
Counter Magic. The hexton attempts to interrupt a creature it can see that is casting a spell. If the spell is 3rd level or lower, it fails and has no effect
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Morte’s Planar Parade
in a manner contrary to its nature or its instructions.
Combat Ready. The hexton has advantage on initiative rolls.
Disintegration. If the hexton dies, its body disintegrates into dust, leaving
reactions per round but only one per turn.
Counter Magic. The hexton attempts to interrupt a creature it can see that is casting a spell. If the spell is 3rd level or lower, it fails and has no effect
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
become a brain in a jar (see appendix C) that is affixed to the body of a headless helmed horror. If the characters threaten or attack her, Veneranda turns the helmed horror against the group and attacks
and results in the death and liquefaction of the subject’s body. Veneranda doesn’t allow anyone to view the ritual while it’s being performed. Y19f. Staff Storage This irregularly shaped room contains
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
become a brain in a jar (see appendix C) that is affixed to the body of a headless helmed horror. If the characters threaten or attack her, Veneranda turns the helmed horror against the group and attacks
and results in the death and liquefaction of the subject’s body. Veneranda doesn’t allow anyone to view the ritual while it’s being performed. Y19f. Staff Storage This irregularly shaped room contains
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
become a brain in a jar (see appendix C) that is affixed to the body of a headless helmed horror. If the characters threaten or attack her, Veneranda turns the helmed horror against the group and attacks
and results in the death and liquefaction of the subject’s body. Veneranda doesn’t allow anyone to view the ritual while it’s being performed. Y19f. Staff Storage This irregularly shaped room contains
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
grown shoddy with the passage of years. A blazing fire in the hearth barely gives any warmth to the room. You see a man behind the counter, methodically cleaning glasses. Three older women huddle
’ voices, like an actor taking on a role. The players might even echo their characters’ body language. They still need to describe things that can’t reasonably be acted out.
Descriptive Roleplaying
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
grown shoddy with the passage of years. A blazing fire in the hearth barely gives any warmth to the room. You see a man behind the counter, methodically cleaning glasses. Three older women huddle
’ voices, like an actor taking on a role. The players might even echo their characters’ body language. They still need to describe things that can’t reasonably be acted out.
Descriptive Roleplaying
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
grown shoddy with the passage of years. A blazing fire in the hearth barely gives any warmth to the room. You see a man behind the counter, methodically cleaning glasses. Three older women huddle
’ voices, like an actor taking on a role. The players might even echo their characters’ body language. They still need to describe things that can’t reasonably be acted out.
Descriptive Roleplaying
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
counter near the wall.
Piles of moldy guano speckle the room’s surfaces. Bloated, vegetal bats with green-black vanes paddle through the air, feeding on insects. Every so often, a bat emits a noisy
chilled beverage tanks beneath the counter. With the press of a button, each nozzle can dispense up to 1 gallon of alcohol or a synthetic lubricating oil in a variety of flavors. The beverage tanks
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
counter near the wall.
Piles of moldy guano speckle the room’s surfaces. Bloated, vegetal bats with green-black vanes paddle through the air, feeding on insects. Every so often, a bat emits a noisy
chilled beverage tanks beneath the counter. With the press of a button, each nozzle can dispense up to 1 gallon of alcohol or a synthetic lubricating oil in a variety of flavors. The beverage tanks
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
lamp oil, pickaxes, shovels, and other gear. Amid the supplies, you see the body of a dwarf, dead for at least a week.
The northeastern section of the cavern has collapsed, forming a ten-foot-wide
at the bottom of the pit leads northwest toward area W2 and east toward area W3. Goblin Body. Slumped at the bottom of the pit is the body of a strange goblin with an elongated skull and green streaks
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
lamp oil, pickaxes, shovels, and other gear. Amid the supplies, you see the body of a dwarf, dead for at least a week.
The northeastern section of the cavern has collapsed, forming a ten-foot-wide
at the bottom of the pit leads northwest toward area W2 and east toward area W3. Goblin Body. Slumped at the bottom of the pit is the body of a strange goblin with an elongated skull and green streaks
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
counter near the wall.
Piles of moldy guano speckle the room’s surfaces. Bloated, vegetal bats with green-black vanes paddle through the air, feeding on insects. Every so often, a bat emits a noisy
chilled beverage tanks beneath the counter. With the press of a button, each nozzle can dispense up to 1 gallon of alcohol or a synthetic lubricating oil in a variety of flavors. The beverage tanks
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
lamp oil, pickaxes, shovels, and other gear. Amid the supplies, you see the body of a dwarf, dead for at least a week.
The northeastern section of the cavern has collapsed, forming a ten-foot-wide
at the bottom of the pit leads northwest toward area W2 and east toward area W3. Goblin Body. Slumped at the bottom of the pit is the body of a strange goblin with an elongated skull and green streaks
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
through the glass to access the weapons. Breaking the glass attracts the guards patrolling this area. V11: Unearthed Café This space holds a mix of cafeteria-style tables and lounge furniture. A counter in
the northeast corner sits underneath a sign that reads, “Unearthed Café.”
One guard patrols this area. Treasure. A small lockbox is stashed under the counter. As an action, a character can try to
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
through the glass to access the weapons. Breaking the glass attracts the guards patrolling this area. V11: Unearthed Café This space holds a mix of cafeteria-style tables and lounge furniture. A counter in
the northeast corner sits underneath a sign that reads, “Unearthed Café.”
One guard patrols this area. Treasure. A small lockbox is stashed under the counter. As an action, a character can try to
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
through the glass to access the weapons. Breaking the glass attracts the guards patrolling this area. V11: Unearthed Café This space holds a mix of cafeteria-style tables and lounge furniture. A counter in
the northeast corner sits underneath a sign that reads, “Unearthed Café.”
One guard patrols this area. Treasure. A small lockbox is stashed under the counter. As an action, a character can try to
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
door and attack. T8. Daask Hideout This room reeks of urine and body odor. The floor is covered in empty liquor bottles, food waste, and old copies of the Sharn Inquisitive.
Two Daask operatives, a
drinks, packaged food that is ready to eat, souvenirs, and newspapers. A kenku wearing spectacles and standing behind a counter says, “Buy something, will ya?” in an old woman’s voice.
This store sells






