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Returning 35 results for 'been bond diffusing complex relatively'.
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Monsters
Fizban's Treasury of Dragons
caverns and complex tunnel systems. As they grow older, they continually renovate their lairs, using their tunneling abilities and command over stone.
Sapphire dragons eventually create dizzying
top of the map) provides the main access to the lair by way of two sections of relatively thin crystal walls. The dragon can use a lair action to open or close passages through these walls throughout
Monsters
Fizban's Treasury of Dragons
of psychic forces has begun to affect the local fauna in strange ways.
Sapphire Dragon Lairs
Sapphire dragons make their lairs in enormous caverns and complex tunnel systems. As they grow
by way of two sections of relatively thin crystal walls. The dragon can use a lair action to open or close passages through these walls throughout the lair.
Cobweb-Choked Tunnels. Adventurers who
Tabaxi
Legacy
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Species
Volo's Guide to Monsters
on a particularly interesting item when an owner refuses to sell or trade it.
Tabaxi Names
Each tabaxi has a single name, determined by clan and based on a complex formula that involves astrology
tables to customize your character in addition to the trait, ideal, bond, and flaw from your background.
The Tabaxi Obsession table can help hone your character’s goals. For extra fun, roll a new
Backgrounds
Sword Coast Adventurer's Guide
called the Chill. Unlike most of their kind, the Chill refrains from raiding the people of the North and maintains relatively good relations so that they can hire themselves out as warriors. Few city
when appropriate to suit your identity as a mercenary.
Your bond could be associated with the company you traveled with previously, or with some of the comrades you served with. The ideal you embrace
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
General Features Recurring features of the guildhouse are described in the following sections. Doors Doors in the guildhouse complex are locked unless otherwise noted. Some individuals have keys to
specific areas, as noted in their descriptions. Others possess a master key that opens all locked doors in the complex. As an action, a character can use thieves’ tools to try to open a locked door
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
General Features Recurring features of the guildhouse are described in the following sections. Doors Doors in the guildhouse complex are locked unless otherwise noted. Some individuals have keys to
specific areas, as noted in their descriptions. Others possess a master key that opens all locked doors in the complex. As an action, a character can use thieves’ tools to try to open a locked door
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
General Features Recurring features of the guildhouse are described in the following sections. Doors Doors in the guildhouse complex are locked unless otherwise noted. Some individuals have keys to
specific areas, as noted in their descriptions. Others possess a master key that opens all locked doors in the complex. As an action, a character can use thieves’ tools to try to open a locked door
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
depending on the complexity of the item: DC 10 for a relatively simple item like a calculator or a lighter, or DC 20 for a complex item such as a computer, a chainsaw, or a hovercraft. You may require
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
depending on the complexity of the item: DC 10 for a relatively simple item like a calculator or a lighter, or DC 20 for a complex item such as a computer, a chainsaw, or a hovercraft. You may require
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
depending on the complexity of the item: DC 10 for a relatively simple item like a calculator or a lighter, or DC 20 for a complex item such as a computer, a chainsaw, or a hovercraft. You may require
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
-bow and can’t afford anything else. He is also a member of the university’s Distinguished Society of Fine Artists, where he uses magic to sculpt beautiful statuary of complex fractal patterns. The
and then drinks the vinegar.
Extracurriculars: Distinguished Society of Fine Artists, Live-Action Roleplaying Guild
Job: None
Bond Boon: The esteem for Cadoras in live-action roleplaying
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
-bow and can’t afford anything else. He is also a member of the university’s Distinguished Society of Fine Artists, where he uses magic to sculpt beautiful statuary of complex fractal patterns. The
and then drinks the vinegar.
Extracurriculars: Distinguished Society of Fine Artists, Live-Action Roleplaying Guild
Job: None
Bond Boon: The esteem for Cadoras in live-action roleplaying
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
-bow and can’t afford anything else. He is also a member of the university’s Distinguished Society of Fine Artists, where he uses magic to sculpt beautiful statuary of complex fractal patterns. The
and then drinks the vinegar.
Extracurriculars: Distinguished Society of Fine Artists, Live-Action Roleplaying Guild
Job: None
Bond Boon: The esteem for Cadoras in live-action roleplaying
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
. It craves powerful magic items and surrounds itself with gold, platinum, and precious gems. Its bond is to its lair — an elaborate cavern complex carved out between the twisting sewers of Waterdeep
give it a bit of background, a distinctive quirk of appearance, and especially an ideal, a bond, and a flaw. As an example, consider the Xanathar, a beholder that runs extensive criminal operations in
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
. It craves powerful magic items and surrounds itself with gold, platinum, and precious gems. Its bond is to its lair — an elaborate cavern complex carved out between the twisting sewers of Waterdeep
give it a bit of background, a distinctive quirk of appearance, and especially an ideal, a bond, and a flaw. As an example, consider the Xanathar, a beholder that runs extensive criminal operations in
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
. It craves powerful magic items and surrounds itself with gold, platinum, and precious gems. Its bond is to its lair — an elaborate cavern complex carved out between the twisting sewers of Waterdeep
give it a bit of background, a distinctive quirk of appearance, and especially an ideal, a bond, and a flaw. As an example, consider the Xanathar, a beholder that runs extensive criminal operations in
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
relatively regular dimensions. They are known for their unusual rock formations and abundant patches of fungi, and for being suffused with faerzress (see chapter 2). There are currently two factions
complex, creating spiral patterns on the walls and ceilings. These spirals are what give the complex its name. Because of these weird spiraling patterns, saving throws to resist faerzress-induced
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
relatively regular dimensions. They are known for their unusual rock formations and abundant patches of fungi, and for being suffused with faerzress (see chapter 2). There are currently two factions
complex, creating spiral patterns on the walls and ceilings. These spirals are what give the complex its name. Because of these weird spiraling patterns, saving throws to resist faerzress-induced
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
relatively regular dimensions. They are known for their unusual rock formations and abundant patches of fungi, and for being suffused with faerzress (see chapter 2). There are currently two factions
complex, creating spiral patterns on the walls and ceilings. These spirals are what give the complex its name. Because of these weird spiraling patterns, saving throws to resist faerzress-induced
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
down a few feet. The ceilings in the fodder chamber (area W9) and Sacred Web Hall (area W12) are 50 feet tall and relatively smooth. Doors The doors in Web’s Edge are made of iron. The doors to areas W3
unlocked. Lighting There are no natural or magical light sources in the complex. Area descriptions assume the characters have a light source or some other means of seeing in the dark. Light sources bring
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
down a few feet. The ceilings in the fodder chamber (area W9) and Sacred Web Hall (area W12) are 50 feet tall and relatively smooth. Doors The doors in Web’s Edge are made of iron. The doors to areas W3
unlocked. Lighting There are no natural or magical light sources in the complex. Area descriptions assume the characters have a light source or some other means of seeing in the dark. Light sources bring
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
down a few feet. The ceilings in the fodder chamber (area W9) and Sacred Web Hall (area W12) are 50 feet tall and relatively smooth. Doors The doors in Web’s Edge are made of iron. The doors to areas W3
unlocked. Lighting There are no natural or magical light sources in the complex. Area descriptions assume the characters have a light source or some other means of seeing in the dark. Light sources bring
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
as a mercenary. Your bond could be associated with the company you traveled with previously, or with some of the comrades you served with. The ideal you embrace largely depends on your worldview and
maintains relatively good relations so that they can hire themselves out as warriors. Few city-states in the North are willing to field an army alongside the Chill, but several are happy to quietly pay
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
as a mercenary. Your bond could be associated with the company you traveled with previously, or with some of the comrades you served with. The ideal you embrace largely depends on your worldview and
maintains relatively good relations so that they can hire themselves out as warriors. Few city-states in the North are willing to field an army alongside the Chill, but several are happy to quietly pay
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
poorly to changing circumstances. They can’t read, speak, emote, or communicate in any way except to nod, shake their heads, or point. Still, skeletons are able to accomplish a variety of relatively
complex tasks.
A skeleton can fight with weapons and wear armor, can load and fire a catapult or trebuchet, scale a siege ladder, form a shield wall, or dump boiling oil. However, it must receive
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
poorly to changing circumstances. They can’t read, speak, emote, or communicate in any way except to nod, shake their heads, or point. Still, skeletons are able to accomplish a variety of relatively
complex tasks.
A skeleton can fight with weapons and wear armor, can load and fire a catapult or trebuchet, scale a siege ladder, form a shield wall, or dump boiling oil. However, it must receive
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
as a mercenary. Your bond could be associated with the company you traveled with previously, or with some of the comrades you served with. The ideal you embrace largely depends on your worldview and
maintains relatively good relations so that they can hire themselves out as warriors. Few city-states in the North are willing to field an army alongside the Chill, but several are happy to quietly pay
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
poorly to changing circumstances. They can’t read, speak, emote, or communicate in any way except to nod, shake their heads, or point. Still, skeletons are able to accomplish a variety of relatively
complex tasks.
A skeleton can fight with weapons and wear armor, can load and fire a catapult or trebuchet, scale a siege ladder, form a shield wall, or dump boiling oil. However, it must receive
Kobold
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Volo's Guide to Monsters
moves its tribe to another area, ceding the contested territory to its more successful neighbors.
As demonstrated by their hatred of gnomes, kobolds have a persecution complex and easily take offense
, since food is relatively scarce in such areas.
Partly out of fear and partly because their eyes are sensitive to sunlight, kobolds prefer the security of a cave to living in the open air, and can be
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
distraught populace. Atash possesses an ageless and inflexible perspective. Everlasting and seemingly emotionless, the angel answers complex problems with direct solutions. He believes that only by
began.” Ideal. “To disobey the Sunweaver is to protest truth.” Bond. “I must protect the people of Akharin Sangar, even from themselves.” Flaw. “The subtleties of mortal nuance are simply the repetition of mortal mistakes.”
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
distraught populace. Atash possesses an ageless and inflexible perspective. Everlasting and seemingly emotionless, the angel answers complex problems with direct solutions. He believes that only by
began.” Ideal. “To disobey the Sunweaver is to protest truth.” Bond. “I must protect the people of Akharin Sangar, even from themselves.” Flaw. “The subtleties of mortal nuance are simply the repetition of mortal mistakes.”
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
distraught populace. Atash possesses an ageless and inflexible perspective. Everlasting and seemingly emotionless, the angel answers complex problems with direct solutions. He believes that only by
began.” Ideal. “To disobey the Sunweaver is to protest truth.” Bond. “I must protect the people of Akharin Sangar, even from themselves.” Flaw. “The subtleties of mortal nuance are simply the repetition of mortal mistakes.”
Monsters
Fizban's Treasury of Dragons
. But anyone who can endure their abrasive demeanor, caustic observations, and morbid interests can form a lasting bond with a powerful ally.
Entropic Hoards
Topaz dragons prize information on
Features
The topaz dragon lair shown in map 5.14 is situated among the rocky cliffs and beaches of a rugged coastline. The lair is set in a cavern complex near the top of the cliffs, 50 feet above the sandy
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
under the law. Simultaneously, they manage a complex relationship with the founding civilizations. The Speakers’ first duty is to the Radiant Citadel, which sometimes puts them at odds with the
pragmatic, shrewd leader. For two hundred and fifty years, she has been a consummate councilor and has deftly managed the complex politics of the city. She hopes to find the missing twelve founding
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
Sapphire Dragon Lairs Sapphire dragons make their lairs in enormous caverns and complex tunnel systems. As they grow older, they continually renovate their lairs, using their tunneling abilities and
relatively thin crystal walls. The dragon can use a lair action to open or close passages through these walls throughout the lair. Cobweb-Choked Tunnels. Adventurers who manage to access the other side of






