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Returning 35 results for 'been bonds diffusing circle refuse'.
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Backgrounds
Guildmasters’ Guide to Ravnica
affairs of other guilds is a great way to get squashed like a bug. (Neutral)
Bonds
d6
Bond
1
I cherish the finger of a family member who was petrified by a
, you are connected to every other member in some way or another. Convinced that the rest of the world is out to get you, you find it easy to form close bonds with your guild mates, and harder to make
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Circle of Power 5th-level abjuration Casting Time: 1 action Range: Self (30-foot radius) Components: V Duration: Concentration, up to 10 minutes Divine energy radiates from you, distorting and
diffusing magical energy within 30 feet of you. Until the spell ends, the sphere moves with you, centered on you. For the duration, each friendly creature in the area (including you) has advantage on saving
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Cleric Forge Domain 1st Clad in heavy armor, serves a god of the forge or creation Cleric Grave Domain 1st Opposes the blight of undeath Druid Circle of Dreams 2nd Mends wounds, guards the weary, and
strides through dreams Druid Circle of the Shepherd 2nd Summons nature spirits to bolster friends and harry foes Fighter Arcane Archer 3rd Imbues arrows with spectacular magical effects Fighter Cavalier
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
Exiting Xonthal’s Tower The teleport circle in area 14 can take the characters back to any level of the tower (areas 8 to area 13). The teleport circles in those areas can take them back to the
maximum effect. If the characters refuse to face it, Lennithon is happy to wreck the village and murder innocents in an effort to bring the heroes into the open. When the characters face the dragon
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
Exiting Xonthal’s Tower The teleport circle in area 14 can take the characters back to any level of the tower (areas 8 to 13). The teleport circles in those areas can take them back to the sundial
. If the characters refuse to face it, Lennithon is happy to wreck the village and murder innocents in an effort to bring the heroes into the open. When the characters face the dragon, read or
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
in the Ashen Grotto ask the characters to help them remove a rival faction claiming it for themselves. The friendly giants respect the grotto’s traditions and refuse to shed another giant’s blood
the planar fabric. Creatures from the Fiendish Incursion Encounters table (see chapter 3) defend the rune. If this rune is inscribed in the Runic Circle, it opens a gateway to Horizon’s Edge (both in
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation Supplement
14. Terrace Garden During the day, six blood hawks circle the garden at a height of 60 feet. These aggressive, red-feathered birds prey on lizards and other small animals, and they gang up on a
tortle shells. Amid the refuse is a ring made of lapis lazuli (25 gp). The ring has a magical quirk that causes its wearer to experience a recurring nightmare after sleeping for more than 1 hour with
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
danger around every corner. 7 I refuse to become a victim, and I will not allow others to be victimized. 8 I put no trust in divine beings. Ideals d6 Ideal 1 I try to help those in need, no matter
that gets in my way. (Evil) Bonds d6 Bond 1 I keep my thoughts and discoveries in a journal. My journal is my legacy. 2 I would sacrifice my life and my soul to protect the innocent. 3 My torment
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
coming from areas 7d and 7e.
Circle. In the middle of the floor is a 10-foot-diameter circle of entrails surrounded with ghastly script written in blood (see “Abyssal Circle” below).
Furnishings. Four
combat here, leaving their prisoners tied up in those rooms. Abyssal Circle. The script around the circle is written in Abyssal. Anyone who understands the language and succeeds on a DC 15 Intelligence
Orc
Legacy
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Species
Volo's Guide to Monsters
ward off diseases if they are worn.
Don’t stand inside a ring of stones, mushrooms, or any other kind of circle.
Seeing a shooting star before a battle is bad luck. To ward it off, you must
goals of the tribe don’t concern me. Personal glory is what I crave. (Chaotic)
6
Savagery. I will not be controlled. (Chaotic)
Orc Bonds
d6
Bond
1
I will defend my
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
the circle of kind souls in van Richten’s orbit have kept him engaged over the years. Erasmus is a unique spirit. His behavior and rare appearances mark him as a thoughtful, art-loving teenager. He
. While traveling with his father, Erasmus bonds with Rudolph’s allies. Aromantic yet deeply affectionate, Erasmus delights in frequenting the rooms of those he cares about, leaving behind colorful
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
hexbloods (see chapter 1). Evasive locals refuse to say why.
3 Villagers harvest wings and chrysalises from caged moths, which are powdered and used to make “shift spice”—a pervasive ingredient in
lovingly carved door or mural depicts a woman’s face made of moth wings, watching over an explicitly detailed scene of butchery or surgery.
8 Villagers sing and dance in a circle around someone undergoing a ritual to have their left eye removed.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
invisible when the characters enter.)
Statue. On the opposite side of the room from the throne is a life-size stone statue of a nude Halaster wearing a cowboy hat and riding a donkey.
Magic Circle
. Inscribed on the floor in the middle of the room is a 40-foot-diameter circle of glowing runes. Halaster uses it to summon an empyrean who owes him a favor. (The circle serves no other purpose
Compendium
- Sources->Dungeons & Dragons->Sage Advice Compendium
? It’s hard to capture someone who can turn into a mouse at will. Transforming into a different size can be an effective way of escaping, depending on the nature of the bonds or confinement. All things
Monster Manual , not creature types or subtypes. Elemental Wild Shape allows you to transform into one of those creatures. Can a Circle of the Moon druid speak the languages it knows while in the form of
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
orb is part of the mystic circle trap. Mystic Circle Trap. The circles are magical but misleadingly so. A successful DC 15 Intelligence (Arcana) check reveals that hidden among gibberish runes are
Var’s steel key disables the trap for 1 minute when it is used to open the door to area 5.) At the start of the fourth round, and every 2 rounds thereafter, one circle (chosen randomly) glows white. At
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
ritual is its own reward, as the hag longs to know everything Lulu knows about the fall of Zariel. After making some preparations, Mad Maggie creates a fiendish circle on the ground, and arranges
several comfortable black cushions at the center. She orders Lulu to rest on the cushions, which the hollyphant does with a bit of trepidation. Maggie then places two skulls on the circle, noting that she’s
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
, moving in her social circle, and dancing to the music of her first-class orchestra are delights to be savored—and entirely worth the risk of discovery. To adventurers, though, these delights might
refuse entry to anyone missing acceptable versions of either. Ask the characters to make Charisma (Deception) checks if they present false invitations or have expressed worry that their costumes are subpar, but unless they roll especially poorly, the check simply reinforces the fear of being caught.
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
curses protégés with lycanthropy to force them into a circle of confidence. During the first full moon after a character receives Harkon’s Bite, the Darklord lingers nearby to “discover” their
initially patient with those who refuse his aid but manufactures perils that push the character to rely on him. The Darklord’s Betrayal. Inevitably, the Darklord grows tired of his protégés. Harkon begins
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
intrude on the Kagonesti’s ancient forested lands, thousands of Silvanesti refugees have begun seeking their aid. While the Kagonesti welcome their cousins and seek to support them, they refuse to be
, they have deep bonds with the sea and all life within. Both groups of sea elves are rarely seen by the peoples of Ansalon and keep to their own aquatic communities. Though sea elves are exceptionally
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
crooked spears and old arrows that are unusable. Freeing Vinx. As an action, a character can untie Vinx or cut her bonds (no check required). If freed, Vinx gratefully accompanies the characters as they
return the family heirloom and fights them if they refuse. D5: Webbed Cavern Webs drape the western half of this musky cave.
A Giant Spider lurks in a tunnel to the south. The Hostile spider ambushes all
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
reeks of garbage and has the following features: Ankle-deep refuse fills the chamber. Black scorch marks stretch from floor to ceiling along the walls and the stairs, which lead up to area K10
Kolat Towers. He has never visited Manshoon’s extraplanar sanctum, but he does know that the teleportation circle in area K22 is the way to get there. Combat in this area draws the attention of
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
behind an 8-inch-diameter stone disk. The outer surface of the disk is inscribed with a blue circle that has eight golden beams radiating from it like rays of the sun. The disk can be removed to
perks up considerably if the characters mention Hamukai’s name. Its stone face grinds and changes into a pleased expression as its eyes light up. It then bonds with and follows the party member who
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
. Otherwise, the thrones are empty, and the characters have nothing else to interact with. The apparitions refuse to speak in the characters’ presence, and they can’t be harmed or turned. Barely lifting
stalkers to carry on the fight. Each creature summoned in this manner appears in an unoccupied space of Reggaryarva’s choice within the circle of thrones. If the characters defeat the frost giant skeleton
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
, and commands the griffons to take flight and circle the castle, attacking intruders on sight and returning here when she calls them off. A simple clasp mechanism, 10 feet above the floor, secures each
useful on creatures of other shapes and sizes. The bonds are strengthened by magic, and as such they can’t be broken by physical force. The magic on Felgolos’s collar prevents him from using his Change
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
chain shirts instead of the usual hide armor. Bugbears are never outfitted with ranged weapons (which they refuse to use) or with heavy armor (which compromises their stealthiness). If some bugbears
some sort don’t keep coming, the bonds of allegiance among the goblinoids eventually fray. Legions of hobgoblins begin infighting, and goblins shirk their duties while the hobgoblins are distracted
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
form bonds with neighbors. Mountain Dwarves. As tough and strong as the natural stoneworks they dwell among, mountain dwarves see themselves as the true progenitors of their race and the exemplars of
. Hill dwarves view their mountain cousins as overly grim shut-ins who refuse to believe that life is anything but a constant battle for survival. Mountain dwarves view their hill-dwelling relatives as
Compendium
- Sources->Dungeons & Dragons->Vecna: Nest of the Eldritch Eye
greatly. Upon noticing the characters enter, the ghost beseeches them for help in recovering its previous identity. If the characters refuse, the ghost sulks but isn’t hostile. Discovering the
gray.
Carved into the floor before him is a runic circle that pulses with sickly green light. Two cultists—one human, one elf—stand inside the circle, heads thrown back and mouths agape. Their
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
it is a contact stone.
Creatures. Twenty unarmed skeletons stand here, waiting to cart refuse that arrives from other areas through the black gate. They attack only if attacked. If a character drops
lead away from area 42 both contain white gates. The northern route leads to the Warren of Eyes, and the southern path goes to the Caverns of Chaos. 43. Summoning Chamber A blood-red circle is scribed
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
. If Azaka Stormfang (see chapter 1) is with the characters, she insists they attack the spire. She suggests waiting until nightfall or rain, if none of the characters think of it. If characters refuse
chapter 1) is with the group, consider adding more pterafolk to the fight; she swings the balance heavily in favor of the attackers. Additional pterafolk circle high overhead and can join the fray at
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
griffons circle above you, shrieking at your approach. They descend until they’re a few hundred feet away but come no closer.
At the end of the entranceway is a ten-foot-tall barricade made of wood and
advantage if the character accepts Rahi’s guidance. If the check fails, the character is unable to tame the griffon. If the check succeeds, the character tames the griffon and bonds with it for life
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
adventurers, the other members of the tribe circle around the party, frowning and muttering as the dogs growl. Eight warriors lope off with their weapons toward the icy staircase and the ice shelf below
torture or death for every adult and child of the tribe. As they stall for time, Barking Seal, Bonecarver, and Orcaheart are also sizing up the adventurers’ strength. If the characters refuse to leave
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
adventurers, the other members of the tribe circle around the party, frowning and muttering as the dogs growl. Eight warriors lope off with their weapons toward the icy staircase and the ice shelf below, where
or death for every adult and child of the tribe. As they stall for time, Barking Seal, Bonecarver, and Orcaheart are also sizing up the adventurers’ strength. If the characters refuse to leave the
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
standing stones to function as a teleportation circle. A character who has this sequence written down or committed to memory can use it in conjunction with the teleportation circle spell to arrive
to leave the tower at once, and the lion attacks those who refuse. The lion shares the following information with characters who show it proper respect: “We and our counterpart were created as a pair
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
that Jimjar finds it difficult to refuse a wager. His behavior is unusual for the dour deep gnomes, and others of his kind (including Topsy and Turvy) find Jimjar annoying at best, and unstable and
easier to manage, it helps the players get to know them and strengthens the bonds between the NPCs and the adventurers.
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
can develop into violent, centuries-long feuds between planar entities. Some vendors stubbornly refuse traditional currencies, guffawing at the notion that gold, of all things, has any value at all
isolated from the commerce of the ward. Founded by a circle of archmages whose home worlds succumbed to destructive magic, the fortress serves as a seismograph for magical activity. Inside, mages monitor the






