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Returning 35 results for 'been bonus diffusing conceals returning'.
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been bonus diffusing concerns returning
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been bonus diffusing conceal returning
Monsters
Thieves’ Gallery
Special Equipment. Sofina wears a magic robe that grants her a +2 bonus to AC and a +1 bonus to saving throws (included above).Multiattack. Sofina makes three Necrotic Strike attacks.
Necrotic
, Sofina conceals her affiliations and coldly rebuffs any who seek her friendship. A canny operator, she has patiently moved her pieces into place, and her grand designs now begin to take
Magic Items
Acquisitions Incorporated
At rank 4, your voting kit becomes a common magic item that conceals an extradimensional space. As a bonus action, you can place one tool kit that you are proficient with into the voting kit, or can
magic-items
Crafted by Dyrrn the Corruptor, this black jewel-like object fuses to the center of your forehead when you attune to it. As a Bonus Action, you can cause the sibling to exude or retract an
ectoplasmic shadow that surrounds your body and conceals you from prying eyes. While the shadow is active, Wisdom (Perception) checks made to see you have Disadvantage, and you have Advantage on Dexterity
Berbalang
Legacy
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Monsters
Mordenkainen’s Tome of Foes
Spectral Duplicate (Recharges after a Short or Long Rest). As a bonus action, the berbalang creates one spectral duplicate of itself in an unoccupied space it can see within 60 feet of it. While the
berbalang typically uses its duplicate for only a short time before returning its consciousness to its body.
Weird Oracles. The knowledge that berbalangs accumulate makes them great sources of
Monsters
Spelljammer: Adventures in Space
);{"diceNotation":"1d8","rollType":"damage","rollAction":"Dagger (bonus psychic)","rollDamageType":"psychic"} psychic damage.
Psychic Crush. The psurlon targets one creature it can see within 120 feet of
strongholds, invade Wildspace systems, and indulge in a seven-year-long ceremony called the Feast of Worlds, during which they consume as many sentient life-forms as they can before returning to the Astral
Magic Items
Bigby Presents: Glory of the Giants
, or poison. You have resistance to the chosen damage type until you finish another long rest.
Invoking the Runes. As a bonus action, you can invoke the gauntlets’ runes and summon two enormous
spectral fists that envelop the gauntlets and mimic your hand motions. The fists can also launch themselves to strike distant opponents, returning immediately to your space after they hit or miss
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
Returning Weapon Weapon (Any Simple or Martial with the Thrown Property), Uncommon This magic weapon grants a +1 bonus to attack and damage rolls made with it, and it returns to your hand immediately after you use it to make a ranged attack roll.
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
Returning Weapon Weapon (Any Simple or Martial with the Thrown Property), Uncommon This magic weapon grants a +1 bonus to attack and damage rolls made with it, and it returns to your hand immediately after you use it to make a ranged attack roll.
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
Returning Weapon Weapon (Any Simple or Martial with the Thrown Property), Uncommon This magic weapon grants a +1 bonus to attack and damage rolls made with it, and it returns to your hand immediately after you use it to make a ranged attack roll.
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
Returning Weapon Item: A simple or martial weapon with the thrown property This magic weapon grants a +1 bonus to attack and damage rolls made with it, and it returns to the wielder’s hand immediately after it is used to make a ranged attack.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
won’t leave it under any circumstances.
Secret Door. The walls, floor, and ceiling are covered in 5-foot-square steel tiles. One tile conceals a secret door in the east wall at floor level.
11c
body is an empty vessel, and Trobriand is unaware of what’s happening to it while his spirit resides elsewhere. Destroying this body prevents Trobriand’s spirit from returning to it when the spirit is
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
Returning Weapon Item: A simple or martial weapon with the thrown property This magic weapon grants a +1 bonus to attack and damage rolls made with it, and it returns to the wielder’s hand immediately after it is used to make a ranged attack.
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
Returning Weapon Item: A simple or martial weapon with the thrown property This magic weapon grants a +1 bonus to attack and damage rolls made with it, and it returns to the wielder’s hand immediately after it is used to make a ranged attack.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
won’t leave it under any circumstances.
Secret Door. The walls, floor, and ceiling are covered in 5-foot-square steel tiles. One tile conceals a secret door in the east wall at floor level.
11c
body is an empty vessel, and Trobriand is unaware of what’s happening to it while his spirit resides elsewhere. Destroying this body prevents Trobriand’s spirit from returning to it when the spirit is
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
won’t leave it under any circumstances.
Secret Door. The walls, floor, and ceiling are covered in 5-foot-square steel tiles. One tile conceals a secret door in the east wall at floor level.
11c
body is an empty vessel, and Trobriand is unaware of what’s happening to it while his spirit resides elsewhere. Destroying this body prevents Trobriand’s spirit from returning to it when the spirit is
Magic Items
Mythic Odysseys of Theros
currents of the deep ocean. This weapon functions as a trident that grants a +3 bonus to attack and damage rolls made with it. When you hit with an attack using the bident, the target takes an extra 2d10
case, the unnatural weather lasts for 1 hour before returning to normal. Once used, this property of the bident can’t be used again until the next dusk.
Additionally, you can cast the dominate
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Banishing Smite 5th-level abjuration Casting Time: 1 bonus action Range: Self Components: V Duration: Concentration, up to 1 minute The next time you hit a creature with a weapon attack before this
the target is native to a different plane of existence than the one you’re on, the target disappears, returning to its home plane. If the target is native to the plane you’re on, the creature vanishes
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Banishing Smite 5th-level abjuration Casting Time: 1 bonus action Range: Self Components: V Duration: Concentration, up to 1 minute The next time you hit a creature with a weapon attack before this
the target is native to a different plane of existence than the one you’re on, the target disappears, returning to its home plane. If the target is native to the plane you’re on, the creature vanishes
Compendium
- Sources->Dungeons & Dragons->Thieves’ Gallery
. As Red Wizards are shunned outside Thay, Sofina conceals her affiliations and coldly rebuffs any who seek her friendship. A canny operator, she has patiently moved her pieces into place, and her grand
Resistances necrotic
Senses passive Perception 12
Languages Abyssal, Common, Draconic, Infernal, Thayan
Challenge 15 (13,000 XP) Proficiency Bonus +5
Special Equipment. Sofina wears a magic robe that
Compendium
- Sources->Dungeons & Dragons->Thieves’ Gallery
. As Red Wizards are shunned outside Thay, Sofina conceals her affiliations and coldly rebuffs any who seek her friendship. A canny operator, she has patiently moved her pieces into place, and her grand
Resistances necrotic
Senses passive Perception 12
Languages Abyssal, Common, Draconic, Infernal, Thayan
Challenge 15 (13,000 XP) Proficiency Bonus +5
Special Equipment. Sofina wears a magic robe that
Compendium
- Sources->Dungeons & Dragons->Thieves’ Gallery
. As Red Wizards are shunned outside Thay, Sofina conceals her affiliations and coldly rebuffs any who seek her friendship. A canny operator, she has patiently moved her pieces into place, and her grand
Resistances necrotic
Senses passive Perception 12
Languages Abyssal, Common, Draconic, Infernal, Thayan
Challenge 15 (13,000 XP) Proficiency Bonus +5
Special Equipment. Sofina wears a magic robe that
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Banishing Smite 5th-level abjuration Casting Time: 1 bonus action Range: Self Components: V Duration: Concentration, up to 1 minute The next time you hit a creature with a weapon attack before this
the target is native to a different plane of existence than the one you’re on, the target disappears, returning to its home plane. If the target is native to the plane you’re on, the creature vanishes
Compendium
- Sources->Dungeons & Dragons->Thieves’ Gallery
Coast. He conceals flexible morals and a ready dagger behind his winning smile. Forge enjoys the finer things in life, particularly when they result from his own cleverness. Decades of heists and cons
, Persuasion +11, Sleight of Hand +5, Stealth +8
Senses passive Perception 13
Languages Common, Thieves’ Cant
Challenge 8 (3,900 XP) Proficiency Bonus +3
Disarming Charm. While Forge isn’t wearing armor
Compendium
- Sources->Dungeons & Dragons->Thieves’ Gallery
Coast. He conceals flexible morals and a ready dagger behind his winning smile. Forge enjoys the finer things in life, particularly when they result from his own cleverness. Decades of heists and cons
, Persuasion +11, Sleight of Hand +5, Stealth +8
Senses passive Perception 13
Languages Common, Thieves’ Cant
Challenge 8 (3,900 XP) Proficiency Bonus +3
Disarming Charm. While Forge isn’t wearing armor
Compendium
- Sources->Dungeons & Dragons->Thieves’ Gallery
Coast. He conceals flexible morals and a ready dagger behind his winning smile. Forge enjoys the finer things in life, particularly when they result from his own cleverness. Decades of heists and cons
, Persuasion +11, Sleight of Hand +5, Stealth +8
Senses passive Perception 13
Languages Common, Thieves’ Cant
Challenge 8 (3,900 XP) Proficiency Bonus +3
Disarming Charm. While Forge isn’t wearing armor
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
of a trap is visible to careful inspection. Characters might notice an uneven flagstone that conceals a pressure plate, spot the gleam of light off a trip wire, notice small holes in the walls from
to discover a trap without making an ability check if an action would clearly reveal the trap's presence. For example, if a character lifts a rug that conceals a pressure plate, the character has
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
of a trap is visible to careful inspection. Characters might notice an uneven flagstone that conceals a pressure plate, spot the gleam of light off a trip wire, notice small holes in the walls from
character to discover a trap without making an ability check if an action would clearly reveal the trap’s presence. For example, if a character lifts a rug that conceals a pressure plate, the character has
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
of a trap is visible to careful inspection. Characters might notice an uneven flagstone that conceals a pressure plate, spot the gleam of light off a trip wire, notice small holes in the walls from
character to discover a trap without making an ability check if an action would clearly reveal the trap’s presence. For example, if a character lifts a rug that conceals a pressure plate, the character has
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
of a trap is visible to careful inspection. Characters might notice an uneven flagstone that conceals a pressure plate, spot the gleam of light off a trip wire, notice small holes in the walls from
to discover a trap without making an ability check if an action would clearly reveal the trap's presence. For example, if a character lifts a rug that conceals a pressure plate, the character has
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
of a trap is visible to careful inspection. Characters might notice an uneven flagstone that conceals a pressure plate, spot the gleam of light off a trip wire, notice small holes in the walls from
character to discover a trap without making an ability check if an action would clearly reveal the trap’s presence. For example, if a character lifts a rug that conceals a pressure plate, the character has
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
of a trap is visible to careful inspection. Characters might notice an uneven flagstone that conceals a pressure plate, spot the gleam of light off a trip wire, notice small holes in the walls from
to discover a trap without making an ability check if an action would clearly reveal the trap's presence. For example, if a character lifts a rug that conceals a pressure plate, the character has
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
using the cavern to store the bodies of creatures they’re forced to kill. With the duergar and the drow returning to Undermountain in force and the bullywugs on level 8 becoming more aggressive, such
11b). Treasure. The drow corpse wears a black breastplate with a platinum spider motif. Manufactured by drow, this +1 breastplate loses its enhancement bonus if exposed to sunlight for 1 hour or more
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
using the cavern to store the bodies of creatures they’re forced to kill. With the duergar and the drow returning to Undermountain in force and the bullywugs on level 8 becoming more aggressive, such
11b). Treasure. The drow corpse wears a black breastplate with a platinum spider motif. Manufactured by drow, this +1 breastplate loses its enhancement bonus if exposed to sunlight for 1 hour or more
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
using the cavern to store the bodies of creatures they’re forced to kill. With the duergar and the drow returning to Undermountain in force and the bullywugs on level 8 becoming more aggressive, such
11b). Treasure. The drow corpse wears a black breastplate with a platinum spider motif. Manufactured by drow, this +1 breastplate loses its enhancement bonus if exposed to sunlight for 1 hour or more
Compendium
- Sources->Dungeons & Dragons->Monster Manual
a poltergeist menaces the living. Poltergeist Activities 1d8 To Torment the Living, the Poltergeist... 1 Keeps returning a discarded item. 2 Leaves footprints on vertical surfaces. 3 Makes noises
30 feet straight away from the poltergeist.
Bonus Actions
Vanish. The poltergeist gives itself the Invisible condition or ends that condition on itself.






