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Returning 35 results for 'been boss drow common reflections'.
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Goblin
Legacy
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Species
Volo's Guide to Monsters
, smelting, forging, and religion. If the tribe has any spellcasters, this caste includes them. Lashers follow the lead of the tribe’s boss, and enforce their will on other goblins with whips
opportunity to supervise and dominate such creatures, which have no status at all.
WHO'S THE BOSS?
Goblins pattern the rule of their tribes after the whip-cracking rule of their god, Khurgorbaeyag
Glyph of Warding
Legacy
This doesn't reflect the latest rules and lore.
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Spells
Basic Rules (2014)
another object covering the glyph, approaching within a certain distance of the glyph, or manipulating the object on which the glyph is inscribed. For glyphs inscribed within an object, the most common
or drow), or alignment. You can also set conditions for creatures that don’t trigger the glyph, such as those who say a certain password.
When you inscribe the glyph, choose explosive
Human
Legacy
This doesn't reflect the latest rules and lore.
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Species
Basic Rules (2014)
pages were tales of bold heroes, strange and fierce animals, mighty primitive gods, and a magic that was part and fabric of that distant land.
— Elaine Cunningham, Daughter of the Drow
In the
reckonings of most worlds, humans are the youngest of the common races, late to arrive on the world scene and short-lived in comparison to dwarves, elves, and dragons. Perhaps it is because of their
Barbarian
Legacy
This doesn't reflect the latest rules and lore.
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Classes
Basic Rules (2014)
of his drow foe, then turns to drive his armored elbow into the gut of another.
These barbarians, different as they might be, are defined by their rage: unbridled, unquenchable, and unthinking fury
stranger in the area of the campaign? Or is the campaign set in a rough-and-tumble frontier where barbarians are common?
What led you to take up the adventuring life? Were you lured to settled lands
Elf
Legacy
This doesn't reflect the latest rules and lore.
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Species
Basic Rules (2014)
humans translate their family names into Common, but others retain the Elvish version.
Child Names: Ara, Bryn, Del, Eryn, Faen, Innil, Lael, Mella, Naill, Naeris, Phann, Rael, Rinn, Sai, Syllin
, Jelenneth, Keyleth, Leshanna, Lia, Meriele, Mialee, Naivara, Quelenna, Quillathe, Sariel, Shanairra, Shava, Silaqui, Theirastra, Thia, Vadania, Valanthe, Xanaphia
Family Names (Common Translations
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
all manner of strange and deadly creatures. Duergar and drow — dark reflections of dwarves and elves — live in these sunless lands, as do the svirfneblin, or deep gnomes. Most surface-dwelling folk
beneath the North are the svirfneblin city of Blingdenstone, the duergar city of Gracklstugh, and the infamous drow city of Menzoberranzan. Also prominent is Mantol-Derith, a trading post for Underdark merchants.
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
all manner of strange and deadly creatures. Duergar and drow — dark reflections of dwarves and elves — live in these sunless lands, as do the svirfneblin, or deep gnomes. Most surface-dwelling folk
beneath the North are the svirfneblin city of Blingdenstone, the duergar city of Gracklstugh, and the infamous drow city of Menzoberranzan. Also prominent is Mantol-Derith, a trading post for Underdark merchants.
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
all manner of strange and deadly creatures. Duergar and drow — dark reflections of dwarves and elves — live in these sunless lands, as do the svirfneblin, or deep gnomes. Most surface-dwelling folk
beneath the North are the svirfneblin city of Blingdenstone, the duergar city of Gracklstugh, and the infamous drow city of Menzoberranzan. Also prominent is Mantol-Derith, a trading post for Underdark merchants.
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Boo’s Astral Menagerie
Plasmoid Boss On occasion, due to some biological anomaly, a plasmoid balloons in size upon reaching adulthood (around the age of twenty years). Plasmoids who use their increased size and strength to
boss around smaller, weaker creatures can easily end up in positions of power, surrounded by loyal underlings, sycophants, and would-be usurpers. A plasmoid boss might be the master of a guild, the
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Fanatic Cyclops Cyclops Sentry Deep Gnome Scout Drow Priest Acolyte Drow Elite Warrior Gladiator Drow Mage Bandit Deceiver Drow Priestess of Lolth Fiend Cultist Duergar Spy Duodrone Modron Duodrone
Skirmisher Minotaur Minotaur of Baphomet Monodrone Modron Monodrone Orc Tough Orc Eye of Gruumsh Cultist Fanatic Orc War Chief Tough Boss Orog Berserker Pentadrone Modron Pentadrone Poisonous Snake
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Fanatic Cyclops Cyclops Sentry Deep Gnome Scout Drow Priest Acolyte Drow Elite Warrior Gladiator Drow Mage Bandit Deceiver Drow Priestess of Lolth Fiend Cultist Duergar Spy Duodrone Modron Duodrone
Skirmisher Minotaur Minotaur of Baphomet Monodrone Modron Monodrone Orc Tough Orc Eye of Gruumsh Cultist Fanatic Orc War Chief Tough Boss Orog Berserker Pentadrone Modron Pentadrone Poisonous Snake
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Fanatic Cyclops Cyclops Sentry Deep Gnome Scout Drow Priest Acolyte Drow Elite Warrior Gladiator Drow Mage Bandit Deceiver Drow Priestess of Lolth Fiend Cultist Duergar Spy Duodrone Modron Duodrone
Skirmisher Minotaur Minotaur of Baphomet Monodrone Modron Monodrone Orc Tough Orc Eye of Gruumsh Cultist Fanatic Orc War Chief Tough Boss Orog Berserker Pentadrone Modron Pentadrone Poisonous Snake
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Boo’s Astral Menagerie
Plasmoid Boss On occasion, due to some biological anomaly, a plasmoid balloons in size upon reaching adulthood (around the age of twenty years). Plasmoids who use their increased size and strength to
boss around smaller, weaker creatures can easily end up in positions of power, surrounded by loyal underlings, sycophants, and would-be usurpers. A plasmoid boss might be the master of a guild, the
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Boo’s Astral Menagerie
Plasmoid Boss On occasion, due to some biological anomaly, a plasmoid balloons in size upon reaching adulthood (around the age of twenty years). Plasmoids who use their increased size and strength to
boss around smaller, weaker creatures can easily end up in positions of power, surrounded by loyal underlings, sycophants, and would-be usurpers. A plasmoid boss might be the master of a guild, the
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
+ 2 magma mephits 08 1 goblin boss with 2d4 goblins 09 2d4 darkmantles 10 2d8 + 1 drow 11 2d10 piercers 12 1d4 minotaur skeletons 13–14 3d6 deep gnomes 15 1 druid with 1 polar bear (cave bear) 16–17
3d10 hobgoblins 56 1 roper 57 1 kuo-toa monitor with 1d4 kuo-toa whips and 1d8 + 1 kuo-toa 58 1d3 water weirds 59 1d4 ghasts with 1d10 ghouls 60 1 otyugh 61–62 A merchant caravan consisting of 1 drow
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
+ 2 magma mephits 08 1 goblin boss with 2d4 goblins 09 2d4 darkmantles 10 2d8 + 1 drow 11 2d10 piercers 12 1d4 minotaur skeletons 13–14 3d6 deep gnomes 15 1 druid with 1 polar bear (cave bear) 16–17
3d10 hobgoblins 56 1 roper 57 1 kuo-toa monitor with 1d4 kuo-toa whips and 1d8 + 1 kuo-toa 58 1d3 water weirds 59 1d4 ghasts with 1d10 ghouls 60 1 otyugh 61–62 A merchant caravan consisting of 1 drow
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Reflections of Lolth From the time they’re old enough to understand, drow are taught that they’re superior to all other creatures, for they remain steadfast in their devotion to Lolth despite the
hardships of their existence. Any creature that isn’t a drow is useful only as a sacrifice to Lolth, as a slave, or as fodder for the giant spiders that the drow train to patrol their cities and tunnels
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
+ 2 magma mephits 08 1 goblin boss with 2d4 goblins 09 2d4 darkmantles 10 2d8 + 1 drow 11 2d10 piercers 12 1d4 minotaur skeletons 13–14 3d6 deep gnomes 15 1 druid with 1 polar bear (cave bear) 16–17
3d10 hobgoblins 56 1 roper 57 1 kuo-toa monitor with 1d4 kuo-toa whips and 1d8 + 1 kuo-toa 58 1d3 water weirds 59 1d4 ghasts with 1d10 ghouls 60 1 otyugh 61–62 A merchant caravan consisting of 1 drow
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Reflections of Lolth From the time they’re old enough to understand, drow are taught that they’re superior to all other creatures, for they remain steadfast in their devotion to Lolth despite the
hardships of their existence. Any creature that isn’t a drow is useful only as a sacrifice to Lolth, as a slave, or as fodder for the giant spiders that the drow train to patrol their cities and tunnels
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Reflections of Lolth From the time they’re old enough to understand, drow are taught that they’re superior to all other creatures, for they remain steadfast in their devotion to Lolth despite the
hardships of their existence. Any creature that isn’t a drow is useful only as a sacrifice to Lolth, as a slave, or as fodder for the giant spiders that the drow train to patrol their cities and tunnels
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Goblin Boss Goblin bosses are often the most imaginative, disruptive, or forceful goblins. Through a combination of luck, cowardice, and callousness, these leaders avoid harm at the expense of their
followers. Goblin Boss Small Fey (Goblinoid), Chaotic Neutral
AC 17 Initiative +2 (12)
HP 21 (6d6)
Speed 30 ft.
Ability Score Mod Save
Str 10 +0 +0
Dex 15 +2 +2
Con 10
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Goblin Boss Goblin Boss
Small humanoid (goblinoid), neutral evil
Armor Class 17 (chain shirt, shield)
Hit Points 21 (6d6)
Speed 30 ft.
STR
10 (+0)
DEX
14 (+2)
CON
10
(+0)
INT
10 (+0)
WIS
8 (−1)
CHA
10 (+0)
Skills Stealth +6
Senses darkvision 60 ft., passive Perception 9
Languages Common, Goblin
Challenge 1 (200 XP)
Nimble
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Goblin Boss Goblin bosses are often the most imaginative, disruptive, or forceful goblins. Through a combination of luck, cowardice, and callousness, these leaders avoid harm at the expense of their
followers. Goblin Boss Small Fey (Goblinoid), Chaotic Neutral
AC 17 Initiative +2 (12)
HP 21 (6d6)
Speed 30 ft.
Ability Score Mod Save
Str 10 +0 +0
Dex 15 +2 +2
Con 10
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Goblin Boss Goblin bosses are often the most imaginative, disruptive, or forceful goblins. Through a combination of luck, cowardice, and callousness, these leaders avoid harm at the expense of their
followers. Goblin Boss Small Fey (Goblinoid), Chaotic Neutral
AC 17 Initiative +2 (12)
HP 21 (6d6)
Speed 30 ft.
Ability Score Mod Save
Str 10 +0 +0
Dex 15 +2 +2
Con 10
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
What the Prisoners Know Allow the characters to freely mingle and interact with their fellow prisoners or even the drow guards, although the guards rarely talk to the “surface-dweller scum.” Of all
the prisoners, only Eldeth and Jimjar speak fluent Common. The others speak Undercommon (or at least understand it). Ront knows some Common, while Derendil speaks Elvish. Stool’s rapport spores can
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
What the Prisoners Know Allow the characters to freely mingle and interact with their fellow prisoners or even the drow guards, although the guards rarely talk to the “surface-dweller scum.” Of all
the prisoners, only Eldeth and Jimjar speak fluent Common. The others speak Undercommon (or at least understand it). Ront knows some Common, while Derendil speaks Elvish. Stool’s rapport spores can
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
What the Prisoners Know Allow the characters to freely mingle and interact with their fellow prisoners or even the drow guards, although the guards rarely talk to the “surface-dweller scum.” Of all
the prisoners, only Eldeth and Jimjar speak fluent Common. The others speak Undercommon (or at least understand it). Ront knows some Common, while Derendil speaks Elvish. Stool’s rapport spores can
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
Goblin Boss Bossy Goblin Leader Goblin bosses are often the most imaginative, disruptive, or forceful goblins. Goblin Boss Small Fey (Goblinoid), Chaotic Neutral
AC 17 Initiative +2 (12)
HP 21
+0
Skills Stealth +6
Gear Chain Shirt, Scimitar, Shield, Shortbow
Senses Darkvision 60 ft.; Passive Perception 9
Languages Common, Goblin
CR 1 (XP 200; PB +2)
Actions
Multiattack
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Tough Boss Tough bosses leverage their street smarts, brawling prowess, and reputation to compel others to follow their demands. Tough Boss Medium or Small Humanoid, Neutral
AC 16 Initiative +2 (12
Cha 11 +0 +2
Gear Chain Mail, Heavy Crossbow, Warhammer
Senses Passive Perception 10
Languages Common plus one other language
CR 4 (XP 1,100; PB +2)
Traits
Pack Tactics. The
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
Goblin Boss Bossy Goblin Leader Goblin bosses are often the most imaginative, disruptive, or forceful goblins. Goblin Boss Small Fey (Goblinoid), Chaotic Neutral
AC 17 Initiative +2 (12)
HP 21
+0
Skills Stealth +6
Gear Chain Shirt, Scimitar, Shield, Shortbow
Senses Darkvision 60 ft.; Passive Perception 9
Languages Common, Goblin
CR 1 (XP 200; PB +2)
Actions
Multiattack
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Tough Boss Tough bosses leverage their street smarts, brawling prowess, and reputation to compel others to follow their demands. Tough Boss Medium or Small Humanoid, Neutral
AC 16 Initiative +2 (12
Cha 11 +0 +2
Gear Chain Mail, Heavy Crossbow, Warhammer
Senses Passive Perception 10
Languages Common plus one other language
CR 4 (XP 1,100; PB +2)
Traits
Pack Tactics. The
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Goblin Boss Goblin Boss
Small humanoid (goblinoid), neutral evil
Armor Class 17 (chain shirt, shield)
Hit Points 21 (6d6)
Speed 30 ft.
STR
10 (+0)
DEX
14 (+2)
CON
10
(+0)
INT
10 (+0)
WIS
8 (−1)
CHA
10 (+0)
Skills Stealth +6
Senses darkvision 60 ft., passive Perception 9
Languages Common, Goblin
Challenge 1 (200 XP)
Nimble
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Tough Boss Tough bosses leverage their street smarts, brawling prowess, and reputation to compel others to follow their demands. Tough Boss Medium or Small Humanoid, Neutral
AC 16 Initiative +2 (12
Cha 11 +0 +2
Gear Chain Mail, Heavy Crossbow, Warhammer
Senses Passive Perception 10
Languages Common plus one other language
CR 4 (XP 1,100; PB +2)
Traits
Pack Tactics. The
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
Goblin Boss Bossy Goblin Leader Goblin bosses are often the most imaginative, disruptive, or forceful goblins. Goblin Boss Small Fey (Goblinoid), Chaotic Neutral
AC 17 Initiative +2 (12)
HP 21
+0
Skills Stealth +6
Gear Chain Shirt, Scimitar, Shield, Shortbow
Senses Darkvision 60 ft.; Passive Perception 9
Languages Common, Goblin
CR 1 (XP 200; PB +2)
Actions
Multiattack
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Goblin Boss Goblin Boss
Small humanoid (goblinoid), neutral evil
Armor Class 17 (chain shirt, shield)
Hit Points 21 (6d6)
Speed 30 ft.
STR
10 (+0)
DEX
14 (+2)
CON
10
(+0)
INT
10 (+0)
WIS
8 (−1)
CHA
10 (+0)
Skills Stealth +6
Senses darkvision 60 ft., passive Perception 9
Languages Common, Goblin
Challenge 1 (200 XP)
Nimble






