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Returning 35 results for 'been bound devising containing rolls'.
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Equipment
13 Dexterity (Sleight of Hand) check. While bound, a creature has Disadvantage on attack rolls, and the creature is Restrained if the Manacles are attached to a chain or hook that is fixed in place
Monsters
Monster Manual
sunlight, it has Disadvantage on attack rolls and ability checks.Multiattack. The vampire makes two attacks, using Grave Strike or Sickening Ray in any combination.
Grave Strike. Melee Attack Roll: +10
create sanctuaries apart from the living, whether hidden in cosmopolitan cities or sequestered in ruins where they dwelled in life.
The region containing a vampire’s lair is warped by its presence
Monsters
Monster Manual
in the Underdark or in lairs created for them by their servants.
The region containing a beholder’s lair is twisted by its presence, creating the following effects:
Scopophobia. Creatures
and rolls a 1 has the Prone condition.
If the beholder dies or moves its lair elsewhere, these effects end immediately.Antimagic Cone. The beholder’s central eye emits an antimagic wave in a
Monsters
Astarion's Book of Hungers
sunlight. While in sunlight, it has Disadvantage on attack rolls and ability checks.Multiattack (Vampire Form Only). The vampire makes two Hellfire Claw attacks and uses Bite.
Hellfire Claw (Vampire
laws of the Nine Hells.
The greatest hell-bound vampires are masters of hellfire called infernalists, who prey on mages. Vampire infernalists are usually too arrogant to work together; even a large
Monsters
Forgotten Realms: Adventures in Faerûn
.
The region containing Valindra’s lair is warped by her presence, creating the following effects:
All-Seeing. While in her lair, Valindra can cast Clairvoyance, requiring no spell components
and using the same spellcasting ability as her Spellcasting action.
Apathy. Creatures within 1 mile of the lair that aren’t Undead have Disadvantage on Death Saving Throws and Initiative rolls
Monsters
Waterdeep: Dragon Heist
doesn't impose disadvantage on Soluun's ranged attack rolls with a pistol. In addition, Soluun ignores half cover and three-quarters cover when making ranged attacks with a pistol.
In addition to his
weapons, he carries four packets of smokepowder and a pouch containing twenty pistol bullets.
He wears a pair of drow-made boots of elvenkind granting advantage on Dexterity (Stealth) checks that rely on
Magic Items
Tasha’s Cauldron of Everything
While you are holding this leather-bound book, you can use it as a spellcasting focus for your wizard spells, and you gain a bonus to spell attack rolls and to the saving throw DCs of your wizard
monsters
originating from the quori. Failure: The target becomes enraged. While enraged, the target has Advantage on all melee attack rolls, and all attack rolls made against the target have Advantage.
Magic
fury that feed on anger and inspire rage in mortals. A du’ulora is a maelstrom of eyes and wings, bound together by flesh that seems like solidified shadow. It can extend up to three tentacles from
Monsters
Eberron: Rising from the Last War
Deadly Critical. Rak Tulkhesh scores a critical hit on a roll of 19 or 20 and rolls the damage dice three times, instead of twice.
Innate Spellcasting. Rak Tulkhesh's spellcasting ability is Charisma
their lives to build a prison of celestial light: a silver flame that bound the overlords in Khyber once more. These bonds have held for countless generations, but the overlords still yearn to break free
magic-items
weapon while not attuned to it, it has Disadvantage on attack rolls made using the weapon. Additionally, if you are attuned to this weapon when another creature tries to wield it, the weapon’s hilt
regardless of whether you’re bonded to it. While bonded to it, you gain the following benefits:
Secure Grip. The weapon is bound to your hand and can’t be removed from your grasp, voluntarily or
magic-items
weapon while not attuned to it, it has Disadvantage on attack rolls made using the weapon. Additionally, if you are attuned to this weapon when another creature tries to wield it, the weapon’s hilt
regardless of whether you’re bonded to it. While bonded to it, you gain the following benefits:
Secure Grip. The weapon is bound to your hand and can’t be removed from your grasp, voluntarily or
magic-items
weapon while not attuned to it, it has Disadvantage on attack rolls made using the weapon. Additionally, if you are attuned to this weapon when another creature tries to wield it, the weapon’s hilt
regardless of whether you’re bonded to it. While bonded to it, you gain the following benefits:
Secure Grip. The weapon is bound to your hand and can’t be removed from your grasp, voluntarily or
magic-items
weapon while not attuned to it, it has Disadvantage on attack rolls made using the weapon. Additionally, if you are attuned to this weapon when another creature tries to wield it, the weapon’s hilt
regardless of whether you’re bonded to it. While bonded to it, you gain the following benefits:
Secure Grip. The weapon is bound to your hand and can’t be removed from your grasp, voluntarily or
magic-items
weapon while not attuned to it, it has Disadvantage on attack rolls made using the weapon. Additionally, if you are attuned to this weapon when another creature tries to wield it, the weapon’s hilt
regardless of whether you’re bonded to it. While bonded to it, you gain the following benefits:
Secure Grip. The weapon is bound to your hand and can’t be removed from your grasp, voluntarily or
magic-items
weapon while not attuned to it, it has Disadvantage on attack rolls made using the weapon. Additionally, if you are attuned to this weapon when another creature tries to wield it, the weapon’s hilt
regardless of whether you’re bonded to it. While bonded to it, you gain the following benefits:
Secure Grip. The weapon is bound to your hand and can’t be removed from your grasp, voluntarily or
magic-items
weapon while not attuned to it, it has Disadvantage on attack rolls made using the weapon. Additionally, if you are attuned to this weapon when another creature tries to wield it, the weapon’s hilt
regardless of whether you’re bonded to it. While bonded to it, you gain the following benefits:
Secure Grip. The weapon is bound to your hand and can’t be removed from your grasp, voluntarily or
magic-items
weapon while not attuned to it, it has Disadvantage on attack rolls made using the weapon. Additionally, if you are attuned to this weapon when another creature tries to wield it, the weapon’s hilt
regardless of whether you’re bonded to it. While bonded to it, you gain the following benefits:
Secure Grip. The weapon is bound to your hand and can’t be removed from your grasp, voluntarily or
magic-items
weapon while not attuned to it, it has Disadvantage on attack rolls made using the weapon. Additionally, if you are attuned to this weapon when another creature tries to wield it, the weapon’s hilt
regardless of whether you’re bonded to it. While bonded to it, you gain the following benefits:
Secure Grip. The weapon is bound to your hand and can’t be removed from your grasp, voluntarily or
magic-items
weapon while not attuned to it, it has Disadvantage on attack rolls made using the weapon. Additionally, if you are attuned to this weapon when another creature tries to wield it, the weapon’s hilt
regardless of whether you’re bonded to it. While bonded to it, you gain the following benefits:
Secure Grip. The weapon is bound to your hand and can’t be removed from your grasp, voluntarily or
Monsters
Icewind Dale: Rime of the Frostmaiden
.
Headless. It is blinded and deafened, giving it disadvantage on all its attack rolls, and it can't use its Poison Breath.Multiattack. The golem makes two melee attacks.
Slam. Melee Weapon Attack
golems bear weaknesses inherent in their materials or the power of the elemental spirit bound within them, iron golems were designed to be nearly invulnerable. Their iron bodies imprison the spirits
Ancient Gold Dragon
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Monsters
Basic Rules (2014)
one.
Weakening Breath. The dragon exhales gas in a 90-foot cone. Each creature in that area must succeed on a DC 24 Strength saving throw or have disadvantage on Strength-based attack rolls, Strength
in a row:
The dragon glimpses the future, so it has advantage on attack rolls, ability checks, and saving throws until initiative count 20 on the next round.
One creature the dragon can see within
Adult Gold Dragon
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Monsters
Basic Rules (2014)
.
Weakening Breath. The dragon exhales gas in a 60-foot cone. Each creature in that area must succeed on a DC 21 Strength saving throw or have disadvantage on Strength-based attack rolls, Strength checks
:
The dragon glimpses the future, so it has advantage on attack rolls, ability checks, and saving throws until initiative count 20 on the next round.
One creature the dragon can see within 120 feet
magic-items
weapon while not attuned to it, it has Disadvantage on attack rolls made using the weapon. Additionally, if you are attuned to this weapon when another creature tries to wield it, the weapon’s hilt
regardless of whether you’re bonded to it. While bonded to it, you gain the following benefits:
Secure Grip. The weapon is bound to your hand and can’t be removed from your grasp, voluntarily or
magic-items
weapon while not attuned to it, it has Disadvantage on attack rolls made using the weapon. Additionally, if you are attuned to this weapon when another creature tries to wield it, the weapon’s hilt
regardless of whether you’re bonded to it. While bonded to it, you gain the following benefits:
Secure Grip. The weapon is bound to your hand and can’t be removed from your grasp, voluntarily or
magic-items
weapon while not attuned to it, it has Disadvantage on attack rolls made using the weapon. Additionally, if you are attuned to this weapon when another creature tries to wield it, the weapon’s hilt
regardless of whether you’re bonded to it. While bonded to it, you gain the following benefits:
Secure Grip. The weapon is bound to your hand and can’t be removed from your grasp, voluntarily or
magic-items
weapon while not attuned to it, it has Disadvantage on attack rolls made using the weapon. Additionally, if you are attuned to this weapon when another creature tries to wield it, the weapon’s hilt
regardless of whether you’re bonded to it. While bonded to it, you gain the following benefits:
Secure Grip. The weapon is bound to your hand and can’t be removed from your grasp, voluntarily or
magic-items
weapon while not attuned to it, it has Disadvantage on attack rolls made using the weapon. Additionally, if you are attuned to this weapon when another creature tries to wield it, the weapon’s hilt
regardless of whether you’re bonded to it. While bonded to it, you gain the following benefits:
Secure Grip. The weapon is bound to your hand and can’t be removed from your grasp, voluntarily or
magic-items
weapon while not attuned to it, it has Disadvantage on attack rolls made using the weapon. Additionally, if you are attuned to this weapon when another creature tries to wield it, the weapon’s hilt
regardless of whether you’re bonded to it. While bonded to it, you gain the following benefits:
Secure Grip. The weapon is bound to your hand and can’t be removed from your grasp, voluntarily or
magic-items
weapon while not attuned to it, it has Disadvantage on attack rolls made using the weapon. Additionally, if you are attuned to this weapon when another creature tries to wield it, the weapon’s hilt
regardless of whether you’re bonded to it. While bonded to it, you gain the following benefits:
Secure Grip. The weapon is bound to your hand and can’t be removed from your grasp, voluntarily or
magic-items
weapon while not attuned to it, it has Disadvantage on attack rolls made using the weapon. Additionally, if you are attuned to this weapon when another creature tries to wield it, the weapon’s hilt
regardless of whether you’re bonded to it. While bonded to it, you gain the following benefits:
Secure Grip. The weapon is bound to your hand and can’t be removed from your grasp, voluntarily or
magic-items
weapon while not attuned to it, it has Disadvantage on attack rolls made using the weapon. Additionally, if you are attuned to this weapon when another creature tries to wield it, the weapon’s hilt
regardless of whether you’re bonded to it. While bonded to it, you gain the following benefits:
Secure Grip. The weapon is bound to your hand and can’t be removed from your grasp, voluntarily or
magic-items
weapon while not attuned to it, it has Disadvantage on attack rolls made using the weapon. Additionally, if you are attuned to this weapon when another creature tries to wield it, the weapon’s hilt
regardless of whether you’re bonded to it. While bonded to it, you gain the following benefits:
Secure Grip. The weapon is bound to your hand and can’t be removed from your grasp, voluntarily or
magic-items
weapon while not attuned to it, it has Disadvantage on attack rolls made using the weapon. Additionally, if you are attuned to this weapon when another creature tries to wield it, the weapon’s hilt
regardless of whether you’re bonded to it. While bonded to it, you gain the following benefits:
Secure Grip. The weapon is bound to your hand and can’t be removed from your grasp, voluntarily or
magic-items
weapon while not attuned to it, it has Disadvantage on attack rolls made using the weapon. Additionally, if you are attuned to this weapon when another creature tries to wield it, the weapon’s hilt
regardless of whether you’re bonded to it. While bonded to it, you gain the following benefits:
Secure Grip. The weapon is bound to your hand and can’t be removed from your grasp, voluntarily or
magic-items
weapon while not attuned to it, it has Disadvantage on attack rolls made using the weapon. Additionally, if you are attuned to this weapon when another creature tries to wield it, the weapon’s hilt
regardless of whether you’re bonded to it. While bonded to it, you gain the following benefits:
Secure Grip. The weapon is bound to your hand and can’t be removed from your grasp, voluntarily or






