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Returning 35 results for 'been branches diffusing changeling remain'.
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been branch diffusing changelings remain
been branches diffusing changelings remain
been branch diffusing changeling remain
been branch defusing changelings remain
Monsters
Acquisitions Incorporated
-profit-and-power biz — Portentia Dran is more than she appears to be. Quite literally. The person known as Portentia is actually a changeling, who took the place of the real Portentia before her fifth
year.
The changeling Portentia can affect a range of disguises, and has spent long years engaged in a mission of manipulating the members of the Dran family. Years ago, it was Portentia who tricked
Vampire Warrior
Legacy
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Monsters
Monster Manual (2014)
the Night"} rounds, acting as allies of the vampire and obeying its spoken commands. The beasts remain for 1 hour, until the vampire dies, or until the vampire dismisses them as a bonus action.The
of the following effects:
There's a noticeable increase in the populations of bats, rats, and wolves in the region.
Plants within 500 feet of the lair wither, and their stems and branches become
Vampire
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Basic Rules (2014)
. The beasts remain for 1 hour, until the vampire dies, or until the vampire dismisses them as a bonus action.The vampire can take 3 legendary actions, choosing from the options below. Only one
noticeable increase in the populations of bats, rats, and wolves in the region.
Plants within 500 feet of the lair wither, and their stems and branches become twisted and thorny.
Shadows cast within 500 feet
Vampire Spellcaster
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Monster Manual (2014)
, acting as allies of the vampire and obeying its spoken commands. The beasts remain for 1 hour, until the vampire dies, or until the vampire dismisses them as a bonus action.The vampire can take 3
effects:
There's a noticeable increase in the populations of bats, rats, and wolves in the region.
Plants within 500 feet of the lair wither, and their stems and branches become twisted and thorny
Monsters
Princes of the Apocalypse
pale and cloudy, and he loses the Air Form trait. He can remain in polymorphed form for up to 1 hour. Reverting to his true form requires an action.
Summon Elementals (1/Day). Yan-C-Bin summons up
touch.
Gale force winds tear across the landscape in a 5-mile radius, whisking away small or light objects, dismantling roofs and fences, tearing branches from trees, and making flight impossible
Monsters
Waterdeep: Dungeon of the Mad Mage
in 1d4;{"diceNotation":"1d4","rollType":"roll","rollAction":"Children of the Night"} rounds, acting as allies of Zorak and obeying his spoken commands. The beasts remain for 1 hour, until Zorak dies
stems and branches become twisted and thorny.
Shadows cast within 500 feet of the lair seem abnormally gaunt and sometimes move as though alive.
A creeping fog clings to the ground within 500 feet of the
Elf
Legacy
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Species
Basic Rules (2014)
more often amused than excited, and more likely to be curious than greedy. They tend to remain aloof and unfazed by petty happenstance. When pursuing a goal, however, whether adventuring on a mission or
insults with vengeance.
Like the branches of a young tree, elves are flexible in the face of danger. They trust in diplomacy and compromise to resolve differences before they escalate to violence. They
Monsters
Mythic Odysseys of Theros
beyond the branches of the tree and carpet the forest floor of her realm.
Path to the Underworld. Tales are told of forlorn souls who, because of grief or madness over the loss of a loved one, have
next dawn.
If Arasta dies, the spiders and insects lose their supernatural link to her. The webs remain, but they dissolve within 1d10;{"diceNotation":"1d10","rollType":"roll"} days.Acid
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
than she appears to be. Quite literally. The person known as Portentia is actually a changeling, who took the place of the real Portentia before her fifth year. The changeling Portentia can affect a
emphasizes surprise and painful instruction. She is willing to affect any appearance or attitude to achieve her goals. But what those goals are — for herself and Dran Enterprises alike — remain a secret
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
than she appears to be. Quite literally. The person known as Portentia is actually a changeling, who took the place of the real Portentia before her fifth year. The changeling Portentia can affect a
emphasizes surprise and painful instruction. She is willing to affect any appearance or attitude to achieve her goals. But what those goals are — for herself and Dran Enterprises alike — remain a secret
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
than she appears to be. Quite literally. The person known as Portentia is actually a changeling, who took the place of the real Portentia before her fifth year. The changeling Portentia can affect a
emphasizes surprise and painful instruction. She is willing to affect any appearance or attitude to achieve her goals. But what those goals are — for herself and Dran Enterprises alike — remain a secret
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Other Elements Once you’ve located the adventure in the world and figured out how you’re going to handle the factions, only a few tasks remain. Give some of the magic items in the adventure an
; much of the town looks down on him anyway. The doppelganger in the “Halls of the Hunting Axe” side trek could be a changeling, and it’s not difficult to imagine the prophet Vanifer being one too. Some
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Other Elements Once you’ve located the adventure in the world and figured out how you’re going to handle the factions, only a few tasks remain. Give some of the magic items in the adventure an
; much of the town looks down on him anyway. The doppelganger in the “Halls of the Hunting Axe” side trek could be a changeling, and it’s not difficult to imagine the prophet Vanifer being one too. Some
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Other Elements Once you’ve located the adventure in the world and figured out how you’re going to handle the factions, only a few tasks remain. Give some of the magic items in the adventure an
; much of the town looks down on him anyway. The doppelganger in the “Halls of the Hunting Axe” side trek could be a changeling, and it’s not difficult to imagine the prophet Vanifer being one too. Some
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
, or its citizens. Headquarters. The King’s Citadel is based in Breland’s capital city of Wroat, under the command of the king’s brother, Lord Kor ir’Wynarn. A changeling named Captain Vron serves as the
willing to exercise his considerable power on that agent’s behalf. The King’s Citadel. The Citadel has three branches besides the Dark Lanterns. The King’s Swords are elite special combat forces. The
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
, or its citizens. Headquarters. The King’s Citadel is based in Breland’s capital city of Wroat, under the command of the king’s brother, Lord Kor ir’Wynarn. A changeling named Captain Vron serves as the
willing to exercise his considerable power on that agent’s behalf. The King’s Citadel. The Citadel has three branches besides the Dark Lanterns. The King’s Swords are elite special combat forces. The
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
, or its citizens. Headquarters. The King’s Citadel is based in Breland’s capital city of Wroat, under the command of the king’s brother, Lord Kor ir’Wynarn. A changeling named Captain Vron serves as the
willing to exercise his considerable power on that agent’s behalf. The King’s Citadel. The Citadel has three branches besides the Dark Lanterns. The King’s Swords are elite special combat forces. The
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
, and more likely to be curious than greedy. They tend to remain aloof and unfazed by petty happenstance. When pursuing a goal, however, whether adventuring on a mission or learning a new skill or art
branches of a young tree, elves are flexible in the face of danger. They trust in diplomacy and compromise to resolve differences before they escalate to violence. They have been known to retreat
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
, and more likely to be curious than greedy. They tend to remain aloof and unfazed by petty happenstance. When pursuing a goal, however, whether adventuring on a mission or learning a new skill or art
branches of a young tree, elves are flexible in the face of danger. They trust in diplomacy and compromise to resolve differences before they escalate to violence. They have been known to retreat
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
, and more likely to be curious than greedy. They tend to remain aloof and unfazed by petty happenstance. When pursuing a goal, however, whether adventuring on a mission or learning a new skill or art
branches of a young tree, elves are flexible in the face of danger. They trust in diplomacy and compromise to resolve differences before they escalate to violence. They have been known to retreat
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
, and more likely to be curious than greedy. They tend to remain aloof and unfazed by petty happenstance. When pursuing a goal, however, whether adventuring on a mission or learning a new skill or art
branches of a young tree, elves are flexible in the face of danger. They trust in diplomacy and compromise to resolve differences before they escalate to violence. They have been known to retreat
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
, and more likely to be curious than greedy. They tend to remain aloof and unfazed by petty happenstance. When pursuing a goal, however, whether adventuring on a mission or learning a new skill or art
branches of a young tree, elves are flexible in the face of danger. They trust in diplomacy and compromise to resolve differences before they escalate to violence. They have been known to retreat
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
, and more likely to be curious than greedy. They tend to remain aloof and unfazed by petty happenstance. When pursuing a goal, however, whether adventuring on a mission or learning a new skill or art
branches of a young tree, elves are flexible in the face of danger. They trust in diplomacy and compromise to resolve differences before they escalate to violence. They have been known to retreat
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
The Tyrants … include members of all races, but primarily changelings and doppelgangers. … specialize in information, forgery, blackmail, and fraud. … remain neutral in the Boromar-Daask conflict
, sometimes, even provide assistance when they don’t appear to benefit from it themselves. They have an longstanding truce with the Boromar Clan and remain neutral in the current struggles. Having a
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
The Tyrants … include members of all races, but primarily changelings and doppelgangers. … specialize in information, forgery, blackmail, and fraud. … remain neutral in the Boromar-Daask conflict
, sometimes, even provide assistance when they don’t appear to benefit from it themselves. They have an longstanding truce with the Boromar Clan and remain neutral in the current struggles. Having a
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
The Tyrants … include members of all races, but primarily changelings and doppelgangers. … specialize in information, forgery, blackmail, and fraud. … remain neutral in the Boromar-Daask conflict
, sometimes, even provide assistance when they don’t appear to benefit from it themselves. They have an longstanding truce with the Boromar Clan and remain neutral in the current struggles. Having a
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
.
Green Slime. Patches of green slime (see “Dungeon Hazards” in chapter 5 of the Dungeon Master’s Guide) coat the overhead branches of dead trees. The slime falls on creatures passing below
challenged, one of the guards tries to escape to 3 for help. 3 3 lizardfolk, 1 lizardfolk scaleshield* If a guard from 2 escaped, these guards go to 2. If not, they remain here until alerted by noise
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
.
Green Slime. Patches of green slime (see “Dungeon Hazards” in chapter 5 of the Dungeon Master’s Guide) coat the overhead branches of dead trees. The slime falls on creatures passing below
challenged, one of the guards tries to escape to 3 for help. 3 3 lizardfolk, 1 lizardfolk scaleshield* If a guard from 2 escaped, these guards go to 2. If not, they remain here until alerted by noise
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
.
Green Slime. Patches of green slime (see “Dungeon Hazards” in chapter 5 of the Dungeon Master’s Guide) coat the overhead branches of dead trees. The slime falls on creatures passing below
challenged, one of the guards tries to escape to 3 for help. 3 3 lizardfolk, 1 lizardfolk scaleshield* If a guard from 2 escaped, these guards go to 2. If not, they remain here until alerted by noise
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
as a potion of healing. 3 A gold candelabrum (worth 150 gp) with three branches, each one holding an unlit candle. 4 A purple silk handkerchief with white ruffled edges (worth 1 gp). On future
the party’s allies for as long as they remain with the party, or until Strahd appears. If the characters leave the castle, the Vistani accompany them, since choosing to remain in the castle would
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
as a potion of healing. 3 A gold candelabrum (worth 150 gp) with three branches, each one holding an unlit candle. 4 A purple silk handkerchief with white ruffled edges (worth 1 gp). On future
the party’s allies for as long as they remain with the party, or until Strahd appears. If the characters leave the castle, the Vistani accompany them, since choosing to remain in the castle would
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
could it have been a premature activation of an arcane weapon—and if so, could Cyran artificers already be working on an improved version in the heart of our greatest city?
Remain alert, people of
. This is the name both of a secret, roaming gambling den and of the changeling who runs it. In addition to offering all manner of mundane games and bets, Chance is said to be able to arrange and cover
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
as a potion of healing. 3 A gold candelabrum (worth 150 gp) with three branches, each one holding an unlit candle. 4 A purple silk handkerchief with white ruffled edges (worth 1 gp). On future
the party’s allies for as long as they remain with the party, or until Strahd appears. If the characters leave the castle, the Vistani accompany them, since choosing to remain in the castle would
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
could it have been a premature activation of an arcane weapon—and if so, could Cyran artificers already be working on an improved version in the heart of our greatest city?
Remain alert, people of
. This is the name both of a secret, roaming gambling den and of the changeling who runs it. In addition to offering all manner of mundane games and bets, Chance is said to be able to arrange and cover
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
could it have been a premature activation of an arcane weapon—and if so, could Cyran artificers already be working on an improved version in the heart of our greatest city?
Remain alert, people of
. This is the name both of a secret, roaming gambling den and of the changeling who runs it. In addition to offering all manner of mundane games and bets, Chance is said to be able to arrange and cover






