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Returning 33 results for 'been break diffusing conquest raids'.
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been breath diffusing conquest rages
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been breath diffusing conquest ruins
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
Sowing Your Oaths The oath that you take (or break) as a paladin defines your character as a center of moral authority in the world. And that works just fine in an Acquisitions Incorporated campaign
, albeit with a few minor adjustments. Oath of Conquest Most paladins who take the Oath of Conquest consider martial subjugation the ultimate form of defeat for an enemy. You have a wider view, though
Compendium
- Sources->Dungeons & Dragons->Monster Manual
better. Goblin raids are often as much opportunities to enjoy setting fires and tormenting livestock as they are parts of more disruptive plots. Goblins obey those who accomplish the wildest plans. Such
. Since then, hordes of these more martial-minded goblins have flourished, with some finding their ways to Material Plane worlds. These vicious invaders seek to sow ruin in preparation for their god’s conquest. Bree-yark!
—Approximate translation from Goblin to Common: “Hey, rube!”
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
Confronting Galin If confronted with evidence against him, Galin accuses the adventurers (publicly if necessary) of being in league with the cult and attempting to break the resolve of Altand’s
Altand intact in exchange for information on other settlements that would become the targets of the cult’s next round of raids. Galin does not know the identity of the green wyrmspeaker, or the location
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
Confronting Galin If confronted with evidence against him, Galin accuses the adventurers (publicly if necessary) of being in league with the cult and attempting to break the resolve of Altand’s
Altand intact in exchange for information on other settlements that would become the targets of the cult’s next round of raids. Galin does not know the identity of the green wyrmspeaker, or the
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
, settlements and settlers must contend with these aggressive humanoids, whose thirst for conquest is never satisfied. They break before our shields,
They fall beneath our blades;
Their home is ours to
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
directly with the adventurers, who have claim to the tower by right of conquest. The Zhentarim are willing to purchase the adventurers’ interest in the tower for 50,000 gold pieces, and Rian can throw in a
the support of the metallic dragons (as allocated in the third council) is accounted for in this fourth council. Factions that did not receive draconic aid suffer terribly in the cult’s raids, and some
Orc
Legacy
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Species
Volo's Guide to Monsters
warriors go on their raids are weaker than their tribe mates or otherwise not suited for a life of battle. Worshipers of Luthic fall into this category, as do some of those that revere Yurtrus or Shargaas
rangers might be familiar with many of these symbols, enabling them to keep their charges from inadvertently stumbling into a tribe’s territory.
Colors of Conquest
Three colors have special meaning
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
directly with the adventurers, who have claim to the tower by right of conquest. The Zhentarim are willing to purchase the adventurers’ interest in the tower for 50,000 gp, and Rian can throw in a potion of
the metallic dragons (as allocated in the third council) is accounted for in this fourth council. Factions that did not receive draconic aid suffer terribly in the cult’s raids, and some delegates
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
successful DC 20 Strength check. Five of the prisoners are from Greenest, and the other three are from earlier raids against hamlets and small farming villages to the south and east. There were more
are concerned about keeping quiet, then a successful DC 10 Dexterity (Stealth) check ensures that no rocks break loose and rattle down. Tents. The raiders live in circular huts made from closely spaced
Compendium
- Sources->Dungeons & Dragons->Sleeping Dragon’s Wake
gain his trust. Characters who break into his house have disadvantage on all Charisma checks made to interact with Marciano. Once the characters gain Marciano’s trust, he shares the following
. Marciano sent word to Leilon for help after the first attack, but more raids followed. There was one attack each day at a different time from a different direction. With every attack the shark people
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
Dexterity check. The chain can be broken with a successful DC 20 Strength check. Five of the prisoners are from Greenest, and the other three are from earlier raids against hamlets and small farming villages
the climb without falling. If characters are concerned about keeping quiet, then a successful DC 10 Dexterity (Stealth) check ensures that no rocks break loose and rattle down. Tents. The raiders live
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
two umber hulks on board for use as shock troops during their raids. The nightspider is 250 feet away from the Moondancer when the characters spot it. The characters likely have little chance of
bolts and mangonel stones, forcing it to break off its attack and make for the cover of the asteroids.
The newly arrived space galleons are the Stalwart and the Incorrigible, both under the command
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
target. Hit: 11 (2d6 + 4) piercing damage.
Greedy Collectors. An ogre’s eyes glitter with avarice when it sees the possessions of others. Ogres carry rough sacks on their raids, which they fill with
words. Ogres believe what they are told and are easy to fool or confuse, but they break things they don’t understand. Silver-tongued tricksters who test their talents on ogres typically end up eating
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
narrative. Additional events, rumors, and encounters can be used as needed or added as side treks or distractions. The following encounter seeds are meant to be used when you want to break up the
missions to Berdusk, Triel, and other settlements demanding tribute—and offering protection from dragon raids for those who comply. Cultists shake down caravans seeking protection money, and have been
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
narrative. Additional events, rumors, and encounters can be used as needed or added as side treks or distractions. The following encounter seeds are meant to be used when you want to break up the
missions to Berdusk, Triel, and other settlements demanding tribute—and offering protection from dragon raids for those who comply. Cultists shake down caravans seeking protection money, and have been
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
narrative. Additional events, rumors, and encounters can be used as needed or added as side treks or distractions. The following encounter seeds are meant to be used when you want to break up the
missions to Berdusk, Triel, and other settlements demanding tribute—and offering protection from dragon raids for those who comply. Cultists shake down caravans seeking protection money, and have been
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
with a jagged black crown on his brow and a spiky black gauntlet on one hand. His crown and gauntlet are made of chardalyn. DEEP DUERRA
Deep Duerra is a lawful evil god of conquest and psionic power
their thralls.
While in this temple, Xardorok has the following additional trait: Psychic Conquest. Xardorok deals an extra 5 (1d10) psychic damage to any creature he hits with a weapon attack, and
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
economic prosperity, Tradegate has become the target of raids, the worst of which is a recurring group of treasure-hungry xorn. Periodically, the voracious Elementals surface in the town, destroying
around a pentagonal plaza of shops called the Everything Emporium. Creativity shines in the open-air marketplace, a break from the unfussy designs and gray-stone warehouses that make up much of the
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
mines leads them into frequent clashes with Underdark monsters. Creatures or raiding parties that enter the mines from below invite retributive raids by dwarf war parties. The dwarves will mount an
.” That is a truism that both subraces of dwarves repeat with pride and derision, each extolling the qualities of their own kind. Gold Dwarves. The conquest of Bhaerynden by the drow spurred its
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
name Skanda Drond. Sental is unaware that the bandit lords of Stoink are pawns of Iuz, whose dreams of conquest extend to the Free City of Greyhawk and far beyond. The city’s constable—who serves as
arrested for a crime or because they wish to report a threat to the city.
Break-In or Breakout. The adventurers are hired to break into the Citadel’s treasury vault or break someone out of the
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
desert sands, and its people launch a campaign of conquest. Epic Fantasy An epic fantasy campaign emphasizes the conflict between good and evil, with the adventurers on the side of good. These heroic
heroes whose actions turn the tide of battle. The characters carry out specific missions: capture a magical standard that empowers undead armies, gather reinforcements to break a siege, or cut through
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
. Parts of the layer break off from time to time, creating deadly and deafening avalanches of stone. The inhabitants of Malbolge live in crumbling fortresses and great caves carved into the mountainside
generals loyal to Asmodeus garrison their diabolical legions and plot the conquest of the multiverse. At the center of the layer stands a vast rift of unknown depth, out of which rises the great citadel
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
layer break off from time to time, creating deadly, booming avalanches. The inhabitants of Malbolge live in crumbling fortresses and great caves carved into the mountainside. Malbolge’s current ruler is
plot the conquest of the multiverse. At the center of the layer stands a vast rift of unknown depth, out of which rises the great citadel-spire of Malsheem, home to Asmodeus and his infernal court
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
pregnancy interfere with her work: the destruction of House Auvryndar and the conquest of Undermountain. A string of military defeats has left Erelal in no mood to entertain visitors, and her brother
though that act is ultimately for her own gain — he will be cast out from his family. Drivvin is looking for the right time to break the news to his sister, whose recent defeats at the hands of House
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
manufactured items that the orcs need for daily life. When the tribe is away on raids, they are expected to dig deeper into the caverns of the den to create more living space for the ever-increasing
to rid them of most of the flesh, and then use a ritual punch to break out the bridge of the nose and leave the skull with a single eye. Orcs that appreciate the strength and ferocity of a foe might
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
rumored to be hiding in Ten-Towns. The Weevil led a gang of dwarf brigands that raided summer caravans traveling between Luskan and Mirabar. He also spearheaded several raids on the Mines of Mirabar
the most exorbitant rates in town. (His prices for room and board are double those listed in the Player’s Handbook.) Scramsax often cuts a break for customers who are between jobs, allowing them to
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
—the Crystalmist Mountains, the Jotens, and the Hellfurnaces—are inhabited by fierce giants who launch all-too-frequent raids into the nearby lands of the Yeomanry, Sterich, and Geoff.
—Bigby
giants eat them all? 2 A family of stone giants fell under the sway of Lolth and allied with Lolth-worshiping drow to raid the surface. Adventurers must break the alliance or eliminate the stone
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
they’ll first put a stop to the goblin raids by clearing out the caves. Development. If he is rescued and healed, Sildar remains with the party but is anxious to reach Phandalin as quickly as possible
”) and his mangy pet wolf, Ripper. The bugbear is filled with delusions of grandeur and views himself as a mighty king just beginning his career of conquest. He refers to himself in the third person
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
don’t know. Rocks and sheep? Oh, and a couple of very private festhalls. I can’t tell you the number of times …
Wait, why are you writing this down? Did Dran send you? Well … I’m on my lunch break! Yes
raids. The ogre also has yet to establish a den in the area, so she rarely stays in one place for more than a day. If the characters locate her, Stuuzant speaks Common quite well, uses smarter tactics
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
meetings of the chief. It contains a long table, a great chair, a lesser chair, and six stools. A rough map of the area drawn on a large animal skin, showing past and planned raids, hangs on the wall
back. 20. Orc Quarters This hall is a messy and smelly place filled with pallets and junk. The two orcs (commoners) currently in this place are too injured to work (since giants’ kicks break bones). All
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a2
east and west; a narrower opening leads south. In the southeast corner is an old well full of murky water.
The cavern is full of plunder from the orcs’ raids through the surrounding area
as soon as they’re aware of intruders. If the battle goes poorly for the orcs, Old Yarrack orders an orc to break off and summon help from area 9. If things get desperate, he sends for help from the
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
damage and be hindered by ice formations for 1 minute or until it or another creature within reach of it uses an action to break away the ice. A creature hindered by ice has its speed reduced to 0
its ancient campaigns of conquest, preferably at the head of a fire giant army. Cradle of the Fire Scion Gargantuan Elemental, Typically Lawful Evil
Armor Class 20 (natural armor)
Hit Points 555
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
gone. The ropes holding up the gong can be cut with two swings of a sword. If the gong is struck inside the cavern, its deep tone echoes throughout the cavern and causes a few large icicles to break away
return to the ship from their inland raids. If the characters hide aboard the ship or remain within sight of it, roll a d20 at the end of each hour that passes. On a roll of 17 or higher, 1d4 frost






