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Returning 35 results for 'been breath delicate cat runes'.
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Faerie Dragon (Older)
Legacy
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Monsters
Monster Manual (2014)
","rollAction":"Bite"} to hit, reach 5 ft., one creature. Hit: 1 piercing damage.
Euphoria Breath (Recharge 5–6);{"diceNotation":"1d6","rollType":"recharge","rollAction":"Euphoria Breath"}.
roll a d6;{"diceNotation":"1d6","rollType":"roll","rollAction":"Euphoria Breath"} at the start of each of its turns to determine its behavior during the turn:
1–4. The target takes no
Faerie Dragon (Younger)
Legacy
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Monsters
Monster Manual (2014)
: mirror imageBite. Melee Weapon Attack: +7;{"diceNotation":"1d20+7","rollType":"to hit","rollAction":"Bite"} to hit, reach 5 ft., one creature. Hit: 1 piercing damage.
Euphoria Breath (Recharge 5–6
);{"diceNotation":"1d6","rollType":"recharge","rollAction":"Euphoria Breath"}. The dragon exhales a puff of euphoria gas at one creature within 5 feet of it. The target must succeed on a DC 11 Wisdom
Monsters
Fizban's Treasury of Dragons
", "rollDamageType":"force"} force damage.
Singularity Breath (Recharge 5–6);{"diceNotation":"1d6", "rollType":"recharge", "rollAction":"Singularity Breath"}. The dragon creates a shining bead of
":"5d8", "rollType":"damage", "rollAction":"Singularity Breath", "rollDamageType":"force"} force damage, and its speed becomes 0 until the start of the dragon’s next turn. On a successful save
Monsters
Fizban's Treasury of Dragons
"} to hit, reach 5 ft., one target. Hit: 9 (1d8+5);{"diceNotation":"1d8+5", "rollType":"damage", "rollAction":"Claw", "rollDamageType":"slashing"} slashing damage.
Singularity Breath
(Recharge 5–6);{"diceNotation":"1d6", "rollType":"recharge", "rollAction":"Singularity Breath"}. The dragon creates a shining bead of gravitational force in its mouth, then releases the energy in a 30-foot
Magic Items
Waterdeep: Dragon Heist
weapon is searching for a new owner.
Azuredge has a solid steel handle etched with tiny runes, wrapped in blue dragon hide with a star sapphire set into the pommel. The axe head is forged from silver
out to a range of 120 feet.
The weapon communicates telepathically with its wielder and can speak, read, and understand Common. It has a calm, delicate voice. The weapon can sense the presence of non
Monsters
Storm King's Thunder
successful or the effect ends for it, the creature is immune to Klauth’s Frightful Presence for the next 24 hours.
Fire Breath (Recharge 5–6);{"diceNotation":"1d6","rollType":"recharge
","rollAction":"Fire Breath"}. Klauth exhales fire in a 90-foot cone. Each creature in that area must make a DC 25 Dexterity saving throw, taking 91 (26d6);{"diceNotation":"26d6","rollType":"damage","rollAction
Monsters
Fizban's Treasury of Dragons
":"damage", "rollAction":"Claw", "rollDamageType":"slashing"} slashing damage.
Singularity Breath (Recharge 5–6);{"diceNotation":"1d6", "rollType":"recharge", "rollAction":"Singularity Breath"}. The dragon
creature takes 63 (14d8);{"diceNotation":"14d8", "rollType":"damage", "rollAction":"Singularity Breath", "rollDamageType":"force"} force damage, and its speed becomes 0 until the start of the dragon’s
Shifter
Legacy
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Species
Eberron: Rising from the Last War
hair on nearly every part of their bodies.
The traits of the beast within affect a shifter’s appearance as well. A swiftstride shifter may have catlike eyes and delicate build, while a beasthide
names” with strangers. These are usually tied to a physical or personality trait.
Shifter Names: Badger, Bear, Cat, Fang, Grace, Grim, Moon, Rain, Red, Scar, Stripe, Swift, Talon, Wolf
Monsters
Fizban's Treasury of Dragons
":"damage", "rollAction":"Claw", "rollDamageType":"slashing"} slashing damage.
Singularity Breath (Recharge 5–6);{"diceNotation":"1d6", "rollType":"recharge", "rollAction":"Singularity Breath"}. The dragon
creature takes 45 (10d8);{"diceNotation":"10d8", "rollType":"damage", "rollAction":"Singularity Breath", "rollDamageType":"force"} force damage, and its speed becomes 0 until the start of the dragon’s
Magic Items
Tasha’s Cauldron of Everything
Cats of Uldun-dar (ivory cat molar)
9 cat;cats
The tooth has 8 charges. As an action, you can expend 1 charge to cast the revivify spell from the tooth. If you are dead at the start of your turn, the
. Each creature in that area must make a DC 24 Dexterity saving throw, taking 26d6 fire damage on a failed save, or half as much damage on a successful one. After using the breath weapon, you gain 2
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
little bits into view: a fish scale, a hummingbird feather, a cat claw, or a squirrel hair.
Potion of Clairvoyance Potion, Rare
When you drink this potion, you gain the effect of the Clairvoyance
.
This potion’s liquid is a clear concoction with bits of salt and soot swirling in it.
Conceptopolis, Paul Scott Canavan Potion of Climbing, Potion of
Fire Breath, Plate Armor of
Etherealness, Pole of Collapsing
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
dissatisfied with simpler prey, she draws sapient quarry into a fatal contest. Pitted against other conscripted players in a game of cat and mouse, Chakuna’s prey struggle to survive the deadly Valachan
her power or plunge the land into utter catastrophe. The secret pulses in the breath of the forest, timed to the heartbeat of its master. Those who survive long enough in Valachan to discover its secrets might end up twisted into the predator they oppose.
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Monsters (F) Faerie Dragons Whimsical Draconic Tricksters
Habitat: Forest; Treasure: Implements
Faerie dragons are cat-size pranksters with draconic features, butterfly-like wings, and scales of
.
Actions
Bite. Melee Attack Roll: +7, reach 5 ft. Hit: 7 (1d4 + 5) Piercing damage plus 3 (1d6) Psychic damage.
Euphoria Breath (Recharge 5–6). Wisdom Saving Throw: DC 13, each creature in a 15
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
her fully heal up and regain the use of her fire breath and sleep breath might require research or a customized use of the recuperating downtime activity (both from the Player’s Handbook.) If the
Waterdeep can undertake research to study its mysterious runes, which can lead to information regarding That-Which-Endures (see the sidebar in the “New Race: Verdan” section in chapter 3.) Gorkoh the
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
rescuing travelers missing in the Breath of the Forgotten. The party must endure the gods’ tests to save them from the storm.
8 Nephyr, a cat-headed Child of Ankhtepot, arrives in Muhar. To
Compendium
- Sources->Dungeons & Dragons->Monster Manual
: None
A mage can create a cat-sized, obedient assistant called a homunculus through a ritual that uses the mage’s blood. Each homunculus shares a telepathic bond with the mage who created it and
table to inspire a homunculus’s form.
Homunculus Features 1d8 The Homunculus Has Features That Are...
1 Bat-like with tattered wings.
2 Made of soft metal and delicate gears
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Force Grey named Meloon Wardragon (see appendix B), but the weapon is searching for a new owner. Azuredge has a solid steel handle etched with tiny runes, wrapped in blue dragon hide with a star
a Charisma of 15. It has hearing and darkvision out to a range of 120 feet. The weapon communicates telepathically with its wielder and can speak, read, and understand Common. It has a calm, delicate
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
. Inscribed on the floor in the middle of the room is a 40-foot-diameter circle of glowing runes. Halaster uses it to summon an empyrean who owes him a favor. (The circle serves no other purpose
of runes on the floor to summon Nalkara (see “Nalkara the Empyrean” below). He then uses the power of the throne to throw his voice so that he doesn’t betray his location when he speaks to the empyrean
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
Murgaxor and the five ritual stones circling him. Each stone is an 8-inch-long cylindrical opal covered with delicate golden runes. It has AC 18, 30 hit points, and immunity to poison and psychic damage
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Faerie Dragon A faerie dragon is a cat-sized dragon with butterfly wings. It wears a sharp-toothed grin and expresses its delight by the twitching of its tail, its merriment fading only if it is
Actions
Bite. Melee Weapon Attack: +7 to hit, reach 5 ft., one creature. Hit: 1 piercing damage.
Euphoria Breath (Recharge 5–6). The dragon exhales a puff of euphoria gas at one creature within 5 feet
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
wizards who worked in the Forge of Spells summoned the creature to guard the magic items created and stored here. When the mine was sacked, the orcs disturbed the delicate magic in the area, unhinging
motif worked into its design. Created for a human hero of Neverwinter named Tergon, it grants its wearer advantage on saving throws against the breath weapons of creatures that have the dragon type.
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
the characters should “welcome the endless” and “escape the tyranny of breath.” D4: Vestige of Consciousness The chitinous tunnel widens into a domed, circular area. At its center, a ring of strange
runes is etched into the ground. The symbols move, crawling in a circle. Above them hovers a mass of insectile limbs encompassing an alien light. Beyond it, a narrow passage opens into the vast void
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
dragon, it hangs suspended by chains from the ceiling of this chamber, blasted with fire to a dark ebony hue and bound by thick bands of bronze. Draconic runes etched into its surface glow with a purple
eldritch fire.
An air elemental sounds the horn with its endless breath, guarded by a stone golem. If the characters interfere with the horn or the air elemental, the golem and the elemental attack
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
paintings on the walls. A fluffy black cat is curled up on one of the chairs.
If the characters enter the room, the cat sits up, meows plaintively, and approaches. If they feed it or pet it and make a
attention to it, the cat waits for a short time, but then loses interest and leaves for the kitchen. If the characters spend 30 minutes investigating the books in this room, they discover the following facts
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
looking toward the southeast contains a wooden brace supporting an ancient red dragon’s horn that the frost giants have etched with runes and made into a musical instrument. The horn weighs 450 pounds. Only
a frost giant or similarly sized creature can wrap its mouth around the narrow end of the horn and muster the breath needed to blow it. Sounding the horn requires an action. Development. If the horn
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
dragon, it hangs suspended by chains from the ceiling of this chamber, blasted with fire to a dark ebony hue and bound by thick bands of bronze. Draconic runes etched into its surface glow with a
purple eldritch fire.
An air elemental sounds the horn with its endless breath, guarded by a stone golem. If the characters interfere with the horn or the air elemental, the golem and the elemental
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
trap’s pressure plate in a dungeon is good. Avoiding an awkward social situation might be even more important. Explosive runes warding a treasure chest go off once, maybe no one spotted them, big
fountain pen stolen from the breast pocket of a royal wizard.
4 A piece of intricately woven curtain you had to cut to escape a mayor’s manor after stealing their valuables.
5 A gray cat with
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
larder, as they have discovered that the dragon’s cold breath keeps their meat fresh.
Young White Dragon Connections d6 Connected Creatures
1 A young white dragon and a young remorhaz are
dragon into eliminating its enemies by inventing ways in which these foes have supposedly offended the dragon.
6 A storm giant and an adult white dragon are engaged in a deadly game of cat-and-mouse
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
together 03 Silver hand mirror with a nymph-shaped handle 04 Painted wooden key whose teeth change configuration every day at dawn 05 Delicate silver cameo with pictures of twin children opposite one
labeled “Candy” 62 Tinted glass monocle that makes things look green 63 Black executioner’s hood sized for a pixie or sprite 64 Piano key carved from a satyr’s horn 65 Tiny wooden lute with cat hairs
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
shell is carved with Draconic runes that spell out prayers to Tiamat, is joined by four ghouls that serve as his assistants. The ghouls gnaw on bones and eye the characters hungrily as Krull negotiates
, Common, Draconic
Challenge 6 (2,300 XP)
Hold Breath. Krull can hold his breath for 1 hour.
Inescapable Destruction. Necrotic damage dealt by Krull’s spells ignores resistance to necrotic damage
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
bronze breastplate studded with quartz, worth 500 gp A gold-tipped javelin of lightning A set of delicate silver bracers of archery Z8: Kitchen Strips of unidentifiable dried meat and herbs dangle
. Stone shelves bearing books and ornamental ceramic jars line the walls alongside dust-covered banners embroidered with Dwarven runes. In one corner stands an elegant mahogany desk, on top of which is a
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
: Escape Tunnel This tunnel stretches one hundred feet before ending at a flat wall.
The secret door in the wall is obvious: emblazoned on the masonry is a wide circle of dimly glowing runes. A character
who examines the secret door immediately realizes they can trace the runes to cause that circular section of wall to disappear, revealing the remainder of the tunnel on the other side. The wall re
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
teleportation magic. T13: Vidorant’s Quarters The north half of these luxurious living quarters holds a study area with a fine desk and two beautiful paintings of night festivals. A delicate curtain opening
trapped. A character who examines the cabinets for 1 minute can make a DC 15 Intelligence (Investigation) check, finding all four traps on a success. Inside each cabinet is a delicate glass vial containing
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a2
of semiprecious stone, and millennia of sculpting and erosion by water have created sheets of fluted flowstone, delicate stalactites, and majestic stalagmites. Water streams down through the caverns
places. Crystals glimmer softly in the eerie light. Weird, beautiful flows and structures of delicate stone grace the chamber. The western portion of the great cave is separated from the rest by a
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
Gremorly. Ritual Rod. Set into a metal tripod in the center of the room is a 3-foot-long metal rod decorated with runes and glowing with necromantic magic. The entire assembly weighs 8 pounds. This is one of
runes on the rod fill the room with acid. All creatures in the room must make a DC 15 Dexterity saving throw, taking 5d8 acid damage on a failed save, or half as much damage on a successful one. Once the






