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Returning 35 results for 'been breathe diffusing con rush'.
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Spells
Player’s Handbook
Speed 30 ft.; Climb 30 ft. (Land only); Fly 60 ft. (Air only); Swim 30 ft. (Water only)
Mod
Save
STR
18
+4
+4
DEX
11
+0
+0
CON
16
+3
+3
the ally doesn’t have the Incapacitated condition.
Water Breathing (Water Only). The spirit can breathe only underwater.
Actions
Multiattack. The spirit makes a number of Rend attacks equal
Monsters
Journeys through the Radiant Citadel
Amphibious. The riverine can breathe air and water.
Legendary Resistance (3/Day). If the riverine fails a saving throw, it can choose to succeed instead.Multiattack. The riverine
option can be used at a time and only at the end of another creature’s turn. The riverine regains spent legendary actions at the start of its turn.
Whirlpool Rush. The riverine uses its
Summon Beast
Legacy
This doesn't reflect the latest rules and lore.
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Spells
Tasha’s Cauldron of Everything
;(+4)
DEX
11 (+0)
CON
16 (+3)
INT
4 (−3)
WIS
14 (+2)
CHA
5 (−3)
Senses darkvision 60 ft., passive Perception 12
Languages
ally isn’t incapacitated.
Water Breathing (Water Only). The beast can breathe only underwater.
Actions
Multiattack. The beast makes a number of attacks equal to half this spell’s level
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Hit Points 204 (24d10 + 72)
Speed 30 ft., swim 60 ft.
STR
20 (+5)
DEX
19 (+4)
CON
17 (+3)
INT
12 (+1)
WIS
16 (+3)
CHA
21 (+5)
Saving Throws Int
(8,400 XP) Proficiency Bonus +4
Amphibious. The riverine can breathe air and water.
Legendary Resistance (3/Day). If the riverine fails a saving throw, it can choose to succeed instead.
Actions
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Hit Points 204 (24d10 + 72)
Speed 30 ft., swim 60 ft.
STR
20 (+5)
DEX
19 (+4)
CON
17 (+3)
INT
12 (+1)
WIS
16 (+3)
CHA
21 (+5)
Saving Throws Int
(8,400 XP) Proficiency Bonus +4
Amphibious. The riverine can breathe air and water.
Legendary Resistance (3/Day). If the riverine fails a saving throw, it can choose to succeed instead.
Actions
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Hit Points 204 (24d10 + 72)
Speed 30 ft., swim 60 ft.
STR
20 (+5)
DEX
19 (+4)
CON
17 (+3)
INT
12 (+1)
WIS
16 (+3)
CHA
21 (+5)
Saving Throws Int
(8,400 XP) Proficiency Bonus +4
Amphibious. The riverine can breathe air and water.
Legendary Resistance (3/Day). If the riverine fails a saving throw, it can choose to succeed instead.
Actions
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Sea Horse Sea Horse
Tiny beast, unaligned
Armor Class 11
Hit Points 1 (1d4 − 1)
Speed 0 ft., swim 20 ft.
STR
1 (−5)
DEX
12 (+1)
CON
8 (−1)
INT
1 (−5
)
WIS
10 (+0)
CHA
2 (−4)
Senses passive Perception 10
Languages —
Challenge 0 (0 XP)
Water Breathing. The sea horse can breathe only underwater.
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Sea Horse Sea Horse
Tiny beast, unaligned
Armor Class 11
Hit Points 1 (1d4 − 1)
Speed 0 ft., swim 20 ft.
STR
1 (−5)
DEX
12 (+1)
CON
8 (−1)
INT
1 (−5
)
WIS
10 (+0)
CHA
2 (−4)
Senses passive Perception 10
Languages —
Challenge 0 (0 XP)
Water Breathing. The sea horse can breathe only underwater.
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Sea Horse Sea Horse
Tiny beast, unaligned
Armor Class 11
Hit Points 1 (1d4 − 1)
Speed 0 ft., swim 20 ft.
STR
1 (−5)
DEX
12 (+1)
CON
8 (−1)
INT
1 (−5
)
WIS
10 (+0)
CHA
2 (−4)
Senses passive Perception 10
Languages —
Challenge 0 (0 XP)
Water Breathing. The sea horse can breathe only underwater.
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Crab Crab
Tiny beast, unaligned
Armor Class 11 (natural armor)
Hit Points 2 (1d4)
Speed 20 ft., swim 20 ft.
STR
2 (−4)
DEX
11 (+0)
CON
10 (+0)
INT
1 (−5
)
WIS
8 (−1)
CHA
2 (−4)
Skills Stealth +2
Senses blindsight 30 ft., passive Perception 9
Languages —
Challenge 0 (10 XP)
Amphibious. The crab can breathe air and water.
Actions
Claw. Melee Weapon Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Compendium
- Sources->Dungeons & Dragons->Monster Manual
targets or rush young axe beaks to safety. Axe Beak Large Monstrosity, Unaligned
AC 11 Initiative +1 (11)
HP 19 (3d10 + 3)
Speed 50 ft.
Ability Score Mod Save
Str 14 +2 +2
Dex
12 +1 +1
Con 12 +1 +1
Ability Score Mod Save
Int 2 −4 −4
Wis 10 +0 +0
Cha 5 −3 −3
Senses Passive Perception 10
Languages None
CR 1/4 (XP 50; PB +2)
Actions
Beak. Melee Attack Roll: +4, reach 5 ft. Hit: 6 (1d8 + 2) Slashing damage.
Compendium
- Sources->Dungeons & Dragons->Monster Manual
targets or rush young axe beaks to safety. Axe Beak Large Monstrosity, Unaligned
AC 11 Initiative +1 (11)
HP 19 (3d10 + 3)
Speed 50 ft.
Ability Score Mod Save
Str 14 +2 +2
Dex
12 +1 +1
Con 12 +1 +1
Ability Score Mod Save
Int 2 −4 −4
Wis 10 +0 +0
Cha 5 −3 −3
Senses Passive Perception 10
Languages None
CR 1/4 (XP 50; PB +2)
Actions
Beak. Melee Attack Roll: +4, reach 5 ft. Hit: 6 (1d8 + 2) Slashing damage.
Compendium
- Sources->Dungeons & Dragons->Monster Manual
targets or rush young axe beaks to safety. Axe Beak Large Monstrosity, Unaligned
AC 11 Initiative +1 (11)
HP 19 (3d10 + 3)
Speed 50 ft.
Ability Score Mod Save
Str 14 +2 +2
Dex
12 +1 +1
Con 12 +1 +1
Ability Score Mod Save
Int 2 −4 −4
Wis 10 +0 +0
Cha 5 −3 −3
Senses Passive Perception 10
Languages None
CR 1/4 (XP 50; PB +2)
Actions
Beak. Melee Attack Roll: +4, reach 5 ft. Hit: 6 (1d8 + 2) Slashing damage.
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Crab Crab
Tiny beast, unaligned
Armor Class 11 (natural armor)
Hit Points 2 (1d4)
Speed 20 ft., swim 20 ft.
STR
2 (−4)
DEX
11 (+0)
CON
10 (+0)
INT
1 (−5
)
WIS
8 (−1)
CHA
2 (−4)
Skills Stealth +2
Senses blindsight 30 ft., passive Perception 9
Languages —
Challenge 0 (10 XP)
Amphibious. The crab can breathe air and water.
Actions
Claw. Melee Weapon Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Crab Crab
Tiny beast, unaligned
Armor Class 11 (natural armor)
Hit Points 2 (1d4)
Speed 20 ft., swim 20 ft.
STR
2 (−4)
DEX
11 (+0)
CON
10 (+0)
INT
1 (−5
)
WIS
8 (−1)
CHA
2 (−4)
Skills Stealth +2
Senses blindsight 30 ft., passive Perception 9
Languages —
Challenge 0 (10 XP)
Amphibious. The crab can breathe air and water.
Actions
Claw. Melee Weapon Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Compendium
- Sources->Dungeons & Dragons->Storm Lord’s Wrath
Huge Giant Crab Huge Giant Crab
Huge beast, unaligned
Armor Class 15 (natural armor)
Hit Points 161 (14d12 + 70)
Speed 30 ft., swim 30 ft.
STR
20(+5)
DEX
15(+2)
CON
20
—
Challenge 8 (3,900 XP)
Amphibious. The crab can breathe air and water.
Actions
Claw. Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 27 (4d10 + 5) bludgeoning damage, and the target is grappled (escape DC 14). The crab has two claws, each of which can grapple only one target.
Compendium
- Sources->Dungeons & Dragons->Locathah Rising
Giant Shark Giant Shark
Huge beast, unaligned
Armor Class 13 (natural armor)
Hit Points 126 (11d12 + 55)
Speed 0 ft., swim 50 ft.
STR
23(+6)
DEX
11(+0)
CON
21(+5
advantage on melee attack rolls against any creature that doesn’t have all its hit points.
Water Breathing. The shark can breathe only underwater.
Actions
Bite. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 22 (3d10 + 6) piercing damage.
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Giant Crab Giant Crab
Medium beast, unaligned
Armor Class 15 (natural armor)
Hit Points 13 (3d8)
Speed 30 ft., swim 30 ft.
STR
13 (+1)
DEX
15 (+2)
CON
11 (+0
)
INT
1 (−5)
WIS
9 (−1)
CHA
3 (−4)
Skills Stealth +4
Senses blindsight 30 ft., passive Perception 9
Languages —
Challenge 1/8 (25 XP)
Amphibious. The crab can breathe air
Compendium
- Sources->Dungeons & Dragons->Storm Lord’s Wrath
Huge Giant Crab Huge Giant Crab
Huge beast, unaligned
Armor Class 15 (natural armor)
Hit Points 161 (14d12 + 70)
Speed 30 ft., swim 30 ft.
STR
20(+5)
DEX
15(+2)
CON
20
—
Challenge 8 (3,900 XP)
Amphibious. The crab can breathe air and water.
Actions
Claw. Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 27 (4d10 + 5) bludgeoning damage, and the target is grappled (escape DC 14). The crab has two claws, each of which can grapple only one target.
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Giant Crab Giant Crab
Medium beast, unaligned
Armor Class 15 (natural armor)
Hit Points 13 (3d8)
Speed 30 ft., swim 30 ft.
STR
13 (+1)
DEX
15 (+2)
CON
11 (+0
)
INT
1 (−5)
WIS
9 (−1)
CHA
3 (−4)
Skills Stealth +4
Senses blindsight 30 ft., passive Perception 9
Languages —
Challenge 1/8 (25 XP)
Amphibious. The crab can breathe air
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Frog Frog
Tiny beast, unaligned
Armor Class 11
Hit Points 1 (1d4 – 1)
Speed 20 ft., swim 20 ft.
STR
1 (–5)
DEX
13 (+1)
CON
8 (–1)
INT
1 (–5)
WIS
8 (–1)
CHA
3 (–4)
Skills Perception +1, Stealth +3
Senses Darkvision 30 ft., passive Perception 11
Languages —
Challenge 0 (0 XP)
Amphibious. The frog can breathe air and water
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Frog Frog
Tiny beast, unaligned
Armor Class 11
Hit Points 1 (1d4 – 1)
Speed 20 ft., swim 20 ft.
STR
1 (–5)
DEX
13 (+1)
CON
8 (–1)
INT
1 (–5)
WIS
8 (–1)
CHA
3 (–4)
Skills Perception +1, Stealth +3
Senses Darkvision 30 ft., passive Perception 11
Languages —
Challenge 0 (0 XP)
Amphibious. The frog can breathe air and water
Compendium
- Sources->Dungeons & Dragons->Storm Lord’s Wrath
Huge Giant Crab Huge Giant Crab
Huge beast, unaligned
Armor Class 15 (natural armor)
Hit Points 161 (14d12 + 70)
Speed 30 ft., swim 30 ft.
STR
20(+5)
DEX
15(+2)
CON
20
—
Challenge 8 (3,900 XP)
Amphibious. The crab can breathe air and water.
Actions
Claw. Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 27 (4d10 + 5) bludgeoning damage, and the target is grappled (escape DC 14). The crab has two claws, each of which can grapple only one target.
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Giant Crab Giant Crab
Medium beast, unaligned
Armor Class 15 (natural armor)
Hit Points 13 (3d8)
Speed 30 ft., swim 30 ft.
STR
13 (+1)
DEX
15 (+2)
CON
11 (+0
)
INT
1 (−5)
WIS
9 (−1)
CHA
3 (−4)
Skills Stealth +4
Senses blindsight 30 ft., passive Perception 9
Languages —
Challenge 1/8 (25 XP)
Amphibious. The crab can breathe air
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Frog Frog
Tiny beast, unaligned
Armor Class 11
Hit Points 1 (1d4 – 1)
Speed 20 ft., swim 20 ft.
STR
1 (–5)
DEX
13 (+1)
CON
8 (–1)
INT
1 (–5)
WIS
8 (–1)
CHA
3 (–4)
Skills Perception +1, Stealth +3
Senses Darkvision 30 ft., passive Perception 11
Languages —
Challenge 0 (0 XP)
Amphibious. The frog can breathe air and water
Compendium
- Sources->Dungeons & Dragons->Locathah Rising
Giant Shark Giant Shark
Huge beast, unaligned
Armor Class 13 (natural armor)
Hit Points 126 (11d12 + 55)
Speed 0 ft., swim 50 ft.
STR
23(+6)
DEX
11(+0)
CON
21(+5
advantage on melee attack rolls against any creature that doesn’t have all its hit points.
Water Breathing. The shark can breathe only underwater.
Actions
Bite. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 22 (3d10 + 6) piercing damage.
Compendium
- Sources->Dungeons & Dragons->Locathah Rising
Giant Shark Giant Shark
Huge beast, unaligned
Armor Class 13 (natural armor)
Hit Points 126 (11d12 + 55)
Speed 0 ft., swim 50 ft.
STR
23(+6)
DEX
11(+0)
CON
21(+5
advantage on melee attack rolls against any creature that doesn’t have all its hit points.
Water Breathing. The shark can breathe only underwater.
Actions
Bite. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 22 (3d10 + 6) piercing damage.
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
)
Hit Points 13 (3d8)
Speed 30 ft., swim 30 ft.
STR
13 (+1)
DEX
15 (+2)
CON
11 (+0)
INT
1 (-5)
WIS
9 (-1)
CHA
3 (-4)
Skills Stealth +4
Senses
blindsight 30 ft., passive Perception 9
Languages —
Challenge 1/8 (25 XP)
Amphibious. The crab can breathe air and water.
Actions
Claw. Melee Weapon Attack: +3 to hit, reach 5 ft., one
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
Ice Toad Ice Toad
Medium monstrosity, neutral
Armor Class 12 (natural armor)
Hit Points 32 (5d8 + 10)
Speed 30 ft., swim 30 ft.
STR
13 (+1)
DEX
10 (+0)
CON
14 (+2
)
Amphibious. The toad can breathe air and water.
Cold Aura. Any creature that starts its turn within 5 feet of the toad takes 3 (1d6) cold damage.
Standing Leap. The toad’s long jump is up to 20 feet
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Shark
Medium beast, unaligned
Armor Class 12 (natural armor)
Hit Points 22 (4d8 + 4)
Speed 0 ft., swim 40 ft.
STR
14 (+2)
DEX
13 (+1)
CON
13 (+1)
INT
1 (−5
attack roll against a creature if at least one of the shark’s allies is within 5 feet of the creature and the ally isn’t incapacitated.
Water Breathing. The shark can breathe only underwater.
Actions
Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) piercing damage.
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal
+ 7)
Speed 30 ft., swim 30 ft.
STR
15 (+2)
DEX
13 (+1)
CON
13 (+1)
INT
1 (–5)
WIS
9 (–1)
CHA
3 (–4)
Skills Stealth +3
Senses blindsight 30 ft., passive Perception 9
Languages —
Challenge 2 (450 XP)
Amphibious. The giant crayfish can breathe air and water.
Actions
Multiattack. The giant crayfish makes two claw attacks.
Claw. Melee Weapon Attack: +4 to
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Armor Class 13 (natural armor)
Hit Points 16 (3d10)
Speed 0 ft., swim 40 ft.
STR
12 (+1)
DEX
15 (+2)
CON
11 (+0)
INT
2 (−4)
WIS
12 (+1)
CHA
5
, the target takes an extra 7 (2d6) bludgeoning damage. It the target is a creature, it must succeed on a DC 11 Strength saving throw or be knocked prone.
Water Breathing. The sea horse can breathe
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Shark
Medium beast, unaligned
Armor Class 12 (natural armor)
Hit Points 22 (4d8 + 4)
Speed 0 ft., swim 40 ft.
STR
14 (+2)
DEX
13 (+1)
CON
13 (+1)
INT
1 (−5
attack roll against a creature if at least one of the shark’s allies is within 5 feet of the creature and the ally isn’t incapacitated.
Water Breathing. The shark can breathe only underwater.
Actions
Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) piercing damage.
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
)
Hit Points 13 (3d8)
Speed 30 ft., swim 30 ft.
STR
13 (+1)
DEX
15 (+2)
CON
11 (+0)
INT
1 (-5)
WIS
9 (-1)
CHA
3 (-4)
Skills Stealth +4
Senses
blindsight 30 ft., passive Perception 9
Languages —
Challenge 1/8 (25 XP)
Amphibious. The crab can breathe air and water.
Actions
Claw. Melee Weapon Attack: +3 to hit, reach 5 ft., one
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
Ice Toad Ice Toad
Medium monstrosity, neutral
Armor Class 12 (natural armor)
Hit Points 32 (5d8 + 10)
Speed 30 ft., swim 30 ft.
STR
13 (+1)
DEX
10 (+0)
CON
14 (+2
)
Amphibious. The toad can breathe air and water.
Cold Aura. Any creature that starts its turn within 5 feet of the toad takes 3 (1d6) cold damage.
Standing Leap. The toad’s long jump is up to 20 feet






