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Monsters
Eberron: Rising from the Last War
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Some thirty overlords are bound in Khyber. Two are described here: Rak Tulkhesh and Sul Khatesh, both of whom remain imprisoned and can't take physical form. The stat blocks provided here reflect the
-foot-tall humanoid figure draped in a flowing, hooded robe formed of swirling mist and clinging shadow.
Minions. Most of Sul Khatesh's followers are wizards and warlocks, and she is one of the
Orc
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
for survival in the material world, but to keep Maglubiyet at bay in the conflict on the planes. Her children will remain in her care, and if need be she wouldn’t hesitate to take to the field
, orcs breed prodigiously (and they aren’t choosy about what they breed with, which is why such creatures as half-orcs and ogrillons are found in the world). Females that are about to give birth are
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation Supplement
12. Sea Cave Sea water rushes in and out of this damp cave, crashing against the walls and filling the cave with a cold spray. Clinging to the wall beyond the door is a semicircular stone balcony
11) by a stone double door. Bridge. The bridge hangs 30 feet above the water and connects areas 22 and 24. Many of its planks are missing, and those that remain are rotted and unsafe. When a
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation Supplement
12. Sea Cave Sea water rushes in and out of this damp cave, crashing against the walls and filling the cave with a cold spray. Clinging to the wall beyond the door is a semicircular stone balcony
11) by a stone double door. Bridge. The bridge hangs 30 feet above the water and connects areas 22 and 24. Many of its planks are missing, and those that remain are rotted and unsafe. When a
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation Supplement
12. Sea Cave Sea water rushes in and out of this damp cave, crashing against the walls and filling the cave with a cold spray. Clinging to the wall beyond the door is a semicircular stone balcony
11) by a stone double door. Bridge. The bridge hangs 30 feet above the water and connects areas 22 and 24. Many of its planks are missing, and those that remain are rotted and unsafe. When a
Compendium
- Sources->Dungeons & Dragons->Astarion's Book of Hungers
, Astarion sneaks upstairs to avoid the wardens until the trouble blows over. If the characters follow Astarion, they must remain inconspicuous while moving with him toward a staircase to area R6. Each
, Astarion is subdued and brought back to Cazador’s palace. A particularly reckless breed of sailors frequents Rat’s Run.To them, death lurks around every corner, whether it’s on the stormy sea or here
Compendium
- Sources->Dungeons & Dragons->Astarion's Book of Hungers
, Astarion sneaks upstairs to avoid the wardens until the trouble blows over. If the characters follow Astarion, they must remain inconspicuous while moving with him toward a staircase to area R6. Each
, Astarion is subdued and brought back to Cazador’s palace. A particularly reckless breed of sailors frequents Rat’s Run.To them, death lurks around every corner, whether it’s on the stormy sea or here
Compendium
- Sources->Dungeons & Dragons->Astarion's Book of Hungers
, Astarion sneaks upstairs to avoid the wardens until the trouble blows over. If the characters follow Astarion, they must remain inconspicuous while moving with him toward a staircase to area R6. Each
, Astarion is subdued and brought back to Cazador’s palace. A particularly reckless breed of sailors frequents Rat’s Run.To them, death lurks around every corner, whether it’s on the stormy sea or here
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
and attacks the party on sight. It prefers to attack while clinging to the ceiling. Demon Pack This pack consists of a quasit leading 1d4 + 2 dretches. The quasit turns invisible and tries to escape
when only two dretches remain; if it succeeds, the cultists in area 14 are alerted. Replace any subsequent demon pack random encounter with 1d4 derro (see appendix C). Flumph This creature
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
and attacks the party on sight. It prefers to attack while clinging to the ceiling. Demon Pack This pack consists of a quasit leading 1d4 + 2 dretches. The quasit turns invisible and tries to escape
when only two dretches remain; if it succeeds, the cultists in area 14 are alerted. Replace any subsequent demon pack random encounter with 1d4 derro (see appendix C). Flumph This creature
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
and attacks the party on sight. It prefers to attack while clinging to the ceiling. Demon Pack This pack consists of a quasit leading 1d4 + 2 dretches. The quasit turns invisible and tries to escape
when only two dretches remain; if it succeeds, the cultists in area 14 are alerted. Replace any subsequent demon pack random encounter with 1d4 derro (see appendix C). Flumph This creature
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
The Grand Design The first priority of any mind flayer colony is to survive. The elder brain and its servants seek to remain hidden, typically deep within the earth, while harvesting enough
uses for psionic power or how to breed savage creatures to serve as foot soldiers. Others pursue more theoretical subjects. A mind flayer might study musical tones, for example, in hopes of finding a
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
prefers to remain behind so that she can use her magic to check on them from time to time. If the characters insist that she join them, she acquiesces but might turn against them depending on how events
dragon of the pure northern breed.” She sounds like a fanatic when discussing dragonkind. She doesn’t know much about the Red Wizards but reveals that a Red Wizard liaison has been sent to help arrange
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
to remain behind so that she can use her magic to check on them from time to time. If the characters insist that she join them, she acquiesces but might turn against them depending on how events play
, a handsome dragon of the pure northern breed.” She sounds like a fanatic when discussing dragonkind. She doesn’t know much about the Red Wizards but reveals that a Red Wizard liaison has been sent
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Settlers, Squatters, and Invaders The current citizens of Blingdenstone are a different breed than their forebears. They aren’t simply hard workers and resourceful miners, but also settlers
. Chief Dorbo oversees rebuilding industry, opening mines, and organizing patrols to explore parts of the ruined city that remain uninhabited by the svirfneblin. He is also responsible for rebuilding
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Settlers, Squatters, and Invaders The current citizens of Blingdenstone are a different breed than their forebears. They aren’t simply hard workers and resourceful miners, but also settlers
. Chief Dorbo oversees rebuilding industry, opening mines, and organizing patrols to explore parts of the ruined city that remain uninhabited by the svirfneblin. He is also responsible for rebuilding
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Knights: A Breed Apart I am her will made manifest.
I am her unsheathed sword.
I am a master of dragons.
I am the fate of all worlds.
I am a knight of Vlaakith.
Ever may she reign
knights and other high-ranking githyanki. The dragons remain above githyanki politics. They obey the orders of their riders and fulfill their terms of service without offering opinions or advice. Red
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Knights: A Breed Apart I am her will made manifest.
I am her unsheathed sword.
I am a master of dragons.
I am the fate of all worlds.
I am a knight of Vlaakith.
Ever may she reign
knights and other high-ranking githyanki. The dragons remain above githyanki politics. They obey the orders of their riders and fulfill their terms of service without offering opinions or advice. Red
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
to remain behind so that she can use her magic to check on them from time to time. If the characters insist that she join them, she acquiesces but might turn against them depending on how events play
, a handsome dragon of the pure northern breed.” She sounds like a fanatic when discussing dragonkind. She doesn’t know much about the Red Wizards but reveals that a Red Wizard liaison has been sent
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Settlers, Squatters, and Invaders The current citizens of Blingdenstone are a different breed than their forebears. They aren’t simply hard workers and resourceful miners, but also settlers
. Chief Dorbo oversees rebuilding industry, opening mines, and organizing patrols to explore parts of the ruined city that remain uninhabited by the svirfneblin. He is also responsible for rebuilding
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
prefers to remain behind so that she can use her magic to check on them from time to time. If the characters insist that she join them, she acquiesces but might turn against them depending on how events
dragon of the pure northern breed.” She sounds like a fanatic when discussing dragonkind. She doesn’t know much about the Red Wizards but reveals that a Red Wizard liaison has been sent to help arrange
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
The Grand Design The first priority of any mind flayer colony is to survive. The elder brain and its servants seek to remain hidden, typically deep within the earth, while harvesting enough
uses for psionic power or how to breed savage creatures to serve as foot soldiers. Others pursue more theoretical subjects. A mind flayer might study musical tones, for example, in hopes of finding a
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
to remain behind so that she can use her magic to check on them from time to time. If the characters insist that she join them, she acquiesces but might turn against them depending on how events play
, a handsome dragon of the pure northern breed.” She sounds like a fanatic when discussing dragonkind. She doesn’t know much about the Red Wizards but reveals that a Red Wizard liaison has been sent
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Knights: A Breed Apart I am her will made manifest.
I am her unsheathed sword.
I am a master of dragons.
I am the fate of all worlds.
I am a knight of Vlaakith.
Ever may she reign
knights and other high-ranking githyanki. The dragons remain above githyanki politics. They obey the orders of their riders and fulfill their terms of service without offering opinions or advice. Red
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
The Grand Design The first priority of any mind flayer colony is to survive. The elder brain and its servants seek to remain hidden, typically deep within the earth, while harvesting enough
uses for psionic power or how to breed savage creatures to serve as foot soldiers. Others pursue more theoretical subjects. A mind flayer might study musical tones, for example, in hopes of finding a
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
prefers to remain behind so that she can use her magic to check on them from time to time. If the characters insist that she join them, she acquiesces but might turn against them depending on how events
dragon of the pure northern breed.” She sounds like a fanatic when discussing dragonkind. She doesn’t know much about the Red Wizards but reveals that a Red Wizard liaison has been sent to help arrange
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
to replenish the casualties of their endless warring, orcs breed prodigiously (and they aren’t choosy about what they breed with, which is why such creatures as half-orcs and ogrillons are found in
amount of resources to remain strong. As a rule, a tribe is violently hostile toward any other tribe it meets, seeing the rival orcs first and foremost as competitors for food and victims. On some
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
to replenish the casualties of their endless warring, orcs breed prodigiously (and they aren’t choosy about what they breed with, which is why such creatures as half-orcs and ogrillons are found in
amount of resources to remain strong. As a rule, a tribe is violently hostile toward any other tribe it meets, seeing the rival orcs first and foremost as competitors for food and victims. On some
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
to replenish the casualties of their endless warring, orcs breed prodigiously (and they aren’t choosy about what they breed with, which is why such creatures as half-orcs and ogrillons are found in
amount of resources to remain strong. As a rule, a tribe is violently hostile toward any other tribe it meets, seeing the rival orcs first and foremost as competitors for food and victims. On some
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
its skull and bones remain intact. A skeleton key does not trigger any trap placed in a room or on a door of the tomb. Each skeleton key has a skull that extends into a carved key-like shape. These
enter an area containing a skeleton key, it might be standing in the middle of the room, standing in a corner, walking across the ceiling, or clinging to a wall. A skeleton key’s primary goal is to avoid
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
its skull and bones remain intact. A skeleton key does not trigger any trap placed in a room or on a door of the tomb. Each skeleton key has a skull that extends into a carved key-like shape. These
enter an area containing a skeleton key, it might be standing in the middle of the room, standing in a corner, walking across the ceiling, or clinging to a wall. A skeleton key’s primary goal is to avoid
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
its skull and bones remain intact. A skeleton key does not trigger any trap placed in a room or on a door of the tomb. Each skeleton key has a skull that extends into a carved key-like shape. These
enter an area containing a skeleton key, it might be standing in the middle of the room, standing in a corner, walking across the ceiling, or clinging to a wall. A skeleton key’s primary goal is to avoid
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
action to open. If any of the quasits escaped from area 11, they warn the cultists that intruders are near. Otherwise, the characters might catch the cultists by surprise. The quasits remain invisible
. Clinging to the north wall is a shrieker that party members can recognize with a successful DC 12 Intelligence (Nature) check. The shrieker starts screaming as soon as anyone comes within 30 feet of it
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
action to open. If any of the quasits escaped from area 11, they warn the cultists that intruders are near. Otherwise, the characters might catch the cultists by surprise. The quasits remain invisible
. Clinging to the north wall is a shrieker that party members can recognize with a successful DC 12 Intelligence (Nature) check. The shrieker starts screaming as soon as anyone comes within 30 feet of it
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
parties to the surface to capture humanoids under cover of darkness, bringing them back to their cities to be tortured into submission. Beyond those occasional excursions, the drow are content to remain
of the house are blood relatives, while the middling ranks are flush with drow from weaker families that have sworn fealty to the greater house. Clinging precariously to the bottom rung of a house’s






