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Returning 35 results for 'been breed diffusing cruel remove'.
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Magic Items
Forgotten Realms: Adventures in Faerûn
the curse to you. Only a Wish spell or the will of Myrkul can remove this curse. As long as you remain cursed, the following properties apply to you:
Bound. You are unwilling to part with the crown
, wearing it at all times, and you can't voluntarily end your Attunement to the crown.
Cruel. Your alignment becomes Neutral Evil.
Doomed. You slowly transform into a monstrous servant of Myrkul over
Monsters
Mordenkainen Presents: Monsters of the Multiverse
space.
Any other creature the meazel teleports becomes cursed for 1 hour or until the curse is ended by remove curse or greater restoration. Until this curse ends, every Undead and every creature
mortal existence and contemplate their misery. There the shadows transformed them, and their bitterness made them twisted and cruel. Now hate burns in their hearts, and they resent any intrusion into
Monsters
The Wild Beyond the Witchlight
will: detect magic, druidcraft, speak with animals
2/day each: polymorph, remove curse, speak with plants
1/day: awaken (as an action), plane shift (self only)Skabatha is the oldest member of the
Hourglass Coven. Better known as Granny Nightshade, she offers her assistance to those who are haunted by regret. Her deals often result in cruel twists; for example, a petitioner who asks to be reunited
Monsters
Planescape: Adventures in the Multiverse
Boundless Movement. The farastu ignores difficult terrain, and magical effects can’t reduce its speed. It can spend 5 feet of movement to automatically remove the grappled condition from itself
it as an action.Farastus, also known as tarry demodands, are the least of the demodands. These violent Fiends ooze thick, sticky tar that sticks to anything it touches. Arrogant and cruel, farastus
Yeenoghu
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Monsters
Out of the Abyss
, where he pursues captured mortals in a cruel game. Yeenoghu’s lair is a place of blood and death, populated by gnoll;gnolls, hyena;hyenas, and ghoul;ghouls, and there are few structures or signs
","rollDamageType":"piercing"} piercing damage and is restrained by being impaled on the spike. A creature can use an action to remove itself (or a creature it can reach) from the spike, ending the restrained
Monsters
Mordenkainen Presents: Monsters of the Multiverse
hunting ground, where he pursues captured mortals in a cruel game. Yeenoghu’s lair is a place of blood and death, populated by gnoll;gnolls, hyena;hyenas, and ghoul;ghouls (see the Monster Manual
damage and is restrained by being impaled on the spike. A creature can use an action to remove itself (or a creature it can reach) from the spike, ending the restrained condition.
Pack Rush. Each gnoll
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
haunted home of a cruel patriarch, who refuses to relinquish control of his descendants
4 A priest who marks the unworthy for death at the hands of the cathedral’s hungry spirits
5 A phantom
clients—and then charges to remove the undead
10 The spirit of an evil captain who lurks near their shipwreck, harassing vessels and crews that pass
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
haunted home of a cruel patriarch, who refuses to relinquish control of his descendants
4 A priest who marks the unworthy for death at the hands of the cathedral’s hungry spirits
5 A phantom
clients—and then charges to remove the undead
10 The spirit of an evil captain who lurks near their shipwreck, harassing vessels and crews that pass
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
haunted home of a cruel patriarch, who refuses to relinquish control of his descendants
4 A priest who marks the unworthy for death at the hands of the cathedral’s hungry spirits
5 A phantom
clients—and then charges to remove the undead
10 The spirit of an evil captain who lurks near their shipwreck, harassing vessels and crews that pass
Goblin
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Volo's Guide to Monsters
cruel in victory, goblins are fawning and servile in defeat, just as in their own society lower castes must scrape before those of greater status and as goblin tribes bow before other goblinoids
stone
14
Special breed of rat kept as pet
15
Teeth pulled out in certain places
16
Owlbear-feather cloaks
17
Scars from lashings
18
Orc-tusk lip piercings
19
Umbrellas
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Dealing with Uldrak Uldrak is a bitter creature who barely remembers his past. Long ago, he learned how to remove his curse, but the solution was so beyond him that he consigned himself to failure
of Avernus. Fighting Tiamat in his present form would be madness, but Uldrak has learned that a dragonborn named Arkhan the Cruel carries some of Tiamat’s blood in a reliquary around his neck. Uldrak
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Dealing with Uldrak Uldrak is a bitter creature who barely remembers his past. Long ago, he learned how to remove his curse, but the solution was so beyond him that he consigned himself to failure
of Avernus. Fighting Tiamat in his present form would be madness, but Uldrak has learned that a dragonborn named Arkhan the Cruel carries some of Tiamat’s blood in a reliquary around his neck. Uldrak
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Dealing with Uldrak Uldrak is a bitter creature who barely remembers his past. Long ago, he learned how to remove his curse, but the solution was so beyond him that he consigned himself to failure
of Avernus. Fighting Tiamat in his present form would be madness, but Uldrak has learned that a dragonborn named Arkhan the Cruel carries some of Tiamat’s blood in a reliquary around his neck. Uldrak
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
cruel twists; for example, a petitioner who asks to be reunited with a lost love might be transformed into one of their loved one’s cherished items, such as a favorite bonnet. Skabatha assumes the guise
. Underneath her makeup, her flesh is textured like rotten bark and infested with wood lice and fungus. The windup key sticking out of her back is a part of her body and no easier to remove than one of her
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
cruel twists; for example, a petitioner who asks to be reunited with a lost love might be transformed into one of their loved one’s cherished items, such as a favorite bonnet. Skabatha assumes the guise
. Underneath her makeup, her flesh is textured like rotten bark and infested with wood lice and fungus. The windup key sticking out of her back is a part of her body and no easier to remove than one of her
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
cruel twists; for example, a petitioner who asks to be reunited with a lost love might be transformed into one of their loved one’s cherished items, such as a favorite bonnet. Skabatha assumes the guise
. Underneath her makeup, her flesh is textured like rotten bark and infested with wood lice and fungus. The windup key sticking out of her back is a part of her body and no easier to remove than one of her
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Derro The derro are degenerate Underdark humanoids that resemble small dwarves. Cruel and insane, they take delight in tormenting others — even their own kind. Derro have blue-gray skin and straight
result of cruel experiments on dwarves by mind flayers. Like duergar, the derro were a slave race to the mind flayers, but eventually freed themselves. Born to Madness. The process of their creation
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Morte’s Planar Parade
Farastu Demodand Farastus, also known as tarry demodands, are the least of the demodands. These violent Fiends ooze thick, sticky tar that sticks to anything it touches. Arrogant and cruel, farastus
ignores difficult terrain, and magical effects can’t reduce its speed. It can spend 5 feet of movement to automatically remove the grappled condition from itself.
Magic Resistance. The farastu has
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Morte’s Planar Parade
Farastu Demodand Farastus, also known as tarry demodands, are the least of the demodands. These violent Fiends ooze thick, sticky tar that sticks to anything it touches. Arrogant and cruel, farastus
ignores difficult terrain, and magical effects can’t reduce its speed. It can spend 5 feet of movement to automatically remove the grappled condition from itself.
Magic Resistance. The farastu has
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Yeenoghu’s Lair Yeenoghu’s lair in the Abyss is called the Death Dells, its barren hills and ravines serving as one great hunting ground, where he pursues captured mortals in a cruel game. Yeenoghu’s
creature takes 27 (6d8) piercing damage and is restrained by being impaled on the spike. A creature can use an action to remove itself (or a creature it can reach) from the spike, ending the restrained
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Yeenoghu’s Lair Yeenoghu’s lair in the Abyss is called the Death Dells, its barren hills and ravines serving as one great hunting ground, where he pursues captured mortals in a cruel game. Yeenoghu’s
creature takes 27 (6d8) piercing damage and is restrained by being impaled on the spike. A creature can use an action to remove itself (or a creature it can reach) from the spike, ending the restrained
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Morte’s Planar Parade
Farastu Demodand Farastus, also known as tarry demodands, are the least of the demodands. These violent Fiends ooze thick, sticky tar that sticks to anything it touches. Arrogant and cruel, farastus
ignores difficult terrain, and magical effects can’t reduce its speed. It can spend 5 feet of movement to automatically remove the grappled condition from itself.
Magic Resistance. The farastu has
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Yeenoghu’s Lair Yeenoghu’s lair in the Abyss is called the Death Dells, its barren hills and ravines serving as one great hunting ground, where he pursues captured mortals in a cruel game. Yeenoghu’s
creature takes 27 (6d8) piercing damage and is restrained by being impaled on the spike. A creature can use an action to remove itself (or a creature it can reach) from the spike, ending the restrained
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Derro The derro are degenerate Underdark humanoids that resemble small dwarves. Cruel and insane, they take delight in tormenting others — even their own kind. Derro have blue-gray skin and straight
result of cruel experiments on dwarves by mind flayers. Like duergar, the derro were a slave race to the mind flayers, but eventually freed themselves. Born to Madness. The process of their creation
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Derro The derro are degenerate Underdark humanoids that resemble small dwarves. Cruel and insane, they take delight in tormenting others — even their own kind. Derro have blue-gray skin and straight
result of cruel experiments on dwarves by mind flayers. Like duergar, the derro were a slave race to the mind flayers, but eventually freed themselves. Born to Madness. The process of their creation
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Yeenoghu’s Lair Yeenoghu’s lair in the Abyss is called the Death Dells, its barren hills and ravines serving as one great hunting ground, where he pursues captured mortals in a cruel game. Yeenoghu’s
creature takes 27 (6d8) piercing damage and is restrained by being impaled on the spike. A creature can use an action to remove itself (or a creature it can reach) from the spike, ending the restrained
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Yeenoghu’s Lair Yeenoghu’s lair in the Abyss is called the Death Dells, its barren hills and ravines serving as one great hunting ground, where he pursues captured mortals in a cruel game. Yeenoghu’s
creature takes 27 (6d8) piercing damage and is restrained by being impaled on the spike. A creature can use an action to remove itself (or a creature it can reach) from the spike, ending the restrained
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Yeenoghu’s Lair Yeenoghu’s lair in the Abyss is called the Death Dells, its barren hills and ravines serving as one great hunting ground, where he pursues captured mortals in a cruel game. Yeenoghu’s
creature takes 27 (6d8) piercing damage and is restrained by being impaled on the spike. A creature can use an action to remove itself (or a creature it can reach) from the spike, ending the restrained
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
twisted and cruel. Now hate burns in their hearts, and they resent any intrusion into their suffering, waylaying travelers who venture too close to their lairs. The evil that corrupted meazels also imbued
teleportation leads to the nearest unoccupied space.
Any other creature the meazel teleports becomes cursed for 1 hour or until the curse is ended by remove curse or greater restoration. Until this curse ends
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
twisted and cruel. Now hate burns in their hearts, and they resent any intrusion into their suffering, waylaying travelers who venture too close to their lairs. The evil that corrupted meazels also imbued
teleportation leads to the nearest unoccupied space.
Any other creature the meazel teleports becomes cursed for 1 hour or until the curse is ended by remove curse or greater restoration. Until this curse ends
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
twisted and cruel. Now hate burns in their hearts, and they resent any intrusion into their suffering, waylaying travelers who venture too close to their lairs. The evil that corrupted meazels also imbued
teleportation leads to the nearest unoccupied space.
Any other creature the meazel teleports becomes cursed for 1 hour or until the curse is ended by remove curse or greater restoration. Until this curse ends
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
throw, taking 9 (2d8) fire damage on a failed save, or half as much damage on a successful one.
Heat Seekers. Firenewts need hot water to live and breed. A firenewt becomes sluggish, mentally and
based on the worship of Imix, the Prince of Evil Fire. This veneration of Imix leads firenewts to be aggressive, wrathful, and cruel. Firenewt warlocks of Imix teach that by demonstrating these qualities
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
throw, taking 9 (2d8) fire damage on a failed save, or half as much damage on a successful one.
Heat Seekers. Firenewts need hot water to live and breed. A firenewt becomes sluggish, mentally and
based on the worship of Imix, the Prince of Evil Fire. This veneration of Imix leads firenewts to be aggressive, wrathful, and cruel. Firenewt warlocks of Imix teach that by demonstrating these qualities
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
uncharacteristically cruel to the household staff. When I confronted her, she dismissed me out of hand, clutched the necklace, and uttered something in a dreadful language I’ve never heard her speak
before. All her warmth is gone. When I look into her eyes, I see a cold and spiteful woman staring back at me.
“I want you to steal the necklace, which Zorhanna now refuses to remove. I can’t safely do
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
throw, taking 9 (2d8) fire damage on a failed save, or half as much damage on a successful one.
Heat Seekers. Firenewts need hot water to live and breed. A firenewt becomes sluggish, mentally and
based on the worship of Imix, the Prince of Evil Fire. This veneration of Imix leads firenewts to be aggressive, wrathful, and cruel. Firenewt warlocks of Imix teach that by demonstrating these qualities






