Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 8 results for 'been broadest diffusing cracking range'.
Other Suggestions:
been broadest diffusing crackling ranger
been broadest diffusing crackling rangers
been broadest diffusing checking rage
been broader diffusing crackling rage
been broadest diffusing cracking ranger
Tiefling
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Basic Rules (2014)
ancient sin, for which they and their children and their children’s children will always be held accountable.
Infernal Bloodline
Tieflings are derived from human bloodlines, and in the broadest
. Their skin tones cover the full range of human coloration, but also include various shades of red. Their hair, cascading down from behind their horns, is usually dark, from black or brown to dark red
Species
Sword Coast Adventurer's Guide
ancient sin, for which they and their children and their children’s children will always be held accountable.
Infernal Bloodline
Tieflings are derived from human bloodlines, and in the broadest
. Their skin tones cover the full range of human coloration, but also include various shades of red. Their hair, cascading down from behind their horns, is usually dark, from black or brown to dark red
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Circle of Power 5th-level abjuration Casting Time: 1 action Range: Self (30-foot radius) Components: V Duration: Concentration, up to 10 minutes Divine energy radiates from you, distorting and
diffusing magical energy within 30 feet of you. Until the spell ends, the sphere moves with you, centered on you. For the duration, each friendly creature in the area (including you) has advantage on saving
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Infernal Bloodline Tieflings are derived from human bloodlines, and in the broadest possible sense, they still look human. However, their infernal heritage has left a clear imprint on their
— black, red, white, silver, or gold — with no visible sclera or pupil. Their skin tones cover the full range of human coloration, but also include various shades of red. Their hair, cascading down from behind their horns, is usually dark, from black or brown to dark red, blue, or purple.
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Infernal Bloodline Tieflings are derived from human bloodlines, and in the broadest possible sense, they still look human. However, their infernal heritage has left a clear imprint on their
— black, red, white, silver, or gold — with no visible sclera or pupil. Their skin tones cover the full range of human coloration, but also include various shades of red. Their hair, cascading down from behind their horns, is usually dark, from black or brown to dark red, blue, or purple.
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
each hour the characters spend in the Dark Duchess, there is a 20 percent chance that Arveiaturace returns to the ship. Because she can see only out to a range of 60 feet, the dragon must get close to
wings followed by the cracking of ice under the weight of something immense. A loud snort accompanies the sound of claws scraping against ice-glazed timbers.
The voice of what could only be a truly
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
total to the Gem Shards table. A gem of the listed value falls to the floor. If the result indicates thunder damage, a terrible shrieking accompanies the cracking crystal. Each creature in the room must
, one of the Ruin cards flies toward the creature and makes a Ruinous Card attack: Ruinous Card. Ranged Weapon Attack: +7 to hit, range 60 ft., the creature that triggered the attack. Hit: 22 (4d10
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
area W9 are here, cracking and gnawing on the bones in the vain hope that some morsel of marrow remains. Eager for a fresh meal, the ghouls attack immediately. W7: Ruined Storeroom The eastern wall of
to hit, reach 5 ft. or range 120 ft., one creature. Hit: 9 (2d8) poison damage.
Spellcasting. Nezznar casts one of the following spells, using Intelligence as the spellcasting ability (spell save DC






