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Returning 35 results for 'been broke diffusing can refuge'.
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Monsters
Eberron: Forge of the Artificer
Fey Ancestry. Magic can’t put the shadow walker to sleep.
Sunlight Sensitivity. While in sunlight, the shadow walker has Disadvantage on ability checks and attack rolls.
Multiattack
, one creature the shadow walker can see within 120 feet. Failure: 14 (4d6);{"diceNotation":"4d6", "rollType":"damage", "rollAction":"Shadow Cowl", "rollDamageType":"Necrotic"} Necrotic damage, and the
Monsters
Eberron: Forge of the Artificer
Hustle. The troubleshooter can move through the space of any creature that is of a larger size, but it can’t stop there.
Multiattack. The troubleshooter makes two Poisoned
(spell save DC 13):
1/Day Each: Sleep, Unseen ServantThe inns of House Ghallanda are meant to be places of safe refuge and quiet rest, so the house employs troubleshooters (mostly halflings
Monsters
Mordenkainen Presents: Monsters of the Multiverse
30 feet away from the blackguard, the target can repeat the saving throw, ending the effect on itself on a success.
Spellcasting. The blackguard casts one of the following spells, using Charisma as
the spellcasting ability (spell save DC 13):
2/day each: command, dispel magic, find steedBlackguards are paladins who broke their sacred oaths and now indulge their own villainous ambitions. They
races
the course of countless generations a number of gnoll clans broke their ties to their demon overlords. These free gnolls are fiercely loyal to their pack and their clan, and serve as a stabilizing
learn to wield it as Warlocks. Others known as hwyri train to fight demons and other supernatural threats. Even free gnolls can be aggressive, but they are gifted hunters and fiercely loyal to those
Monsters
Mordenkainen's Fiendish Folio Volume 1
into a feast, and turns a dull, uncomfortable campsite into a welcoming refuge. But if a party abuses or neglects a killmoulis, the creature's mean-spirited thirst for revenge can turn even the simplest
). The killmoulis targets up to eight creatures within 100 feet of it that it can see. The next time a target finishes a long rest, it regains all spent Hit Dice and gains 10 temporary hit points.
Curse
Monsters
Icewind Dale: Rime of the Frostmaiden
target can’t take reactions until the start of his next turn.
Acid Splash (Cantrip). Dzaan hurls a bubble of acid at one creature he can see within 60 feet of it, or at two such creatures that
"} acid damage.
Magic Missile (1st-Level Spell; Requires a Spell Slot). Dzaan creates three darts of magical force. Each dart unerringly strikes one creature Dzaan can see within 120 feet of it, dealing
Monsters
Vecna: Eve of Ruin
.
Legendary Resistance (3/Day). If Miska fails a saving throw, he can choose to succeed instead.
Magic Resistance. Miska has advantage on saving throws against spells and other magical effects.
Spider
Climb. Miska can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.
Web Sense. When in contact with a web, Miska knows the exact location of any other
Folk Hero
Legacy
This doesn't reflect the latest rules and lore.
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Backgrounds
Basic Rules (2014)
disaster.
3
I stood alone against a terrible monster.
4
I stole from a corrupt merchant to help the poor.
5
I led a militia to fight off an invading army.
6
I broke into a tyrant
leadership and was commended for my heroism.
FEATURE: RUSTIC HOSPITALITY
Since you come from the ranks of the common folk, you fit in among them with ease. You can find a place to hide, rest
Species
Eberron: Rising from the Last War
The illusions that I weave dazzle and deceive. Sometimes that deception eases your burdens, letting you forget your troubles for a moment. But I can also ease your burdens by ending your life
assassins within House Phiarlan. Only special clients—nobles, merchant lords, and the like—have access to these spies.
Toward the end of the Last War, a bitter feud broke out between the
Monsters
Candlekeep Mysteries
Bound to Candlekeep. Miirym can’t leave Candlekeep and is immune to any effect that would place her in a location outside it, including an extradimensional space. If she dies, Miirym regains
dies only if she starts her turn with 0 hit points and doesn’t regenerate.
Incorporeal Movement. Miirym can move through other creatures and objects as if they were difficult terrain. She takes 5
Monsters
Mythic Odysseys of Theros
Aura of Silence. When a creature starts its turn within 30 feet of the ashen rider, the rider can force that creature to make a DC 18 Wisdom saving throw if the rider can see it. On a successful save
spellcasting ability is Wisdom (spell save DC 18). The rider can innately cast the following spells, requiring no material components:
At will: command, compelled duel
1/day each: banishment, blade barrier
Monsters
Curse of Strahd
":"1d4","rollType":"damage","rollAction":"Dagger","rollDamageType":"piercing"} piercing damage.
Curse (Recharges after a Long Rest). Madam Eva targets one creature that she can see within 30 feet of her
Short or Long Rest). Madam Eva targets one creature that she can see within 10 feet of her and casts one of the following spells on the target (save DC 17), requiring neither somatic nor material
Monsters
Curse of Strahd
Shapechanger. Baba Lysaga can use an action to polymorph into a swarm of insects (flies), or back into her true form. While in swarm form, she has a walking speed of 5 feet and a flying speed of 30
consider the wereravens a serious threat, but Lysaga has chosen to make them the bane of her existence. After much searching and scrying, she discovered a wereraven refuge at the Wizard of Wines
Monsters
The Book of Many Things
Guardian of the Market. Pazrodine can sense when an item is stolen from Seelie Market. She knows the distance and direction to stolen items, as if by the Locate Object spell.
Legendary Resistance (3
/Day). If Pazrodine fails a saving throw, she can choose to succeed instead.Multiattack. Pazrodine makes one Bite attack and two Claw attacks.
Bite. Melee Weapon Attack: +13;{"diceNotation":"1d20+13
Backgrounds
Ghosts of Saltmarsh
belonged to a fallen comrade, a folded flag emblazoned with the symbol of your ship or company, a set of traveler’s clothes, and a belt pouch containing 10 gp
FEATURE: STEADY
You can move twice
, you can automatically find a safe route to land a boat on shore, provided such a route exists.
HARDSHIP ENDURED
Hardship in your past has forged you into an unstoppable living weapon. This
Species
Van Richten’s Guide to Ravenloft
?
4
A memory brings with it the voice of someone once close to you. How do they advise you?
5
You recall enjoying something that you can’t stand doing now. What is it? Why don’t
body hosts a possessing spirit that shares its memories and replaces your missing appendages with phantasmal limbs.
8
In public, you pass as an unremarkable individual, but you can feel the
Monsters
Quests from the Infinite Staircase
carrying, to an unoccupied space they can see within 15 feet. A creature reduced to 0 hit points by the psychic damage has the unconscious condition and is stable instead of dying.
Spell Refuge. When
within the garden.
Legendary Resistance (3/Day). If the Gardener fails a saving throw, they can choose to succeed instead.
Unfettered Steps. The Gardener is unaffected by difficult
Backgrounds
Guildmasters’ Guide to Ravnica
)
Feature: Rubblebelt Refuge
You are intimately familiar with areas of the city that most people shun: ruined neighborhoods where wurms rampaged, overgrown parks that no hand has tended in decades, and the
vast, sprawling rubblebelts of broken terrain that civilized folk have long abandoned. You can find a suitable place for you and your allies to hide or rest in these areas. In addition, you can find
Genasi
Legacy
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Species
Elemental Evil Player's Companion
Those who think of other planes at all consider them remote, distant realms, but planar influence can be felt throughout the world. It sometimes manifests in beings who, through an accident of birth
into the mortal world. They adapt well to the mingled elements of the Material Plane, and they sometimes visit—whether of their own volition or compelled by magic. Some genies can adopt mortal
Firbolg
Legacy
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Species
Volo's Guide to Monsters
We spent three months tracking the green dragon before locating the forest in which it sought refuge. On our second day in that place, we woke to find the dragon’s head placed in the center
sense and remarkable resourcefulness. During a bountiful summer, they store away excess nuts, fruit, and berries. When winter arrives, they scatter everything they can spare to ensure the animals of the
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
Refuge Bay Refuge Bay has a reputation for being a relatively safe place to make landfall. Many explorations of Chult have begun on its white sand beach, which stretches as far as the eye can see
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
Refuge Bay Refuge Bay has a reputation for being a relatively safe place to make landfall. Many explorations of Chult have begun on its white sand beach, which stretches as far as the eye can see
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
Refuge Bay Refuge Bay has a reputation for being a relatively safe place to make landfall. Many explorations of Chult have begun on its white sand beach, which stretches as far as the eye can see
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
Skullport Skullport is a grim, cutthroat outpost of civilization where adventurers can resupply and take refuge. Yet few souls of the surface world have any clue how to reach this shadowy reflection
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
Fortress Services The fortress offers the following services: Defense. In times of crisis, the castellan can muster up to thirty-six trained soldiers from the fortress to defend the keep. The
fortress also provides refuge during incursions. Seat of Government. During the day, the castellan and his two assistants conduct business in the main building, where they hold audience with citizens and visitors of the keep.
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
, as Rilago climbed on the scaffolding surrounding Xeluan, he punched the giant’s stone chest in frustration. It unexpectedly cracked open, revealing a heart of obsidian. A single shard broke off from
that ancestor. When he punched the giant with that ring, he literally and symbolically broke Xeluan’s heart, weakening the magic that protects the giant’s corpse. The formerly indestructible giant began
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
, as Rilago climbed on the scaffolding surrounding Xeluan, he punched the giant’s stone chest in frustration. It unexpectedly cracked open, revealing a heart of obsidian. A single shard broke off from
that ancestor. When he punched the giant with that ring, he literally and symbolically broke Xeluan’s heart, weakening the magic that protects the giant’s corpse. The formerly indestructible giant began
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
Skullport Skullport is a grim, cutthroat outpost of civilization where adventurers can resupply and take refuge. Yet few souls of the surface world have any clue how to reach this shadowy reflection
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
Skullport Skullport is a grim, cutthroat outpost of civilization where adventurers can resupply and take refuge. Yet few souls of the surface world have any clue how to reach this shadowy reflection
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
, as Rilago climbed on the scaffolding surrounding Xeluan, he punched the giant’s stone chest in frustration. It unexpectedly cracked open, revealing a heart of obsidian. A single shard broke off from
that ancestor. When he punched the giant with that ring, he literally and symbolically broke Xeluan’s heart, weakening the magic that protects the giant’s corpse. The formerly indestructible giant began
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Underdark Outposts Characters can clear out Underdark areas and create defensible outposts where they and their followers can store supplies and take refuge. To ensure that an outpost isn’t overrun
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Underdark Outposts Characters can clear out Underdark areas and create defensible outposts where they and their followers can store supplies and take refuge. To ensure that an outpost isn’t overrun
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
Fortress Services The fortress offers the following services: Defense. In times of crisis, the castellan can muster up to thirty-six trained soldiers from the fortress to defend the keep. The
fortress also provides refuge during incursions. Seat of Government. During the day, the castellan and his two assistants conduct business in the main building, where they hold audience with citizens and visitors of the keep.
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
Fortress Services The fortress offers the following services: Defense. In times of crisis, the castellan can muster up to thirty-six trained soldiers from the fortress to defend the keep. The
fortress also provides refuge during incursions. Seat of Government. During the day, the castellan and his two assistants conduct business in the main building, where they hold audience with citizens and visitors of the keep.
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Gracklstugh and Drow Pursuit Taking refuge in Gracklstugh has its advantages. Each day they spend in the duergar capital, the characters can attempt a DC 16 group Dexterity (Stealth) check to move
around cautiously, with success indicating that they avoid drawing attention to themselves. The characters can also attempt a DC 13 group Wisdom (Insight) check to assess the mood in the city, with






