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Returning 35 results for 'been broke diffusing concept reward'.
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Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
actual time spent at the table. The reward for completing an adventure designed for 2 hours of play is 2 checkpoints, even if a group spends more than 2 hours playing through it. If a character
designed to take 2 hours, the character reaches 3 checkpoints. Playing time might seem like an odd way to measure experience awards, but the concept is in keeping with how a shared campaign is meant to
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
actual time spent at the table. The reward for completing an adventure designed for 2 hours of play is 2 checkpoints, even if a group spends more than 2 hours playing through it. If a character
designed to take 2 hours, the character reaches 3 checkpoints. Playing time might seem like an odd way to measure experience awards, but the concept is in keeping with how a shared campaign is meant to
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
actual time spent at the table. The reward for completing an adventure designed for 2 hours of play is 2 checkpoints, even if a group spends more than 2 hours playing through it. If a character
designed to take 2 hours, the character reaches 3 checkpoints. Playing time might seem like an odd way to measure experience awards, but the concept is in keeping with how a shared campaign is meant to
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
from Atagua into the Ghost Orchid Tepui and attacked Chimagua. The invaders broke the Sleeping Stone and spirited a piece of it away. This put Chimagua into a deathlike slumber. Yarana believes they
suspects Chimagua will reward them handsomely if they aid the spirit. If pressed about the Drought Elder itself, Yarana knows only that it is a terrible being of desiccation and ruin. She doesn’t know
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
from Atagua into the Ghost Orchid Tepui and attacked Chimagua. The invaders broke the Sleeping Stone and spirited a piece of it away. This put Chimagua into a deathlike slumber. Yarana believes they
suspects Chimagua will reward them handsomely if they aid the spirit. If pressed about the Drought Elder itself, Yarana knows only that it is a terrible being of desiccation and ruin. She doesn’t know
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
from Atagua into the Ghost Orchid Tepui and attacked Chimagua. The invaders broke the Sleeping Stone and spirited a piece of it away. This put Chimagua into a deathlike slumber. Yarana believes they
suspects Chimagua will reward them handsomely if they aid the spirit. If pressed about the Drought Elder itself, Yarana knows only that it is a terrible being of desiccation and ruin. She doesn’t know
Kobold
Legacy
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races
Volo's Guide to Monsters
owner, they are often willing to take the chance of revealing themselves because the potential reward is worth the risk.
Dragon Servitors
Kobolds believe that they were created by Tiamat from the blood
lack of emotional bonding means they have no concept of marriage or permanent family relationships. Their eggs are placed in a common tribal hatchery with no effort to keep track of who each one
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
Theft in Baldur’s Gate The characters broke the law by stealing something valuable. The question is, did the characters perpetrate the theft because they needed or wanted something, or because they
offering a reward for your capture. 2 Another group of thieves is after you now, trying to claim what you stole. 3 What you stole wasn’t what you thought. You want to get rid of it, but that’s become
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Theft in Baldur’s Gate The characters broke the law by stealing something valuable. The question is, did the characters perpetrate the theft because they needed or wanted something, or because they
Consequences
1 The owner of what you stole got the authorities involved. Now they’re offering a reward for your capture.
2 Another group of thieves is after you now, trying to claim what
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
Theft in Baldur’s Gate The characters broke the law by stealing something valuable. The question is, did the characters perpetrate the theft because they needed or wanted something, or because they
offering a reward for your capture. 2 Another group of thieves is after you now, trying to claim what you stole. 3 What you stole wasn’t what you thought. You want to get rid of it, but that’s become
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
Theft in Baldur’s Gate The characters broke the law by stealing something valuable. The question is, did the characters perpetrate the theft because they needed or wanted something, or because they
offering a reward for your capture. 2 Another group of thieves is after you now, trying to claim what you stole. 3 What you stole wasn’t what you thought. You want to get rid of it, but that’s become
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
.
Pessimistic. Lenk always sees the worst part of any situation.
Rumors
“Your money isn’t safe at the bank. I hear a burglar broke in recently and stole every last coin.” (Partially true; the burglar
exist. Reward Inside each strongbox is 5 GP. If the characters manage to penetrate all the strongboxes, Lenk grouses about the boxes’ poor craftsmanship. If all the strongboxes thwart their attempts
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Theft in Baldur’s Gate The characters broke the law by stealing something valuable. The question is, did the characters perpetrate the theft because they needed or wanted something, or because they
Consequences
1 The owner of what you stole got the authorities involved. Now they’re offering a reward for your capture.
2 Another group of thieves is after you now, trying to claim what
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
.
Pessimistic. Lenk always sees the worst part of any situation.
Rumors
“Your money isn’t safe at the bank. I hear a burglar broke in recently and stole every last coin.” (Partially true; the burglar
exist. Reward Inside each strongbox is 5 GP. If the characters manage to penetrate all the strongboxes, Lenk grouses about the boxes’ poor craftsmanship. If all the strongboxes thwart their attempts
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Theft in Baldur’s Gate The characters broke the law by stealing something valuable. The question is, did the characters perpetrate the theft because they needed or wanted something, or because they
Consequences
1 The owner of what you stole got the authorities involved. Now they’re offering a reward for your capture.
2 Another group of thieves is after you now, trying to claim what
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
.
Pessimistic. Lenk always sees the worst part of any situation.
Rumors
“Your money isn’t safe at the bank. I hear a burglar broke in recently and stole every last coin.” (Partially true; the burglar
exist. Reward Inside each strongbox is 5 GP. If the characters manage to penetrate all the strongboxes, Lenk grouses about the boxes’ poor craftsmanship. If all the strongboxes thwart their attempts
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
which. Repairing the Music Box The key feature of Shemshime’s Bedtime Rhyme is its music box, which broke centuries ago. Rather than playing the tune all the way through, it skips near the end and
. Reward. The Avowed give the characters a bag of holding as a reward for defeating Shemshime. TROUBLESHOOTING
The adventure assumes that the quarantine remains intact. But there’s a reasonable chance
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
innermost court — the wondrous realm that Gith discovered in her journeys, and where she awaits those who have proven themselves worthy. Imagine you lack any concept of family. You’re constantly told that
many of the most formidable githyanki warriors to their reward. At the culmination of a grand ceremony that supposedly readies them for their journey to where Gith awaits, the supplicants enter her
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
which. Repairing the Music Box The key feature of Shemshime’s Bedtime Rhyme is its music box, which broke centuries ago. Rather than playing the tune all the way through, it skips near the end and
. Reward. The Avowed give the characters a bag of holding as a reward for defeating Shemshime. TROUBLESHOOTING
The adventure assumes that the quarantine remains intact. But there’s a reasonable chance
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
which. Repairing the Music Box The key feature of Shemshime’s Bedtime Rhyme is its music box, which broke centuries ago. Rather than playing the tune all the way through, it skips near the end and
. Reward. The Avowed give the characters a bag of holding as a reward for defeating Shemshime. TROUBLESHOOTING
The adventure assumes that the quarantine remains intact. But there’s a reasonable chance
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
innermost court — the wondrous realm that Gith discovered in her journeys, and where she awaits those who have proven themselves worthy. Imagine you lack any concept of family. You’re constantly told that
many of the most formidable githyanki warriors to their reward. At the culmination of a grand ceremony that supposedly readies them for their journey to where Gith awaits, the supplicants enter her
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
innermost court — the wondrous realm that Gith discovered in her journeys, and where she awaits those who have proven themselves worthy. Imagine you lack any concept of family. You’re constantly told that
many of the most formidable githyanki warriors to their reward. At the culmination of a grand ceremony that supposedly readies them for their journey to where Gith awaits, the supplicants enter her
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
questions they have. The sovereign describes this entity in favorable terms, using “she” and “her” as it does so. Because myconids have no concept of gender, this unusual speech is further indication of
moldy scroll case containing a scroll of protection against fiends. Basidia promises an additional reward (see “Treasure”) if the characters investigate the Garden of Welcome on its behalf. Basidia
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
questions they have. The sovereign describes this entity in favorable terms, using “she” and “her” as it does so. Because myconids have no concept of gender, this unusual speech is further indication of
moldy scroll case containing a scroll of protection against fiends. Basidia promises an additional reward (see “Treasure”) if the characters investigate the Garden of Welcome on its behalf. Basidia
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
questions they have. The sovereign describes this entity in favorable terms, using “she” and “her” as it does so. Because myconids have no concept of gender, this unusual speech is further indication of
moldy scroll case containing a scroll of protection against fiends. Basidia promises an additional reward (see “Treasure”) if the characters investigate the Garden of Welcome on its behalf. Basidia
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
across the skies of the Northern Wastes, the monolith broke from its foundations, toppling toward the ground far from where the rest of the city eventually crashed. As the structure fell, Wakenreth’s
source of magic to the north. He asks the characters to escort him there, not knowing the location is Dread Wolf Cove (area J on map 5.1). If they do, he promises to reward them with whatever they find there and a future favor.
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
across the skies of the Northern Wastes, the monolith broke from its foundations, toppling toward the ground far from where the rest of the city eventually crashed. As the structure fell, Wakenreth’s
source of magic to the north. He asks the characters to escort him there, not knowing the location is Dread Wolf Cove (area J on map 5.1). If they do, he promises to reward them with whatever they find there and a future favor.
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
across the skies of the Northern Wastes, the monolith broke from its foundations, toppling toward the ground far from where the rest of the city eventually crashed. As the structure fell, Wakenreth’s
source of magic to the north. He asks the characters to escort him there, not knowing the location is Dread Wolf Cove (area J on map 5.1). If they do, he promises to reward them with whatever they find there and a future favor.
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
guard of Saltmarsh recently broke up a secret cult of Vecna, an enemy of St. Cuthbert. Jander Caudron (NE male human cult fanatic) was the leader of the cult. During interrogation, Jander revealed that
on a mission from Demogorgon and fight to the death. Extra Reward. If the characters kill the merrow and fulfill the ghost’s request to lay the missionaries to rest (see “Ghosts” in area M9), the
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
guard of Saltmarsh recently broke up a secret cult of Vecna, an enemy of St. Cuthbert. Jander Caudron (NE male human cult fanatic) was the leader of the cult. During interrogation, Jander revealed that
on a mission from Demogorgon and fight to the death. Extra Reward. If the characters kill the merrow and fulfill the ghost’s request to lay the missionaries to rest (see “Ghosts” in area M9), the
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
guard of Saltmarsh recently broke up a secret cult of Vecna, an enemy of St. Cuthbert. Jander Caudron (NE male human cult fanatic) was the leader of the cult. During interrogation, Jander revealed that
on a mission from Demogorgon and fight to the death. Extra Reward. If the characters kill the merrow and fulfill the ghost’s request to lay the missionaries to rest (see “Ghosts” in area M9), the
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
malfunctioning magic, and so forth. The DM approves the headquarters concept and decides how large or small the initial structure can be, as well as any useful features. DMs and players can work together
spell effects, and more. These benefits are gained automatically, as a general reward for the characters’ adventuring success driving franchise advancement. So it’s important that everyone is aware
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
malfunctioning magic, and so forth. The DM approves the headquarters concept and decides how large or small the initial structure can be, as well as any useful features. DMs and players can work together
spell effects, and more. These benefits are gained automatically, as a general reward for the characters’ adventuring success driving franchise advancement. So it’s important that everyone is aware
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
malfunctioning magic, and so forth. The DM approves the headquarters concept and decides how large or small the initial structure can be, as well as any useful features. DMs and players can work together
spell effects, and more. These benefits are gained automatically, as a general reward for the characters’ adventuring success driving franchise advancement. So it’s important that everyone is aware
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a1
attacks it, Jot laughs and says, “You broke the binding. My watch over the dragonpriest is over!” It uses its next action to become invisible. It then turns into a bat and flies along the 10-foot-high
to us, I shall grant you a reward. Meepo can accompany you if you desire.”
If the characters decide to go looking for the dragon, the kobolds direct them toward the passage that connects area 15 and






