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Returning 35 results for 'been broken diffusing completely respected'.
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Druid
Legacy
This doesn't reflect the latest rules and lore.
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Classes
Basic Rules (2014)
water—must remain in equilibrium. If one element were to gain power over the others, the world could be destroyed, drawn into one of the elemental planes and broken apart into its component
druids count them all (even the violent ones) as worthy of veneration.
The druids of Eberron hold animistic beliefs completely unconnected to the Sovereign Host, the Dark Six, or any of the other
Kobold
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
sightings.
Able Scavengers
Kobolds are adept at identifying broken, misplaced, discarded, or leftover crafted items from other creatures that can still be put to use. They prefer to scavenge objects that
retaliation usually prevents them from trying to directly harm the gnomes, but they might spit in the milk, balance dishes on tables so they’re easily knocked over and broken, or scatter sewing
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
. Long ago, this obelisk was broken into fragments that are now scattered around the region. The mind flayer fanatics need to collect these fragments and rebuild the obelisk as completely as possible so the ancient object can power their ritual.
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
broken limbs, disappearing into the thick, rancid water of the harbor below. In numerous places, sections of the boardwalks have fallen away completely, leaving broad holes that expose polluted water.
against each other — languid, broken, and awaiting the peace of collapse. Door frames sag, dislocated from sod walls heavy with mildew, while splintering timbers support rotting boardwalks like
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
Kollema Hall Features Kollema Hall is a historic structure dedicated to the respected Strixhaven professor, Magister Kollema—an innovator in the magical study of history. After his death, the
up or down like escalators, or flatten out completely before raising or lowering like lifts to accommodate larger creatures and mobility devices, depending on users’ needs. Transport Glyphs. Runic
Compendium
- Sources->Dungeons & Dragons->Rrakkma
Area Information Dimensions & Terrain Thirty feet by forty feet, there is an enclosure on one end of the chamber with a broken down, rusty gate. Other Features The floor of this chamber is lined
drive them completely insane. A successful DC 25 Intelligence (Investigation) check turns up a rather sizeable black pearl (pearl of power) that seems to have found its way to the bottom of one of the depressions. Treasure & Rewards The characters may find the following treasure. A pearl of power
Compendium
- Sources->Dungeons & Dragons->Stranger Things
completely different. The Upside Down is a cold, dark place. It’s always night there, and the air is always cold (like just before a snow storm). You never feel warm in the Upside Down. Also, characters get
Upside Down touch each other, the Upside Down looks like our world — the same buildings, trees, and other structures — but they’re always broken and ruined. These are the places where you can cross
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation Supplement
tropical birds flap about. The tiled floor is littered with broken dishes, bird droppings, and other detritus. A wide staircase to the south climbs five feet to a raised gallery that surrounds the room
completely blocked by rubble.
This ruined feast hall contains nothing of value. Characters who search the walls, however, find a small iron key hidden behind one of the framed pictures. The key
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
start of each of the creature’s turns, it sinks another 1d4 feet. As long as the creature isn’t completely submerged in quicksand, it can escape by using its action and succeeding on a Strength check
. The DC is 10 plus the number of feet the creature has sunk into the quicksand. A creature that is completely submerged in quicksand can’t breathe (see the suffocation rules in the Player’s Handbook
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
water. The statue emits a dim purple radiance, its head is completely turned around, and one of its arms has broken off and is nowhere to be seen.
Ooze. A psychic gray ooze lurks beneath the murky
Compendium
- Sources->Dungeons & Dragons->Locathah Rising
, this one has been cleared completely of debris, forming a seemingly easy path forward. Unfortunately, it’s a trap. While there are no outward signs for characters to notice that might give this fact
) cold damage, and its speed is reduced by 10 feet.
Last, but certainly not least, the openings at either end of the area ice over, and must be broken before characters can either enter or exit the
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
broken by the shifting ice. Buried under the snow on the slopes above the last row of houses are the ruins of the Caer that gave the town its name—a reminder to the people of Caer-Konig that nothing
lasts in this corner of the world. Travel to and from this remote town was expedited by the ferry that ran out of Easthaven, but with the ferry shut down, Caer-Konig is completely cut off by mountains
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
marks the end of all things. But his mind is broken and filled with hatred for those who refuse to follow his commands. Because of his obsession with destroying demons, the characters might be able to
temporarily ally with Gideon to deal with the threat posed by the demon portal. Unfortunately, unless they can trick him completely, the undead priest won’t let the characters leave the cemetery
compendium
- Sources->Dungeons & Dragons->Exploring Eberron
1. When a creature leaves Dolurrh, all levels of Ennui are removed.
When a creature reaches 6 levels of Ennui, its will is completely broken and it can take no purposeful action; if this happens to
that Dolurrh is the absolute end of existence, the last echoes of a life before it’s completely gone. But when Dorius Alyre ir’Korran drew his classic planar map (seen at the beginning of this book), he
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
captured a pentadrone and afterward became convinced the Maze Engine existed in the Underdark. Unfortunately, the modron’s axiomatic mind couldn’t be broken, and it perished rather than reveal anything
his mind and his will. Shedrak is completely mad, considers Karazikar a god, and brooks no defiance or disrespect toward his “divine master.” Slaves One hundred slaves of various humanoid races serve
compendium
- Sources->Dungeons & Dragons->Exploring Eberron
completely eliminated. An army of templars was dispatched to Aundair, and servants of the Flame across Khorvaire were ordered to be vigilant and root out lycanthropes in hiding. And so they did. The
of the curse was broken. Lycanthropy continued, but its effects weren't as strong, its victims not so driven to darkness. While the true threat was dealt with, the peasants of Aundair had suffered
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a3
the double doors is a golden seal one foot in diameter with ancient glyphs scribed into it. To open this door, it appears that the golden seal must be broken. Ancient glyphs are scribed on the seal
Olman, reads, “Beware! Beyond this door is death!” Once the seal is broken by opening the doors, it may not be used to reseal the doors. The gold in the seal is worth 250 gp. The door is trapped, but the
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
and respected, yet people who stop at nothing to attain money and power are “avaricious” or “materialistic” or “felons”? Abbathor might be looked down upon and called evil for the lengths his
of your franchise means eventually having to gingerly step across some ethical or moral line. Or having to hide the fact that your franchise companions have been busy erasing the line completely.
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
are expected to comply with orders from commanding officers, who don’t tolerate disobedience lightly. With time and dedication, ambitious cadets can graduate to respected positions. Accomplished
warriors. Life in the bunkers is mandatory for the gate-town’s rank and file, but visitors typically prefer to stay at the Broken Slate, an enduring surface tavern. In addition to housing, the bunkers
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a3
brightly painted. The scenes portrayed represent fishing, farming, religion, warfare, the creation story, and crafting.
A cave-in completely blocks the west end of the chamber. At short intervals, small
digger completely, and the trapped character can’t breathe until dug out. Struggling out on one’s own requires a successful DC 15 Strength (Athletics) check, and doing so takes 1 minute. Door. When the
compendium
- Sources->Dungeons & Dragons->Exploring Eberron
completely unaware of another. While each cult is unique, most fall into one of the following three categories. Corrupted Members of these cults are united by shared delusions, the reality of their minds
require the cultist to be isolated from their allies and deprogrammed, or perhaps separated from an item that is reinforcing the delusion. If this powerful delusion can be broken, perhaps the cultist's
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Keepers of the Flame is a well-respected order of psionic clerics that serves the red dragon Themberchaud in Gracklstugh, and whose members are advisors to the Deepking. The duergar Keeper of the Flame uses
(Recharges after a Short or Long Rest). The duergar magically turns invisible for up to 1 hour or until it attacks, it casts a spell, it uses its Enlarge, or its concentration is broken (as if
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
rest of the village. Headstones sit at odd angles, some toppled completely. Small cairns, rather than inscribed headstones, mark the graves toward the back.
Characters who take time to read the
closer inspection, the party finds the remains of a horse in the tall grass, still tethered to the front of the cart. Under the tarp are boxes, barrels, and trunks. Many of these containers are broken
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
. Although the surviving Tears have made good progress reassembling this room’s broken plaster, they haven’t yet translated any of the hieroglyphs. Hieroglyphs. The hieroglyphs on the walls were carved by
creature, concealing it completely and teleporting it to area P13 of the pyramid’s second floor. To an onlooker, the object or creature appears to be consumed by the flame, vanishing in an instant. An
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
with tempting or treacherous illusions.
5 Nyx Shard. The island is a manifestation of Nyx, a recreation of a land from the distant past or completely from fiction.
6 Idyllic. The island has
block). The curse lasts until the visitor leaves the isle or until it is broken by a spell like remove curse. Timeless Island. When characters leave the island after spending at least 1 day there, they
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
been completely scavenged. Rebuilding Faith Shield dwarf priests have begun the long task of rebuilding, revitalizing, and restoring the Iron Tabernacle to its former glory. The area is vast, and its
halls are numerous and multileveled. The dwarf priests have restored many shrines and altars, and have cleared paths through the cracked and broken hallways to the Vault of Kings so that Bruenor can
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
sputtering engine, and is largely filled with a heaping, tangled mass of wreckage. This consists of old machine parts from other areas of the monastery, broken relics of Kwalish’s earliest experiments, dead
energy cells, and the like. The controls that operate the antimagic field are set into a wall and completely hidden behind a pile of junk. More piles of junk hide the monastery’s treasure, including
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
. Navigator’s Room The door into this room from the main deck is held shut by a thick mass of webbing behind it. It can be forced open with a successful DC 15 Strength (Athletics) check or broken
covered with charts and maps. A giant spider and an ettercap lurk near the ceiling above the table, completely hidden in webbing and shadow. They attack the first creature to examine the charts and
compendium
- Sources->Dungeons & Dragons->Exploring Eberron
; they fashion masks from shell and bone. More information about the Valraea Aereni can be found in chapter 4. The line of Vol once governed the region around Shae Deseir, but that line was broken and
your story. In creating an Aereni character, how does your heritage impact you? What line are you tied to and who’s your family? Are they respected? Do you respect your leaders? What’s one unusual
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
M8. Control Room This central area once served as the bridge of the planar craft. This area is a maze of damaged controls and broken machinery. Countless wires twist their way across the walls
other brains are destroyed or disconnected, the monastery’s systems begin to fail over a 24-hour period. When those systems fail completely after that point, the monastery plunges into the valley to
compendium
- Sources->Dungeons & Dragons->Exploring Eberron
becomes recognized as the Great Druid, a spiritual authority respected by all the druids of the Eldeen Reaches.
-3,200
The Mark of Hospitality appears among halflings of the Talenta Plains. The
completely wipes out the line of Vol. Elves that supported Vol are exiled to Khorvaire, and the elves of House Phiarlan choose to relocate there.
-2,500
Humans have spread across Khorvaire, and the city
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
disrepair. A character who inspects the lift and succeeds on a DC 10 Intelligence (Investigation) check uncovers the lift’s broken mechanisms as well as its former power source: a dull and cracked shard
currently broken. A character who inspects the area and succeeds on a DC 10 Intelligence (Investigation) check uncovers the conveyor system’s broken mechanisms as well as its dull power crystal. This crystal
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
locations are the cornerstone of countless campaigns. Many of the greatest D&D adventures of all time are location-based.
Creating a location-based adventure can be broken down into a number of steps
3–4 Local ruler 5–6 Military officer 7–8 Temple official 9–10 Sage 11–12 Respected elder 13 Deity or celestial 14 Mysterious fey 15 Old friend 16 Former teacher 17 Parent or other family member 18
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
behind the arrow slits. However, they can’t fire directly at enemies at or past the broken gate. The goblins also shout loudly enough to alert their comrades in areas 4 and area 6 that the castle is under
altar, praying to their evil god. The bloodstained cloth completely covers the stone altar, the sides of which are engraved with images of the same gods reflected in the decor found in area 8. Treasure
compendium
- Sources->Dungeons & Dragons->Exploring Eberron
at the Znir, around the broken idols. Here they mediate disputes, assign contracts to clans, and allocate funds and equipment. The Eyre clan has honed their skills as smiths and tanners, and they craft
. But how does it manifest in you? Do you suppress it completely, or do you channel it in some way—possibly reflected by your class abilities? Are you a hwyri who seeks to fight supernatural threats, or






