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Returning 35 results for 'been brothers diffusing core rest'.
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Bugbear
Legacy
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Species
Volo's Guide to Monsters
wandering children unless they clearly have something to gain by doing so. From the viewpoint of the rest of the world, their aggression and savagery are thankfully offset by their rarity and lethargy
indolence offers no clue to how vicious the creatures are. Bugbears are capable of bouts of incredible ferocity, using their muscular bodies to exact swift and ruthless violence. At their core
Monsters
The Book of Many Things
Constitution saving throw or its hit point maximum is reduced by an amount equal to the damage taken. This reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hit
"} necrotic damage, and its Charisma score is reduced by 1d6;{"diceNotation":"1d6","rollType":"roll","rollAction":"Drink Breath"}. This reduction lasts until the target finishes a short or long rest. If this
Morkoth
Legacy
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Monsters
Volo's Guide to Monsters
core of the warren, where the pearly matter of the island is also located. Sections of the lair and its center might be kept dry to better protect and preserve collected objects and creatures, but most
watched, even when they aren't.
Each time a creature that has been on the island for less than a year finishes a short or long rest, it must make a DC 10 Intelligence (Investigation) check. On a
Monsters
Mordenkainen Presents: Monsters of the Multiverse
fragments that make up the island’s core are also located. Sections of the lair and its center might be kept dry to better protect and preserve collected objects and creatures, but most of the lair
being watched, even when they aren’t.
Lost Possessions. Each time a creature that has been on the island for less than a year finishes a short or long rest, it must make a DC 10 Intelligence
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
gang. He cultivated connections among the ruthless and powerful, specializing in high-value theft and mayhem. At the apex of his influence, he got into a nasty turf war with the Shattergang Brothers
, a rival goblin gang that often deals in illicit arms. Rumors swirled that Krenko killed Dargig, the youngest of the three brothers, after a weapons drop went bad. The remaining two brothers, Rikkig
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
gang. He cultivated connections among the ruthless and powerful, specializing in high-value theft and mayhem. At the apex of his influence, he got into a nasty turf war with the Shattergang Brothers
, a rival goblin gang that often deals in illicit arms. Rumors swirled that Krenko killed Dargig, the youngest of the three brothers, after a weapons drop went bad. The remaining two brothers, Rikkig
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
gang. He cultivated connections among the ruthless and powerful, specializing in high-value theft and mayhem. At the apex of his influence, he got into a nasty turf war with the Shattergang Brothers
, a rival goblin gang that often deals in illicit arms. Rumors swirled that Krenko killed Dargig, the youngest of the three brothers, after a weapons drop went bad. The remaining two brothers, Rikkig
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
W19. Sleeping Quarters Two pairs of bunk beds occupy this room. Against the west wall rest four identical footlockers. Davian, Adrian, and Elvir sleep in the westernmost room. Claudiu and his two
younger brothers sleep in the easternmost room, where a few toys are scattered about. One of the toys seems to resemble a child’s wooden rocking horse, except that the horse is black with wild eyes and
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
W19. Sleeping Quarters Two pairs of bunk beds occupy this room. Against the west wall rest four identical footlockers. Davian, Adrian, and Elvir sleep in the westernmost room. Claudiu and his two
younger brothers sleep in the easternmost room, where a few toys are scattered about. One of the toys seems to resemble a child’s wooden rocking horse, except that the horse is black with wild eyes and
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
W19. Sleeping Quarters Two pairs of bunk beds occupy this room. Against the west wall rest four identical footlockers. Davian, Adrian, and Elvir sleep in the westernmost room. Claudiu and his two
younger brothers sleep in the easternmost room, where a few toys are scattered about. One of the toys seems to resemble a child’s wooden rocking horse, except that the horse is black with wild eyes and
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
and ultimately murdered the traveler. When the rest of the family discovered their terrible deeds, the sisters killed their father and brothers. As their murder spree unfolded, the Mists rose. When
brutish father and brothers resented the girls, whose sufferings grew worse after their mother died. Desiring a better life, the sisters began preying upon travelers who passed by their secluded home
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
and ultimately murdered the traveler. When the rest of the family discovered their terrible deeds, the sisters killed their father and brothers. As their murder spree unfolded, the Mists rose. When
brutish father and brothers resented the girls, whose sufferings grew worse after their mother died. Desiring a better life, the sisters began preying upon travelers who passed by their secluded home
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
and ultimately murdered the traveler. When the rest of the family discovered their terrible deeds, the sisters killed their father and brothers. As their murder spree unfolded, the Mists rose. When
brutish father and brothers resented the girls, whose sufferings grew worse after their mother died. Desiring a better life, the sisters began preying upon travelers who passed by their secluded home
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
children unless they clearly have something to gain by doing so. From the viewpoint of the rest of the world, their aggression and savagery are thankfully offset by their rarity and lethargy. Shiftless
vicious the creatures are. Bugbears are capable of bouts of incredible ferocity, using their muscular bodies to exact swift and ruthless violence. At their core, bugbears are ambush predators
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
children unless they clearly have something to gain by doing so. From the viewpoint of the rest of the world, their aggression and savagery are thankfully offset by their rarity and lethargy. Shiftless
vicious the creatures are. Bugbears are capable of bouts of incredible ferocity, using their muscular bodies to exact swift and ruthless violence. At their core, bugbears are ambush predators
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
children unless they clearly have something to gain by doing so. From the viewpoint of the rest of the world, their aggression and savagery are thankfully offset by their rarity and lethargy. Shiftless
vicious the creatures are. Bugbears are capable of bouts of incredible ferocity, using their muscular bodies to exact swift and ruthless violence. At their core, bugbears are ambush predators
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
Running the Adventure To run the adventure, you need the fifth edition core rulebooks (Player’s Handbook, Dungeon Master’s Guide, and Monster Manual). Text that appears in a box like this is meant to
most of the creatures encountered in this adventure. The rest can be found in appendix B. Spells and equipment mentioned in the adventure are described in the Player’s Handbook unless the text points
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
Running the Adventure To run the adventure, you need the fifth edition core rulebooks (Player’s Handbook, Dungeon Master’s Guide, and Monster Manual). Text that appears in a box like this is meant to
most of the creatures encountered in this adventure. The rest can be found in appendix B. Spells and equipment mentioned in the adventure are described in the Player’s Handbook unless the text points
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
Running the Adventure To run the adventure, you need the fifth edition core rulebooks (Player’s Handbook, Dungeon Master’s Guide, and Monster Manual). Text that appears in a box like this is meant to
most of the creatures encountered in this adventure. The rest can be found in appendix B. Spells and equipment mentioned in the adventure are described in the Player’s Handbook unless the text points
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
The Shape of Sharn Sharn is the largest city in Khorvaire, with a population of half a million people. Humans make up about a third of that number, and dwarves are a sixth of it; the rest is a blend
At the hub of each of these quarters is a cluster of enormous core towers. A web of bridges and platforms connects many of these vast spires, and smaller turrets sprout from the edges of the core
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
The Shape of Sharn Sharn is the largest city in Khorvaire, with a population of half a million people. Humans make up about a third of that number, and dwarves are a sixth of it; the rest is a blend
At the hub of each of these quarters is a cluster of enormous core towers. A web of bridges and platforms connects many of these vast spires, and smaller turrets sprout from the edges of the core
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
The Shape of Sharn Sharn is the largest city in Khorvaire, with a population of half a million people. Humans make up about a third of that number, and dwarves are a sixth of it; the rest is a blend
At the hub of each of these quarters is a cluster of enormous core towers. A web of bridges and platforms connects many of these vast spires, and smaller turrets sprout from the edges of the core
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
of the brothers’ war. At first, they might be swept along by events, but as they grow in power, the characters will become the key to checking Mogis’s influence, perhaps even helping Iroas triumph
and Setessa. Thousands will die unless the scheme is put to rest.
4 Mogis agrees to ally with three other gods against their rivals if they help him defeat Iroas. Mogis’s brother does the same. Soon the entire pantheon divides along faction lines and prepare for the final war.
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
), but Nezznar has appropriated it for use as a cell. The figure lying on the floor is Nundro, a dwarf commoner and the youngest of the three Rockseeker brothers. Nezznar spared him because he thought
information. See the “NPC Party Members” sidebar for tips on running Nundro. If the characters deal with Nezznar and his minions, this area serves as a safe and comfortable place to rest before
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
of the brothers’ war. At first, they might be swept along by events, but as they grow in power, the characters will become the key to checking Mogis’s influence, perhaps even helping Iroas triumph
and Setessa. Thousands will die unless the scheme is put to rest.
4 Mogis agrees to ally with three other gods against their rivals if they help him defeat Iroas. Mogis’s brother does the same. Soon the entire pantheon divides along faction lines and prepare for the final war.
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Running the Adventure To run the adventure, you need the fifth edition core rulebooks (Player’s Handbook, Dungeon Master’s Guide, and Monster Manual). Text that appears in a box like this is meant to
most of the creatures encountered in this adventure. The rest can be found in appendix C. When a creature’s name appears in bold type, that’s a visual cue pointing you to its stat block as a way of
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Running the Adventure To run the adventure, you need the fifth edition core rulebooks (Player’s Handbook, Dungeon Master’s Guide, and Monster Manual). Text that appears in a box like this is meant to
most of the creatures encountered in this adventure. The rest can be found in appendix C. When a creature’s name appears in bold type, that’s a visual cue pointing you to its stat block as a way of
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
), but Nezznar has appropriated it for use as a cell. The figure lying on the floor is Nundro, a dwarf commoner and the youngest of the three Rockseeker brothers. Nezznar spared him because he thought
information. See the “NPC Party Members” sidebar for tips on running Nundro. If the characters deal with Nezznar and his minions, this area serves as a safe and comfortable place to rest before
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
of the brothers’ war. At first, they might be swept along by events, but as they grow in power, the characters will become the key to checking Mogis’s influence, perhaps even helping Iroas triumph
and Setessa. Thousands will die unless the scheme is put to rest.
4 Mogis agrees to ally with three other gods against their rivals if they help him defeat Iroas. Mogis’s brother does the same. Soon the entire pantheon divides along faction lines and prepare for the final war.
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
loose just before sunrise this morning. He escaped during his transfer to Udzec, a maximum-security prison where he would have spent the rest of his days.” “His name is Krenko. He’s the boss of a large
inmates at this prison a week ago. The warden decided enough was enough and put through his transfer.” “Krenko has made a lot of enemies, but the Shattergang Brothers are his biggest threat. They’re a
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
), but Nezznar has appropriated it for use as a cell. The figure lying on the floor is Nundro, a dwarf commoner and the youngest of the three Rockseeker brothers. Nezznar spared him because he thought
information. See the “NPC Party Members” sidebar for tips on running Nundro. If the characters deal with Nezznar and his minions, this area serves as a safe and comfortable place to rest before
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Running the Adventure To run the adventure, you need the fifth edition core rulebooks (Player’s Handbook, Dungeon Master’s Guide, and Monster Manual). Text that appears in a box like this is meant to
most of the creatures encountered in this adventure. The rest can be found in appendix C. When a creature’s name appears in bold type, that’s a visual cue pointing you to its stat block as a way of
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
keep. We’ve got those, and lots of ‘em. But the foundation of the city is the core towers. The walls of these towers are so thick, you could fit your lord’s entire castle in one.
You’ve got your
outside districts where you get the open air, built on the bridges and platforms that connect the core towers together. You’ve got the little turrets, built on the core tower walls and the bridges
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
keep. We’ve got those, and lots of ‘em. But the foundation of the city is the core towers. The walls of these towers are so thick, you could fit your lord’s entire castle in one.
You’ve got your
outside districts where you get the open air, built on the bridges and platforms that connect the core towers together. You’ve got the little turrets, built on the core tower walls and the bridges
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
loose just before sunrise this morning. He escaped during his transfer to Udzec, a maximum-security prison where he would have spent the rest of his days.” “His name is Krenko. He’s the boss of a large
inmates at this prison a week ago. The warden decided enough was enough and put through his transfer.” “Krenko has made a lot of enemies, but the Shattergang Brothers are his biggest threat. They’re a






