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Returning 33 results for 'been brush diffusing cone religion'.
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Monsters
Misplaced Monsters: Volume One
cone. Each creature in that area must make a DC 16 Constitution saving throw. On a failed save, the creature takes 36 (8d8);{"diceNotation":"8d8", "rollType":"damage", "rollAction":"Riptide Breath
Shapeshifting Dragon is a vegetarian who likes to hide in the brush near waterfalls, rivers, and lakes. Invisible while immersed in water, Seth is capable of great bursts of speed, and his breath
Adult Green Dragon
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Basic Rules (2014)
Frightful Presence for the next 24 hours.
Poison Breath (Recharge 5–6);{"diceNotation":"1d6","rollType":"recharge","rollAction":"Poison Breath"}. The dragon exhales poisonous gas in a 60-foot cone
the dragon uses this lair action again or when the dragon dies.
A wall of tangled brush bristling with thorns springs into existence on a solid surface within 120 feet of the dragon. The wall is up
Ancient Green Dragon
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Basic Rules (2014)
cone. Each creature in that area must make a DC 22 Constitution saving throw, taking 77 (22d6);{"diceNotation":"22d6","rollType":"damage","rollAction":"Poison Breath","rollDamageType":"poison"} poison
away when the dragon uses this lair action again or when the dragon dies.
A wall of tangled brush bristling with thorns springs into existence on a solid surface within 120 feet of the dragon. The wall
Monsters
Divine Contention
exhales dark energy in a 90--foot cone. Each creature in that area must make a DC 22 Constitution saving throw, taking 77 (22d6);{"diceNotation":"22d6","rollType":"damage","rollAction":"Necrotic
uses this lair action again or when the dragon dies.
A wall of tangled brush bristling with thorns springs into existence on a solid surface within 120 feet of the dragon. The wall is up to 60 feet long
Monsters
Storm King's Thunder
90--foot cone. Each creature in that area must make a DC 22 Constitution saving throw, taking 77 (22d6);{"diceNotation":"22d6","rollType":"damage","rollAction":"Poison Breath","rollDamageType
check and succeeds. The roots and vines wilt away when the dragon uses this lair action again or when the dragon dies.
A wall of tangled brush bristling with thorns springs into existence on a solid
Ranger
Legacy
This doesn't reflect the latest rules and lore.
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Classes
Basic Rules (2014)
of steel, cutting down one enemy after another. After tumbling away from a cone of freezing air, an elf finds her feet and draws back her bow to loose an arrow at the white dragon. Shrugging off the
hiding themselves in brush and rubble. Rangers focus their combat training on techniques that are particularly useful against their specific favored foes. Thanks to their familiarity with the wilds
Compendium
- Sources->Dungeons & Dragons->Sleeping Dragon’s Wake
)
INT
15 (+2)
WIS
18 (+3)
CHA
13 (+1)
Saving Throws Wis +8
Skills Arcana +6, Investigation +6, Religion +6
Senses passive Perception 14
Languages Common, plus one of
)
WIS
14 (+2)
CHA
14 (+2)
Saving Throws Wis +6
Skills Arcana +8, Investigation +8, Religion +8
Senses passive Perception 12
Languages Common, plus one of your choice
Compendium
- Sources->Dungeons & Dragons->Divine Contention
)
INT
15 (+2)
WIS
18 (+4)
CHA
13 (+1)
Saving Throws Wis +8
Skills Arcana +6, Investigation +6, Religion +6
Senses passive Perception 14
Languages Common, plus one of
ft.
STR
10 (+0)
DEX
12 (+1)
CON
10 (+0)
INT
18 (+4)
WIS
14 (+2)
CHA
14 (+2)
Saving Throws Wis +6
Skills Arcana +8, Investigation +8, Religion +8
Compendium
- Sources->Dungeons & Dragons->Misplaced Monsters: Volume One
Seth the Shapeshifting Dragon Created by Reese P. Seth the Shapeshifting Dragon – Illustration by: Reese P. Seth the Shapeshifting Dragon is a vegetarian who likes to hide in the brush near
torrent of frigid water in a 30-foot cone. Each creature in that area must make a DC 16 Constitution saving throw. On a failed save, the creature takes 36 (8d8) cold damage and has the incapacitated
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
sentient beings of great intelligence and wisdom, possessing advanced knowledge of religion, philosophy, mathematics, and countless other subjects. Flumphs are sensitive to the emotional states of nearby
14 (+2)
WIS
14 (+2)
CHA
11 (+0)
Skills Arcana +4, History +4, Religion +4
Damage Vulnerabilities psychic
Senses darkvision 60 ft., passive Perception 12
Languages understands
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
), Tasha’s hideous laughter
Actions
Mind Blast (Recharge 5-6). The brain in a jar magically emits psychic energy in a 60-foot cone. Each creature in that area must succeed on a DC 15 Intelligence
)
Skills Deception +2, Religion +2
Senses passive Perception 10
Languages any one language (usually Common)
Challenge 1/8 (25 XP)
Dark Devotion. The cultist has advantage on saving throws
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
26 (+8)
CHA
28 (+9)
Saving Throws Str +19, Dex +9, Wis +17
Skills Arcana +17, Perception +26, Religion +17
Damage Immunities acid, cold, fire, lightning, poison; bludgeoning, piercing
, taking 88 (16d10) lightning damage on a failed save, or half as much damage on a successful one.
Green Dragon Head: Poison Breath (Costs 2 Actions). Tiamat exhales poisonous gas in a 90-foot cone
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
(+2)
WIS
23 (+6)
CHA
22 (+6)
Saving Throws Con +10, Wis +12
Skills Insight +12, Perception +12, Persuasion +12, Religion +8, Stealth +11
Damage Immunities poison
Condition Immunities
magic from its eyes in a 30-foot cone. Each creature in that area must make a DC 18 Constitution saving throw if it doesn’t have the blinded condition. If the saving throw fails by 5 or more, the
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
(+6)
CHA
22 (+6)
Saving Throws Con +11, Int +14, Wis +13
Skills Arcana +14, History +14, Insight +13, Religion +14
Damage Resistances radiant
Damage Immunities poison
Condition
reduced by 10 feet until the start of Alustriel’s next turn.
Argent Blaze (Requires Silver Fire). Alustriel summons a 60-foot cone of silver fire. Each creature in that area must make a DC 22
Compendium
- Sources->Dungeons & Dragons->Monstrous Compendium Volume Two
Throws Dex +7, Con +14, Wis +9, Cha +13
Skills Perception +16, Religion +10, Stealth +14
Damage Immunities fire
Senses blindsight 60 ft., darkvision 120 ft., passive Perception 26
Languages
) slashing damage.
Firestorm Breath (Recharge 5–6). Ember exhales roiling flames and ash in a 90-foot cone. Each creature in that area must make a DC 22 Dexterity saving throw. On a failed save, a
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Saving Throw: DC 11, each creature in a 15-foot Cone. Failure: 21 (6d6) Poison damage. Success: Half damage.
Young Green Dragon Large Dragon (Chromatic), Lawful Evil
AC 18 Initiative +4 (14)
HP
: +7, reach 10 ft. Hit: 11 (2d6 + 4) Slashing damage plus 7 (2d6) Poison damage.
Poison Breath (Recharge 5–6). Constitution Saving Throw: DC 14, each creature in a 30-foot Cone. Failure: 42 (12d6
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
with them is in sight. A character who examines the surroundings finds a trail of food, cloth, and discarded trinkets that leads into the brush. A few hundred feet away, the characters find their
statues were once larger-than-life depictions of several of Krynn’s deities, but most of them are ruined. A character who succeeds on a DC 12 Intelligence (Religion) check can identify as many of the
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
innumerable, but you pursue them with vigor. As operatives for an academy, you seek to unravel the secrets of existence and the deeper riddles beyond. In your work, you brush shoulders with the wisest in
Arcana, History, Nature, or Religion skills by this method, as if you were learning a language. A character can learn only one of these skills in this way. Academy Contact How much autonomy you have in
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
lightning bolt or cone of cold to get down to business. (At your discretion, give Hoobur a spell save DC of 15 and +7 to hit with spell attacks because he’s a little out of it. Maybe there’s more in that tea
Intelligence (Arcana or Religion) check can tell she’s turning into an undead creature. If the check succeeds by 5 or more, the character knows the group has 2 rounds to stop the transformation. A
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
13(+1)
Saving Throws Con +5, Wis +6
Skills Intimidation +4, Religion +3
Damage Resistances poison
Senses darkvision 60 ft., passive Perception 13
Languages Common, Dwarvish
Challenge 8
, suggestion
3rd level (3 slots): counterspell, fireball, fly
4th level (3 slots): greater invisibility, ice storm
5th level (1 slot): cone of cold
Actions
Dagger. Melee or Ranged Weapon Attack
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
it, the creature is immune to the dragon’s Frightful Presence for the next 24 hours.
Poison Breath (Recharge 5–6). The dragon exhales poisonous gas in a 90-foot cone. Each creature in that area must
immune to the dragon’s Frightful Presence for the next 24 hours.
Poison Breath (Recharge 5–6). The dragon exhales poisonous gas in a 60-foot cone. Each creature in that area must make a DC 18
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
start of its turn if it has at least 1 hit point. Light ’Em Up. Any character who witnesses the effects the lens’s shadow has on the undead can attempt a DC 10 Intelligence (Arcana or Religion) check to
determined, any character can reverse part of the corrupting ritual with any of the following actions: A successful DC 15 Intelligence (Arcana or Religion) check disrupts the flow of necromantic energy
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
character who takes the time to study the murals and succeeds on a DC 20 Intelligence (Religion) check uncovers subtle symbology related to the worship of Zuggtmoy. A character who succeeds on this
in a 30-foot cone. Each creature in the cone must make a DC 16 Constitution saving throw. A creature takes 55 (10d10) poison damage and is poisoned for 1 hour on a failed save, or takes half as much
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
18(+4)
DEX
15(+2)
CON
16(+3)
INT
18(+4)
WIS
18(+4)
CHA
18(+4)
Skills Arcana +12, History +12, Perception +8, Religion +8
Damage Resistances bludgeoning
)
Saving Throws Str +1, Dex +2, Con +1, Int +3, Wis +5, Cha +5
Skills Arcana +4, Medicine +4, Nature +4, Religion +4
Senses darkvision 60 ft., passive Perception 12
Languages Abyssal, Celestial
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
, modify memory, plane shift (self only), wall of force
Thundering Blast (Recharge 5–6). Oshundo emits a wave of domineering energy in a 60-foot cone. Each creature in that area must succeed on a DC 16
magically emits psychic energy in a 30-foot cone. Each creature in that area must succeed on a DC 12 Intelligence saving throw or take 10 (2d8 + 1) psychic damage and have the stunned condition until
Compendium
- Sources->Dungeons & Dragons->Rrakkma
Skills Arcana +10, Deception +8, History +10, Nature +10, Perception +5, Religion +10
Condition Immunities blinded, charmed, deafened, exhaustion, prone
Senses blindsight 60 ft. (blind beyond this
). The mind flayer magically emits psychic energy in a 60-foot cone. Each creature in that area must succeed on a DC 15 Intelligence saving throw or take 22 (4d8 + 4) psychic damage and be stunned for
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
fiction or nonfiction. If you consult an accurate nonfiction Book about its topic, you gain a +5 bonus to Intelligence (Arcana, History, Nature, or Religion) checks you make about that topic. Bottle
cast Bright Light in a 15-foot radius and Dim Light for an additional 30 feet. Lantern, Bullseye (10 GP) A Bullseye Lantern burns Oil as fuel to cast Bright Light in a 60-foot Cone and Dim Light for an
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
bejeweled obsidian hair brush with wire bristles (worth 750 gp and weighing 75 pounds), a tinderbox made of ebony inlaid with flames of melted gold (worth 750 gp and weighing 75 pounds), a hand mirror with
Dungeon Master’s Guide). A 60-foot wide, 160-foot-long, and 5-foot-deep stone trough filled with molten iron dominates the room. The molten iron spills from four cone-shaped smelters carved out of
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
, Nature, or Religion) checks you make about that topic. Bottle, Glass (2 GP) A Glass Bottle holds up to 1½ pints. Bucket (5 CP) A Bucket holds up to half a cubic foot of contents. Burglar’s Pack (16 GP
Oil as fuel to cast Bright Light in a 60-foot Cone and Dim Light for an additional 60 feet.
JOHN GRELLO, POLAR ENGINE Lamp and Net
Lantern, Hooded (5 GP) A Hooded Lantern burns Oil as
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
of winter scenes. Set into the back wall is a door inscribed with a large snowflake. A single word is carved into the lintel above it.
Characters who succeed on a DC 10 Intelligence (Religion) check
for blessings as described in the Dungeon Master’s Guide: Blessing of the Frostmaiden. Your eyes become as cold as ice. You gain immunity to cold damage. In addition, you can cast the cone of cold spell (save DC 15) once. You regain the ability to cast this spell when you finish a long rest.
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
of burning embers in a 15-foot cone. Each creature in that area must succeed on a DC 14 Dexterity saving throw, taking 21 (6d6) fire damage on a failed save, or half as much damage on a successful one
(Religion) check to identify this obscure deity. The “crystal” is worthless glass. Any creature that removes or destroys the stone must succeed on a DC 15 Wisdom saving throw or be subjected to
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
and Fierna, joint rulers of the fourth layer of the Nine Hells. A character who succeeds on a DC 20 Intelligence (Religion) check recognizes the archdevils and the plane on which the hall resides. A
portal. One Pixel Brush Within the Lost Caverns, Iggwilv penned her fabled treatise on demons. The tome disappeared when she did Closing the Portal. The portal remains open for 1 hour or until six
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
religion recognize the symbol as that of the Morninglord. Crypt 31 We knew him only by his wealth This crypt is empty. Its walls are painted to depict mountains of gold coins. The floor of the crypt
) lightning damage. Treasure. The compartment under the slab holds a small, black leather case containing three spell scrolls (cone of cold, fireball, and lightning bolt). Fortunes of Ravenloft If your






