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Magic Items
Dungeon Master’s Guide
breathe, eat, or drink.
You can take a Magic action to remove the flask’s stopper and release the creature in the flask. The creature then obeys your commands for 1 hour, understanding those
creature, but the only way to determine the type of creature is to open the flask. A newly discovered Iron Flask might already contain a creature chosen by the DM or determined randomly by rolling on
Monsters
Waterdeep: Dragon Heist
Ranged Weapon Attack: +5;{"diceNotation":"1d20+5","rollType":"to hit","rollAction":"Dagger"} to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d4 + 2);{"diceNotation":"1d4+2","rollType
":"damage","rollAction":"Dagger","rollDamageType":"piercing"} piercing damage.Mages spend their lives in the study and practice of magic. Good-aligned mages offer counsel to nobles and others in power, while
Equipment
Mastery of Advanced Weapons requires military training and skill. To use any of the special properties or the Weapon Mastery properties of the Parrying Dagger, you must take the Advanced Weapon
remove it from their grasp. When you take the Attack action on your turn and hit with a Disarming weapon, you can use your Bonus Action later on the same turn to disarm the target. Both you and the
Iron Flask
Legacy
This doesn't reflect the latest rules and lore.
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Magic Items
Basic Rules (2014)
age.
You can use an action to remove the flask's stopper and release the creature the flask contains. The creature is friendly to you and your companions for 1 hour and obeys your commands for that
discovered bottle might already contain a creature chosen by the GM or determined randomly.
d100
Contents
d100
Contents
1-50
Empty
77-78
Elemental (any)
51
Arcanaloth
79
Monsters
Curse of Strahd
, regenerate
8th level (1 slot): earthquakeDagger. Melee Weapon Attack: +4;{"diceNotation":"1d20+4","rollType":"to hit","rollAction":"Dagger"} to hit, reach 5 ft., one target. Hit: 2 (1d4);{"diceNotation
":"1d4","rollType":"damage","rollAction":"Dagger","rollDamageType":"piercing"} piercing damage.
Curse (Recharges after a Long Rest). Madam Eva targets one creature that she can see within 30 feet of her
Monsters
The Book of Many Things
’ll be found by mortals who are desperate for power and ripe for corruption.
Malaxxix seeks the Books of Keeping: ancient tomes that contain the true names of all yugoloths. To this end, it
60 feet of the cursed creature, regardless of the creature’s location in the multiverse.
The curse of Malaxxix lasts until ended with a Remove Curse spell, a Greater Restoration spell, or
Monsters
Van Richten’s Guide to Ravenloft
destroyed, it regains all its hit points in 1 hour unless Holy Water (flask);holy water is sprinkled on its remains or a dispel magic or remove curse spell is cast on them.
Spellcasting. The priest is a
one of the Dark Powers, and he and the other Dark Powers had conjured up a misty prison to contain the newly immortal Strahd, thereby preventing the count from serving as the conquering force that the
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
. Treasury Two chests carved from zurkhwood sit atop low stone tables against the west wall of this room. Treasure. The chests contain treasure that the mind flayers use to bribe creatures they can’t devour
Quaal’s feather token (tree), and a drow-made dagger with silver web filigree. The dagger magically plays a fragment of a guitar solo when struck or used to strike a foe. The dagger is worth 750 gp. 13b. Outer Guard Post The north wall of this empty, unfurnished room contains a secret door.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
. Treasury Two chests carved from zurkhwood sit atop low stone tables against the west wall of this room. Treasure. The chests contain treasure that the mind flayers use to bribe creatures they can’t devour
Quaal’s feather token (tree), and a drow-made dagger with silver web filigree. The dagger magically plays a fragment of a guitar solo when struck or used to strike a foe. The dagger is worth 750 gp. 13b. Outer Guard Post The north wall of this empty, unfurnished room contains a secret door.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
. Treasury Two chests carved from zurkhwood sit atop low stone tables against the west wall of this room. Treasure. The chests contain treasure that the mind flayers use to bribe creatures they can’t devour
Quaal’s feather token (tree), and a drow-made dagger with silver web filigree. The dagger magically plays a fragment of a guitar solo when struck or used to strike a foe. The dagger is worth 750 gp. 13b. Outer Guard Post The north wall of this empty, unfurnished room contains a secret door.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
and stacks of parchment on them. Mounted between the shelves are copper signs embossed with the following words in Common: “Do not remove supplies without Headmaster Blackcloak’s written consent
supplies. Treasure The shelves contain thirteen blank spellbooks and three hundred sheets of parchment. Each blank spellbook is worth 50 gp, and each sheet of parchment is worth 1 sp.
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
other means of seeing in the dark. Moonlight Mirrors Several areas in the vault contain objects known as moonlight mirrors, which each reflect a powerful beam of light from one of Krynn’s moons
color of the moon the mirror reflects. The text notes which ability checks, if any, are required to remove a moonlight mirror from where it is found.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
and stacks of parchment on them. Mounted between the shelves are copper signs embossed with the following words in Common: “Do not remove supplies without Headmaster Blackcloak’s written consent
supplies. Treasure The shelves contain thirteen blank spellbooks and three hundred sheets of parchment. Each blank spellbook is worth 50 gp, and each sheet of parchment is worth 1 sp.
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
other means of seeing in the dark. Moonlight Mirrors Several areas in the vault contain objects known as moonlight mirrors, which each reflect a powerful beam of light from one of Krynn’s moons
color of the moon the mirror reflects. The text notes which ability checks, if any, are required to remove a moonlight mirror from where it is found.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
and stacks of parchment on them. Mounted between the shelves are copper signs embossed with the following words in Common: “Do not remove supplies without Headmaster Blackcloak’s written consent
supplies. Treasure The shelves contain thirteen blank spellbooks and three hundred sheets of parchment. Each blank spellbook is worth 50 gp, and each sheet of parchment is worth 1 sp.
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
other means of seeing in the dark. Moonlight Mirrors Several areas in the vault contain objects known as moonlight mirrors, which each reflect a powerful beam of light from one of Krynn’s moons
color of the moon the mirror reflects. The text notes which ability checks, if any, are required to remove a moonlight mirror from where it is found.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
Dense webbing fills this room as well (see area 19c for rules). Suspended within the webs are six cocoons. Five contain the desiccated corpses of four goblins and a nothic. The sixth contains a swarm
of insects (spiders) that bursts forth and attacks if the cocoon is torn open. Treasure. The dead nothic has no treasure. A thorough search of the goblin corpses yields 20 cp, 18 sp, 5 gp, and a silvered dagger.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
Dense webbing fills this room as well (see area 19c for rules). Suspended within the webs are six cocoons. Five contain the desiccated corpses of four goblins and a nothic. The sixth contains a swarm
of insects (spiders) that bursts forth and attacks if the cocoon is torn open. Treasure. The dead nothic has no treasure. A thorough search of the goblin corpses yields 20 cp, 18 sp, 5 gp, and a silvered dagger.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
Dense webbing fills this room as well (see area 19c for rules). Suspended within the webs are six cocoons. Five contain the desiccated corpses of four goblins and a nothic. The sixth contains a swarm
of insects (spiders) that bursts forth and attacks if the cocoon is torn open. Treasure. The dead nothic has no treasure. A thorough search of the goblin corpses yields 20 cp, 18 sp, 5 gp, and a silvered dagger.
Compendium
- Sources->Dungeons & Dragons->Storm Lord’s Wrath
from the cult to obtain a cure. A successful DC 15 Wisdom (Medicine) check reveals that the ailment is not a disease, but a curse. A character who casts remove curse on Sovendahl earns the drow’s thanks
. As a reward, the he gives the characters a magic item has been storing away: a dagger of venom. Treasure. If the characters kill Sovendahl and his bodyguards, they do not find the magical dagger
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
a duergar with 40 hit points. She has also attuned to a magic dagger that gives her blindsight out to a range of 30 feet (see “Treasure” below). When Skella and her duergar subordinates climbed to the
. Tucked in a sheath strapped to Skella’s right boot is a dagger of blindsight. The magic dagger was stolen from the hobgoblin warlord Azrok on level 3 and is the subject of a potential side quest (see
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
a duergar with 40 hit points. She has also attuned to a magic dagger that gives her blindsight out to a range of 30 feet (see “Treasure” below). When Skella and her duergar subordinates climbed to the
. Tucked in a sheath strapped to Skella’s right boot is a dagger of blindsight. The magic dagger was stolen from the hobgoblin warlord Azrok on level 3 and is the subject of a potential side quest (see
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
a duergar with 40 hit points. She has also attuned to a magic dagger that gives her blindsight out to a range of 30 feet (see “Treasure” below). When Skella and her duergar subordinates climbed to the
. Tucked in a sheath strapped to Skella’s right boot is a dagger of blindsight. The magic dagger was stolen from the hobgoblin warlord Azrok on level 3 and is the subject of a potential side quest (see
Compendium
- Sources->Dungeons & Dragons->Storm Lord’s Wrath
from the cult to obtain a cure. A successful DC 15 Wisdom (Medicine) check reveals that the ailment is not a disease, but a curse. A character who casts remove curse on Sovendahl earns the drow’s thanks
. As a reward, the he gives the characters a magic item has been storing away: a dagger of venom. Treasure. If the characters kill Sovendahl and his bodyguards, they do not find the magical dagger
Compendium
- Sources->Dungeons & Dragons->Storm Lord’s Wrath
from the cult to obtain a cure. A successful DC 15 Wisdom (Medicine) check reveals that the ailment is not a disease, but a curse. A character who casts remove curse on Sovendahl earns the drow’s thanks
. As a reward, the he gives the characters a magic item has been storing away: a dagger of venom. Treasure. If the characters kill Sovendahl and his bodyguards, they do not find the magical dagger
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
and doesn’t need to breathe, eat, or drink. You can take a Magic action to remove the flask’s stopper and release the creature in the flask. The creature then obeys your commands for 1 hour
a creature, but the only way to determine the type of creature is to open the flask. A newly discovered Iron Flask might already contain a creature chosen by the DM or determined randomly by rolling
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
and doesn’t need to breathe, eat, or drink. You can take a Magic action to remove the flask’s stopper and release the creature in the flask. The creature then obeys your commands for 1 hour
a creature, but the only way to determine the type of creature is to open the flask. A newly discovered Iron Flask might already contain a creature chosen by the DM or determined randomly by rolling
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
to breathe, eat, or drink and doesn’t age. You can use an action to remove the flask’s stopper and release the creature the flask contains. The creature is friendly to you and your companions for 1
to open the flask. A newly discovered bottle might already contain a creature chosen by the DM or determined randomly. d100 Contents 01–50 Empty 51 Arcanaloth 52 Cambion 53–54 Dao 55–57 Demon (type
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
and doesn’t need to breathe, eat, or drink. You can take a Magic action to remove the flask’s stopper and release the creature in the flask. The creature then obeys your commands for 1 hour
a creature, but the only way to determine the type of creature is to open the flask. A newly discovered Iron Flask might already contain a creature chosen by the DM or determined randomly by rolling
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
and doesn’t need to breathe, eat, or drink. You can take a Magic action to remove the flask’s stopper and release the creature in the flask. The creature then obeys your commands for 1 hour
a creature, but the only way to determine the type of creature is to open the flask. A newly discovered Iron Flask might already contain a creature chosen by the DM or determined randomly by rolling
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
to breathe, eat, or drink and doesn’t age. You can use an action to remove the flask’s stopper and release the creature the flask contains. The creature is friendly to you and your companions for 1
to open the flask. A newly discovered bottle might already contain a creature chosen by the DM or determined randomly. d100 Contents d100 Contents 01–50 Empty 77–78 Elemental (any) 51 Arcanaloth 79
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
and doesn’t need to breathe, eat, or drink. You can take a Magic action to remove the flask’s stopper and release the creature in the flask. The creature then obeys your commands for 1 hour
a creature, but the only way to determine the type of creature is to open the flask. A newly discovered Iron Flask might already contain a creature chosen by the DM or determined randomly by rolling
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
to breathe, eat, or drink and doesn’t age. You can use an action to remove the flask’s stopper and release the creature the flask contains. The creature is friendly to you and your companions for 1
to open the flask. A newly discovered bottle might already contain a creature chosen by the DM or determined randomly. d100 Contents d100 Contents 01–50 Empty 77–78 Elemental (any) 51 Arcanaloth 79
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
to breathe, eat, or drink and doesn’t age. You can use an action to remove the flask’s stopper and release the creature the flask contains. The creature is friendly to you and your companions for 1
to open the flask. A newly discovered bottle might already contain a creature chosen by the DM or determined randomly. d100 Contents 01–50 Empty 51 Arcanaloth 52 Cambion 53–54 Dao 55–57 Demon (type
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
and doesn’t need to breathe, eat, or drink. You can take a Magic action to remove the flask’s stopper and release the creature in the flask. The creature then obeys your commands for 1 hour
a creature, but the only way to determine the type of creature is to open the flask. A newly discovered Iron Flask might already contain a creature chosen by the DM or determined randomly by rolling






