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Returning 21 results for 'been build diffusing closes recording'.
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Wizard
Legacy
This doesn't reflect the latest rules and lore.
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Classes
Basic Rules (2014)
Clad in the silver robes that denote her station, an elf closes her eyes to shut out the distractions of the battlefield and begins her quiet chant. Fingers weaving in front of her, she completes her
other wizard? Perhaps you’re simply eager to put your newfound magical skills to the test in the face of danger.
QUICK BUILD
You can make a wizard quickly by following these suggestions. First
Monsters
Fizban's Treasury of Dragons
with fear or suspicion, and rippling in side-to-side waves with amusement or joy.
Visions in Starlight
Many crystal dragons study the stars, recording their observations of the night sky and tracking
above to build their lairs. Then, like gem cutters seeking the perfect diamond, they spend much of their lives refining, polishing, and enhancing the beauty of their lairs.
Crystal dragons&rsquo
Monsters
Fizban's Treasury of Dragons
anger, lying back with fear or suspicion, and rippling in side-to-side waves with amusement or joy.
Visions in Starlight
Many crystal dragons study the stars, recording their observations of the night
seek out frigid, picturesque locations with clear views of the sky above to build their lairs. Then, like gem cutters seeking the perfect diamond, they spend much of their lives refining, polishing
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
required to reach that level (see “Beyond 1st Level” later in this section).
QUICK BUILD
Each class description in the Classes section includes a section offering suggestions to quickly build a
, which is +2 for a 1st-level character. Your proficiency bonus applies to many of the numbers you’ll be recording on your character sheet:
Attack rolls using weapons you’re proficient with Attack
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
required to reach that level (see “Beyond 1st Level” later in this section).
QUICK BUILD
Each class description in the Classes section includes a section offering suggestions to quickly build a
, which is +2 for a 1st-level character. Your proficiency bonus applies to many of the numbers you’ll be recording on your character sheet:
Attack rolls using weapons you’re proficient with Attack
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
required to reach that level (see “Beyond 1st Level” later in this section).
QUICK BUILD
Each class description in the Classes section includes a section offering suggestions to quickly build a
, which is +2 for a 1st-level character. Your proficiency bonus applies to many of the numbers you’ll be recording on your character sheet:
Attack rolls using weapons you’re proficient with Attack
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
triggers the trap. Falling Portcullis Simple trap (level 1–4, moderate threat) Some folk who build dungeons, such as mad wizards in search of new victims, have no intention of allowing their visitors to make
the dungeon, the portcullis closes off the dungeon entrance, which is hundreds of feet away, meaning that adventurers don’t know they are trapped until they decide to head for the exit. Trigger. A
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
conquest. As each settlement falls, the death tyrant’s zombie forces build to overwhelming numbers. Undead Nature. A death tyrant doesn’t require air, food, drink, or sleep. Death Tyrant
Large undead
eye ray of the tyrant shoots from that eye, which is considered to be an ethereal source, at a target of the tyrant’s choice. The eye then closes and disappears. The death tyrant can’t repeat an effect
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
triggers the trap. Falling Portcullis Simple trap (level 1–4, moderate threat) Some folk who build dungeons, such as mad wizards in search of new victims, have no intention of allowing their visitors to make
the dungeon, the portcullis closes off the dungeon entrance, which is hundreds of feet away, meaning that adventurers don’t know they are trapped until they decide to head for the exit. Trigger. A
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
conquest. As each settlement falls, the death tyrant’s zombie forces build to overwhelming numbers. Undead Nature. A death tyrant doesn’t require air, food, drink, or sleep. Death Tyrant
Large undead
eye ray of the tyrant shoots from that eye, which is considered to be an ethereal source, at a target of the tyrant’s choice. The eye then closes and disappears. The death tyrant can’t repeat an effect
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
conquest. As each settlement falls, the death tyrant’s zombie forces build to overwhelming numbers. Undead Nature. A death tyrant doesn’t require air, food, drink, or sleep. Death Tyrant
Large undead
eye ray of the tyrant shoots from that eye, which is considered to be an ethereal source, at a target of the tyrant’s choice. The eye then closes and disappears. The death tyrant can’t repeat an effect
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
triggers the trap. Falling Portcullis Simple trap (level 1–4, moderate threat) Some folk who build dungeons, such as mad wizards in search of new victims, have no intention of allowing their visitors to make
the dungeon, the portcullis closes off the dungeon entrance, which is hundreds of feet away, meaning that adventurers don’t know they are trapped until they decide to head for the exit. Trigger. A
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
intruders. If the party defeats all the wolves, Shabblejaw retreats to area D12 and closes the secret door behind him. Ledge. The ledge bears five mats of brown, dead grasses where Shabblejaw and the winter
tattooed symbols using any appropriate recording implements, such as Ink, an Ink Pen, and a sheet of Parchment. Treasure. Challidax’s hoard includes the following treasure: 100 PP, 12,000 SP, and 200,000 CP
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
three archways leading into it from the north, east, and west. A stone bench runs along the south wall. Set in the north wall, opposite the west archway, is a metal gate that closes off an opening to the
ritual, though Elmo does not know this.) Elmo’s Secret. If the word “secret” is used in conversation, it triggers a memory and Elmo relates that he helped build a secret door (leading to area 18). He
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
it can. It closes its eye and retracts it tendrils when reduced to 20 hit points, hoping the characters leave it alone. Treasure Scattered amid the broken weapons and armor are 65 gp, a brass
G13. Several barrels and crates stand at the north end of the cavern. They contain water and rations. G13. Bulette Kennels Boulders have been used to build crude, roofless enclosures similar to pens
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
intruders. If the party defeats all the wolves, Shabblejaw retreats to area D12 and closes the secret door behind him. Ledge. The ledge bears five mats of brown, dead grasses where Shabblejaw and the winter
tattooed symbols using any appropriate recording implements, such as Ink, an Ink Pen, and a sheet of Parchment. Treasure. Challidax’s hoard includes the following treasure: 100 PP, 12,000 SP, and 200,000 CP
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
intruders. If the party defeats all the wolves, Shabblejaw retreats to area D12 and closes the secret door behind him. Ledge. The ledge bears five mats of brown, dead grasses where Shabblejaw and the winter
tattooed symbols using any appropriate recording implements, such as Ink, an Ink Pen, and a sheet of Parchment. Treasure. Challidax’s hoard includes the following treasure: 100 PP, 12,000 SP, and 200,000 CP
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
it can. It closes its eye and retracts it tendrils when reduced to 20 hit points, hoping the characters leave it alone. Treasure Scattered amid the broken weapons and armor are 65 gp, a brass
G13. Several barrels and crates stand at the north end of the cavern. They contain water and rations. G13. Bulette Kennels Boulders have been used to build crude, roofless enclosures similar to pens
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
it can. It closes its eye and retracts it tendrils when reduced to 20 hit points, hoping the characters leave it alone. Treasure Scattered amid the broken weapons and armor are 65 gp, a brass
G13. Several barrels and crates stand at the north end of the cavern. They contain water and rations. G13. Bulette Kennels Boulders have been used to build crude, roofless enclosures similar to pens
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
three archways leading into it from the north, east, and west. A stone bench runs along the south wall. Set in the north wall, opposite the west archway, is a metal gate that closes off an opening to the
ritual, though Elmo does not know this.) Elmo’s Secret. If the word “secret” is used in conversation, it triggers a memory and Elmo relates that he helped build a secret door (leading to area 18). He
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
three archways leading into it from the north, east, and west. A stone bench runs along the south wall. Set in the north wall, opposite the west archway, is a metal gate that closes off an opening to the
ritual, though Elmo does not know this.) Elmo’s Secret. If the word “secret” is used in conversation, it triggers a memory and Elmo relates that he helped build a secret door (leading to area 18). He






