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Returning 35 results for 'been build distances class rites'.
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been build distance class rites
Monsters
Eberron: Rising from the Last War
Intelligence, Wisdom, and Charisma scores, as well as this action. Her statistics and capabilities are otherwise replaced by those of the new form, except any class features or legendary actions of that
rose up against them. Armies of dragons fought against the fiends of Khyber. And though the overlords couldn't be destroyed, the couatl sacrificed their lives to build a prison of celestial light: a
Monsters
Eberron: Rising from the Last War
, and Intelligence, Wisdom, and Charisma scores, as well as this action. His statistics and capabilities are otherwise replaced by those of the new form, except any class features or legendary actions
their lives to build a prison of celestial light: a silver flame that bound the overlords in Khyber once more. These bonds have held for countless generations, but the overlords still yearn to break free
Monsters
Fizban's Treasury of Dragons
university, but the students must travel to the dragon’s mountain lair for class.
Crystal Dragon Lairs
Crystal dragons seek out frigid, picturesque locations with clear views of the sky
above to build their lairs. Then, like gem cutters seeking the perfect diamond, they spend much of their lives refining, polishing, and enhancing the beauty of their lairs.
Crystal dragons&rsquo
feats
Studying funeral rites and tending the dead’s rest has made you a conduit between the worlds of the living and the dead. You gain the following benefits.
Divine Channel. You gain one use of
the Channel Divinity feature from the Cleric class, and you can create the Turn Undead effect with it. If you already have Channel Divinity, you add this use to the feature from one class of your choice
Backgrounds
Guildmasters’ Guide to Ravnica
with the law, the guild can’t shield you from the repercussions.
Izzet Guild Spells
Prerequisite: Spellcasting or Pact Magic class feature
For you, the spells on the Izzet Guild Spells table
are added to the spell list of your spellcasting class. (If you are a multiclass character with multiple spell lists, these spells are added to all of them.)
Izzet Guild Spells
Spell Level
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
hidden evil and betrayal. If you make additions of your own to the adventure, you can build on the noir aspects of hidden evil. Make more of the ostensibly friendly NPCs secretly work for one of the
about exploration, which is natural fit for a sandbox adventure such as Princes of the Apocalypse. If you want to enhance the players’ feeling of being pioneers, stretch out the distances between
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
, eager to build a place where they could openly practice their vile rites. Others were brutal thugs, power-hungry dabblers in forbidden magic, or fanatics lured by the call of evil. At first the
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
use oxen and horses to transport goods and weaponry over long distances. They communicate with each other using trained ravens, and keep vicious wolves to guard prisoners and protect hobgoblin camps
evil
Armor Class 18 (chain mail, shield)
Hit Points 11 (2d8 + 2)
Speed 30 ft.
STR
13 (+1)
DEX
12 (+1)
CON
12 (+1)
INT
10 (+0)
WIS
10 (+0)
CHA
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
point buy. The “Quick Build” section for your character’s class offers suggestions on which scores to increase. You’re free to follow those suggestions or to ignore them. Whichever scores you decide to
, consult the Random Height and Weight table in the Player’s Handbook, and choose the row in the table that best represents the build you imagine for your character.
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
construct senses is known to its master, even over great distances, provided both are on the same plane. Functioning as a spy, a scout, an emissary, or a messenger, a homunculus is an invaluable servant for
a spellcaster engaged in secret experimentation or adventuring. Homunculus
Tiny construct, neutral
Armor Class 13 (natural armor)
Hit Points 5 (2d4)
Speed 20 ft., fly 40 ft.
STR
4 (−3
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
required to reach that level (see “Beyond 1st Level” later in this section).
QUICK BUILD
Each class description in the Classes section includes a section offering suggestions to quickly build a
2. Choose a Class Every adventurer is a member of a class. Class broadly describes a character’s vocation, what special talents he or she possesses, and the tactics he or she is most likely to employ
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
Vegepygmy Vegepygmies build and craft little; any gear they have is acquired from other creatures or built by copying simple construction they have witnessed. Vegepygmy
Small plant, neutral
Armor
Class 13 (natural armor)
Hit Points 9 (2d6 + 2)
Speed 30 ft.
STR
7 (–2)
DEX
14 (+2)
CON
13 (+1)
INT
6 (–2)
WIS
11 (+0)
CHA
7 (–2)
Skills
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
likely to be nearby. They communicate through eerie, keening howls that travel long distances through caves and tunnels but are difficult to identify or locate in a typical echo-filled cavern. Choker
Small Aberration, Typically Chaotic Evil
Armor Class 16 (natural armor)
Hit Points 13 (3d6 + 3)
Speed 30 ft.
STR
16 (+3)
DEX
14 (+2)
CON
13 (+1)
INT
4 (-3
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
religious rites and festivals. Priests at such sites relate stories of the gods, teach the ethics of their patron deities, offer advice and blessings, perform religious rites, and provide training in
gods the locals revere. To quickly build a pantheon for your world, create a single god for each of the eight domains available to clerics: Death, Knowledge, Life, Light, Nature, Tempest, Trickery
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
Kraul Death Priest The death priests occupy the highest roles in kraul society. They lead the buzzing chants of the kraul rites. Their inscrutable clicks and buzzing can summon crippling necromantic
of the kraul is a death priest named Mazirek. Kraul Death Priest
Medium humanoid (kraul), neutral evil
Armor Class 18 (natural armor)
Hit Points 65 (10d8 + 20)
Speed 30 ft., climb 30 ft., fly
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
feats in this chapter. If one of them catches your eye, choose that college. If you have access to Magic: The Gathering cards from the Strixhaven set, find a card that appeals to you and build that
time. The events of the adventure might throw you together more or less at random. You could all be taking the same class, you might be working the same campus job, or you could be introduced by mutual friends.
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Lizardfolk Shaman Lizardfolk Leaders. Lizardfolk respect and fear magic with a religious awe. Lizardfolk shamans lead their tribes, overseeing rites and ceremonies performed to honor Semuanya. From
Medium humanoid (lizardfolk), neutral
Armor Class 13 (natural armor)
Hit Points 27 (5d8 + 5)
Speed 30 ft., swim 30 ft.
STR
15 (+2)
DEX
10 (+0)
CON
13 (+1)
INT
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
intended it. They mastermind elaborate schemes and perform dark rites in the hope of one day ruling the world. Yuan-ti Abomination
Large monstrosity (shapechanger, yuan-ti), neutral evil
Armor Class 15
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Modifying a Class The classes in the Player’s Handbook capture a wide range of character archetypes, but your campaign world might have need of something more. The following section discusses ways to
modify existing classes to better serve your game’s needs. Changing Proficiencies Changing a class’s proficiencies is a safe and simple way to modify a class to better reflect your world. Swapping
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
can make the substance slippery or sticky. The oil dries up and disappears an hour after the boggle expels it. A boggle can create magical openings that enable it to travel short distances or to
Chaotic Neutral
Armor Class 14
Hit Points 18 (4d6 + 4)
Speed 30 ft., climb 30 ft.
STR
8 (−1)
DEX
18 (+4)
CON
13 (+1)
INT
6 (−2)
WIS
12 (+1)
CHA
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
that they better reflect such a setting. For example, when the characters use spells or special abilities that teleport them short distances, they actually make high-flying acrobatic leaps. Ability
actions in the game don’t change the nuts and bolts of the rules, but they make all the difference in the feel of a campaign. Similarly, a class doesn’t need new rules to reflect a cultural influence; a
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
that allows them to share basic ideas such as hunger, curiosity, or affection. When it bonds with a companion, a pseudodragon can communicate what it sees and hears even over long distances. A
. Pseudodragon
Tiny dragon, neutral good
Armor Class 13 (natural armor)
Hit Points 7 (2d4 + 2)
Speed 15 ft., fly 60 ft.
STR
6 (−2)
DEX
15 (+2)
CON
13 (+1)
INT
10 (+0
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
where one creature is found, others are likely to be nearby. They communicate through eerie, keening howls that travel long distances through rock but are difficult to identify or locate in a typical
need for a ladder. Choker
Small aberration, chaotic evil
Armor Class 16 (natural armor)
Hit Points 13 (3d6 + 3)
Speed 30 ft.
STR
16(+3)
DEX
14(+2)
CON
13(+1
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
range across lands with mild to hot climates, where a centaur requires only light furs or oiled skins to deal with inclement weather. They are hunter-gatherers and rarely build shelters or even use
its days. Centaur
Large monstrosity, neutral good
Armor Class 12
Hit Points 45 (6d10 + 12)
Speed 50 ft.
STR
18 (+4)
DEX
14 (+2)
CON
14 (+2)
INT
9 (−1
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
expands to assault other creatures. The seer’s goal is to tap the energy sources and master the rites that will enable it to extend a bridge between the vulnerable sanity of the Material Plane and the
Class 17 (natural armor)
Hit Points 153 (18d8 + 72)
Speed 30 ft.
STR
14(+2)
DEX
12(+1)
CON
18(+4)
INT
22(+6)
WIS
19(+4)
CHA
16(+3)
Saving Throws Dex
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
. Powerful Build. You count as one size larger when determining your carrying capacity and the weight you can push, drag, or lift. Mountain Born. You have resistance to cold damage. You’re also
between them is remote, because goliaths like to hold grudges. Goliath Warrior
Medium humanoid (goliath), any alignment
Armor Class 12 (hide armor)
Hit Points 67 (9d8 + 27)
Speed 30 ft.
STR
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
face a common threat or to complete a conquest. Such unifications can be the beginning of undersea kingdoms with dynasties lasting hundreds of years. Merfolk Settlements. Merfolk build their settlements
dead undersea creatures. Merfolk
Medium humanoid (merfolk), neutral
Armor Class 11
Hit Points 11 (2d8 + 2)
Speed 10 ft., swim 40 ft.
STR
10 (+0)
DEX
13 (+1)
CON
12
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Build Your Group No common thread unites adventurers with an immortal patron, except perhaps uncommon openness to the mysterious and unknown. You haven’t been chosen because of your capabilities
, combining humble origins with a sense of destiny. Any class or proficiencies are suited for this role. Visionary. At least one character in the party should have a particular connection to your immortal
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
willies.”
— A merchant’s account of his experience with the lizardfolk tribes of the Lizard Marsh
Lizardfolk
Medium humanoid (lizardfolk), neutral
Armor Class 15 (natural armor, shield
taste for humanoid flesh. Prisoners are often taken back to their camps to become the centerpieces of great feasts and rites involving dancing, storytelling, and ritual combat. Victims are either
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
tolerate bright light, but they shun sunlight. Summoned for Service. Some faiths devoted to deities of gloom and night, such as Shar in the Forgotten Realms, perform unholy rites to summon shadow mastiffs
Mastiff
Medium monstrosity, neutral evil
Armor Class 12
Hit Points 33 (6d8 + 6)
Speed 40 ft.
STR
16(+3)
DEX
14(+2)
CON
13(+1)
INT
5(−3)
WIS
12(+1)
CHA
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Akroan society are the lektoi, the large warrior class of Akros. Members of this class claim descent from the seven warriors who first established the Kolophon after the fall of the archons. Though the
ornamentation, and some lektoi even wear their hair braided into stylized ram horns. Although the lektoi claim descent from heroes, membership in this noble class isn’t strictly hereditary. Anyone can earn
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
the Dragon has been seen with flying ships of its own. Still, among the small number of factions and organizations known to possess or build airships, Acquisitions Incorporated might be the best known
pull each target grappled by it up to 30 feet toward the battle balloon.
Hull
Armor Class 15
Hit Points 200 (damage threshold 15)
Control: Helm
Armor Class 18
Hit Points 50
Move up to the
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
. During the day, the priests lead funeral rites, care for the graveyard, and offer counsel to those praying for acceptance of their fates. Larger graveyard complexes might also have a vault for storing
removes limbs from corpses to build an congregation of flesh golems he can’t control.
4 A gate to the Underworld releases a bloodthirsty Underworld cerberus (see chapter 6) into the graveyard.
5
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
dragon it was created from, but with a wingless, squat, muscular build. A drake can’t reproduce, nor can its scales be used to make other guard drakes. Variant: Chromatic Drakes Each type of chromatic
, Unaligned
Armor Class 14 (natural armor)
Hit Points 52 (7d8 + 21)
Speed 30 ft.
STR
16 (+3)
DEX
11 (+0)
CON
16 (+3)
INT
4 (−3)
WIS
10 (+0)
CHA
7 (−2
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
fight to the death to remove it as competition. Tlincallis rarely build cities, make clothing, or mine metals. Instead, they scavenge much of what they need or want. They do, however, melt down scavenged
metal to forge crude weapons, armor, and tools. Tlincalli
Large Monstrosity, Typically Neutral
Armor Class 15 (natural armor)
Hit Points 85 (10d10 + 30)
Speed 40 ft.
STR
16 (+3






