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Species
Mordenkainen Presents: Monsters of the Multiverse
, their features almost devoid of detail. It is rare to see a changeling in that form, for a typical changeling changes their shape the way others might change clothes. A casual shape—one created
, Monstrosity, Ooze, Plant, Undead. These types don’t have rules themselves, but some rules in the game affect creatures of certain types in different ways. For example, the cure wounds spell
Yuan-ti Pureblood
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Species
Volo's Guide to Monsters
yuan-ti know they can’t resort to direct attacks in order to reclaim their rightful place in the world. Operating out of the subterranean ruins of their buildings in foreign lands, yuan-ti
others can be exploited through bribes, favors, or threats.
As creatures devoid of emotion, yuan-ti exhibit behavior and use tactics that exemplify that outlook (or lack of one). Whether in combat
Compendium
- Sources->Dungeons & Dragons->Lorwyn: First Light
more about the creatures that inhabit Lorwyn.) Lorwyn Denizen Characteristics Spending significant time in Lorwyn magically imbues people with certain physical, mental, and personality traits. Lorwyn
residents often sport bright-tinted hair or deep-hued eyes, and most prefer colorful clothing. Lorwyn’s people furthermore tend toward optimism and look back on memories through a positive lens. Their personalities are capricious, playful, and devoid of malice.
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
you. It gives you new rules options, as well as some refined tools for creating and running adventures and campaigns. It is a supplement to the tools and advice offered in the Dungeon Master’s Guide
. The chapter opens with optional rules meant to help you run certain parts of the game more smoothly. The chapter then goes into greater depth on several topics — encounter building, random encounters
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
mobility devices, depending on users’ needs.
In certain multistory buildings (including the Biblioplex and Captain Dapplewing’s Manor), magic transport circles also allow characters quick access between different levels.
second- and third-floor ceilings are 30 feet high. Many students employ deep concentration
techniques to help them tackle
their rigorous class schedules Magic Stairs. As in all Strixhaven buildings
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
must make a DC 15 Wisdom saving throw, taking 22 (4d10) psychic damage on a failed save, or half as much damage on a successful one. Burning Buildings The unlabeled buildings on map 4.2 are homes and
businesses that the gnolls have set ablaze. The buildings’ supplies were taken by fleeing townsfolk or ransacked by Yeenoghu’s horde. Each building is one or two stories tall (DM’s choice) and 10 feet
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Dragonshards Dragonshards aren’t magic items themselves but are crystals imbued with magical energy. They play a vital role in the creation of magic items and the performance of certain rituals in
crimson swirls flowing in their depths and are typically refined into a glowing powder. This dragonshard dust can be used to fuel almost any act of magic. When casting a spell, you can use Eberron
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
actions. Please, save Caden and return him to his father. House Orien would owe you a great debt, and you see how broken the man is. There is an enclosed lift five buildings north of this estate. Look
use has been modified in some way to reach Old Sharn. If the characters rescue Caden, Vishtai is certain that he and Alden can help them track down the kidnapper.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
?
A settlement doesn’t always require a map. Simply describing the settlement to your players is usually sufficient. But if it’s important for the players to know where certain buildings or other
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Bargewright Inn Once a hilltop wayside inn, this site has become a walled community of ramshackle, often-rebuilt wooden towers and buildings now entirely cloaking a hill that overlooks the village of
, poisons, and certain magic. Reason to Visit. Thaelond is the local leader among the Zhentarim and a key contact for characters with a connection to that faction. It’s also where two side treks, “The Long Road” and “New Management,” start (see chapter 6).
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
years. Hurly recently learned from another actor that three years in the Feywild doesn’t necessarily equate to three years where he came from, so he’s no longer certain how long Endelyn expects him to
remain at the theater. The hag assures Hurly that his talent is becoming more refined and respected with every performance—but the magic mirrors in this room tell him a different story. It’s clear to
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
buildings in a city usually have four sides and a sloped or staggered pyramid-like exterior. It is customary for stone buildings to have a series of tiles or carvings of snakes encircling the ground level
method uses blocks of special incense to fill a room with poisonous faint smoke that disguises the presence of the poison until it takes effect. There are legends of certain yuan-ti infiltrating human
Compendium
- Sources->Dungeons & Dragons->Netheril’s Fall: Tales of Terror, Treasure, and Time Travel
pulls the characters into the alleys. Hook. The characters find themselves in Conch’s alleyways in the Riverside district and witness a murder. They must contend with certain danger, possibly following
, which shows the alleys where the encounters take place. The buildings surrounding the alleys are locked, and accessing them is outside the scope of this adventure. There’s Been a Murder! An explosion
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
stone. Within the castle, surrounding the bailey, are small buildings of wood and plaster that hold animals and are used for smithwork, candlemaking, laundry, wood repairs (including wagons and the
, refined metal, and crafts. Stoneshafts are known for the fine metal- and gemwork they craft, considered by most to be works of art worn as personal adornment. The Margasters of Waterdeep believe that
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
color in the somber town, a spiral of weathered gray buildings in a pit under a perpetually overcast sky. The residents of Hopeless are a gloomy lot—defeated folk with nowhere else to go and no energy
to leave. They dress in drab, monotonous garments devoid of color or fashion, trudging listlessly down the gate-town’s single, curling avenue like sewage to a drain. Too despondent to muster emotion
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
at each individual fragment of the Prophecy as a self-contained challenge, and they explore how a certain series of actions might fulfill the Prophecy. The immortal beings who are truly invested in
heart) being turned to creative pursuits after years of violence in the Last War. “When towers rise from rubble.” These words could be a general reference to buildings rebuilt after a disaster, or
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
rubble, while others are eerily preserved, devoid of life but otherwise unharmed. In some of them, treasures left behind by the former inhabitants await discovery, and many people across Khorvaire are
was once the capital of Cyre. Now it lies empty, seemingly waiting along the Cyre River for its people to return. Parts of Metrol have been shattered, their buildings crushed and tumbled by whatever
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
refined it at an academy dedicated to wielding the mind’s power as both weapon and shield. High Elf Psi Warrior Psionic Power 3rd-level Psi Warrior feature You harbor a wellspring of psionic energy
so again until you finish a short or long rest. When you reach certain levels in this class, the size of your Psionic Energy dice increases: at 5th level (d8), 11th level (d10), and 17th level (d12
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
Expert The Expert is a master of certain tasks or knowledge, favoring cunning over brawn. It might be a scout, a musician, a librarian, a clever street kid, a wily merchant, or a burglar. To gain the
2d6. Reliable Talent 14th-level Expert feature The sidekick has refined its skills to an exceptional degree. Whenever the sidekick makes an ability check that includes its whole proficiency bonus, it
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
devoid of other students or staff. Map 3.1: the biblioplex View Player Version B1. Main Entrance Enchanted marble steps lead up 5 feet to a small plaza at the Biblioplex’s entrance. The double door’s
Dexterity check using thieves’ tools opens the lock (DC 35 while the arcane lock is in effect). Only the Biblioplex’s reference librarians and certain faculty members know the arcane lock’s password
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
the many buildings and houses of learning in the Conclave of Silverymoon, the great center of knowledge and wisdom that forms much of the city’s southern part. If a map, a book, or a spell exists
the mythal. Should a foe try to traverse the Moonbridge, the span can be willed (by the city’s rulers, and certain others specially attuned to the mythal) out of existence, dropping attackers into the
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
cove. This time is halved if a character is proficient with water vehicles or is a ranger whose favored terrain is the coast. A few rotten wooden buildings abandoned by smugglers line this cove
of High Sorcery. Personality Trait. “Everybody wants something. I’m certain we can help one another.” Ideal. “Magic is meant to be used.” Bond. “I’ll do anything to recover my home.” Flaw. “I’m
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
marked with a magical symbol denoting their rank and station. At the DM’s discretion, nonsapient creatures, such as certain Beasts or Plants, might not have a rank. CoupleOfKooks “Congratulations, slate
promotion.”
–Koldrel, gate greeter
Noteworthy Sites Rigus is a fortified hill divided into seven districts, separated by thick iron walls and stratified by height. Tents, military buildings, and
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
are told of it at the gates, and turned away kindly if they have no such gift. Heralds; priests of the gods Oghma, Gond, Deneir, and Milil; certain archmages; and others acknowledged as “friends of
courtyard is empty, containing neither tree nor well. Its southern wall is the southern wall of Candlekeep itself, with a number of fieldstone-wrought buildings intended for visitors’ use built along it
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
finest ingredients: it serves roast chicken rather than peacocks or partridges, and the fish never have that distinctive Gray Harbor film. The establishment consists of two buildings joined as a single
Sunite cloak draped over its porch. Both buildings are decorated with adventuring trophies both exotic and mundane, including a bronze-horned marble unicorn bust in the Helm’s common room. Its horn
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Fighter Subclasses A Fighter subclass is a specialization that grants you features at certain Fighter levels, as specified in the subclass. This section presents the Battle Master, Champion, Eldritch
Superiority Your experience on the battlefield has refined your fighting techniques. You learn maneuvers that are fueled by special dice called Superiority Dice. IGNATIUS BUDI Battle Master Subclass
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
Hive Ward Neglected by the dabus and the generosity of other wards, the Hive Ward has fallen into disrepair. Its buildings are lopsided hodgepodges of architectural styles and materials, their floors
in the Hive Ward: Bleak Cabal. Within the Gatehouse, members of the Bleak Cabal reject the philosophies of other factions, believing the multiverse is devoid of meaning. Bleakers combat their
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
finest ingredients: it serves roast chicken rather than peacocks or partridges, and the fish never have that distinctive Gray Harbor film. The establishment consists of two buildings joined as a single
Sunite cloak draped over its porch. Both buildings are decorated with adventuring trophies both exotic and mundane, including a bronze-horned marble unicorn bust in the Helm’s common room. Its horn
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
and forms a canopy that hides the ruined realm even from above. The area covered by the mist is a shadowy, muffled region devoid of life, sunlight, and sound. The wall of mist ranges in thickness from
living creatures. The devastation caused localized alterations in the way magic functions. In some places, magic barely functions, or certain magical functions are warped. In other places, spells persist
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
the Emerald Enclave If the party helps Reidoth by chasing off Venomfang, the druid privately approaches certain members of the group and urges them to join the Emerald Enclave. He speaks with those who
east side of town, the lane opens up to form a small square. Several ruined buildings surround the south side of the square, but a larger, intact structure to the north looks like a barracks. One lane
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
approaches certain members of the group and urges them to join the Emerald Enclave. She speaks with those who exemplify the ideal of protecting the natural order. If a character agrees, Reidoth gives
worthless but contains a gold necklace with a fine emerald pendant worth 200 gp. U10: Town Square On the east side of town, the lane opens to form a small square. Several ruined buildings surround the square
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
ingots of refined adamantine from the forge, and the dwarves will lead them to the location of a crashed “flying boat” from some far-off land (see “Wreck of the Star Goddess"). The dwarves offer to stand
badly it appears as if it could collapse at any moment. Several buildings once stood outside the forge, but they’ve been reduced to their foundations.
The entrance gradually narrows to just 5 feet
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
feet 1d10 feet Razorvine Nuisance Hazard (Levels 1–4) Razorvine is a plant that grows in wild tangles and hedges. It also clings to the sides of buildings and other surfaces as ivy does. A 10-foot
through the Lower Planes. Tasting or touching its waters can shatter a creature’s intellect and personality, as well as strip away its memories. Certain Fiends are immune to the river’s effects. Unless
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
provides advantage on a check when used in conjunction with certain skills, provided a character is proficient with the tool and the skill. As DM, you can allow a character to make a check using the
the origin of wooden buildings and other large wooden objects. Investigation. You gain additional insight when inspecting areas within wooden structures, because you know tricks of construction that can
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
beneath a deadly layer of clear gelatinous ooze — perfectly preserved, eerily staged, and utterly devoid of anything organic. The kenku that once occupied Daoine Gloine have all long been turned to glass or
, resembling an almost-transparent barrier some thirty feet above the ground, visible only where it catches the light.
Below that strange barrier, the buildings of the city are unnaturally clean






