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Returning 35 results for 'been built diffusing chapter retreat'.
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Monsters
Tomb of Annihilation
Special Equipment. Ras Nsi wears bracers of defense, wields a flame tongue longsword, and carries a sending stone matched to one carried by the guide Salida (see chapter 1).
Shapechanger. Ras Nsi
level (4 slots): expeditious retreat, false life, magic missile, shield
2nd level (3 slots): blindness/deafness, hold person, misty step
3rd level (3 slots): animate dead, counterspell, fireball
4th
races
toward the cultivation and trade of these emotions made tangible by fey magic (see Chapter 10 of Book of Ebon Tides for examples of such memory philters).
Outside of the courts, shadow fey have
built magnificent lantern-lit cities and fortresses that mark crossroads throughout the Shadow Realm. They have a deep knowledge of this dark land, and a long history with its powers, places, and secrets
Monsters
Eberron: Rising from the Last War
is built to carry wizards, artificers, magewrights, and elite troops. For this reason, these constructs are largely hollow on the inside, with tunnels, ladders, storage areas, and observation decks
.
A colossus might be filled with monsters and secrets, in addition to the corpses of those who died inside it. In chapter 4, map 4.8 illustrates an inactive warforged colossus, and the text that
Backgrounds
Baldur’s Gate: Descent into Avernus
Baldur’s Gate was founded by sailors, and its harbor is still the city’s beating heart. Several patriars are descended from captains of yore, the commerce of the Lower City is built on
charm such as a rabbit foot or a small stone with a hole in the center (or you may roll for a random trinket on the Trinkets table in chapter 5 of the Player’s Handbook), a set of common clothes
Monsters
Curse of Strahd
(Costs 2 Actions). Strahd makes one bite attack.With his mind sharp and his heart dark, Strahd von Zarovich is a formidable foe. Courage and lives beyond measure have been lost to him. Reread chapter 1
card reading in chapter 1, unless he has been forced into his tomb in the catacombs of Castle Ravenloft.
Strahd's Tactics
Because the entire adventure revolves around Strahd, you must play him
Yuan-ti Pureblood
Legacy
This doesn't reflect the latest rules and lore.
Learn More
races
Volo's Guide to Monsters
people who became yuan-ti were one of the original human civilizations. Their society built great temples of stone and forged metal into armor, tools, and weapons. In their ceremonies they paid homage to
of purebloods and slaves are thrown at opposing forces in the hope of allowing the malisons and abominations time to escape.
Survival First
Yuan-ti are likely to retreat or flee from conflict if
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
inhabitants. Portions of the retreat still hold foul air, but most areas have been flooded by the cold deep. The retreat’s runic circle still channels elemental power from a portal to the Plane of Water deep in the trench, and crystalline archives hold lost knowledge of the giants who built them.
Forsaken Deep The coral-covered ruins of a storm giant retreat cling to the ocean floor at the edge of an undersea trench. Storm giants once used this place as a haven to contemplate omens, to refine
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
inhabitants. Portions of the retreat still hold foul air, but most areas have been flooded by the cold deep. The retreat’s runic circle still channels elemental power from a portal to the Plane of Water deep in the trench, and crystalline archives hold lost knowledge of the giants who built them.
Forsaken Deep The coral-covered ruins of a storm giant retreat cling to the ocean floor at the edge of an undersea trench. Storm giants once used this place as a haven to contemplate omens, to refine
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
Cair Ophidian Tucked away in a secluded region in the Outlands lies Euryale’s home, Cair Ophidian. The site once held a palatial retreat built around a waterfall by a family of noble marids, but it
the retreat, transforming it from a temporary hideaway into a home, which they named Cair Ophidian. Now, Euryale tends to her gardens and occasionally entertains lost travelers. When not exploring the
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
Cair Ophidian Tucked away in a secluded region in the Outlands lies Euryale’s home, Cair Ophidian. The site once held a palatial retreat built around a waterfall by a family of noble marids, but it
the retreat, transforming it from a temporary hideaway into a home, which they named Cair Ophidian. Now, Euryale tends to her gardens and occasionally entertains lost travelers. When not exploring the
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
Cair Ophidian Tucked away in a secluded region in the Outlands lies Euryale’s home, Cair Ophidian. The site once held a palatial retreat built around a waterfall by a family of noble marids, but it
the retreat, transforming it from a temporary hideaway into a home, which they named Cair Ophidian. Now, Euryale tends to her gardens and occasionally entertains lost travelers. When not exploring the
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
inhabitants. Portions of the retreat still hold foul air, but most areas have been flooded by the cold deep. The retreat’s runic circle still channels elemental power from a portal to the Plane of Water deep in the trench, and crystalline archives hold lost knowledge of the giants who built them.
Forsaken Deep The coral-covered ruins of a storm giant retreat cling to the ocean floor at the edge of an undersea trench. Storm giants once used this place as a haven to contemplate omens, to refine
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Haayon the Punisher, described in the “Wrath of the Elements” section of chapter 5. The camp is here only after the characters have defeated the air prophet and water prophet, or forced them to retreat
from their respective temples. Reaver Ambush This is the camp of water cult reavers, described in the “Early Investigations” section of chapter 3. The camp is here only until the characters defeat Jolliver Grimjaw (chapter 3) or Gar Shatterkeel (chapter 4).
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Haayon the Punisher, described in the “Wrath of the Elements” section of chapter 5. The camp is here only after the characters have defeated the air prophet and water prophet, or forced them to retreat
from their respective temples. Reaver Ambush This is the camp of water cult reavers, described in the “Early Investigations” section of chapter 3. The camp is here only until the characters defeat Jolliver Grimjaw (chapter 3) or Gar Shatterkeel (chapter 4).
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Haayon the Punisher, described in the “Wrath of the Elements” section of chapter 5. The camp is here only after the characters have defeated the air prophet and water prophet, or forced them to retreat
from their respective temples. Reaver Ambush This is the camp of water cult reavers, described in the “Early Investigations” section of chapter 3. The camp is here only until the characters defeat Jolliver Grimjaw (chapter 3) or Gar Shatterkeel (chapter 4).
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
A Hasty Retreat While the Red Dragon Army recovers from the destruction of the City of Lost Names, Darrett Highwater and the troops from Kalaman retreat and make camp a safe distance away. Begin this
chapter as the characters join them by reading the following text: Kalaman’s surviving soldiers made camp on a bluff east of the City of Lost Names—or what remains of it. In the distance, a
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
A Hasty Retreat While the Red Dragon Army recovers from the destruction of the City of Lost Names, Darrett Highwater and the troops from Kalaman retreat and make camp a safe distance away. Begin this
chapter as the characters join them by reading the following text: Kalaman’s surviving soldiers made camp on a bluff east of the City of Lost Names—or what remains of it. In the distance, a
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
A Hasty Retreat While the Red Dragon Army recovers from the destruction of the City of Lost Names, Darrett Highwater and the troops from Kalaman retreat and make camp a safe distance away. Begin this
chapter as the characters join them by reading the following text: Kalaman’s surviving soldiers made camp on a bluff east of the City of Lost Names—or what remains of it. In the distance, a
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation Supplement
encounters. They might even need to retreat and regroup a few times. Characters of 4th level or higher should be able to clear out the palace with few (if any) rests. Built by tortles, the palace is a sturdy
built, but the tortles of the island know the following bits of lore about Dangwaru and its original inhabitants: Almost a century ago, a storm caused a ship to crash near High Horn. After pulling
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation Supplement
encounters. They might even need to retreat and regroup a few times. Characters of 4th level or higher should be able to clear out the palace with few (if any) rests. Built by tortles, the palace is a sturdy
built, but the tortles of the island know the following bits of lore about Dangwaru and its original inhabitants: Almost a century ago, a storm caused a ship to crash near High Horn. After pulling
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Haunted Keeps In the southwestern Sumber Hills stand four ruined keeps built centuries ago by a band of adventurers, the Knights of the Silver Horn. According to most locals, these crumbling stone
outside their walls — or to make sure visitors who learn the truth either join the cult or never return from their visit. Reason to Visit. These four sites are central to the adventure (see chapter 3
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation Supplement
encounters. They might even need to retreat and regroup a few times. Characters of 4th level or higher should be able to clear out the palace with few (if any) rests. Built by tortles, the palace is a sturdy
built, but the tortles of the island know the following bits of lore about Dangwaru and its original inhabitants: Almost a century ago, a storm caused a ship to crash near High Horn. After pulling
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Haunted Keeps In the southwestern Sumber Hills stand four ruined keeps built centuries ago by a band of adventurers, the Knights of the Silver Horn. According to most locals, these crumbling stone
outside their walls — or to make sure visitors who learn the truth either join the cult or never return from their visit. Reason to Visit. These four sites are central to the adventure (see chapter 3
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Haunted Keeps In the southwestern Sumber Hills stand four ruined keeps built centuries ago by a band of adventurers, the Knights of the Silver Horn. According to most locals, these crumbling stone
outside their walls — or to make sure visitors who learn the truth either join the cult or never return from their visit. Reason to Visit. These four sites are central to the adventure (see chapter 3
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Astral Adventurer’s Guide
Chapter 3: The Rock of Bral Bral is a city built on an asteroid. Its inhabitants, who hail from many worlds, typically refer to Bral as the Rock. There is no other place quite like it in Wildspace
. This chapter provides an overview of the asteroid city, which can serve as a hub for campaigns set in Wildspace. The accompanying poster map shows the topside and underside of the Rock of Bral, which
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
Background Long ago, an elf archdruid named Caerwyn retired to Sybarate with her soulmate, a human archmage named Porphura. There on Caerwyn’s estates, they laid out and built a sprawling garden. It
was an earthly paradise, serving both as a symbol of their enduring love and an idyllic retreat. Caerwyn and Porphura stocked their garden with the loveliest of plants and encouraged gentle forest
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Astral Adventurer’s Guide
Chapter 3: The Rock of Bral Bral is a city built on an asteroid. Its inhabitants, who hail from many worlds, typically refer to Bral as the Rock. There is no other place quite like it in Wildspace
. This chapter provides an overview of the asteroid city, which can serve as a hub for campaigns set in Wildspace. The accompanying poster map shows the topside and underside of the Rock of Bral, which
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Astral Adventurer’s Guide
Chapter 3: The Rock of Bral Bral is a city built on an asteroid. Its inhabitants, who hail from many worlds, typically refer to Bral as the Rock. There is no other place quite like it in Wildspace
. This chapter provides an overview of the asteroid city, which can serve as a hub for campaigns set in Wildspace. The accompanying poster map shows the topside and underside of the Rock of Bral, which
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
Background Long ago, an elf archdruid named Caerwyn retired to Sybarate with her soulmate, a human archmage named Porphura. There on Caerwyn’s estates, they laid out and built a sprawling garden. It
was an earthly paradise, serving both as a symbol of their enduring love and an idyllic retreat. Caerwyn and Porphura stocked their garden with the loveliest of plants and encouraged gentle forest
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
Background Long ago, an elf archdruid named Caerwyn retired to Sybarate with her soulmate, a human archmage named Porphura. There on Caerwyn’s estates, they laid out and built a sprawling garden. It
was an earthly paradise, serving both as a symbol of their enduring love and an idyllic retreat. Caerwyn and Porphura stocked their garden with the loveliest of plants and encouraged gentle forest
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Astral Adventurer’s Guide
void that surrounds each of the worlds of the Material Plane: Chapter 1 contains new material for players, including two backgrounds and six race options. Chapter 2 gives players and DMs rules for
spelljamming as well as statistics and illustrations for various spelljamming vessels. The chapter also includes a few spells and magic items that are popular among astral voyagers. Chapter 3 describes
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Scandal and Rebuilding If you run the “Tomb of Moving Stones” adventure in chapter 6, the exposure of the Believers leads to some big changes. Even if the Believers can avoid a murder investigation
. The other citizens of Red Larch shun the Believers for the next several months, and the Believers turn against one another. Many retreat into seclusion. Leadership of Red Larch passes to Harburk
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
archmages Mordenkainen and a version of Tasha from Oerth, though Alustriel and Tasha don’t yet know that Mordenkainen is Kas the Destroyer in disguise. These Wizards Three retreat to a sanctum Alustriel
the characters to Alustriel Silverhand’s Sigil sanctum, as explained in the “Surprise Development” section later in this chapter. With time of the essence and the archmages weakened, Mordenkainen
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
archmages Mordenkainen and a version of Tasha from Oerth, though Alustriel and Tasha don’t yet know that Mordenkainen is Kas the Destroyer in disguise. These Wizards Three retreat to a sanctum Alustriel
the characters to Alustriel Silverhand’s Sigil sanctum, as explained in the “Surprise Development” section later in this chapter. With time of the essence and the archmages weakened, Mordenkainen
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
archmages Mordenkainen and a version of Tasha from Oerth, though Alustriel and Tasha don’t yet know that Mordenkainen is Kas the Destroyer in disguise. These Wizards Three retreat to a sanctum Alustriel
the characters to Alustriel Silverhand’s Sigil sanctum, as explained in the “Surprise Development” section later in this chapter. With time of the essence and the archmages weakened, Mordenkainen






