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Returning 35 results for 'been burden diffusing comes roiling'.
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Monsters
Thieves’ Gallery
; are etched in Celestial on the blade of his daggersword.
Xenk ages more slowly than a normal human, and with this gift comes the burden of perspective. His longevity has something to do with Szass Tam
Barbarian
Legacy
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Classes
Basic Rules (2014)
fierce animal spirits. Others draw from a roiling reservoir of anger at a world full of pain. For every barbarian, rage is a power that fuels not just a battle frenzy but also uncanny reflexes
character, think about where your character comes from and his or her place in the world. Talk with your DM about an appropriate origin for your barbarian. Did you come from a distant land, making you a
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
are chanting in unison. Each one stands next to a black stone pillar and is focused on a roiling fog cloud, 8 feet in diameter, that floats at the center of the room 10 feet above the floor. Lines of
scales begin to darken. The lines of black energy between the pillars and the cloud are 10 feet above the floor and easily avoided. Any creature that comes into contact with one takes 10 (3d6) necrotic
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
are chanting in unison. Each one stands next to a black stone pillar and is focused on a roiling fog cloud, 8 feet in diameter, that floats at the center of the room 10 feet above the floor. Lines of
scales begin to darken. The lines of black energy between the pillars and the cloud are 10 feet above the floor and easily avoided. Any creature that comes into contact with one takes 10 (3d6) necrotic
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
are chanting in unison. Each one stands next to a black stone pillar and is focused on a roiling fog cloud, 8 feet in diameter, that floats at the center of the room 10 feet above the floor. Lines of
scales begin to darken. The lines of black energy between the pillars and the cloud are 10 feet above the floor and easily avoided. Any creature that comes into contact with one takes 10 (3d6) necrotic
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
trust. Strahd von Zarovich About Strahd, the Vistani believe the following: Strahd comes from a royal bloodline. He died centuries ago yet endures as one of the undead, feasting on the blood of the living
another Vistana. It is the burden of the Vistani’s great gift that their own fates can’t be divined. Vistani curses are potent, but they are invoked with great caution. Vistani know that to curse one
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
trust. Strahd von Zarovich About Strahd, the Vistani believe the following: Strahd comes from a royal bloodline. He died centuries ago yet endures as one of the undead, feasting on the blood of the living
another Vistana. It is the burden of the Vistani’s great gift that their own fates can’t be divined. Vistani curses are potent, but they are invoked with great caution. Vistani know that to curse one
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
trust. Strahd von Zarovich About Strahd, the Vistani believe the following: Strahd comes from a royal bloodline. He died centuries ago yet endures as one of the undead, feasting on the blood of the living
another Vistana. It is the burden of the Vistani’s great gift that their own fates can’t be divined. Vistani curses are potent, but they are invoked with great caution. Vistani know that to curse one
Compendium
- Sources->Dungeons & Dragons->Thieves’ Gallery
words “Neither virtue nor blade shall break” are etched in Celestial on the blade of his daggersword. Xenk ages more slowly than a normal human, and with this gift comes the burden of perspective. His
Compendium
- Sources->Dungeons & Dragons->Thieves’ Gallery
words “Neither virtue nor blade shall break” are etched in Celestial on the blade of his daggersword. Xenk ages more slowly than a normal human, and with this gift comes the burden of perspective. His
Compendium
- Sources->Dungeons & Dragons->Thieves’ Gallery
words “Neither virtue nor blade shall break” are etched in Celestial on the blade of his daggersword. Xenk ages more slowly than a normal human, and with this gift comes the burden of perspective. His
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
grimy dungeons? Cathartic for sure. Hygienic? Not so much. Strength, endurance, and fighting don’t necessarily have to come from unresolved childhood issues or a brooding, roiling well of anger. Primal
instincts are valuable, but there are plenty of primal forces in the world — including the unrestrained drive for wealth, power, and everything that comes with it.
THE CORPORATE BARBARIAN
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
characters feels important. Any remaining memories return at once when Lulu regains all her spellcasting abilities. When the time comes for Lulu to recall a lost memory, roll a d6 and consult the Lulu’s
Memories table to see which memory comes back to her, or just pick one. If you roll for a memory that has come up before, roll again or choose a different memory. Roleplaying Lulu Lulu doesn’t have a
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
grimy dungeons? Cathartic for sure. Hygienic? Not so much. Strength, endurance, and fighting don’t necessarily have to come from unresolved childhood issues or a brooding, roiling well of anger. Primal
instincts are valuable, but there are plenty of primal forces in the world — including the unrestrained drive for wealth, power, and everything that comes with it.
THE CORPORATE BARBARIAN
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
grimy dungeons? Cathartic for sure. Hygienic? Not so much. Strength, endurance, and fighting don’t necessarily have to come from unresolved childhood issues or a brooding, roiling well of anger. Primal
instincts are valuable, but there are plenty of primal forces in the world — including the unrestrained drive for wealth, power, and everything that comes with it.
THE CORPORATE BARBARIAN
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
characters feels important. Any remaining memories return at once when Lulu regains all her spellcasting abilities. When the time comes for Lulu to recall a lost memory, roll a d6 and consult the Lulu’s
Memories table to see which memory comes back to her, or just pick one. If you roll for a memory that has come up before, roll again or choose a different memory. Roleplaying Lulu Lulu doesn’t have a
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
depending on need. The Burden of Leadership Your natural charisma makes you the obvious choice to be the leader of your franchise. Others look to you constantly for inspiration, even if they’re afraid to
back and reap the rewards. With great profit comes great responsibility, however, and it’s important to let the other members of your franchise know that they have a place where their opinions matter
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
Port Nyanzaru. Some of its notable features are described hereafter: Medium and Large dinosaurs are used as beasts of burden to haul two-wheeled carts, to hoist heavy loads on cranes, and to tow
traditionally include a walled yard or garden. All the city’s water comes from rain, so every building has a cistern or wooden barrels to catch water running off the roof. Every public square is built around a
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
Port Nyanzaru. Some of its notable features are described hereafter: Medium and Large dinosaurs are used as beasts of burden to haul two-wheeled carts, to hoist heavy loads on cranes, and to tow
traditionally include a walled yard or garden. All the city’s water comes from rain, so every building has a cistern or wooden barrels to catch water running off the roof. Every public square is built around a
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
characters feels important. Any remaining memories return at once when Lulu regains all her spellcasting abilities. When the time comes for Lulu to recall a lost memory, roll a d6 and consult the Lulu’s
Memories table to see which memory comes back to her, or just pick one. If you roll for a memory that has come up before, roll again or choose a different memory. Roleplaying Lulu Lulu doesn’t have a
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
Port Nyanzaru. Some of its notable features are described hereafter: Medium and Large dinosaurs are used as beasts of burden to haul two-wheeled carts, to hoist heavy loads on cranes, and to tow
traditionally include a walled yard or garden. All the city’s water comes from rain, so every building has a cistern or wooden barrels to catch water running off the roof. Every public square is built around a
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
for help, which comes forth in 1d4 days. If it occurs to none of the characters, an NPC suggests that the party visit the House of Inspired Hands to see whether the priests of Gond know a way to find it
erase all knowledge of itself from that character’s mind (see the item’s description in appendix A). Any player whose character is forced to forget about the stone carries the burden of roleplaying
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
depending on need. The Burden of Leadership Your natural charisma makes you the obvious choice to be the leader of your franchise. Others look to you constantly for inspiration, even if they’re afraid to
back and reap the rewards. With great profit comes great responsibility, however, and it’s important to let the other members of your franchise know that they have a place where their opinions matter
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
for help, which comes forth in 1d4 days. If it occurs to none of the characters, an NPC suggests that the party visit the House of Inspired Hands to see whether the priests of Gond know a way to find it
erase all knowledge of itself from that character’s mind (see the item’s description in appendix A). Any player whose character is forced to forget about the stone carries the burden of roleplaying
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
for help, which comes forth in 1d4 days. If it occurs to none of the characters, an NPC suggests that the party visit the House of Inspired Hands to see whether the priests of Gond know a way to find it
erase all knowledge of itself from that character’s mind (see the item’s description in appendix A). Any player whose character is forced to forget about the stone carries the burden of roleplaying
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
depending on need. The Burden of Leadership Your natural charisma makes you the obvious choice to be the leader of your franchise. Others look to you constantly for inspiration, even if they’re afraid to
back and reap the rewards. With great profit comes great responsibility, however, and it’s important to let the other members of your franchise know that they have a place where their opinions matter
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
protect it. Pens and Pits Goblins are responsible for tending to the camp’s slaves, battle beasts, and beasts of burden. These are hobbled, chained to posts, or placed in pens, cages, or pits as needed
placed in accordance with the god’s rank. Maglubiyet’s headsman’s axe is always highest. Then comes Nomog-Geaya’s sword and handaxe, Bargrivyek’s white-tipped flail, and at the bottom, often touching
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
protect it. Pens and Pits Goblins are responsible for tending to the camp’s slaves, battle beasts, and beasts of burden. These are hobbled, chained to posts, or placed in pens, cages, or pits as needed
placed in accordance with the god’s rank. Maglubiyet’s headsman’s axe is always highest. Then comes Nomog-Geaya’s sword and handaxe, Bargrivyek’s white-tipped flail, and at the bottom, often touching
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
protect it. Pens and Pits Goblins are responsible for tending to the camp’s slaves, battle beasts, and beasts of burden. These are hobbled, chained to posts, or placed in pens, cages, or pits as needed
placed in accordance with the god’s rank. Maglubiyet’s headsman’s axe is always highest. Then comes Nomog-Geaya’s sword and handaxe, Bargrivyek’s white-tipped flail, and at the bottom, often touching
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
monsters might escape, and no one would know where they’d gone. He watches the hole from behind a boulder while he decides what to do next. If the characters don’t seek Pip, the boy comes home well after
described as “roiling heaps of tentacles,” Marthungrim returned here. His last entry describes his wounds getting worse. If the characters share the journal’s information with Gwyn, she recalls heroic tales
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
monsters might escape, and no one would know where they’d gone. He watches the hole from behind a boulder while he decides what to do next. If the characters don’t seek Pip, the boy comes home well after
described as “roiling heaps of tentacles,” Marthungrim returned here. His last entry describes his wounds getting worse. If the characters share the journal’s information with Gwyn, she recalls heroic tales
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
monsters might escape, and no one would know where they’d gone. He watches the hole from behind a boulder while he decides what to do next. If the characters don’t seek Pip, the boy comes home well after
described as “roiling heaps of tentacles,” Marthungrim returned here. His last entry describes his wounds getting worse. If the characters share the journal’s information with Gwyn, she recalls heroic tales
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
, the only obvious way across is via a narrow stone trestle built for rail carts. The sound of rhythmic hammering comes from somewhere beyond the magma rift.
The magma is 10 feet below the level of the
machines. So far, they haven’t noticed you.
The hammering sound comes from the east. Eight firenewt warriors (see appendix D) work here. They’re involved in their tasks and not expecting intruders, and
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
, the only obvious way across is via a narrow stone trestle built for rail carts. The sound of rhythmic hammering comes from somewhere beyond the magma rift.
The magma is 10 feet below the level of the
machines. So far, they haven’t noticed you.
The hammering sound comes from the east. Eight firenewt warriors (see appendix D) work here. They’re involved in their tasks and not expecting intruders, and
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
, the only obvious way across is via a narrow stone trestle built for rail carts. The sound of rhythmic hammering comes from somewhere beyond the magma rift.
The magma is 10 feet below the level of the
machines. So far, they haven’t noticed you.
The hammering sound comes from the east. Eight firenewt warriors (see appendix D) work here. They’re involved in their tasks and not expecting intruders, and






