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Returning 35 results for 'been button defusing cold resort'.
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Valindra Shadowmantle
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Monsters
Tomb of Annihilation
., one creature. Hit: 10 (3d6);{"diceNotation":"3d6","rollType":"damage","rollAction":"Paralyzing Touch","rollDamageType":"cold"} cold damage. The target must succeed on a DC 18 Constitution saving throw
wants to “imprison” the Soulmonger; that way, its unique magic can be studied while it’s safely quarantined from the world. She argues that destroying it should be a last resort
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
button causes any creature inside the silver chest to make a DC 15 Constitution saving throw, taking 45 (10d8) cold damage on a failed save, or half as much damage on a successful one. Once all three
chest is shut, the chest locks and the clamps snap shut on the key once more. Any character inside the chest when this happens is trapped. At the same time, a button magically appears on the lid of
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
button causes any creature inside the silver chest to make a DC 15 Constitution saving throw, taking 45 (10d8) cold damage on a failed save, or half as much damage on a successful one. Once all three
chest is shut, the chest locks and the clamps snap shut on the key once more. Any character inside the chest when this happens is trapped. At the same time, a button magically appears on the lid of
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
button causes any creature inside the silver chest to make a DC 15 Constitution saving throw, taking 45 (10d8) cold damage on a failed save, or half as much damage on a successful one. Once all three
chest is shut, the chest locks and the clamps snap shut on the key once more. Any character inside the chest when this happens is trapped. At the same time, a button magically appears on the lid of
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
H3. Storage This room contains empty wooden barrels and crates that are so old and brittle they fall apart if disturbed. STONE-COLD REAVERS
The Stone-Cold Reavers are neutral evil human veterans
who speak Common. When they can’t find work as sellswords, they resort to brigandry and thievery. After spotting the white dragon, they decided to follow it back to its lair. They’re now waiting for it
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
H3. Storage This room contains empty wooden barrels and crates that are so old and brittle they fall apart if disturbed. STONE-COLD REAVERS
The Stone-Cold Reavers are neutral evil human veterans
who speak Common. When they can’t find work as sellswords, they resort to brigandry and thievery. After spotting the white dragon, they decided to follow it back to its lair. They’re now waiting for it
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
H3. Storage This room contains empty wooden barrels and crates that are so old and brittle they fall apart if disturbed. STONE-COLD REAVERS
The Stone-Cold Reavers are neutral evil human veterans
who speak Common. When they can’t find work as sellswords, they resort to brigandry and thievery. After spotting the white dragon, they decided to follow it back to its lair. They’re now waiting for it
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
this ship require only one crew member to use them, pushing the button or lever that activates them. Ever-Full Sails These billowing sails are woven from cloud-stuff drawn from the Elemental Plane of
Copper Acid Gold Fire Green Acid Red Fire Silver Cold White Cold Screaming Sails Woven from the energy of captured wraiths and bound with the spirit of a banshee, these sails groan mournfully when
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
this ship require only one crew member to use them, pushing the button or lever that activates them. Ever-Full Sails These billowing sails are woven from cloud-stuff drawn from the Elemental Plane of
Copper Acid Gold Fire Green Acid Red Fire Silver Cold White Cold Screaming Sails Woven from the energy of captured wraiths and bound with the spirit of a banshee, these sails groan mournfully when
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
this ship require only one crew member to use them, pushing the button or lever that activates them. Ever-Full Sails These billowing sails are woven from cloud-stuff drawn from the Elemental Plane of
Copper Acid Gold Fire Green Acid Red Fire Silver Cold White Cold Screaming Sails Woven from the energy of captured wraiths and bound with the spirit of a banshee, these sails groan mournfully when
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
.” If a hag is forced to resort to such measures, she immediately begins to plot her retaliation against those that caused her to flee. Like a vampire or a demon, a hag has a long life over which to
exact her vengeance, and no dish of revenge is sweeter than one served cold and to the next three generations of her enemy’s family. Hags hate to be in debt to someone who’s done them a favor spontaneously, outside of any bargain, and so will return favors unexpectedly to such folk.
— Elminster
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
to one of the awful plagues that oinoloths let loose. Oinoloths solve thorny problems by killing everyone involved. They are typically hired as a last resort when a siege has gone on too long or an
Throws Con +8, Wis +7
Skills Deception +8, Intimidation +8, Perception +7
Damage Resistances cold, fire, lightning; bludgeoning, piercing, and slashing from nonmagical attacks
Damage Immunities acid
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
.” If a hag is forced to resort to such measures, she immediately begins to plot her retaliation against those that caused her to flee. Like a vampire or a demon, a hag has a long life over which to
exact her vengeance, and no dish of revenge is sweeter than one served cold and to the next three generations of her enemy’s family. Hags hate to be in debt to someone who’s done them a favor spontaneously, outside of any bargain, and so will return favors unexpectedly to such folk.
— Elminster
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
.” If a hag is forced to resort to such measures, she immediately begins to plot her retaliation against those that caused her to flee. Like a vampire or a demon, a hag has a long life over which to
exact her vengeance, and no dish of revenge is sweeter than one served cold and to the next three generations of her enemy’s family. Hags hate to be in debt to someone who’s done them a favor spontaneously, outside of any bargain, and so will return favors unexpectedly to such folk.
— Elminster
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
to one of the awful plagues that oinoloths let loose. Oinoloths solve thorny problems by killing everyone involved. They are typically hired as a last resort when a siege has gone on too long or an
Throws Con +8, Wis +7
Skills Deception +8, Intimidation +8, Perception +7
Damage Resistances cold, fire, lightning; bludgeoning, piercing, and slashing from nonmagical attacks
Damage Immunities acid
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
to one of the awful plagues that oinoloths let loose. Oinoloths solve thorny problems by killing everyone involved. They are typically hired as a last resort when a siege has gone on too long or an
Throws Con +8, Wis +7
Skills Deception +8, Intimidation +8, Perception +7
Damage Resistances cold, fire, lightning; bludgeoning, piercing, and slashing from nonmagical attacks
Damage Immunities acid
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
long distances. But that’s what fills Sechepol’s wagon. He will make his money on the road, selling his stock to his fellow travelers in the caravan. He is diplomatic and has a gift for defusing
wants to see the snows and frozen seas of the far north and experience what a truly cold wind feels like. Losvius Longnose (Male Lightfoot Halfling Teamster). Although Losvius’s nose is respectably
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
long distances. But that’s what fills Sechepol’s wagon. He will make his money on the road, selling his stock to his fellow travelers in the caravan. He is diplomatic and has a gift for defusing
wants to see the snows and frozen seas of the far north and experience what a truly cold wind feels like. Losvius Longnose (Male Lightfoot Halfling Teamster). Although Losvius’s nose is respectably
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
long distances. But that’s what fills Sechepol’s wagon. He will make his money on the road, selling his stock to his fellow travelers in the caravan. He is diplomatic and has a gift for defusing
wants to see the snows and frozen seas of the far north and experience what a truly cold wind feels like. Losvius Longnose (Male Lightfoot Halfling Teamster). Although Losvius’s nose is respectably
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
distances. But that’s what fills Sechepol’s wagon. He will make his money on the road, selling his stock to his fellow travelers in the caravan. He is diplomatic and has a gift for defusing arguments
to see the snows and frozen seas of the far north and experience what a truly cold wind feels like. Losvius Longnose (Male Lightfoot Halfling Teamster). Although Losvius’s nose is respectably large
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
distances. But that’s what fills Sechepol’s wagon. He will make his money on the road, selling his stock to his fellow travelers in the caravan. He is diplomatic and has a gift for defusing arguments
to see the snows and frozen seas of the far north and experience what a truly cold wind feels like. Losvius Longnose (Male Lightfoot Halfling Teamster). Although Losvius’s nose is respectably large
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
distances. But that’s what fills Sechepol’s wagon. He will make his money on the road, selling his stock to his fellow travelers in the caravan. He is diplomatic and has a gift for defusing arguments
to see the snows and frozen seas of the far north and experience what a truly cold wind feels like. Losvius Longnose (Male Lightfoot Halfling Teamster). Although Losvius’s nose is respectably large
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
succumb to one of the awful plagues that oinoloths let loose. Oinoloths provide the ultimate solution to thorny problems, usually by killing everyone involved. They are hired as a last resort, when a siege
)
Saving Throws Con +8, Wis +7
Skills Deception +8, Intimidation +8, Perception +7
Damage Resistances cold, fire, lightning; bludgeoning, piercing, and slashing from nonmagical attacks
Damage
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
creature can reach a hut by scaling the icy cliff, but doing this requires a successful DC 15 Strength (Athletics) check. K9. Main Keep Foyer Four goblins in cold weather clothing guard this drafty hall
-square room features two wooden shelves that hold half-dismantled objects and other junk. In the middle of the room, an odd-looking goblin in cold weather clothing stands next to a metallic, egg-shaped
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
creature can reach a hut by scaling the icy cliff, but doing this requires a successful DC 15 Strength (Athletics) check. K9. Main Keep Foyer Four goblins in cold weather clothing guard this drafty hall
-square room features two wooden shelves that hold half-dismantled objects and other junk. In the middle of the room, an odd-looking goblin in cold weather clothing stands next to a metallic, egg-shaped
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
creature can reach a hut by scaling the icy cliff, but doing this requires a successful DC 15 Strength (Athletics) check. K9. Main Keep Foyer Four goblins in cold weather clothing guard this drafty hall
-square room features two wooden shelves that hold half-dismantled objects and other junk. In the middle of the room, an odd-looking goblin in cold weather clothing stands next to a metallic, egg-shaped
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
succumb to one of the awful plagues that oinoloths let loose. Oinoloths provide the ultimate solution to thorny problems, usually by killing everyone involved. They are hired as a last resort, when a siege
)
Saving Throws Con +8, Wis +7
Skills Deception +8, Intimidation +8, Perception +7
Damage Resistances cold, fire, lightning; bludgeoning, piercing, and slashing from nonmagical attacks
Damage
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
succumb to one of the awful plagues that oinoloths let loose. Oinoloths provide the ultimate solution to thorny problems, usually by killing everyone involved. They are hired as a last resort, when a siege
)
Saving Throws Con +8, Wis +7
Skills Deception +8, Intimidation +8, Perception +7
Damage Resistances cold, fire, lightning; bludgeoning, piercing, and slashing from nonmagical attacks
Damage
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
button presses, the servant’s two crew members can cause it to explode. The self-destruct code is not revealed to crew members when they attune to the artifact. If the code is discovered (the DM
Throws Wis +9,Cha +7
Skills Perception +9
Damage Resistances piercing, slashing
Damage Immunities acid, bludgeoning, cold, fire, lightning, necrotic, poison, psychic, radiant
Condition
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
rest of my life in the cold darkness of space, surrounded by books and skitterwidgets.”
Ideal. “Knowledge is power, and most people are undeserving of it. Not me, though. I am knowledge incarnate
countdown timer and a blinking red button built into it. Suspended above the console are four wireframe windows, each displaying a projected image.
Unless the characters have already encountered him (see
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
rest of my life in the cold darkness of space, surrounded by books and skitterwidgets.”
Ideal. “Knowledge is power, and most people are undeserving of it. Not me, though. I am knowledge incarnate
countdown timer and a blinking red button built into it. Suspended above the console are four wireframe windows, each displaying a projected image.
Unless the characters have already encountered him (see
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
button presses, the servant’s two crew members can cause it to explode. The self-destruct code is not revealed to crew members when they attune to the artifact. If the code is discovered (the DM
Throws Wis +9,Cha +7
Skills Perception +9
Damage Resistances piercing, slashing
Damage Immunities acid, bludgeoning, cold, fire, lightning, necrotic, poison, psychic, radiant
Condition
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
button presses, the servant’s two crew members can cause it to explode. The self-destruct code is not revealed to crew members when they attune to the artifact. If the code is discovered (the DM
Throws Wis +9,Cha +7
Skills Perception +9
Damage Resistances piercing, slashing
Damage Immunities acid, bludgeoning, cold, fire, lightning, necrotic, poison, psychic, radiant
Condition
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
rest of my life in the cold darkness of space, surrounded by books and skitterwidgets.”
Ideal. “Knowledge is power, and most people are undeserving of it. Not me, though. I am knowledge incarnate
countdown timer and a blinking red button built into it. Suspended above the console are four wireframe windows, each displaying a projected image.
Unless the characters have already encountered him (see
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
of a trumpet while pressing a button on the console can broadcast their voice throughout the prison. Using the loudspeaker requires an action. R19. Guard Barracks Characters who climb the spiral
airship or an airborne threat approaching Revel’s End, they alert the rest of the prison. The warden then dons cold weather clothing and heads to the roof to greet the airship crew or deal with the airborne threat herself.






