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Returning 35 results for 'been button druids certain run'.
Sailor
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Backgrounds
Player’s Handbook (2014)
board—boatswain, captain, navigator, cook, or some other position? Who were the captain and first mate? Did you leave your ship on good terms with your fellows, or on the run?
Skill
relations with (perhaps one captained by a former crewmate). Because you’re calling in a favor, you can’t be certain of a schedule or route that will meet your every need. Your Dungeon
Monsters
Fizban's Treasury of Dragons
an end to the restriction.
4
An amethyst dragon recruits a group of adventurers to psychically trade bodies with adventurers from another world, so that each can carry out certain tasks before
of animated objects.
5
A cloister of flumph;flumphs protects an amethyst dragon wyrmling while feeding on the wyrmling’s excess psionic energy.
6
A circle of druids looks after an amethyst dragon wyrmling lairing in the circle’s mountain tarn.
Force, Psychic
classes
Basic Rules (2014)
.
Whether calling on the elemental forces of nature or emulating the creatures of the animal world, druids are an embodiment of nature’s resilience, cunning, and fury. They claim no mastery over
nature. Instead, they see themselves as extensions of nature’s indomitable will.
Power of Nature
Druids revere nature above all, gaining their spells and other magical powers either from the force
Monsters
Fizban's Treasury of Dragons
visibly in the gem-like spines that run in a ridge from the crown of the head to the tip of the tail. These spines hover above a living topaz dragon’s back, dancing and shifting with the dragon
conflict with bronze dragons when their coastal territories overlap, and they can nurture an inexplicably intense hatred of these metallic dragons. They can also draw the ire of druids and other nature
Sage
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Backgrounds
Basic Rules (2014)
life for the answer to a certain question.
6
I sold my soul for knowledge. I hope to do great deeds and win it back.
d6
Flaw
1
I am easily distracted by the promise of
information.
2
Most people scream and run when they see a demon. I stop and take notes on its anatomy.
3
Unlocking an ancient mystery is worth the price of a civilization.
4
I overlook
Criminal / Spy
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Backgrounds
Basic Rules (2014)
. Even criminals who operate outside of such organizations have strong preferences for certain kinds of crimes over others. Choose the role you played in your criminal life, or roll on the table below
.
4
I have a “tell” that reveals when I’m lying.
5
I turn tail and run when things look bad.
6
An innocent person is in prison for a crime that I committed. I’m okay with that.
Monsters
Fizban's Treasury of Dragons
spines that run in a ridge from the crown of the head to the tip of the tail. These spines hover above a living topaz dragon’s back, dancing and shifting with the dragon’s mood.
Embodiment of
their coastal territories overlap, and they can nurture an inexplicably intense hatred of these metallic dragons. They can also draw the ire of druids and other nature protectors who don’t
Backgrounds
Baldur’s Gate: Descent into Avernus
fellows, or on the run?
Skill Proficiencies: Athletics, Perception
Tool Proficiencies: Navigator’s tools, vehicles (water)
Equipment: A belaying pin (club), 50 feet of silk rope, a lucky
you served on, or another ship you have good relations with (perhaps one captained by a former crewmate). Because you’re calling in a favor, you can’t be certain of a schedule or route
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
sisters. Like creatures of the wilderness, however, druids sometimes compete with or even prey on each other. At a local scale, druids are organized into circles that share certain perspectives on nature, balance, and the way of the druid.
Druid Circles Though their organization is invisible to most outsiders, druids are part of a society that spans the land, ignoring political borders. All druids are nominally members of this druidic
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
sisters. Like creatures of the wilderness, however, druids sometimes compete with or even prey on each other. At a local scale, druids are organized into circles that share certain perspectives on nature, balance, and the way of the druid.
Druid Circles Though their organization is invisible to most outsiders, druids are part of a society that spans the land, ignoring political borders. All druids are nominally members of this druidic
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
sisters. Like creatures of the wilderness, however, druids sometimes compete with or even prey on each other. At a local scale, druids are organized into circles that share certain perspectives on nature, balance, and the way of the druid.
Druid Circles Though their organization is invisible to most outsiders, druids are part of a society that spans the land, ignoring political borders. All druids are nominally members of this druidic
Backgrounds
Baldur’s Gate: Descent into Avernus
tomes related to a specific field of lore.
5
I’ve been searching my whole life for the answer to a certain question.
6
I sold my soul for knowledge. I hope to do great deeds and win it
back.
d6
Flaw
1
I am easily distracted by the promise of information.
2
Most people scream and run when they see a demon. I stop and take notes on its anatomy.
3
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
sisters. Like creatures of the wilderness, however, druids sometimes compete with or even prey on each other. At a local scale, druids are organized into circles that share certain perspectives on nature, balance, and the way of the druid.
Druid Circles Though their organization is invisible to most outsiders, druids are part of a society that spans the land, ignoring political borders. All druids are nominally members of this druidic
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
sisters. Like creatures of the wilderness, however, druids sometimes compete with or even prey on each other. At a local scale, druids are organized into circles that share certain perspectives on nature, balance, and the way of the druid.
Druid Circles Though their organization is invisible to most outsiders, druids are part of a society that spans the land, ignoring political borders. All druids are nominally members of this druidic
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
sisters. Like creatures of the wilderness, however, druids sometimes compete with or even prey on each other. At a local scale, druids are organized into circles that share certain perspectives on nature, balance, and the way of the druid.
Druid Circles Though their organization is invisible to most outsiders, druids are part of a society that spans the land, ignoring political borders. All druids are nominally members of this druidic
Backgrounds
Sword Coast Adventurer's Guide
work is a series of tomes related to a specific field of lore.
5
I’ve been searching my whole life for the answer to a certain question.
6
I sold my soul for knowledge. I hope to do
great deeds and win it back.
d6
Flaw
1
I am easily distracted by the promise of information.
2
Most people scream and run when they see a demon. I stop and take notes on
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
Y2. Berserker Cairns Dirt trails run along two concentric rings of cairns that encircle the hillside. Each cairn is a ten-foot-high mound of slimy black rocks. These burial mounds predate the arrival
of Strahd and the druids. They have remained undisturbed for centuries. Buried under the rocks are the moldy bones of an ancient tribe of berserkers that once lived in the mountains. (See “Blood Spear of Kavan” in the “Special Events” section below.)
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
Y2. Berserker Cairns Dirt trails run along two concentric rings of cairns that encircle the hillside. Each cairn is a ten-foot-high mound of slimy black rocks. These burial mounds predate the arrival
of Strahd and the druids. They have remained undisturbed for centuries. Buried under the rocks are the moldy bones of an ancient tribe of berserkers that once lived in the mountains. (See “Blood Spear of Kavan” in the “Special Events” section below.)
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
Y2. Berserker Cairns Dirt trails run along two concentric rings of cairns that encircle the hillside. Each cairn is a ten-foot-high mound of slimy black rocks. These burial mounds predate the arrival
of Strahd and the druids. They have remained undisturbed for centuries. Buried under the rocks are the moldy bones of an ancient tribe of berserkers that once lived in the mountains. (See “Blood Spear of Kavan” in the “Special Events” section below.)
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Per Day If a rule says you can use something a certain number of times per day, that means you must finish a Long Rest to use it again after you run out of uses.
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Per Day If a rule says you can use something a certain number of times per day, that means you must finish a Long Rest to use it again after you run out of uses.
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Per Day If a rule says you can use something a certain number of times per day, that means you must finish a Long Rest to use it again after you run out of uses.
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Per Day If a rule says you can use something a certain number of times per day, that means you must finish a Long Rest to use it again after you run out of uses.
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Per Day If a rule says you can use something a certain number of times per day, that means you must finish a Long Rest to use it again after you run out of uses.
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
Dragonmarked Characters Here are some characters who carry this mark. Noble Warlock (Archfey). Your parents run a score of Gold Dragon Inns. You’ve never gotten your hands dirty with the family
business; you’ve been too busy going to the best parties. Just the other day, you were dancing with druids, and they summoned an Archfey from Thelanis. You don’t remember all the details — it was one of
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
Dragonmarked Characters Here are some characters who carry this mark. Noble Warlock (Archfey). Your parents run a score of Gold Dragon Inns. You’ve never gotten your hands dirty with the family
business; you’ve been too busy going to the best parties. Just the other day, you were dancing with druids, and they summoned an Archfey from Thelanis. You don’t remember all the details — it was one of
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
Dragonmarked Characters Here are some characters who carry this mark. Noble Warlock (Archfey). Your parents run a score of Gold Dragon Inns. You’ve never gotten your hands dirty with the family
business; you’ve been too busy going to the best parties. Just the other day, you were dancing with druids, and they summoned an Archfey from Thelanis. You don’t remember all the details — it was one of
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Per Day If a rule says you can use something a certain number of times per day, that means you must finish a Long Rest to use it again after you run out of uses.
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
more to run that are relevant to characters in your group. The Prelude Overview table notes what types of characters are likely to be interested in which encounters. Prelude Overview Encounter Focal
Characters “Broken Silence” Clerics, druids, paladins, and other characters with god-given powers “Eye in the Sky” Sorcerers, warlocks, wizards, or others seeking membership in the Mages of High
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
more to run that are relevant to characters in your group. The Prelude Overview table notes what types of characters are likely to be interested in which encounters. Prelude Overview Encounter Focal
Characters “Broken Silence” Clerics, druids, paladins, and other characters with god-given powers “Eye in the Sky” Sorcerers, warlocks, wizards, or others seeking membership in the Mages of High
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
proper path. They can also come to the rescue of adventurers who are close to being overwhelmed by mind flayers or dolgaunts. At certain points in a campaign, the Gatekeepers might seem to be
villains. The druids’ mission to protect their seals and to oppose the rise of aberrations is of the utmost importance. Anyone who threatens a seal or assists the machinations of the daelkyr, no matter how
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
more to run that are relevant to characters in your group. The Prelude Overview table notes what types of characters are likely to be interested in which encounters. Prelude Overview Encounter Focal
Characters “Broken Silence” Clerics, druids, paladins, and other characters with god-given powers “Eye in the Sky” Sorcerers, warlocks, wizards, or others seeking membership in the Mages of High
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
proper path. They can also come to the rescue of adventurers who are close to being overwhelmed by mind flayers or dolgaunts. At certain points in a campaign, the Gatekeepers might seem to be
villains. The druids’ mission to protect their seals and to oppose the rise of aberrations is of the utmost importance. Anyone who threatens a seal or assists the machinations of the daelkyr, no matter how
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
proper path. They can also come to the rescue of adventurers who are close to being overwhelmed by mind flayers or dolgaunts. At certain points in a campaign, the Gatekeepers might seem to be
villains. The druids’ mission to protect their seals and to oppose the rise of aberrations is of the utmost importance. Anyone who threatens a seal or assists the machinations of the daelkyr, no matter how
Monsters
Fizban's Treasury of Dragons
power manifests visibly in the gem-like spines that run in a ridge from the crown of the head to the tip of the tail. These spines hover above a living topaz dragon’s back, dancing and shifting with
come into conflict with bronze dragons when their coastal territories overlap, and they can nurture an inexplicably intense hatred of these metallic dragons. They can also draw the ire of druids and






