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Returning 35 results for 'before back deal couple reflecting'.
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Magic Items
Dungeon Master’s Guide
-75
When you hit with an attack roll using the Moonblade, you deal an extra 1d6 Force damage. Each time the weapon gains this property after the first, the extra damage increases by 1d6, to a maximum
time you throw the weapon, it flies back to your hand after the attack.
81-85
The Moonblade scores a Critical Hit on a roll of 19 or 20 on the d20.
86-95
You can take a Bonus Action to
Yuan-ti Mind Whisperer
Legacy
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Monsters
Volo's Guide to Monsters
Shapechanger. The yuan-ti can use its action to polymorph into a Medium snake or back into its true form. Its statistics are the same in each form. Any equipment it is wearing or carrying isn't
magical effects.
Mind Fangs (2/Day). The first time the yuan-ti hits with a melee attack on its turn, it can deal an extra 16 (3d10);{"diceNotation":"3d10","rollType":"damage","rollAction":"Mind Fangs
Yuan-ti Pit Master
Legacy
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Monsters
Volo's Guide to Monsters
Shapechanger. The yuan-ti can use its action to polymorph into a Medium snake or back into its true form. Its statistics are the same in each form. Any equipment it is wearing or carrying isn't
effects.
Poison's Disciple (2/Day). The first time the yuan-ti hits with a melee attack on its turn, it can deal an extra 16 (3d10);{"diceNotation":"3d10","rollType":"damage","rollAction":"Poison
Magic Items
The Book of Many Things
This deck of cards is decorated with geometric shapes that have a protective motif. While you’re holding the deck, you can use an action to shuffle it and cause the cards to deal themselves out
psychic damage. The shelter lasts for 24 hours, until you dismiss it as an action, or until it is reduced to 0 hit points. When the shelter’s duration ends, it transforms back into a deck of cards
Monsters
Monstrous Compendium Vol. 4: Eldraine Creatures
.
Knights of Eldraine channel their devotion to the virtues of the realm into magical power that infuses their attacks. Most knights deal extra radiant damage with these attacks, but some knights
might deal damage of a different type, such as fire (for knights of Embereth) or necrotic (for knights of Locthwain).
The Verdant Order
In the wake of the Phyrexian invasion, knights from all five
Monsters
Baldur’s Gate: Descent into Avernus
Aura of Hate. While Arkhan isn't incapacitated, he and all fiends and undead within 30 feet of him deal 4 extra damage whenever they hit with a melee weapon attack (already factored into Arkhan's
many allies as possible. Should one or more of his comrades fall in battle, Arkhan uses revivify and raise dead spells to bring them back to life as soon as possible.
If Arkhan finds himself overwhelmed
Monsters
Mordenkainen Presents: Monsters of the Multiverse
. Yet when the time came to honor his part of the compact, Maglubiyet reneged on the deal. In vengeance, the General of Gehenna created the soul-devouring barghests to devour goblinoid souls.
The
AttacksChange Shape. The barghest transforms into a Small goblin or back into its true form. Other than its size and speed, its statistics are the same in each form. Any equipment it is wearing or carrying isn’t transformed. The barghest reverts to its true form if it dies.
Yuan-ti Nightmare Speaker
Legacy
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Monsters
Volo's Guide to Monsters
Shapechanger. The yuan-ti can use its action to polymorph into a Medium snake or back into its true form. Its statistics are the same in each form. Any equipment it is wearing or carrying isn’t
transformed. If it dies, it stays in its current form.
Death Fangs (2/Day). The first time the yuan-ti hits with a melee attack on its turn, it can deal an extra 16 (3d10);{"diceNotation":"3d10
Magic Items
Tyranny of Dragons
This mask of glossy crimson has swept-back horns and spiked cheek ridges. The mask reshapes to fit the face and head of a wearer attuned to it. While you are wearing the mask and attuned to it, you
succeed instead.
Dragon Fire. If you deal fire damage to a creature or flammable object, it starts burning. At the start of each of its turns, a creature burning in this way takes 1d6 fire damage. A creature that can reach the burning target can use an action to extinguish the fire.
Species
Van Richten’s Guide to Ravenloft
physical state that their minds are ill equipped to deal with. Their memories of events before this interruption are often vague or absent. Occasionally, the most unexpected experiences might cause
sensations or visions of the past to come rushing back.
Rather than sleeping, reborn regularly sit and dwell on the past, hoping for some revelation of what came before. Most of the time, these are dark
Backgrounds
Baldur’s Gate: Descent into Avernus
their torch-based code. From the lighting, placement, and type of torch arranged on or near a structure, you can gather a great deal of information about those who live or do business there, particularly
if they deal fairly with strangers, have Guild or government connections, or have either helped or denied the Gateguides in the past.
Suggested Characteristics
Urchins are shaped by lives
Backgrounds
Baldur’s Gate: Descent into Avernus
published in Baldur’s Mouth, you can surmise a great deal about Baldurians’ secrets — who’s practicing necromancy, who’s involved in spying or smuggling, who would purchase or
back.
d6
Flaw
1
I am easily distracted by the promise of information.
2
Most people scream and run when they see a demon. I stop and take notes on its anatomy.
3
Monsters
Eberron: Rising from the Last War
polymorphs into a humanoid, beast, or giant that has a challenge rating no higher than her own, or back into her true form. She reverts to her true form if she dies. Any equipment she is wearing or
succeed on a DC 26 Wisdom saving throw or expend one of its spell slots of 3rd level or lower and deal 26 (4d12);{"diceNotation":"4d12","rollType":"damage","rollDamageType":"force"} force damage to each
Monsters
Vecna: Eve of Ruin
control, but it takes Strahd’s requests and actions in the most favorable way.
Each time Strahd or his companions deal damage to the target, it can repeat the saving throw, ending the effect on
;s control.
Change Shape. Strahd transforms into a new form or back into his true form. Anything he is wearing transforms with him, but nothing he is carrying does. He reverts to his true form if he
Magic Items
Waterdeep: Dragon Heist
defense against the axe, which passes through that spell’s barrier of magical force.
When you hit a fiend or an undead with the axe, cold blue flames erupt from its blade and deal an extra 2d6
feet and a long range of 180 feet. Whether it hits or misses, the axe flies back to you at the end of the current turn, landing in your open hand or at your feet in your space (as you choose). The axe
Compendium
- Sources->Dungeons & Dragons->Storm Lord’s Wrath
. Elmar Barthen, proprietor of Barthen’s Provisions in Phandalin, is brokering a deal with a wealthy Waterdhavian merchant to sell some of Pinchwit’s stock for a very lucrative profit. As a goatherd in
the employ of Dagult Neverember and the town of Leilon, Pinchwit’s profits are the town’s profits. However, part of the deal is that the goats must be brought to Phandalin. While Pinchwit is an
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Weapons Your class grants proficiency in certain weapons, reflecting both the class's focus and the tools you are most likely to use. Whether you favor a longsword or a longbow, your weapon and your
weight, the damage they deal when they hit, and any special properties they possess. Every weapon is classified as either melee or ranged. A melee weapon is used to attack a target within 5 feet of you, whereas a ranged weapon is used to attack a target at a distance.
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
Knight The Order of the Gauntlet is taking strides to deal with the giant threat. The characters encounter a knight of the order mounted on a warhorse clad in chain mail barding (AC 16). There is a
Chondathan knight of Helm) is a Waterdhavian noble and a champion of the god of watchfulness. She and her squire recently rescued a couple of children trapped under the wreckage of a barn that had been
Monsters
Fizban's Treasury of Dragons
Strength deal half damage. On a successful save, the creature takes half as much damage and isn’t weakened.
Spellcasting (Psionics). The dragon casts one of the following spells, requiring no spell
spines that run in a ridge from the crown of the head to the tip of the tail. These spines hover above a living topaz dragon’s back, dancing and shifting with the dragon’s mood.
Embodiment of
Magic Items
Tasha’s Cauldron of Everything
.
Properties of the Pestle. The pestle is a 6-inch-long, worn wooden tool. Once during your turn while you are holding the pestle, you can extend it into a quarterstaff or shrink it back into a pestle (no action
pestle, you can expend up to 3 of its charges to deal an extra 1d8 force damage for each charge expended. The pestle regains all expended charges daily at dawn.
Perfect Tools. While holding the mortar and
Monsters
Fizban's Treasury of Dragons
saving throws, and the creature’s weapon attacks that rely on Strength deal half damage. On a successful save, the creature takes half as much damage and isn’t weakened.
Spellcasting (Psionics
visibly in the gem-like spines that run in a ridge from the crown of the head to the tip of the tail. These spines hover above a living topaz dragon’s back, dancing and shifting with the dragon
Monsters
Mordenkainen Presents: Monsters of the Multiverse
;s petrified flesh came back to life as morkoths: tentacled monstrosities brimming with malice and greed.
Morkoths are driven by greed and selfishness mixed with a yearning for conflict. They hoard
deal or try to steal from it. A morkoth knows every person and object in its collection.
A morkoth’s island has the qualities of a dreamscape. It holds a jumble of objects and creatures the
Compendium
- Sources->Dungeons & Dragons->Storm Lord’s Wrath
Townmaster’s Hall This stone building has a wooden roof, a bell tower in the back, and an empty job board in the front. Harbin Wester, the townmaster and a wealthy banker, is polite if the characters
nowhere and damaged buildings, and three people have been struck by lightning. Also, a few people seem to have gone missing over the last couple of tendays. No one can say for sure, because the people
Kobold
Legacy
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Species
Volo's Guide to Monsters
provoke retaliatory attacks from the creatures they steal from. It’s better to be cautious and overlooked than to be considered dangerous and a threat.
In a couple of situations, kobolds might
some other convenient way (or, in a cannibalistic tribe, eaten). Kobolds believe that if they die in service to their tribe, Kurtulmak immediately sends each of them back to life as the next egg laid in
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
married couple: a fire genasi named Embric and a water genasi named Avi. Both are members of the Most Careful Order of Skilled Smiths and Metalforgers. As an armorer, Avi also belongs to the Splendid
hot steel. He is an expert armorsmith. Avi is laid back and speaks plainly. He has the statistics of a priest, with these changes: Avi is neutral good. He has these racial traits: At will, he can
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
The Luskan Arms Inn (and the town speaker’s residence) The Luskan Arms is the oldest public house in Ten-Towns, established back when Bryn Shander was still just “the camp on the hill” and Luskan was
of the decor is nearly two hundred years old, reflecting Luskan as it was in the years before its decline. The inn has sturdy walls but rotten floorboards, and drafts come up into the common room from
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
, legendary actions, and lair actions indiscriminately. He tries to push powerful melee combatants back to the walls, then creates a wall of thorns to fence them in. Because this is only a small portion
and convinces the dragon to flee the caverns. Treasure Chuth’s small hoard contains ten gold trade bars from Baldur’s Gate worth 50 gp each, plus 10 pp, 120 gp, 2,400 sp, and 8,000 cp. Feel free to add a couple useful potions or scrolls to the hoard as well.
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
(money, ale, or both), confesses to having wandered in the back door of the house a couple of years before, hoping to acquire some food. Encouraged by the prospect of free wine in the cellar, he
started to descend the stairs, heard ghastly shrieks and piercing wails, and ran, frightened out of his wits. He knows where the back door is and also noticed a nearby well. He can vaguely describe the
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
, legendary actions, and lair actions indiscriminately. He tries to push powerful melee combatants back to the walls, then creates a wall of thorns to fence them in. Because this is only a small portion
and convinces the dragon to flee the caverns. Treasure Chuth’s small hoard contains ten gold trade bars from Baldur’s Gate worth 50 gp each, plus 10 pp, 120 gp, 2,400 sp, and 8,000 cp. Feel free to add a couple useful potions or scrolls to the hoard as well.
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
damage to one target when you deal damage to it with an attack or a spell. The extra damage equals your proficiency bonus.
Radiant Soul. Two luminous, spectral wings sprout from your back
again until you finish a long rest: Necrotic Shroud. Your eyes briefly become pools of darkness, and ghostly, flightless wings sprout from your back temporarily. Creatures other than your allies
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
Skyswimmer
Soldier
Sunder Shaman
Thought Spy
Trostani
Undercity Medusa
Winged Thrull
Wurm
Zegana
Welcome to Ravnica From the back of her soaring roc, a sky knight surveys the
riders toward the fires raging in Precinct Three. Soldiers on the ground will put out the flames, while it’s her job to deal with their source: the dragon she can just make out, clinging to the spire of
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
strange, ritualistic dance. Unless the characters intervene, the vegepygmies roll their captive off the edge of the cliff. A couple of vegepygmies leap off after him, caught in the throes of devotion
eightieth son of the grung chieftain Yorb. If the characters free Imbok, he grovels at their feet. He doesn’t speak Common but promises to bury his benefactors in gold if they escort him back to his father’s shrine (area 18). Imbok’s promise is empty, but he has nothing else to offer his saviors.
Monsters
Fizban's Treasury of Dragons
creature’s weapon attacks that rely on Strength deal half damage. On a successful save, the creature takes half as much damage and isn’t weakened.
Spellcasting (Psionics). The dragon casts one
dragon’s psionic power manifests visibly in the gem-like spines that run in a ridge from the crown of the head to the tip of the tail. These spines hover above a living topaz dragon’s back
Compendium
- Sources->Dungeons & Dragons->Storm Lord’s Wrath
Arrival When the characters arrive in Phandalin, Pinchwit scurries off to Barthen’s Provisions to finalize the deal. The characters are free to go to the merchant’s establishment with her, or they
can explore the town, picking up a wagon and the supplies needed by the town of Leilon. If the characters are heroes of the town, they are greeted as such wherever they go. Townsfolk who know them offer free food and drink, with plenty of handshakes, pats on the back, and requests for autographs.
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
Red Dragon Mask Wondrous item, legendary (requires attunement) This mask of glossy crimson has swept-back horns and spiked cheek ridges. Its damage type is fire. While you wear the mask, you gain the
following benefit, in addition to those the dragon masks share. (Severin’s stat block incorporates properties from this mask.) Dragon Fire. If you deal fire damage to a creature or flammable object






