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Returning 35 results for 'before back devote compelled relate'.
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Monsters
Mordenkainen Presents: Monsters of the Multiverse
magic, etherealness, faerie fire, fly, insect plague, invisibilityDrow spellcasters who seek to devote themselves wholly to Lolth, the Spider Queen, sometimes walk the sinister path of the arachnomancer
(Recharges after a Short or Long Rest). The drow magically transforms into a Large spider, remaining in that form for up to 1 hour, or back into its true form. Its statistics, other than its size, are
Monsters
Acquisitions Incorporated
doesn't struggle, the deep crow takes it back to its lair to be devoured at leisure. Creatures that do struggle might be repeatedly dropped from a height to soften them up a bit.
Family Ties. Deep crows
establish lairs of their own.
Unknown and Inscrutable. The mindset of these intelligent yet alien creatures is a mystery, but some who have encountered them relate that they are quick to hold a grudge. For
Species
Van Richten’s Guide to Ravenloft
sensations or visions of the past to come rushing back.
Rather than sleeping, reborn regularly sit and dwell on the past, hoping for some revelation of what came before. Most of the time, these are dark
Memories table to inspire its details.
Lost Memories
d6
Memory
1
You recall a physically painful moment. What mark or scar on your body does it relate to?
2
A memory brings
Backgrounds
Guildmasters’ Guide to Ravnica
Spell Level
Spells
Cantrip
fire bolt, produce flame
1st
compelled duel, speak with animals, thunderwave
2nd
beast sense, shatter
3rd
conjure animals
Personality Trait
1
Unlike people, the beasts of the wild are friends who won’t stab me in the back.
2
Go ahead and insult me — I dare you.
3
I scorn those who can
Tabaxi
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Volo's Guide to Monsters
We had a tabaxi come through once, a few winters back. She kept the taproom packed each night with her stories and spent most days napping in a chair in front of the fireplace. We thought she was
figure responsible for the creation of the tabaxi, gifts each of his children with one specific feline trait. Those tabaxi gifted with curiosity are compelled to wander far and wide. They seek out
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
Treaty of Thronehold gave them freedom, but many warforged struggle both to find a place in the post-war world and to relate to the creatures that created them. The typical warforged shows little emotion
. Many warforged embrace a concrete purpose—protecting allies, completing a contract, or other pursuits—and devote themselves to this task as they once did to war. However, there are warforged who
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
devote themselves expressly to protecting the innocent and spreading justice in the world, while others resolve to attain that goal by conquering those who stand defiant and bringing them under the rule of
suggestions below. It’s important to keep in mind that most paladins aren’t robots. They have doubts and prejudices and harbor contradictory thoughts just as any other character does. Some are compelled by an
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
. Carefully review each “possible” encounter. Step 7. Devote any time you have left to creating improvisational aids. Three-Hour Preparation If you have three hours to prepare, add these steps: Step 8. Skim
each “unlikely” encounter. Step 9. Create a new encounter designed to appeal specifically to one player, or alter an existing encounter to relate to the goals and motivations of that player’s character. Over the course of several sessions, do this for all your players and their characters.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
another hour to prepare, add these steps: Step 6. Carefully review each “possible” encounter. Step 7. Devote any time you have left to creating improvisational aids (see the “Improvising Answers” section in
player, or alter an existing encounter to relate to the goals and motivations of that player’s character. Over the course of several sessions, do this for all your players and their characters.
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
Gauntlgrym. His descriptions of life in Ironmaster confirm much of what I’ve heard of the place, and so what I relate to you now is truth as solid as Moradin’s anvil. The dwarves of Ironmaster don’t want
you there, and they want little from the wider world that their traders can’t bring back for them. Approaches to the vale in which their city lies are clearly marked with the symbol of Ironmaster: an
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
with. Their memories of events before this interruption are often vague or absent. Occasionally, the most unexpected experiences might cause sensations or visions of the past to come rushing back
Memory
1 You recall a physically painful moment. What mark or scar on your body does it relate to?
2 A memory brings tears to your eyes. Is it a bitter or cheerful memory? Does recalling
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
. The farmers can also relate details from the adventure’s background or about Cradlelace Lake if asked. Although the farmers can’t reward the characters with much in the way of wealth, they gift the
soon as it is detected. If Proclaimer Ward is with the party, the Proclaimer stays with the farmers to help them either get back on their feet or join Uncle Polder’s community.
Kobold
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Volo's Guide to Monsters
some other convenient way (or, in a cannibalistic tribe, eaten). Kobolds believe that if they die in service to their tribe, Kurtulmak immediately sends each of them back to life as the next egg laid in
.
A kobold’s cautious nature doesn’t mean it can’t get angry. The blood of dragons flows in its veins, and like a raging drake, a kobold that is pushed too far or has its back
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
first vision. They taunt him and point back the way he came. The knight slays them and turns back home in a rage. Confrontation. The knight slays his wife as the world around him crumbles and burns. The
scenes have played out, skeletal visages leer at them from the flames, then vanish. Characters who recalled Lord Soth’s legend in the “Caught in the Act” section recognize that these scenes relate to his
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
lizardfolk. Even though any information the characters might bring back is truly of little value, the council is pleased with whatever report they provide and promises to make good on their reward. In
the meantime, while the characters are recuperating, a contingent of merfolk arrives in Saltmarsh and asks for a meeting with the council. During that session, they relate that they have just come from
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
into alien weirdness: characters could venture into a demiplane resembling Wonderland, Oz, or a postapocalyptic wasteland. Khyber is a prison realm, and the dragonshards found there relate to binding
substantial profits. Aside from assisting in such profit-driven expeditions, Morgrave University doesn’t often sponsor independent missions into Khyber. Such missions rarely bring back physical objects of any
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a1
Adventure Hooks Adventurers can find the Sunless Citadel within a remote and lonely ravine. The characters can be drawn to the dungeon for any of the following reasons. Relate the information below
of her family—or at least return the gold signet rings worn by the missing brother and sister. She also offers a reward of 125 gp per signet ring, per character. If the characters bring back the
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
Shapechanger trait to pose as Sergeant Luggik. During assaults through the portal, the slaad uses telepathy to relate information to Zot and Sotu’s agents, who then slip back through the portal. This helps the
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
horse to pack the field-dressed game back to the camp. Hunters don’t necessarily return to the camp every evening. They stay out until they have a load of meat to bring back. Hunting on the Greenfields
with them, these hunters can relate how the camp dissolved within hours after the discovery of the captured half-elf’s escape. Crates carried from the cave were loaded onto wagons or animals and hauled
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
horse to pack the field-dressed game back to the camp. Hunters don’t necessarily return to the camp every evening. They stay out until they have a load of meat to bring back. Hunting on the Greenfields is
with them, these hunters can relate how the camp dissolved within hours after the discovery of the captured half-elf’s escape. Crates carried from the cave were loaded onto wagons or animals and hauled
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
made of stone. Every jar is made for an individual, inscribed with Qualith and artwork that relate the mind flayer’s accomplishments. Often a mind flayer’s funerary brain jar is created long before
knowledge. Different elder brains have different interpretations of what this state consists of and how to achieve it. Elder brains and illithids that devote themselves to Ilsensine sometimes pursue ways
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
Drow Arachnomancer Drow spellcasters who seek to devote themselves wholly to Lolth, the Spider Queen, sometimes walk the sinister path of the arachnomancer. By offering up body and soul to Lolth
, or back into its true form. Its statistics, other than its size, are the same in each form. It can speak and cast spells while in spider form. Any equipment it is wearing or carrying in Humanoid form
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
left to you to choose, depending on the story you want to tell. Consult the Secrets of Phenax table, which presents several options for what divine secret Varyas’s eidolon might relate. The veracity
steal Phenax’s place among the gods for their own.
5 The secret to Phenax’s immortality lies in the Underworld and is accessible only by those who have died, come back, and journeyed to the
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
mimics in disguise. They are magically compelled to remain in this room and adhere to creatures only when Granny Nightshade orders them to do so. The mimics are trained in nonlethal combat
grimy, old-fashioned shawl, and her skin looks like gnarled bark. A large iron key extends from her back, ticking rhythmically as it rotates.
“Sit down, children,” she says in a voice reminiscent of
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
the characters), Daar’vik is suspicious and insists on escorting the ship back to the Rock of Bral, where he has it impounded until the question of its ownership can be resolved. Whether or not the
characters allow him to do this is up to them. If Captain Sartell is compelled to refuse Daar’vik’s offer of escort (perhaps because someone is holding her ship hostage or using magic to control her
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
characters to a secret staircase in the Castle Ward sewers (area X1). As the characters prepare to descend the stairs, Mirt tells them that Xanathar doesn’t relate well to humanoids, doesn’t trust them as a
score of 10 and can speak Common. Zhentarim Characters who are members of the Zhentarim can approach Yagra Stonefist at the Yawning Portal (see “Familiar Faces”). She recently learned about a “back door
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
is only as good as their word, and you feel compelled to keep others honest.
8 You can’t read or write, so this whole recording-and-playing-back-what-you-say-in-a-jar thing is a huge benefit.
. The jar is used to record others’ stories and your own observations, like a verbal notebook with unlimited space. The whisper jar records as fast as a creature can speak into it, and whispers back
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
typically have red hair. In the heat of battle, a firemane’s hair can ignite, transforming into a mane of flames cascading over its shoulders and down its back. Firemane Angel
Medium celestial
, requiring no material components:
3/day each: compelled duel, guiding bolt (as a 5th-level spell)
1/day each: daylight, fireball (as a 6th-level spell)
Magic Resistance. The angel has advantage on
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
locked and accessed from inside the back of her mouth, as a container for her most private treasures. Lynx’s Manor Lynx resides in a narrow, multistory house in a fine part of the city. While she claims
tomb. Lynx is aware that Sir Ursas has knowledge of other missing components that might relate to an ancient Temple of Moloch. Mechanical Guide Lynx has pulled a component from her version of the
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
etched in wood, ice, stone, or even earth, in the case of hill giants. These “tale carvings” relate legends or the stories of important events or meetings in the manner of highly sophisticated cave
deceiver; a depiction of Iallanis being stabbed in the back represents the betrayal of love. Such symbols and visual allegories are well understood by giants, but they can be indecipherable to viewers who
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
modifier to the damage you deal with any cleric cantrip. Visions of the Past Starting at 17th level, you can call up visions of the past that relate to an object you hold or your immediate surroundings
-foot cube), going back a number of days equal to your Wisdom score. For each minute you meditate, you learn about one significant event, beginning with the most recent. Significant events typically
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
with the other archdevils to turn back the invasion. But when an investigation of the events uncovered his treachery, Baalzebul didn’t submit to punishment, and Maladomini was wracked with fighting as
alliances with him, even though they know he is compelled not to lie to them. Mortals, on the other hand, know nothing of the situation and still offer their souls to him. His ability to scheme
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
dozen miles of a behir’s lair, the behir is compelled to kill the dragon or drive it off. Only if the dragon proves too powerful to fight does a behir back down, seeking out a new lair site a great
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
soon meet—and who could become a loyal ally. When the Knight card is used as a narrative device in this way, the ally it brings isn’t magically summoned or compelled to obey the characters; the deck
characters; perhaps the characters saved the ally’s life or helped the ally in a significant way. This is an especially good way to bring back an ally the characters liked but left behind in their
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
and rakes lie scattered about. Farming Implements. A character who looks around the back of the house sees a pitchfork stuck into the earth near the house’s northeast corner. On further investigation
characters to find her. She speaks brightly of how Culley finally came back to her after she lost him in Cradlelace Lake. It was so good to hear his voice again! When Kianna heard Culley’s voice beyond the






