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Returning 27 results for 'before back down cornered responses'.
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Kobold
Legacy
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Species
Volo's Guide to Monsters
invasion and oppression. Although individually they are timid and shy away from conflict, kobolds are dangerous if cornered, vicious when defending their eggs, and notorious for the dangerous
some other convenient way (or, in a cannibalistic tribe, eaten). Kobolds believe that if they die in service to their tribe, Kurtulmak immediately sends each of them back to life as the next egg laid in
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
pinned, face down, by rocks placed atop his arms, legs, and back. He is barefoot and wears ragged clothes.
Depending on what has happened in area T3, Grund (male half-orc thug) might be standing by
as responses to the characters’ questions. The Believers put him here as punishment for being disobedient. He failed to deliver a message from his father, Rotharr Hatherhand, to Ilmeth Waelvur. It
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
creatures, but can become fierce if threatened or cornered. Hill Giants. The party comes across one or two hill giants gorging on a fallen herd animal. When the giants notice the adventurers, they see
the opportunity for another meal. A hill giant retreats when reduced to half its hit points or fewer, preferring prey that does not fight back. Unmarked Grave. A low rise covered in hastily collected
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
, but can become fierce if threatened or cornered. Hill Giants The party comes across one or two hill giants gorging on a fallen herd animal. When the giants notice the adventurers, they see the
opportunity for another meal. A hill giant retreats when reduced to half its hit points or fewer, preferring prey that does not fight back. Unmarked Grave A low rise covered in hastily collected rocks
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
the Fey type, has Intelligence 7, and can speak and understand simple phrases and concepts in Common. Nene has a boisterous personality but is easily distracted. He can mime straightforward responses to
questions, tap objects to get his point across, scratch simple images in the dirt, and so forth. The macaw is confused by the process of passing through the rift but is eager to get back to the
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
turns his head and addresses them: “Are you here to worship me?”
If one or more characters say yes, the giant invites them to sit with him. If no characters say yes, he goes back to staring. Characters
who speak with the giant get lethargic responses but can eventually learn that he believes he’s a god whose followers forgot him, and now even he has forgotten who he is. The giant has no hope of
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
rests on the hilt of a longsword. The other pulls back a cowl to reveal the face of a teenager with brown skin, red hair, and a haunting gaze.
The cloaked figure is Reya Mantlemorn, a lawful good
others managed to sneak inside, but they didn’t get far before a group of Flaming Fist soldiers confronted them. The refugees scattered, and Reya soon found herself cornered by a Flaming Fist thug. She
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
moved on long ago but left behind a statue of a forgotten healer. Cloaker. Two pale cloakers that can speak Common and Elvish cling to the statue’s back, disguising themselves as leathery wings. When
is indifferent to the characters and attempts to hide from them if they remain on deck. It tries to flee if cornered within its den. Treasure. Bones and scraps of hide litter the displacer beast’s
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
worker was cornered by a clockwork defender at the north end of the balcony and shoved the automaton off the balcony into the northwest turbine. One of the clockwork defender’s hind legs became stuck
Slagline, and preventing the town’s bridges from being raised or lowered. Turning it to the right switches the power back on.
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Guild inquisitives who pry too deeply into Daask business often feel pressure to back away coming from higher in House Tharashk. Those who ignore that pressure tend to end up the targets of Daask
assassins. House Deneith. For centuries, House Deneith cornered the market on mercenary forces in Khorvaire. It was an unpleasant surprise for them when House Tharashk entered the mercenary market in the
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
first arrive, the throne faces the room’s curved back wall, which has rows of pale white crystals embedded in it. These crystals project the flickering, spectral image of the Yawning Portal’s taproom, as
ulitharid ended the simulation. It takes them 4 rounds to arrive. Extremiton has enough on its mind without battling adventurers. If cornered here, it tries to negotiate a peaceful settlement. As a
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
wouldn’t take much to provoke her into doing so. At one time, Arveiaturace served a wizard named Meltharond, whose frozen corpse remains strapped to a saddle on the dragon’s back. Arveiaturace has
surface, looking like a frozen, desiccated corpse sitting in the snow. If the characters are close enough to touch the corpse, they’re already on the dragon’s back. If they attack or otherwise
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
demonic terrors of the Abyss. Were you in my place, would you risk it all to save others?” Zariel lets each character answer her question in turn. She thanks them for their responses, then utters a
question receive nothing. Once Zariel bestows her supernatural charms, Lulu’s Idyllglen memory ends. A flash of light brings all the characters (including dead ones) back to the Bleeding Citadel so that
Compendium
- Sources->Dungeons & Dragons->Divine Contention
successfully completed the “Icingdeath and Twinkle” quest). After this time, allied reinforcements rally to secure the palisade in this section and drive back the undead. The party holds the line
. Go to Event 4: “Back to the Mud.” Event 3. Against the Lightning The characters arrive at the north gate to find it besieged by the anchorites of Talos. Read the following boxed text aloud: The
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
front of the castle gates.
Two goblins occupy each of these two rooms. By taking turns shooting arrows and ducking back, both archers can fire each round at targets outside. When characters enter the
pure intimidation. Age has stooped his shoulders and hunched his back, but he remains surprisingly agile and strong. He is demanding and vindictive, and no Cragmaw dares to cross him. Grol is attended
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
characters use the “Rime of the Frostmaiden” to cut a path to the dungeon. Reading the poem creates an opening in the ice wall that’s 100 feet high, 30 feet wide, and 20 feet deep. A tunnel at the back
examples of the questions the party might ask, and the golem’s responses: “Do you know where Ythryn is?” (No.) “Were you damaged when the city fell?” (Yes.) “Is there danger ahead?” (I don’t know.) “Have
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
the obsidian insignia scarabs of House Freth can ignore. The back wall is lined with boxes arrayed on shelves. Inside these boxes are thirty shortswords, thirty hand crossbows, and several hundred
music box worth 2,500 gp. 19k. Mother and Brother As the characters approach any of the doors to this area, they hear a female voice shouting in Elvish, followed by a male voice’s muted responses. Erelal
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
challenges the characters, demanding in Draconic that they retreat. The other guards join him immediately. Development. If a fight breaks out, one of the guards tries to run back to the barracks (area 3
lizardfolk commoners (see appendix C) fight only if they are cornered. Otherwise, they escape to the nearest barracks (area 9), whose occupants return to the kitchen in the shortest possible time. If the
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
pick out impurities. The last two orcs load the ore back into the buckets and shovel the impurities into piles. (Once a week, production stops so that the impurities can be loaded into the buckets and
transported back to area 17, to be carted away by workers and deposited in cleared sections of the mines.) A fire burns in a hearth in the middle of the east wall. The orcs are prisoners but fight
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
instead has darkvision out to a range of 60 feet. It can understand Common but speaks only preprogrammed responses. If the modron has a flying speed, the replica has wings but can’t fly. The modron’s
has an easily spotted 6-inch-wide slot on its back, with the edge of a round disk protruding from it. A character within 5 feet of the buzz saw who succeeds on a DC 10 Dexterity (Sleight of Hand
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
paladins slew all but one of the ambassadors, and sent the survivor back to Jarant’s court to communicate their answer. The other responses to the Najaran ambassadors fell somewhere in between
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
threatened and cornered. As an action, he can utter a prayer to Mammon, which causes two spined devils to magically emerge from the bas-relief on the north wall. Each devil appears in an unoccupied
, Quentin writes a quick letter, slides it into an envelope, and hands it to them with their payment before leading them back to the casino floor. In addition, he gives each of them a handful of
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
. The box is made of iron and resembles a book, and it opens from both sides, rather like the front and back covers of a book. One side bears the dwarven rune for “beginnings,” the other bears the rune
you breathe. You can, however, barely make out what looks like a lantern farther back in the smoke.
These linked caverns are the lair of two smoke mephits. What the characters perceive as a dim
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
sheets, pillows, and blankets.
Back in the days when the inhabitants of the monastery offered shelter to travelers, this room served as the monastery’s guest room. Few people come this way now, so the
wriggle out of the window and drop to the garden below (area M14). Hellenrae flees by this route if she is cornered and doesn’t believe she can defeat her enemies. Treasure Hellenrae has little interest
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
, looking to retrieve his staff and star-gem. Encounter with a Mummy. Five days ago, Uma and her companions cornered a mummy garbed in tattered high priest’s robes near a waterfall not far from here (see
until the gem is put back or the statue is destroyed. The statue has Armor Class 17, 50 hit points, and immunity to poison and psychic damage. The noise attracts nearby creatures. Roll on the Random
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
“Recent Events in Phandalin” section can guide the NPCs’ responses to the characters’ questions. But beyond being sources of information, many of the NPCs in this episode have the potential to interact
stabbing people in the back while keeping a fake grin on his face. He is cunning in the ways of business, knowing exactly who to bribe or threaten to get what he wants, but he’s careful to keep most
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
stat block with these changes: It speaks Common, though its responses are programmed. A successful DC 11 Wisdom (Perception) check notes a small clockwork device attached to the inside of a
swanky boardroom. Eight of the nine liches are here on an annual retreat, taking a break from the various exploitative and profitable enterprises they run back home. Lottie is the ninth lich. This






