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Returning 35 results for 'before bad defending construct raiders'.
Monsters
Mordenkainen Presents: Monsters of the Multiverse
carries is invisible with it.Xarrorn are specialists who construct weapons using a mixture of alchemy and psionics.
Duergar
Duergar are dwarves of the deep reaches of the Underdark and other sunless
emotional intensity to their lives, whether they’re exploring neighboring tunnels, defending their homes, engaging with their families, or crafting bold new works. The bonds of friendship and kinship
Monsters
Mordenkainen's Fiendish Folio Volume 1
claim the metal.
Brutal Raiders. Each year, when the warm summer gives way to the chill of autumn, the crab folk look to the sky for omens. In ancient days, the green hag kept close watch on the fishing
bad luck a gull might happen to land near a crab folk lair and utter the right combination of cries to summon up this ancient compulsion. Driven to action, the crab folk rampage along the coast
Orc
Legacy
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Species
Volo's Guide to Monsters
three gods are a tribe’s raiders and ravagers—often the only part of an orc tribe that its victims ever see.
Deep within the den of a tribe, far away from the war-hearth where warriors
chief can plan where to send raiders next.
The territory that orc war parties cover can extend for many miles around the lair, and any encampment or settlement of elves, dwarves, or humans in that
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
spirits to impregnable aquatic keeps on the shells of grumpy dragon turtles. Coveted by planar raiders, walking castles are capable of defending themselves from would-be conquerors.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
great construct of their own. The hobgoblins raid in small bands, using trained rust monsters to distract Zox’s constructs. These raiders are naturally violent but can be parlayed with by clever
Hobgoblin Raiders The bounty of salvage on this level has not gone unnoticed by the fire giants on level 14. They send hobgoblin minions to steal scrap metal, which the giants are using to build a
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
deactivated shield guardian that once served as a wizard’s bodyguard. The wizard died from extreme bad luck decades ago — he fell out of a tree during a particularly bad bout of blue mist fever, hit his
finds footprints in the dirt — evidence of nomadic tribes of goblins, grungs, and vegepygmies that revere the construct as a lesser god. They trim back the jungle vines and creepers that would
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
characters a better chance against the raiders. For their part, the Uthgardt, despite portentous visions, are unwilling to perish to serve Javor. If they suffer significant losses, including either
, having seen the raiders on their way over the hills, hide there. The undead chief points to Wiggan and Bertram as the guilty ones. How the scene then plays out is up to you and the players, but
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
period called the Passage of Vultures, raiders assailed the nation and kidnapped its people. Many of those captured escaped into the ocean to found a new aquatic realm called Janya. These escapees
Blackthrone Arts, sinister forces near the undersea city of Janya have roused the spirits defending this lost wisdom. Now these wayward souls travel far to find aid in their homeland, hoping to prevent their people’s ancient wisdom from being turned to wicked ends.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
his father’s belligerence, ill temper, and bad judgment. Renaer lives off a sizable inheritance left to him by his mother. Approaching middle age, he has given up adventuring and settled down somewhat
. As a Harper, he spends a lot of time defending Waterdavians against those who, like his father, would deprive them of their coin and rights. He owns Neverember House, a four-story residence in the Sea
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
carved with frescoes depicting dwarves defending their mountain homes against ankhegs, purple worms, umber hulks, and other burrowing monsters. (Hidden behind a fresco of a dwarf battling a bulette is a
Small or Medium humanoid sits atop a wooden donkey, it moves and attacks as directed by its rider. Each donkey has the statistics of a mule, with these changes: The wooden donkey is a construct with
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
or more upgrades to help it excel at its intended functions, but all androids are capable of defending themselves with concentrated bolts of force up close or from a distance. Despite an android’s
android’s critical faculties, causing it to behave erratically. Android Medium Construct, Typically Lawful Neutral
Armor Class 15 (natural armor)
Hit Points 91 (14d8 + 28)
Speed 30 ft., fly 30 ft
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
the camp grew, a wooden palisade was added to discourage raiders. Later came the stone castle of Caer-Konig. Alas, neither the palisade nor the castle fared well; both fell to orcs before falling into
that keeps the townsfolk from leaving is the beer at the local tavern, which never seems to run out. As if things weren’t bad enough, the town has suffered several mysterious break-ins recently, with
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
a conquering army on the Material Plane. These fearsome Constructs obey their summoners until they are dismissed to Acheron, but if a summoner comes to a bad end, a cadaver collector might wander the
Collector Large Construct, Typically Lawful Evil
Armor Class 17 (natural armor)
Hit Points 189 (18d10 + 90)
Speed 30 ft.
STR
21 (+5)
DEX
14 (+2)
CON
20 (+5)
INT
5 (−3)
WIS
11
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
Battle Smith Command a Construct Guardian Michael Broussard Battle Smith Subclass
A Battle Smith is a combination of protector and medic, an expert at defending others and repairing both
vanishes. Steel Defender Medium Construct, Neutral
AC 12 + your Intelligence modifier
HP 5 + five times your Artificer level (the defender has a number of Hit Dice [d8s] equal to your Artificer
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
soldiers who are worn out by relentless assaults from raiders, fire-breathing dragons, and other threats. Mountain Shrines. The Akroans believe that the gods are best worshiped at the places closest to Nyx
defending the gates of Akros.
Most people today know of the event from an embellished account laid down in an epic poem, The Akroan War. Although its author has been lost to time, the poem is considered
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Bad Time to Be a Zhent Within days after the events that local broadsheets dub the “Gralhund Villa Bloodbath,” the City Watch cracks down on the Black Network. Even members of the Zhentarim who have
one comes looking for her, but the longer she stays hidden, the more testy and demanding she becomes. If the characters tolerate her bad behavior, Istrid leaves at the end of the tenday as promised and
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
them.
Tasha
Armies require protection, and someone has to put things back together if defenses fail. A combination of protector and medic, a Battle Smith is an expert at defending others and
have smith’s tools with you. If you already have a defender from this feature, the first one immediately perishes. The defender also perishes if you die. Steel Defender
Medium construct
Armor
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
the outer plane of Ysgard. The campaign’s aspirations of conquest quickly failed, but the raiders discovered a key feature of Ysgard: creatures slain on that plane return to life the next dawn. Thus
seems like a transparently bad idea. What were those giants thinking?
—Bigby
And yet, can we fairly say that the existence of fensirs is “transparently bad”? Some might argue they are a
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
conquering army on the Material Plane. These fearsome Constructs obey their summoners until they are dismissed back to Acheron, but if a summoner comes to a bad end, a cadaver collector might wander the
Large Construct, Typically Lawful Evil
Armor Class 17 (natural armor)
Hit Points 189 (18d10 + 90)
Speed 30 ft.
STR
21 (+5)
DEX
14 (+2)
CON
20 (+5)
INT
5 (-3
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
expert at defending others and repairing both material and personnel. To aid in their work, Battle Smiths are usually accompanied by a steel defender, a protective companion of their own creation. Many
you have smith’s tools with you. If you already have a defender from this feature, the first one immediately perishes. The defender also perishes if you die. Steel Defender
Medium construct
Armor
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
evil warlord to bolster the ranks of a conquering army. These fearsome constructs obey their summoners until being dismissed back to Acheron, but if a summoner comes to a bad end, a cadaver collector
Collector
Large construct, lawful evil
Armor Class 17 (natural armor)
Hit Points 189 (18d10+90)
Speed 30 ft.
STR
21(+5)
DEX
14(+2)
CON
20(+5)
INT
5(−3)
WIS
11
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
balance of nature, the character must destroy the four elemental nodes. The character earns inspiration for each portal the party closes.
Defeat the Skyriders Vicious raiders mounted on hippogriffs
inspiration for defeating Jolliver Grimjaw and again for recovering the sword in area C14 of the Temple of the Crushing Wave. Rescue Your People Raiders from the fire cult have abducted people the
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
of art makes any stronghold a prime target for thieves and raiders. For that reason, the entrance to a stronghold doesn’t broadcast its presence by being a stellar example of dwarven stonework. The
clan and stronghold are inextricably tied together — if one comes undone, the other fails as well. As such, defending the stronghold is a concern that the dwarves address even in the earliest stages
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Fiendish Folio Volume 1
seize it and carry it back to their lairs. If necessary, they resort to violence to claim the metal. Brutal Raiders. Each year, when the warm summer gives way to the chill of autumn, the crab folk look
, to harangue the crab folk with its cries and drive them to war. Today, by a stroke of bad luck a gull might happen to land near a crab folk lair and utter the right combination of cries to summon up
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
happy.” Bond. “I would like to find someone—anyone—who isn’t afraid of me and who enjoys my company.” Flaw. “When I’m upset, I do bad things.” Pidlwick II
Small construct, neutral evil
Armor Class 14
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
, since no one in Mirabar wishes to see the surface city wiped out. It would simply be bad for business. Mirabar spares no expense in defending its wealth, and hires as many mages and adventurers as
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
return stronger than before. Of all the Princes of Elemental Evil, Olhydra is the one most interested in mortals. She recognizes that pirates and raiders who redden the waters with mortal blood (and
Olhydra’s presence in an elemental node creates a number of widespread effects — bad weather, strong tides, and increasing aggression from dangerous sea life. Violent downpours become frequent within 10
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
the chief can plan where to send raiders next. The territory that orc war parties cover can extend for many miles around the lair, and any encampment or settlement of elves, dwarves, or humans in that
heroically defending it from thieves gain great respect and advance higher in the tribe’s pecking order. All Are Fighters Most of the orcs that stay behind when the warriors go on their raids are weaker than
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
villagers and teaches them what to do if goblin raiders find the village. For the most part, halflings aren’t the targets of warring nations. Their villages are of little tactical value, nor are they
. Halfling settlements survive wars because halflings are so irritating. Why conquer something you want nothing to do with?
Bad Apples Although most halflings are energetic and jovial, as with any
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
of bad storytellers and inept musicians. One wall of the circular common room features a faded mural of two enormous crabs locked in combat, inlaid with brass details. The mural’s origins are lost to
” section later in this chapter). Lord Bakaris is a Solamnic noble who claims to be living in exile after raiders burned his family home in Estwilde. In truth, Lord Bakaris and his son were driven from
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
to understand
their place in the cosmos
Giant Construct Encounters Use the Giant Construct Encounters table to populate ancient giants’ ruins that have been sealed from the outside world for
ancient giants. You can alter the appearance of any Construct on this table to reflect the nature of its creators. An iron golem built by fire giants might spew embers and sooty smoke between its iron
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
smashed through a wall, then pour out through hatches once the colossus was in position. Docent Network. Controlling a construct of such size proved to be a great challenge for the Cannith artificers
twisted will, defending the interior of the colossus and giving voice and form to the docent’s otherwise disembodied intelligence. A Deadly Dungeon. House Cannith’s artisans lined the interior of each
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
serve the guild’s interests well, it promises to take care of you. Guilds hate to waste valuable assets, after all—that’s just bad business. Types of Guild The guild structure covers a swath of business
potential and try to push you to greatness? 5 Golem Guide. Your guild contact is the soul of a long-dead artisan preserved in a construct body. This golem is wise and knowledgeable, but it has
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
threats from all around. The wilderness to the south is home to ravenous monsters, and the serpent kingdom of Najara to the north routinely sends agents — both raiders and spies — to test the strength of
-called “First Folk of Berdusk,” have made a great show of their piety since the founding of Elturgard, and a great many of the high-ranking priests hail from their families. Over the years a few bad
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
maintain strongholds along the border with Ket, most of their energy is spent defending against giants and dragons in the western mountains. The Watchers are sworn to an ascetic and disciplined code
, foragers Unicorn horn Erythnul, the Many Pandemonium Raiders, bandits, berserkers Blood drop Fharlanghn, the Dweller on the Horizon Outlands Travelers Circle crossed by a curved horizon line Heironeous the






