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Returning 30 results for 'before bad diffusing consume revealing'.
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Orc
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Volo's Guide to Monsters
everywhere in the world around them, and the priests of a tribe are entrusted with the responsibility of identifying these signs and omens — both good and bad — and deciding how the tribe should
ward off diseases if they are worn.
Don’t stand inside a ring of stones, mushrooms, or any other kind of circle.
Seeing a shooting star before a battle is bad luck. To ward it off, you must
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
tongues on herself and addresses the characters moments later: The armored knight lifts the visor of her helm, revealing the stern visage of a githyanki. “I am Dagaz, a knight of Tu’narath,” she says in
captain. So, which one of you dung-eaters commands this barge?”
After a beat, Dagaz smiles and adds: “A bad joke on my part. I wish you swift passage through Her Majesty’s realm. My dragon and I are
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
umber hulk under the effect of a polymorph spell made permanent with a wish spell. The umber hulk reverts to its true form and attacks when its scorpion form is reduced to 0 hit points. 23b. Bad
and is devouring it slowly, one piece at a time. He can’t keep himself from stopping to eat any carved stone he sees — and there’s no end to how much he can consume. He begs to be left alone so he can
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
Burly’s Plan Following the characters’ meeting with Witch and Light, Burly pulls the characters aside for a hushed conversation: Burly removes his jack-o’-lantern helmet, revealing a worried
expression. “Bad things have been happening at the carnival for a while. People and things have been going missing. My bosses know more than they’re telling, but their hands are tied somehow. You’re the first
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
’ surface, a harsh voice hisses from a slit on the cavern wall that was not therebefore.
“State your names and business!” the voice orders in Dwarvish. Other similar slits open, revealing the tips of a
“Getting Captured” below). The first time the characters are allowed inside the city or turned away from a gate, a secret door on the wall opens, revealing Gorglak, a duergar Stone Guard (see appendix C
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
. No door remains unopened in my presence.
5 I let people underestimate me, revealing my full competency only to those close to me.
6 I compulsively seek to collect trophies of my travels and
face a tragic end.
2 I’m convinced something is after me, appearing in mirrors, dreams, and places where no one could.
3 I’m especially superstitious and live life seeking to avoid bad luck
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
bad things in the world are proof that the world is unraveling—and most importantly, none of it is your fault. Those drawn to this message are called aspirants. Each aspirant meets regularly with an
Heralds of the Comet are called hierophants—literally “revealers of the sacred”—because of their role in revealing the All-Consuming Star to initiates. The archierophant of the Heralds of the Comet is
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
-work miners. Doing so makes acquiring ongoing concessions or information from townsfolk much easier, but puts the characters in the bad graces of Sharna Quirstiron at the Miner’s Exchange. Leads to the
can also spend downtime investigating the Orrery of the Wanderer and the timepiece of travel, using either the scrutineering or research activities. In addition to revealing more details of the orrery
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
creature’s savage caw. At the same time, as the ancient deep crow swoops around or a character’s fireball spell catches the edge of the nest, more parchments might dislodge, revealing underlined passages
Intelligence (Investigation) or Wisdom (Perception) check to quickly assess Raah’s reading material determines that the ancient deep crow is highlighting everything, no matter how good or bad the
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Aberration, revealing a 5-foot-diameter gap in the wall, but it attacks any other creature. Destroying the gibbering mouther leaves the gap in the wall unguarded. D3: Void Striders The structure
mandibles. The Drought Elder’s servants avoid this area, fearing that their master might awake and consume them. Void Walk. Creatures that can fly can easily reach and recover the fist-sized crystal
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
anything in particular to the characters but feel like a bad omen. Lost and Found Prior to the vision, the characters were traveling to Vogler and had stopped to camp or rest near a forested path. After
elaborate on why they chose the character or why they’re revealing themself now. This brief conversation allows characters to learn as much as you deem necessary about their gods, and it ends with the
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
battling demons in the fields when they suddenly felt an overwhelming desire to consume humanoid flesh. These guards are eager to return to the battle in the fields, disappearing as they pass through the
enters your mind. “Nice work. Take a break. You’ve got an hour before the really bad stuff happens.”
The characters can spend the next hour interacting with Lulu’s memory of Idyllglen. They can
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a2
formerly used the large chamber beyond as a storeroom. The door gives way grudgingly, revealing a low chamber of dressed stone. This chamber is filled with what appears to be rotten food—barrels of
salted meat gone bad, sacks of flour or grain covered in russet-colored mold, tuns of cider turned to vinegar.
Two open archways in the east wall lead to a similar room, and two more openings are dimly
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
(Investigation) check notices that one of its bronze orbs is missing. This portion of the throne is in area Y6. If it is returned to the throne, the platform holding the throne slides aside, revealing a 10-foot
triumph. Before Lio Gong entered the mirror, the empress’s focus on magical research had begun to consume much of the imperial treasury and was leading to unrest among the common folk. Lio Gong knows the
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
, revealing a 1-foot-wide pipe that runs down its throat. Initiative. The trap acts on initiative count 20 and initiative count 10. Active Elements. The trap fills the room with poison and other deadly
. Heavily damaging a statue is a bad idea, for doing so leaves the gas vents open. Reducing a statue to 0 hit points (AC 17; 20 hp; resistance to fire, piercing, and slashing damage; immune to poison
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
most sensible, although its Intelligence score of 6 means that it can make bad choices. Sahnar speaks Common and Elvish. The mummy knows how the moon dial functions (see area E5) but knows nothing about
point at the top. The snow around the gnomon has melted away, revealing a circle of symbols carved into the stone around it. The symbols depict phases of the moon, suggesting that the circular
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
if the characters try to explain themselves or do a deal with her. She is generally forthright in her answers (because she’s proud of her brilliance and expects the characters to die), revealing any
doors open by themselves as you approach, revealing a luxurious room decorated with fine art, rich carpets, several leather couches, and a boardroom table. Crystal balls sitting on pedestals around the
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
efforts to undercut Acquisitions Incorporated’s reputation and success. Dagdra has made a lot of bad choices in her life, from leaving her church to joining Dran Enterprises and getting stuck with
their story. Fortunately, Dagdra is open to reconsidering her life choices and allegiances — and is having a really bad day. If the characters agree to help her complete her tasks, she reveals the
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
comes from a shadowed corner above the door at the top of the stairs.
This outdoor stairway connects area B1 on the first floor with area B13 on the second floor, but the steps are in bad shape. A
a creature smiles into the mirror. In that case, the creature’s reflection also smiles, and a secret door in the wall holding the mirror swings inward, revealing a hidden passage (area B9). Any
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
, stick out its tongue, or yawn, the face sticks out its tongue and says “aah,” revealing a gemstone the size of a hen’s egg on its tongue. “Truth.” If a character asks one of the faces which way to
characters move any of the rocks, they uncover a smooth, blue-green boulder that’s strangely light and clunks dully when moved or shaken, revealing its hollowness. The boulder can be easily broken open with
Compendium
- Sources->Dungeons & Dragons->Descent into the Lost Caverns of Tsojcanth
yawn, the face sticks out its tongue and says “aah,” revealing a gemstone the size of a hen’s egg on its tongue. “Truth.” If a character asks one of the faces which way to go or uses the word “truth
light and clunks dully when moved or shaken, revealing its hollowness. The boulder can be easily broken open with blunt weapons, with tools, or by smashing it against a hard surface. Graven Glyphs. Inside
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
Giants The giants presented here are more powerful than others of their kind, either because their gods have shown them favor or because fate has dealt them a bad hand and forced them to seek out
thinner. What the lazy brutes don’t comprehend are the things that make them sick. They consume spoiled food and diseased carcasses with as much enthusiasm as children eating dessert. Fortunately for
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
sister’s plan to win the dragon’s favor a bad one. He doesn’t think Challidax will honor any pledges of fealty from Aerstigga, even if Aerstigga tries to buy off the dragon with treasure. He thinks it
them is a Small object with AC 13; HP 10; and Immunity to Cold, Poison, and Psychic damage. Treasure. If they free the Backpack from the ice, the characters can open it, revealing a frozen bottle of Ink
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
momentarily and resumes playing a low-budget sci-fi horror movie. The scene depicts a living brain oozing from a pool of brine in a futuristic laboratory. The brain feeds on scientists portrayed by bad actors
propulsion sounds, saying “Here comes the spaceship!” to entice a character to take a bite. If the characters consume any of the food, or if they pretend to and succeed on a DC 16 Charisma (Performance
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
exposed a 20-foot-tall, 5-foot-wide window: The scab on one side of this narrow passage is stripped away, partially revealing one of the citadel’s stained glass windows. The opaque blue and yellow panes
and tries to consume any creature that crosses its path. It then leaves to find its master, Yeenoghu. If Crokek’toeck is freed, Trantolox and the rest of the demons in area S14 investigate. The
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
magic flames for 24 hours. If the brazier is lit, the heat it gives off starts to melt the ice in the chamber, revealing the words of the inscription after 10 minutes. Alcoves. Examination of the alcoves
, it reads “Eighth, stand firm in thy circle of death and consume ——.” The missing word, destroyed by Metaltra’s statue, is “poison.” Characters who search the room for stone fragments can’t find the
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
characters must enter all four pools, whether the outcome is good or bad. When a character is submerged in the last pool, a silver key studded with polished red garnets appears in midair in the center of
Intelligence (Investigation) check to recognize subtle details in the stonework revealing the trap’s area. When any creature touches the double doors, including to pick the lock, each creature standing in
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
way against the walls, revealing a floor of black stone, much worn by the tread of countless feet. 2. Chamber of the Keeper A cluttered room near the marshaling area has skins on the floor, a bed, a
crawlers lurk. They come up to this area from time to time to breed or to devour prey that the creatures have dragged here to consume at leisure. All sorts of bones, human and otherwise, are heaped
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
Zardak appears to notice something odd about one of the characters or the body they inhabit, but this ends up just being his bad eyesight. Fifteen minutes after they arrive, the two take their leave
south through the Hall of War and east past dwarven residences. Ironbeard exits his quarters to join them, revealing the location of that area if the characters haven’t sussed it out already. The
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a1
area 12. 12. Tomb of a Failed Dragonpriest Violet marble tiles cover the floor and walls, though all are cracked or broken, revealing rough-hewn stone beneath. Sconces are attached to the walls at each
the east side of this room, revealing a tunnel. The passage is unworked, and it fluctuates widely in width, height, and direction as natural tunnels do. Within the room, hunting gear is racked on the






