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Returning 35 results for 'before bad draining crafting return'.
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Monsters
Mordenkainen Presents: Monsters of the Multiverse
of a conquering army on the Material Plane. These fearsome Constructs obey their summoners until they are dismissed back to Acheron, but if a summoner comes to a bad end, a cadaver collector might
wander the Material Plane for centuries, collecting corpses while searching for a way to return home.
Cadaver collectors respond to a summons from a mortal only when they are called to the scene of a
Monsters
Van Richten’s Guide to Ravenloft
results of similar spellcraft, as the byproducts of outlandish scientific experiments, and from stirges draining well-fed vampires. When a strigoi arises, the unnatural creature is overwhelmed by
nothing but empty husks. Due to the horrifying nature of their deaths, those slain by strigoi occasionally reanimate as boneless.
Many strigoi seek ways to return to their former existence while being
Cadaver Collector
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Mordenkainen’s Tome of Foes
back to Acheron, but if a summoner comes to a bad end, a cadaver collector might wander the Material Plane for centuries, collecting corpses while searching for a way to return home.
Sweeping the Dead
Monsters
Mordenkainen's Fiendish Folio Volume 1
expedition into a draining ordeal that leaves adventurers tired, dispirited, and sullen.
Traveling Fey. A killmoulis arises spontaneously in the Feywild whenever someone commits an act of charity to
help a tired or lost traveler. Emerging from the shadows near the site of the deed, the creature takes to the road, wandering to seek out travelers who might have food it can sneak away with in return
Sailor
Legacy
This doesn't reflect the latest rules and lore.
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Backgrounds
Player’s Handbook (2014)
Master will determine how long it takes to get where you need to go. In return for your free passage, you and your companions are expected to assist the crew during the voyage.
Variant Sailor: Pirate
more than one deserving soul to a briny grave. Fear and bloodshed are no strangers to you, and you’ve garnered a somewhat unsavory reputation in many a port town.
Variant Feature: Bad
Monsters
Curse of Strahd
return the courtesy, the duchess commissioned the legendary toymaker Fritz von Weerg to build a clockwork effigy of Pidlwick as a gift for Strahd's family. Although the duchess's heart was in the right
Ideal. “I wish I could make people happy.”
Bond. “I would like to find someone—anyone—who isn't afraid of me and who enjoys my company.”
Flaw. “When I'm upset, I do bad things.”Poison
Monsters
Mordenkainen's Fiendish Folio Volume 1
bad luck a gull might happen to land near a crab folk lair and utter the right combination of cries to summon up this ancient compulsion. Driven to action, the crab folk rampage along the coast
, looting and smashing any settlements they know of or encounter. After six days exactly, their rampage ends, and they return to their humble lives.
Deep-Seated Memories. When a coastal raid or a theft of
Monsters
The Wild Beyond the Witchlight
.
Personality Trait. “When dealing with outsiders, I present myself as a kindly old grandmother.”
Ideal. “Children are better off working for me than picking up lots of bad habits
regains all of its shared spells.
Alter Size. Skabatha magically shrinks herself to Tiny size (between 4 and 8 inches tall) or returns to her normal size. If Skabatha lacks the room to return
Bugbear
Legacy
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Species
Volo's Guide to Monsters
.
Shiftless, Savage Layabouts
When they’re not in battle, bugbears spend much of their time resting or dozing. They don’t engage in crafting or agriculture to any great extent, or
crafting simple tools and hunting and gathering food, and gangs sometimes come together peacefully to exchange members and goods between them.
Malevolent Worship of Malign Gods
Bugbears worship two
Backgrounds
Baldur’s Gate: Descent into Avernus
a frivolous lark. You’ve maintained a solitary vigil outside the cavern entrance ever since.
2
You crossed the Guild in a bad way. Fortunately, its members think you’re dead. Less
superseding event. Suddenly directionless and unable to return to your homeland, you have lingered, adrift, in this wretched city.
Feature: Discovery
The quiet seclusion of your extended
Backgrounds
Baldur’s Gate: Descent into Avernus
that will meet your every need. Your Dungeon Master will determine how long it takes to get where you need to go. In return for your free passage, you and your companions are expected to assist the crew
. Fear and bloodshed are no strangers to you, and you’ve garnered a somewhat unsavory reputation in many a port town.
Variant Feature: Bad Reputation
If your character has a sailor
Orc
Legacy
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Species
Volo's Guide to Monsters
serve as a battering ram if a settlement dares to close its gates, blocking the way to the treasures and tasty food that lie within.
A heavily laden wagon that requires the strongest orcs to return it to
authority and cause the tribe to collapse into chaos, with the survivors scattering either to join new tribes or to strike out on their own. At the other extreme, warriors that return home with a heavily
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
27. Workshop and Storage This area holds a large kiln, which is constantly lit and used for the crafting of statues, homunculi, and other objects for the temple. Tools, chunks of stone, and lumps of
clay wrapped in cloth are scattered about. Manipulating Time Having a mechanical guide spend 1 charge in this area causes the homunculus in area 15 to return here (its place of origin).
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
Chapter 1: Return from Neverdeath Graveyard Katerina Ladon A bizarre ritual reveals the cult of Vecna’s terrifying activities As the adventure begins, the characters are established heroes currently
Graveyard. Cult members have been kidnapping city residents who carry significant secrets, draining their knowledge and their souls in a fell ritual and passing the collected secrets to Vecna as he
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
die in a domain return reincarnated, fated to repeat a version of their former lives. Endless Cycles. The Darklord shepherds another individual down a path of corruption in hopes of crafting a successor
reminders of the Darklord’s inadequacies. When symbolism is too subtle, the literal specters from the Darklord’s past return to haunt them. Unpleasant Hope. The Darklord’s desire—commonly their bond—is
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
26. Workshop The temple’s sculptors labor in this workshop, which is filled with tables and benches covered in tools and raw materials for the crafting and repair of statuary. Creatures The five
area 11 of chapter 3. Even incomplete, it is worth 500 gp. Manipulating Time Having a mechanical guide spend 1 charge in this area causes the sculptors to leave and return to their dormitory (area 33).
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
with workshops where he engages in crafting. Guest Quarters The guest quarters appear bare until a visitor chooses a room. The next time that room is entered, it is fully furnished according to the
character’s taste and needs. Characters don’t need to make any check to find their guest rooms after exploring the library: they need only wish to return, and the next set of stairs they come to leads them to the appropriate level.
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
. Anyone who is crafting something might say a prayer to Gond to guide the work, but folk know that Gond smiles most brightly upon new inventions that others find useful. Priests of Gond wander the
crafting professions: they are smiths and engineers, architects and weavers, leatherworkers and jewelers. Even so, this faith has a well-earned reputation as a haven for crackpot inventors and visionaries
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
for the day. When they return, they spend time unloading their catch, mending nets, and repairing their vessels. The merchants move their ships into the docks once the fishing fleet is out for the day
, and dock workers rush to load and unload goods before the boats return. The daily energy and bustle carries over into rowdy nights. The fishers chug ale and swap stories, each seeking to outdo the
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
Dragonblood Ooze What to say about the dragonblood ooze? I could comment on the bad blood between me and Tiamat. I might observe that its creator originally intended a blood sausage recipe. But
perhaps I shall simply say, “You ooze, you lose.”
-Fizban
Magic-minded artisans have long incorporated parts of dragons’ bodies into magic items, crafting dragon hide into armor and forging weapons
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal
much a fixture in the taproom as the well. Durnan is a man of few words. He expects to be paid for his time, and will offer insight and rumors only in return for hard cash. “We know the odds and
. My friends and family are long gone. I love this place, but I try not to get attached to the people here. I’ll outlive them all. Lucky me. Flaw: Heartless. If you want sympathy, the Temple of Ilmater is in the Sea Ward. No matter how bad things are, you’ll be gone in a blink of an eye.
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
Conclusion With this first episode completed, the characters attain 2nd level! But even as they get to bask in the warm glow of that achievement, they must return to Acquisitions Incorporated to
makes the whole company look bad). Either way, read: “I’ve been told about the misunderstanding regarding your identities. I can’t say much for your relative inexperience and lack of skill. But it looks
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
where to go in the Lower City and Outer City for anonymity. In these slums and alley camps, you can get a damp bed and a bad meal, but also a degree of privacy and no questions asked. Living here
.
2 You crossed the Guild in a bad way. Fortunately, its members think you’re dead. Less fortunately, maintaining that deception might require you to stay in hiding until you actually are.
3
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
where to go in the Lower City and Outer City for anonymity. In these slums and alley camps, you can get a damp bed and a bad meal, but also a degree of privacy and no questions asked. Living here
crossed the Guild in a bad way. Fortunately, its members think you’re dead. Less fortunately, maintaining that deception might require you to stay in hiding until you actually are. 3 You study the
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
to Chult. Where do we go next? After mulling over several options, we decided it would be refreshing to return to civilization.
Waterdeep: Dragon Heist is a treasure hunt with an urban backdrop
. We’ve visited Waterdeep before, but not like this. Clever heroes will respect the city’s rules. Those who get on the city’s bad side are in for a rough time, as the City of Splendors is home to some of
Compendium
- Sources->Dungeons & Dragons->Monster Manual
usually find their needs met by nature’s bounty. What the wilderness doesn’t provide, hill giants make, crafting clothes, tools, and weapons from rocks, wood, and hides. When they encounter strangers, hill
lives of raiding or serve other giants in return for protection. Hill Giant Huge Giant, Chaotic Evil
AC 13 Initiative +2 (12)
HP 105 (10d12 + 40)
Speed 40 ft.
Ability Score Mod Save
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
Appendix D: Magic Items The unique magical-mechanical crafting techniques seen in the Monastery of the Distressed Body and the lost city of Daoine Gloine are the basis of a number of unique magic
. Some of these items might be experiments that Kwalish is working on, which can be made available to the characters if they return to the Barrier Peaks. Alternatively, if you’d like to make full use of
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
around them, and the priests of a tribe are entrusted with the responsibility of identifying these signs and omens — both good and bad — and deciding how the tribe should react to them. As a race, orcs
stones, mushrooms, or any other kind of circle. Seeing a shooting star before a battle is bad luck. To ward it off, you must swallow a stone. A tribute of elf ears brings favor from Gruumsh. If you bury
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
last night by a loud crash. According to the smith, a crystalline vine burst out of the ground and punched a hole through the roof of his neighbor’s bakery. “Must be divine punishment for the bad pies
blight doesn’t require air or sleep.
Actions
Multiattack. The blight makes two Heat-Draining Vine attacks.
Heat-Draining Vine. Melee Weapon Attack: +5 to hit, reach 10 ft., one target. Hit: 6 (1d6
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
Reciprocity. When a friend, an enemy, or a stranger offers you a gift, you are obliged to accept it and offer something of comparable value (be it a gift or a service) in return. Such reciprocation need not
it’s not even clear to other residents of Prismeer when a rule has been broken. For example, brigands are able to take what they want from other folk without paying for it, and nothing bad seems to
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
outlandish scientific experiments, and from stirges draining well-fed vampires. When a strigoi arises, the unnatural creature is overwhelmed by instinctual hunger that drives it to undertake
nature of their deaths, those slain by strigoi occasionally reanimate as boneless (detailed earlier in this chapter). Many strigoi seek ways to return to their former existence while being compelled to
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
treats visitors as honored guests in accordance with the rule of hospitality (see “Rules of Conduct” earlier in the chapter), but he expects a measure of kindness in return. If a fight breaks out
lap—Bavlorna’s Big Book of Bad Blood—in which the hag’s displeasure with her enemies is spelled out in detail. He procured the book from a darkling merchant (see area B10), who stole it from Bavlorna
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
left with the stranger as payment for Tymora’s favor. If it’s not, the stranger can choose to keep it (and the bad luck) or return it. Those who favor Tymora — as distinct from folk who invoke her name
might say words to Tymora before any endeavor in which a little good luck would help, but not when an incidence of bad luck might occur. (On such occasions folk pray to Beshaba to spare them from bad
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
business practice activity. With treasure aboard, the ship is ready for the characters’ eventual return. Ongoing Story Rather than treating franchise tasks as isolated episodes, the DM can weave the story of
practice, schmoozing, team building.
Other downtime activities can be found in the following books:
Player’s Handbook (chapter 8): Crafting, practicing a profession, recuperating, research
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Fiendish Folio Volume 1
turn even the simplest expedition into a draining ordeal that leaves adventurers tired, dispirited, and sullen. Traveling Fey. A killmoulis arises spontaneously in the Feywild whenever someone commits
away with in return for the benefits of its magic. Shy and solitary by nature, a killmoulis enjoys watching and listening to folk from distant places that it knows little about. Whether fierce






