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Returning 35 results for 'before bad driven corner responses'.
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Monsters
Dragonlance: Shadow of the Dragon Queen
target.Anhkoloxes are vicious undead creatures created from the bones of bears and other beasts. Their barbed bones grind and crack, often moving in seemingly impossible ways. Anhkoloxes are driven by
territorial instinct and a predatory urge to hunt and devour living prey. They run on all fours and rear up onto their hind legs when they corner their quarry. When they strike, they wallop foes about
Urchin
Legacy
This doesn't reflect the latest rules and lore.
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Backgrounds
Player’s Handbook (2014)
shaped by lives of desperate poverty, for good and for ill. They tend to be driven either by a commitment to the people with whom they shared life on the street or by a burning desire to find a better
I eat like a pig and have bad manners.
6
I think anyone who’s nice to me is hiding evil intent.
7
I don’t like to bathe.
8
I bluntly say what other people are hinting at
Monsters
Mordenkainen's Fiendish Folio Volume 1
bad luck a gull might happen to land near a crab folk lair and utter the right combination of cries to summon up this ancient compulsion. Driven to action, the crab folk rampage along the coast
Monsters
The Wild Beyond the Witchlight
.
Personality Trait. “When dealing with outsiders, I present myself as a kindly old grandmother.”
Ideal. “Children are better off working for me than picking up lots of bad habits
the past, another reflects the present, and the third reflects the future. These hags are utter wickedness distilled into corporeal forms, driven by a lust for secrets that can be used to manipulate
Satyr
Legacy
This doesn't reflect the latest rules and lore.
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Species
Mythic Odysseys of Theros
Satyrs have a well-earned reputation for their good spirits, gregarious personalities, and love of revels. Most satyrs are driven by simple desires, to see the world and to sample its every pleasure
importantly—it feels really good. Driven by instinct and intuition, most satyrs prove unpredictable, following their sense of wonder wherever it leads.
Very Odd Indeed
Satyrs are known for their
Backgrounds
Baldur’s Gate: Descent into Avernus
Guild took over your family business, ran it into the ground, and burned the building for insurance money. You were driven into crime yourself, but you’ll never work for the Guild. You take
; but what you learn you pass on to the Guild.
4
The inequality of Baldur’s Gate has driven you to take matters into your own hands. You steal from patriars and rich Lower City residents
Backgrounds
Baldur’s Gate: Descent into Avernus
of desperate poverty, for good and for ill. They tend to be driven either by a commitment to the people with whom they shared life on the street or by a burning desire to find a better life &mdash
a pig and have bad manners.
6
I think anyone who’s nice to me is hiding evil intent.
7
I don’t like to bathe.
8
I bluntly say what other people are hinting at or hiding
Orc
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
; their loyalty by turning them into slaves.
If a tribe is defeated and driven from its lair, the survivors might come under the sway of a strong but dimwitted creature, such as a hill giant or an ogre
everywhere in the world around them, and the priests of a tribe are entrusted with the responsibility of identifying these signs and omens — both good and bad — and deciding how the tribe should
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
The Shape of the District The heart of Callestan is the plaza called the Bridge. This central square serves as an open market and speaker’s corner. It’s not on a bridge; rather, the center of the
driven here by war, even a small band of warforged. Westbridge is as safe as Callestan gets, while anything goes in Eastbridge. Westbridge has a significant halfling population. In Eastbridge, a group of
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
as responses to the characters’ questions. The Believers put him here as punishment for being disobedient. He failed to deliver a message from his father, Rotharr Hatherhand, to Ilmeth Waelvur. It
stones, and make sure no one disturbs the Delvers, who are entombed here. The Believers watch the moving stones carefully, because it’s a bad sign when they move, and they have to figure out what it
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
Anhkolox Anhkoloxes are vicious undead creatures created from the bones of bears and other beasts. Their barbed bones grind and crack, often moving in seemingly impossible ways. Anhkoloxes are driven
by territorial instinct and a predatory urge to hunt and devour living prey. They run on all fours and rear up onto their hind legs when they corner their quarry. When they strike, they wallop foes
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
Rival Explorers Morgrave University teems with unscrupulous adventurers and researchers driven by avarice. Additionally, the university itself has academic rivals—the University of Wynarn in Aundair
Morgrave’s bad reputation. They seek fame, wealth, and power by plundering the secrets of ancient civilizations and claiming the magic and money they find for themselves. On the other hand, if the
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
Detention Bog Locations The following sections are keyed to map 6.1. The characters begin on the island in the southeast corner of the map. Map 6.1: the detention bog View Player Version D1. The
. The crate has a cracked corner seam that oozes a tar-like substance into the filthy water.
Characters who examine the crate from a distance of 5 feet or less can, with a successful DC 15
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
Gambler All you need to make a lot of gold is a little gold. Except at those times when all you need to have no gold at all is a little gold. Whether you’re a good gambler or a bad one rarely matters
its enforcers are looking for me.
6 Urchins once helped me find marks for my games. Now I’m driven to help them escape the streets.
d6 Flaw
1 I don’t know when to quit. Especially
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
lasts in this corner of the world. Travel to and from this remote town was expedited by the ferry that ran out of Easthaven, but with the ferry shut down, Caer-Konig is completely cut off by mountains
that keeps the townsfolk from leaving is the beer at the local tavern, which never seems to run out. As if things weren’t bad enough, the town has suffered several mysterious break-ins recently, with
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
character who possesses particular fears and uses them to guide their responses to horrific scenes might earn inspiration for reinforcing the adventure’s frightful atmosphere. The DM might not employ these
hail from another D&D setting, a place of your own design, or a more mysterious homeland?
If you decide your character calls some corner of Ravenloft home, ask your DM which domains they could
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
“Catching Kettlesteam” later in the chapter if the characters try to corner her. Helping Palasha If she is driven from Silversong Lake by heckling, Palasha takes refuge in the river near the Hall of
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
Peace Domain Have these peaceful clerics even considered that they’re subverting a most holy system, one where bad decisions coincide with the teaching power of pain?
Tasha
The balm of peace
those who are driven to fight for the way of peace. Peace Deities Example Deity Pantheon Angharradh Elven Berronar Truesilver Dwarven Boldrei Eberron Cyrrollalee Halfling Eldath Forgotten Realms
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
the brewing of potions. A wooden ladder on rollers is attached to a rail mounted above the shelves.
This demilich is all that remains of Branta Myntion, a wizard who fell in with a bad crowd. Her
driven the demilich insane, and it attacks anyone other than Halaster. Although powerful wards prevent the demilich from leaving Halaster’s tower, the tower is not considered its lair. Consequently
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
knows that demons at large in the world are bad for business. The organization thus views the possible presence of the demon lords in the Underdark with the same concern as any other external threat
fate would destroy the Zhentarim’s plans for control of Faerûn. Davra Jassur
Lawful evil human assassin
Ideals: Order, discipline, ambition
Personality: Driven, focused, ruthless
Potential
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
, blood and offal from butchers, lye and fur from tanners, and indescribable chemical mixtures from alchemists. In the eastern portion of the Styes, the pollution is so bad that the river’s flow has been
clergy are eventually overwhelmed by the region’s emotionally fatiguing problems. Disease, famine, cruelty, and brutality weigh so heavily on the Styes that well-meaning clerics are driven to despair
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
defy their parents when they’re not around but cower in the corner when their parents return, terrified of having their bad behavior found out. Reverence for Lolth touches every aspect of drow life
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
2. Island Chamber This large chamber has a 40-foot-high ceiling set with massive stalactites and smaller stalagmites. A pool with a small island in the southeast corner of the cavern is fed by
group of elf guards (3 commoners and 1 noble) stand at the northwest entrance to this area, driven by fear into serving the dragon. They are expecting more cultists to arrive at the lair, and savvy
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
2. Island Chamber This large chamber has a 40-foot-high ceiling set with massive stalactites, with smaller stalagmites set across the ground. A pool with a small island in the southeast corner of the
Chuth to their approach, a group of elf guards (3 commoners and 1 noble) stand at the northwest entrance to this area, driven by fear into serving the dragon (see area 4). They are expecting more cultists
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
corner of their eyes, but when they turn to look, nothing is there. A voice whispers indistinct words in their ears. A terrified shriek splits the air. Shadows follow the characters, stretching out
.
Be devious and tricksy with these foes—they’re intelligent creatures, not mindless monsters driven by bloodlust. Hide them from the characters for as long as possible to heighten the mystery and
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Summerlast. Their armor is covered in the ichor of Yeenoghu’s demons. The ichor has driven the guards mad, making them hunger for humanoid flesh. When they notice the characters, the guards attack. If a
enters your mind. “Nice work. Take a break. You’ve got an hour before the really bad stuff happens.”
The characters can spend the next hour interacting with Lulu’s memory of Idyllglen. They can
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
glass windows. A cauldron sits on an iron rack above a fire in a hearth, while above the fireplace mantel hangs a golden disk engraved with the symbol of the sun. In one corner, a wooden staircase
climbs to the upper level, while in another corner a stone staircase descends into darkness.
Several chairs surround a wooden table that stretches nearly the length of the room. Wooden dishware and
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
.
Hammock. A hammock laden with blankets hangs from anchors in the north wall (see “Log Entry” below).
Copper-Plated Door. A copper-plated door is set into the southeast corner.
The copper-plated
the middle of the room amid destroyed tables, shards of broken glass, and rusty mining equipment.
Chute. A 5-foot-wide, 5-foot-high chute in the southeast corner curves downward, descending 20 feet
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Satyr Satyrs have a well-earned reputation for their good spirits, gregarious personalities, and love of revels. Most satyrs are driven by simple desires, to see the world and to sample its every
. Driven by instinct and intuition, most satyrs prove unpredictable, following their sense of wonder wherever it leads. Very Odd Indeed Satyrs are known for their eccentricities. Some people spend too
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
. Look for ways to raise the stakes of a scene, so players feel that every decision matters. This could be driven by the consequences of failure: through your actions, you’re protecting your friends
behind a bar? Now you notice the drunk ogre sleeping in the corner… if he wakes up, this could get ugly. Player Characters Are Remarkable. Eberron is a world in need of heroes. Lingering tensions of
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
comes from a shadowed corner above the door at the top of the stairs.
This outdoor stairway connects area B1 on the first floor with area B13 on the second floor, but the steps are in bad shape. A
from the pool’s center is the head of a stone well that gives off an unpleasant, pungent odor. In one corner of the pool stands a tall, dirty, freestanding mirror in an oval frame, and floating on the
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Fiendish Folio Volume 1
, to harangue the crab folk with its cries and drive them to war. Today, by a stroke of bad luck a gull might happen to land near a crab folk lair and utter the right combination of cries to summon up
this ancient compulsion. Driven to action, the crab folk rampage along the coast, looting and smashing any settlements they know of or encounter. After six days exactly, their rampage ends, and they
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
, they come upon the aftermath of a bloody clash between the Xanathar Guild and the Zhentarim: As you turn a corner, you find yourselves on a street that has been cordoned off by the City Watch. Lying
had their glass smashed and their candles stolen, and the smells of salt air and excrement linger as you pass by rows of run-down buildings. On the corner of Zastrow Street and Fillet Lane is a shop
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
bad fall during her career as a thief. Artemis Entreri is always prepared for the worst and moves with a quick, precise confidence.
Consider their ideals. Tika Waylan is innocent, almost childlike
antihero, driven by his rivalry with Drizzt. His bond might be phrased as “I will not rest until I have proved myself better than Drizzt Do’Urden.”
Each of these characters also has an important
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
he’s drawn water from the well, he’s also had vivid nightmares. Ander believes the well is cursed with bad luck and is happy it’s out of service. Unbeknownst to Ander, the water’s ill effects were
your nose. What looks like the remains of an underground river snakes through this cavern, though a pile of dark rocks blocks its headstream. In the far corner is the source of that scent: a pile of






