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Returning 35 results for 'before badly defusing courage remains'.
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Monsters
Monstrous Compendium Vol. 4: Eldraine Creatures
Knightly Virtue. The knight has one of the following traits, depending on the court it serves:
Courage (Embereth). The knight has advantage on Wisdom checks and Wisdom saving throws.
Knowledge
not in lieu of the others. A knight of Embereth admires courage above all else but still looks down on the disloyal or ignorant, even though loyalty and knowledge are virtues championed by other courts
Moonblade
Legacy
This doesn't reflect the latest rules and lore.
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Magic Items
Dungeon Master’s Guide (2014)
.
A moonblade passes down from parent to child. The sword chooses its bearer and remains bonded to that person for life. If the bearer dies, another heir can claim the blade. If no worthy heir exists
this creature, deciding how it acts and moves. It remains until it drops to 0 hit points or you dismiss it as an action.
00
The moonblade functions as a vorpal sword.
Sentience
A
Monsters
Mordenkainen Presents: Monsters of the Multiverse
to inspire and strengthen the side of good or to rescue heroes from certain death.
Ki-rins are attracted to the worship of deities of courage, loyalty, selflessness, and truth, as well as to the
’t gain this benefit, falling as normal.
When the ki-rin dies, all these effects disappear immediately, although the invigorating effect on flora and fauna remains for 3 years.Poison
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
to terms with Captain Grimzod Gargenhale, who confesses that Xaryxian vessels have all but destroyed his fleet. His badly damaged flagship, the Last Breath, is all that remains after multiple
Compendium
- Sources->Dungeons & Dragons->Spelljammer Academy
you, obscured by the smoke, are two gaunt figures in armor. One clutches a greatsword, while the other holds a struggling, badly wounded Miken Haverstance.
Hallway Features The hallway in the cadet
he spies the characters, he gets the courage to make his presence known to them. Read the following: From the room nearby, a tinny voice quietly says, “Over here. I can help!”
Wizpop is a
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
4. With Sword in Hand Sword Stand. An unadorned wooden armor stand rests in the middle of the room, with a faintly glowing longsword stabbed into it. At the base of the stand lie the skeletal remains
the ceiling connect to shop cellars in the city above. These passages carry voices from Waterdeep, but the sound is distorted so badly that words at one end can’t be discerned by creatures at the
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
down into a hollow central cavity. Lying near the base of the stalagmite are the badly corroded remains of two goblin scimitars. A black pudding has taken residence inside the stalagmite’s hollow core
is inserted into one of the stalagmite’s holes. The pudding has total cover while inside the stalagmite’s core. If left undisturbed, the pudding remains inside the stalagmite until the characters
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
mirror with an engraved stone frame. This mirror is one of Halaster’s magic gates (see “Gates”).
Dwarf Remains. The badly rotted corpses of four dwarves lie in a semicircle in front of the mirror
it. Characters who search the remains find some treasure (see “Treasure”). Mirror Gate to Level 1 Worked into the mirror’s stone frame is an image of a wizard pointing a wand. This gate’s rules are as
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
and used multiple fireball spells to destroy the room’s contents. Burned Shelves and Racks. The walls are lined with burned bookshelves and scroll racks.
Charred Furnishings. The charred remains of
three padded chairs and three coffee tables lie atop badly burned rugs in the middle of the floor.
16b. Laboratory A workbench along the west wall of this area is covered with tools, components, and
Compendium
- Sources->Dungeons & Dragons->Storm Lord’s Wrath
the planar beacon once resided.
Light. By day, sunlight punches into the upper floors through breaches in the outer wall or through high windows. The first floor remains gloomy and dimly lit even by
day.
Doors. Doors are made of wood and are unlocked and badly rotted. They all creak loudly when operated.
Dangerous Floors. Some sections of floor are perilously weak and rotten. If a creature
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
of Insects (spiders) 3 One Darkmantle and three Piercers 4 A patch of yellow mold (see “Hazards” in chapter 3) on a miner’s remains 5 One Gelatinous Cube 6 Sounds of Terror (see below) Sounds of
those sounds and markings—the Hook Horror. The creature is hungry, but what it really wants is to find its way back to the Underdark. It retreats from a fight that is going badly for it. Underdark
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
large new buildings and repairing older edifices. Red Larch is also a center for stonecutters quarrying slate on the fringes of the Sumber Hills. While Red Larch remains prosperous, dark omens are
food is useful on the trail: baked loaves of turkey and wildfowl scraps, nuts, and chopped roots and greens, mixed in a chickpea mash. It is bland at the best of times, but badly made crumblecake tastes terrible.
Compendium
- Sources->Dungeons & Dragons->Monstrous Compendium Volume Four
with its own relic is paramount, though not in lieu of the others. A knight of Embereth admires courage above all else but still looks down on the disloyal or ignorant, even though loyalty and knowledge
they’ve renounced their former oaths, the knights of the Verdant Order retain their focus on the five virtues of the courts, so their Knightly Virtue trait remains unchanged.
Knight of Eldraine Medium
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
queen, chose not to flee, and instead offered herself as a sacrifice in exchange for the release of her people. Acererak was impressed by the queen’s courage — not enough to spare her life or honor her
takes 10 (3d6) fire damage. This effect ends if all creatures leave the affected area. The first time the queen’s remains or any of her treasures are removed from the sarcophagus, the sun’s expression
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
, and the remainder were badly damaged. Mekkalath’s arrival caused additional destruction: the red dragon’s magic triggered volcanic activity that left the area riddled with flaming pits, rocky
the vaults below and drove them out. The angels refuse to abandon their posts and are content to wait as long as it takes for Mekkalath to depart. The remains of the abbey’s temple—surrounded by fires
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
responsibility is the safety of the tribe members that remain in the lair — ensuring that the tribe remains intact even if a raid goes badly and many warriors are killed. In times of internal strife
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
block in appendix D). In his madness, he’s discovered he enjoys killing people. S12b. Old Troughs These three horse troughs are badly rotted and fall apart if handled or jostled. S12c. Chicken Sheds
Each of these sheds is fitted with an iron padlock. Clovin Belview (area S17) carries the keys to these locks. If the characters open a shed, read: This shed holds the shattered remains of several
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
. Other blades have vanished with their bearers during great quests. Thus, only a few of these weapons remain. A moonblade passes down from parent to child. The sword chooses its bearer and remains
, deciding how it acts and moves. It remains until it drops to 0 hit points or you dismiss it as an action. 00 The moonblade functions as a vorpal sword. Sentience. A moonblade is a sentient neutral good
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
, carnage, and death that have occurred in the Tomb of the Nine Gods. One of the artists is presently painting over scenes depicting the fall of the Company of the Yellow Banner. All that remains is an image
of a human male (the late Lord Brixton, whose remains can be found in area 63) choking on poisonous gas. The other two artists are in the process of painting images that capture the player characters
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
Cells Four cold cells line one wall of this chamber. Floor-to-ceiling iron bars partition the cells, which are unlocked and devoid of valuables. Two of the cells contain unidentifiable skeletal remains
remains that way unless they try to spoil its fun, which provokes the hot-tempered elemental to start combat. If a fight breaks out, the mephits in areas B2 and B7 quickly join the fray. B6: Old Barrack
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
aren’t much of a threat to civilized locations because they are somewhat fearful of humans, dwarves, and elves. When things go badly for them, they kidnap whoever’s handy and sacrifice them to their craven
Raxivort’s location instead point to the nearest xvart. Although the initial rush of enemies against him has subsided, Raxivort knows that the planar powers are patient. He remains in hiding, a wretch of a
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
The Ruined Cellar The abbey’s remaining clerics and guards spend their days here in charred, uncomfortable quarters. 1. Rubble and Cellar Entrance All that remains of the abbey is a great square of
heaped in another.
A great deal of wood has been sorted into one large mound of badly burned scraps. In the center of the ruins is an opening, and as you move nearer, you see a stone staircase
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
defensive tactics to make steady but slow advances. Bel remains one of her chief lieutenants, and he doesn’t discourage her reckless tactics in the hope that she will overextend her forces and suffer
the Nine and elected to swell the ranks of her armies through the aggressive recruitment of mortal souls. Her agents offer gifts of martial skill and courage to any who are willing to bargain. Zariel
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
appendix B). The Open Lord is waiting for them in an alley in the Dock Ward, under the cloak of an invisibility spell. She remains invisible for the entire meeting. Harper spies in Luskan recently
? These are the questions that haunt my dreams, as surely as I haunt yours.
Sincerely,
J
Laeral isn’t surprised that Jarlaxle lacks the courage to meet her in person. She thanks the drow messengers
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
could help. She introduces the problem as follows: “Westbridge was badly damaged by earthquakes. I was down that way, and I found half the town gathered in front of the Harvest Inn. Most of them were
the Harvest Inn. Lomm sleeps in the stable he has emptied of livestock. Herivin Dardragon, the halfling proprietor, remains on the premises, along with four of his staff (human commoners). They are
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
an awakened tree (see the Monster Manual), except they can’t speak. An animated tree acts as an ally of the treant. The tree remains animate for 1 day or until it dies, until the treant dies or is
the dragonfly’s back; luckily, his fall is cushioned by a tent awning, and though he isn’t badly hurt, the mood of the carnival lowers by 1 step. Questioning Northwind Northwind is terrible at
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
“Blizzards”). Oobok’s Remains When the characters arrive at the location where the dwarves were forced to abandon their sled, read: You crest a snow-covered ridge and see a frozen, dismembered corpse
released it, but all other creatures on the battlefield are fair game. It would sooner eat a goblin than anything else, given how badly the goblins have treated the bears. The goblins run away from a
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
-Down Laboratory This room contains two metal cages, both badly damaged. Nearby, two roughly dug tunnels—one in the ceiling and one in the floor—lead to other areas. Narrow windows along the bowed outer
Room This room contains the shattered remains of a desk and some chairs. You quickly discover that all sound is muted here.
A permanent silence spell encompasses this room, which apprentices used for quiet study. The effect can be dispelled (DC 18).
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
have the magic, cunning, and courage needed to loot them. (The sites are not marked on the map, giving you the flexibility to place them where you want and change any of their particulars.) Sinker
. Unfortunately for treasure seekers, a giant crab makes its lair in the boat’s remains. Escape. This sailing ship was a renowned blockade runner before it was run down and destroyed by ships of the Sea Princes
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
appear to be the remains of larger individuals. Half a dozen large, unlit brass lanterns stand in niches or on ledges around the cavern.
The tunnel that runs south was the original entrance to Wave
ruined stone bunks and toppled weapon racks are eight corpses, including the rotting remains of two ogres.
In the round after any living creature enters this chamber, the dead creatures clamber to
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
remains of this tome except ashes and a badly burned spine, upon which characters can discern the letters ETHER. It’s obvious that these letters were part of a much longer title, which happens to be
corners by stiff winds blowing through broken windows. The walls and furniture are scorched black, including a table with the charred remains of a book on it. Next to the table, on the floor amid
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
from a questionable individual and advising others to do the same. This aspect of the halfling mind-set accounts for what members of other races often characterize as courage. A halfling about to enter
the unknown doesn’t feel fear as much as wonderment. Instead of being frightened, the halfling remains optimistic, confident of having a good story to tell when it’s all over. Whether the situation
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
ship. Firing on the Last Breath If the characters seem determined to fire on the Last Breath from a distance, Gargenhale discourages this course of action: “My ship is badly damaged and brimming with
, she regains consciousness but remains groggy and unable to think clearly or take actions until she is aboard the characters’ ship or otherwise safe.
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
Wisdom (Perception) check spots a loose brick among the bridge’s remains. Behind the brick are a Potion of Healing (greater) and a moldy hunk of bread—part of the veterans’ provisions. Ialos A
windmill towers above this ruined village. The windmill’s sides and blades are reinforced with badly rusted steel plates, and the attached wooden outbuilding is in shambles. Muddy roads separate the mill
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
area with a thick layer of dust. Temporary structures seemingly set up to aid the reconstruction have been badly damaged by force and fire, though a couple of wooden buildings still stand amid the
explore the remains of the buildings on the grounds, a successful DC 10 Intelligence (Investigation) check reveals the following: Newly built wooden structures were struck by fire. Two of those still






