Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 35 results for 'before band dagger calling reflections'.
Other Suggestions:
before bard dagger calling reflections
before bards daggers causing reflections
before bard daggers causing reflections
before back danger casting reflections
before bards daggers calling reflections
Monsters
Tales from the Yawning Portal
+ 2);{"diceNotation":"1d4+2","rollType":"damage","rollAction":"Dagger","rollDamageType":"piercing"} piercing damage.A young adventurer whose group ran afoul of a band of goblins, Sharwyn Hucrele now
the Gulthias Tree dies, Sharwyn dies 24 hours later.Dagger. Melee Weapon Attack: +4;{"diceNotation":"1d20+4","rollType":"to hit","rollAction":"Dagger"} to hit, reach 5 ft., one target. Hit: 4 (1d4
Ranger
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Classes
Basic Rules (2014)
whistles to the hawk that circles high above him, calling the bird back to his side. Whispering instructions in Elvish, he points to the owlbear he’s been tracking and sends the hawk to distract
ranger’s true calling is to defend the outskirts of civilization from the ravages of monsters that press in from the wild. In some places, rangers gather in secretive orders or join forces with
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
Don-Jon Raskin to sort things out. But neither Raskin nor the owners know that the troubled mine has recently been taken over by a band of wererats calling itself the Whiskered Gang.
Paladin
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Classes
Basic Rules (2014)
an orc war band celebrating its recent victory. Silently, he stalks into their midst and whispers an oath, and two orcs are dead before they even realize he is there.
Silver hair shining in a shaft
of the world, but even fewer people can claim the true calling of a paladin. When they do receive the call, these warriors turn from their former occupations and take up arms to fight evil. Sometimes
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
others. When possible, you use the symbol as a calling card to mark your work. 2 Outfit. Whether it is a leather duster with a group symbol or a distinctive handkerchief tucked in your pocket, your gang
has a signature accessory. 3 Infamy. Your group is linked to an infamous crime, one that remains the talk of the town. 4 Idols. A certain type of person finds criminals alluring, and your band has
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Independent Adventurers Though a ranger might make a living as a hunter, a guide, or a tracker, a ranger’s true calling is to defend the outskirts of civilization from the ravages of monsters and
, when a dragon or a band of orcs attacks, a ranger might be the first — and possibly the last — line of defense. This fierce independence makes rangers well suited to adventuring, since they are
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Independent Adventurers Though a ranger might make a living as a hunter, a guide, or a tracker, a ranger’s true calling is to defend the outskirts of civilization from the ravages of monsters that
band of orcs attacks, a ranger might be the first — and possibly the last — line of defense. This fierce independence makes rangers well suited to adventuring, since they are accustomed to life far
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal
Sharwyn Hucrele A young adventurer whose group ran afoul of a band of goblins, Sharwyn Hucrele now finds herself enslaved deep inside the Sunless Citadel, an unwitting supplicant of the Gulthias Tree
level (2 slots): color spray, magic missile, shield, sleep
Tree Thrall. If the Gulthias Tree dies, Sharwyn dies 24 hours later.
Actions
Dagger. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) piercing damage.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
this strange lack of courage in their great warlord? Has age finally taken its toll? In reality, a band of duergar thieves posing as merchants recently stole Azrok’s dagger of blindsight and fled
allow her son’s misfortune to dictate his destiny. She crafted a dagger of blindsight, which young Azrok used to defend himself and perceive his surroundings. The dagger allowed Azrok to become the
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Haunted Keeps In the southwestern Sumber Hills stand four ruined keeps built centuries ago by a band of adventurers, the Knights of the Silver Horn. According to most locals, these crumbling stone
across the Sumber Hills. It can be seen from afar by anyone traversing the hills and is used as a private retreat by an elite hippogriff flying club comprised of rich Waterdhavians calling themselves
Compendium
- Sources->Dungeons & Dragons->Sleeping Dragon’s Wake
few local merchants claim to have been attacked on the road by a band of brigands calling themselves the Chimera Crew! Bandits sure have gotten more colorful these days.” (If the characters investigate
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
fortune before sending young centaurs on their way, guiding the first steps of their journey. While most centaurs return to the band eventually, some find their calling elsewhere. When the Lagonna tell
the far-traveling Lagonna band and the proud raiders of the Pheres band. These bands occupy territories situated between the three major human poleis, making them common sights to those who travel human
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
, calling them in when it suits them — often with interest. Rivalries exist between kingpins, and their territorial borders shift constantly. As long as these internal feuds don’t disrupt Guild
business or draw the attention of the authorities, no one interferes. Recent rumors claim that an Outer City kingpin known as Straightstick is calling in all his favors to make a move on a Lower City turf
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
that can tear down the walls of the mightiest fortress. They tested it in the Katachthon Mountains and plan to use it against any who don’t pay tribute. (False)
3 A minotaur calling himself King
share why their character is remarkable or is destined for greatness. If the group comes to believe that fate has brought a band of extraordinary individuals together, feel free to encourage that thinking with signs or omens like those from earlier in the chapter.
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Ogre Furious Tempers. Ogres are notorious for their quick tempers, which flare at the smallest perceived offense. Insults and name-calling can rouse an ogre’s wrath in an instant — as can stealing
, attacking anything that crosses its path. Only after an ogre has depleted an area of food does it move on.
Ogre Gangs. Ogres sometimes band together in small, nomadic groups, but they lack a
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
, calling them in when it suits them — often with interest. Rivalries exist between kingpins, and their territorial borders shift constantly. As long as these internal feuds don’t disrupt Guild
business or draw the attention of the authorities, no one interferes. Recent rumors claim that an Outer City kingpin known as Straightstick is calling in all his favors to make a move on a Lower City turf
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
8. The Fate of Falkir’s Fist A little more than a year ago, four dwarf adventurers calling themselves Falkir’s Fist made it this far into Undermountain before Muiral killed them. The room where they
. Most of their armor and weapons are damaged beyond repair.
Falkir Gravelfist and his band perished at the foot of a mirror gate that would have been their salvation — had they a magic wand to activate
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
their first decade. Physically weak, they are easy prey for predators. This vulnerability forces them to band together. Their superior numbers can win battles against powerful adversaries, but often
ally isn’t incapacitated.
Actions
Dagger. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) piercing damage.
Sling. Ranged Weapon Attack: +4 to hit, range 30/120 ft., one target. Hit: 4 (1d4 + 2) bludgeoning damage.
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
in Nexal, capital city of the Maztican Empire. The gem is a relic of the cult of Zaltec, and its dagger-like point was plunged into the hearts of countless sacrifices. An adventuring band known as
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
middle of the room, surrounded by a crowd of thirty villagers dressed in fine attire, all having a good time. Five villagers have gathered on the stage to perform instrumental music. This band includes a
magic or damage affects it. If the real Quill believes the characters are on his side, he gives them permission to stab him with the magical crystal dagger. If he thinks the characters have come to
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
the Red Wizards’ expedition under a fallen section of wall. Orvex is dying of thirst and exhaustion. As characters search the compound, they hear him calling out for help from under the rubble. If the
characters free Orvex, he begs to join their band until he finds sanctuary. Orvex serves as scribe and translator for the Red Wizards. He’s a pragmatic, balding human in his early forties who serves
Compendium
- Sources->Dungeons & Dragons->Sleeping Dragon’s Wake
.” If the characters undertake this quest, see “Bronze Shrine.” Iniarv’s Tower Quest “A band of brigands calling themselves the Chimera Crew has been attacking merchants on the road, stealing supplies
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
hunting. Some individuals feel a calling to a particular deity’s service and claim that god as a patron. Particularly devoted individuals become priests by setting up a shrine or helping to staff a holy
site. Much more rarely, those who feel such a calling become clerics or paladins invested with the responsibility of true divine power. Shrines and temples serve as community gathering points for
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
opportune moment, making your foe wonder what other tricks you might play.
4 Swearing, name-calling, political satire — you do it all. You make use of a range of down-and-dirty fighting epithets
whose heads bear the mark of a lightning bolt, and which give a distinctive whistle when fired
2 A shield made from the shell of a giant turtle
3 A matching shortsword and dagger, decorated
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
anticipation of any demand, I offered Gyrt a fine dagger from Evereska, as well as a necklace I wore. For her band I offered a bag of baubles I’d brought for such an occasion. Pleased with my gifts and assured
Uthgardt Lands When I was newly departed from my homeland and first found my way to the North, I encountered a band of Uthgardt nomads on the trail — a part of the Elk tribe, led by a warrior named
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
folk who band together for mutual protection. Depending on the crew, this protection can range from taking someone’s side in a tavern brawl or guarding each other’s shops to price fixing or inter-crew
one’s crew, and such “drowners” are universally shunned. The dozens of crews calling Baldur’s Gate home are as different in attitude and approach as the city’s residents. For instance, everyone in the
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
folk who band together for mutual protection. Depending on the crew, this protection can range from taking someone’s side in a tavern brawl or guarding each other’s shops to price fixing or inter-crew
one’s crew, and such “drowners” are universally shunned. The dozens of crews calling Baldur’s Gate home are as different in attitude and approach as the city’s residents. For instance, everyone in the
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
, and a pat on the back for a job well done (with or without a dagger in it). In an Acquisitions Incorporated franchise, a rogue’s talents are even more in demand. Not only is the rogue the first one
3 The Flattering Butchers, known for their sales of discount meat of unknown provenance
4 The Profane Pilferers, who leave lewd calling cards at the scenes of their crimes
5 The Undead
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
below it. Few made any lasting record of their explorations, and their names are forgotten. But in the year 893 DR (using the Dalereckoning calendar, about 600 years before the present day), a band of
society, but his faithfulness to this dark power did not go unrewarded. Guided by visions, Vizeran DeVir created four mighty weapons imbued with Elemental Evil: the spear Windvane, the dagger
compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
always smells faintly of honey
21 A one-armed Viari doll (Apocalypse Dagger accessory missing)
22 A leather pouch filled with various finger bones of unknown provenance
23 The collar
around the room
50 An infinite inkwell
51 A band embroidered with the symbol of the Six
52 A squishy cactus
53 A velvet blindfold
54 A dirty figurine of a triceratops that
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
to fight, though Thrade has hidden a dagger beneath his bed. Ranch Workers and Guests The Dellmons have many laborers and guests, including the following people: Flameran Verminbane, a lightfoot
defending the weak and meting out justice to the Iceshield tribe. He has been trying to bring retribution to the orcs for their depredations, and he just arrived with news that a large orc war band
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
) migrating
10 1d4 stegosaurus† (attitude: 1d8 + 2) trying to help an additional one that is stuck in thick mud
†Monsters marked with a dagger (†) appear in Monsters of the Multiverse. Roll a
† (attitude: 1d6 + 2) reveling in a storm
†Monsters marked with a dagger (†) appear in Monsters of the Multiverse. Roll a d10 if you don’t have that book. *See chapter 6. Elemental Earth
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
Abbathor, god of greed NE Trickery Jeweled dagger, point-down Berronar Truesilver, goddess of hearth and home LG Life, Light Intertwined silver rings Clangeddin Silverbeard, god of war LG War
woodlands NG Nature Face of a raccoon Baravar Cloakshadow, god of illusion and deception NG Arcana, Trickery Dagger against a hooded cloak Callarduran Smoothhands, god of mining and carving stone N
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
the end of its next turn.
Hold Breath. The initiate can hold its breath for 30 minutes.
Actions
Dagger. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one target. Hit
: 6 (1d6 + 3) slashing damage.
Dagger. Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 5 (1d4 + 3) piercing damage.
Hurricane Hurricanes profess their
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
) and braids its tentacles together into a handlebar mustache. If Szorrulax kills anyone, it immediately drops a black business card set with unintelligible symbols onto the body as a calling card
of pink coral (100 gp each), a small gold bracelet (50 gp), five +2 arrows decorated with green flames, a dagger of venom, an immovable rod, and two potions of greater healing. Bracus gifts all this






