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Returning 19 results for 'before band dance compounds reflections'.
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Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
mingle. Beyond a check-in stand attended by student hosts, tables are arranged with whimsical ice sculptures and ornate refreshments. A band plays energetic music near the demonstration stage, which
has been turned into a dance floor. Above it all, banners depicting Strixhaven heroes hang amid drifting lanterns glowing with soft light.
Students don’t need to present their invitations to gain
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
provides shade for happy picnickers. From a temporary stage, a band of local musicians brings a spirited song to a close as Mayor Raven Uth Vogler takes the stage.
“Welcome, friends!” the mayor begins
dance. From the various stalls in the circle, characters can buy a variety of fish-filled pastries, sweet drinks, and kingfisher-shaped crafts for 3 cp each.
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Volo's Guide to Monsters
dance to any tune.
— Volo
To feel the thunder of orcish war drums outside the gate and to hear a chorus of voices growling, “Gruumsh!” is the nightmare of every civilized place in
rival orcs first and foremost as competitors for food and victims.
On some occasions, though, tribes that have a common concern band together. The result is an orc horde — a sea of slavering
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
of rattling chains. The unfeeling tyrant’s laws change by the day, but her disdain for color and emotion are constant. This joyless executioner compounds the sorrow of her subjects. Some doubt the High
“Let me guess. You’re going to dance? Splendid. Be careful not to slip on the ashes. I’ve never cared for slapstick comedy.”
–High Cardinal Thingol
Noteworthy Sites Arranged in a dizzying spiral
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Boon D12 4 21 4 3 3 3 3 2 1 1 1 20 +6 Words of Creation D12 4 22 4 3 3 3 3 2 2 1 1 Level 1: Bardic Inspiration You can supernaturally inspire others through words, music, or dance. This inspiration is
of a folk dance to coordinate the movement of allies in battle? Compose naughty limericks?
When you play a Bard, consider the style of artistic performance you favor, the moods you might invoke, and
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
D12 4 21 4 3 3 3 3 2 1 1 1 20 +6 Words of Creation D12 4 22 4 3 3 3 3 2 2 1 1 Level 1: Bardic Inspiration You can supernaturally inspire others through words, music, or dance. This inspiration is
a folk dance to coordinate the movement of allies in battle? Compose naughty limericks?
When you play a Bard, consider the style of artistic performance you favor, the moods you might invoke, and
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
tell that the duchess seems more out of sorts than usual. Then a pall comes over the occasion as she voices her concern about a band of wayward travelers camped outside the town’s walls. They seemed
see a dozen men and women gathered around a crackling bonfire. The folk are in good spirits. A few of them sing and dance around the fire while others find happiness in their flasks and wineskins. Three
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
).
Slave Pen. A stone enclosure in the northwest corner serves as a slave pen. Band music emanates from within.
The fountain is fed by a natural spring and provides the drow with a virtually endless supply
of fresh water. The statues stand atop stone plinths above the water, facing outward. Starting with the northernmost one and moving clockwise, the statues represent Eilistraee (god of beauty, dance
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
adjacent cocktail lounge (area S46) and dance club (area S45). S37: Lounge Apart from its inhabitants, this lounge is identical to the those on the ship’s first level (see area S8). When the characters enter
contains inert cleaning compounds, towels, and weightlifting equipment. A skeleton on the floor clutches a diary scrawled in an unknown language. If translated with a Comprehend Languages spell or
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
The Knucklebones Gang Maggie’s band consists of Chukka, Clonk, a fiendish flesh golem named Mickey, a pair of conniving imps, a flameskull, and a host of murderous fey creatures. Chukka and Clonk
speak, he moans as he walks and does a bit of a hopping dance. The madcaps and redcaps think this is wonderful, and they occasionally accompany him in a vile song and dance. Characters who witness this
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
who searches the secondary storage area spots a ring of mind shielding seemingly lost by someone while working in the room. The inscription “V. Lang” inside the band hints that the ring belongs to
line the walls, as do mounted collections of insects and reptiles. Three pteranodons form the room’s centerpiece—all of them magically immobile in midair, positioned as if engaging in a strange dance
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
(Performance). The character vividly recounts a legendary story through song, dramatic reenactment, or interpretive dance.
If at least one character succeeds on the check, Mallyn thanks the party and
Hit Points by Pral or his cohorts has the Unconscious condition but is Stable. If all the characters are defeated by Pral’s band, they wake up 1 hour later on the trail with 1 Hit Point—and 10 fewer
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
, all while merchants dance between them to collect their coins and continue profiting as best they can. Waterdeep’s shops and merchants offer goods of every sort from every corner of Toril, and even
another contract within the city, or provide the backing an ambitious adventuring band needs to find fame and great wealth. The only true competition nobles face is from one another. Such rivalries
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
possible, but those willing to risk the Hive can partake in its seedy establishments and hidden gems. Crime is commonplace in the Hive. Grifters, cutpurses, and miscreants band together in the
pave the way for reconstruction and renewal. In the Hive, however, Wreaker activity sometimes compounds the miseries of everyday life when their fires—vain attempts to garner attention from the movers
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
is marked by a pair of dashed lines.) This invisible bridge, which is safe to cross, is suppressed by the activation of the spindle in area Y19n. Y19j. Chamber of Sorcery Your reflections dance over
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
, causing creatures to create works of art on the spot and obsess over them Joy: Appears in glens or flowering fields, inspiring creatures to dance, relax, and sing Love: Appears along beaches or
of the world and can communicate with other creatures. In extremely rare cases, groups of these creatures band together, creating colonies. These bonded mimics cooperate to create larger objects than
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
dance
5 2 xorn (attitude: 1d10) gliding through the ground
6 1 roper lurking near its brood of 1d6 piercers (attitude for all: 1d4 + 1)
7 1 stone giant of Evil Earth* (attitude: 1d4 + 1
machinations. These giant kin might be drawn to runes and sites of giant power, even long after the creators of those sites are gone. Giant Kin Encounters d10† Encounter
1 A band of 2d6
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
light dance like fireflies around this thirty-foot-diameter octagonal chamber. A large unlit brazier stands in the center of the room, and eight ten-foot-square alcoves line the walls, each filled with
, read: An elderly woman sits rigidly on a black throne, shrouded in ice. She wears a crown of entwined iron tentacles, and her forehead is bruised where the band fits tightly against her skull. An
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
causes the statues to dance: All of the statues except the one on the dais waltz and twirl about the room, their steps keeping time with the music from the harpsichord.
When the music from the
apart. They produce eerie, ghostlike reflections off the water. As you take in the scene, an empty sailboat drifts into view from farther down the hall and makes its way toward you.
The sailboat






