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Returning 35 results for 'before band deal cities reflections'.
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Backgrounds
Baldur’s Gate: Descent into Avernus
Bands of orphans and runaways band together in the Outer City, running after passersby in ragged throngs to plead for scraps. In the Lower City, urchins are often recruited into the lowest echelons
in, a pet mouse, a token to remember your parents by, a set of common clothes, and a pouch containing 10 gp
FEATURE: CITY SECRETS
You know the secret patterns and flow to cities and
Changeling
Legacy
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Species
Eberron: Rising from the Last War
in stable communities where changelings are true to their nature and deal openly with the people around them. Some are orphans, raised by other races, who find their way in the world without ever
havens in major cities and communities, but most prefer to wander the unpredictable path of the god known as the Traveler.
In creating a changeling adventurer, consider the character’s relationships
Ranger
Legacy
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Classes
Basic Rules (2014)
the creature while he readies his bow. Far from the bustle of cities and towns, past the hedges that shelter the most distant farms from the terrors of the wild, amid the dense-packed trees of
druidic circles. Many rangers, though, are independent almost to a fault, knowing that, when a dragon or a band of orcs attacks, a ranger might be the first—and possibly the last—line of
Magic Items
Tasha’s Cauldron of Everything
pestle, you can expend up to 3 of its charges to deal an extra 1d8 force damage for each charge expended. The pestle regains all expended charges daily at dawn.
Perfect Tools. While holding the mortar and
1,000 miles of you, the mortar lifts into the air and vanishes. You and any creatures in the mortar travel through a dreamlike sky, with hazy reflections of the world passing by below. Creatures might see
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Welcome to Eberron In an ancient ruin beneath the Demon Wastes, a band of heroes races to claim the Reaper’s Heart. If the agents of the Emerald Claw reach it first, they’ll reignite the Last War and
unknown in either the modern world or any world of medieval fantasy. Great cities where castles scrape the sky prosper throughout the continent of Khorvaire, and a thriving aristocracy of merchant
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
that her people need help. If the characters agree to listen, she rapidly shares the following information: The thri-kreen’s name is Cht-Chak, and she’s a leader of a nomadic band of thri-kreen traders
who deal in panela. Her people were camped at the Basket when a terrible storm appeared out of nowhere. Soon after, a terrifying, root-covered giant—the Dawn Mother—appeared and attacked her people
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
Urchin Bands of orphans and runaways band together in the Outer City, running after passersby in ragged throngs to plead for scraps. In the Lower City, urchins are often recruited into the lowest
associated with enough of them that you know their torch-based code. From the lighting, placement, and type of torch arranged on or near a structure, you can gather a great deal of information about
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
The Sword Coast and the North Running along the Sea of Swords from north of Amn to the Sea of Moving Ice, the Sword Coast is a narrow band of territory dominated by the city-states of the area that
Western Heartlands and the Savage Frontier. The Western Heartlands encompasses a narrow strip of civilization running from the Sunset Mountains to the Sea of Swords, and northward from the band of
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
Band Irina Nordsol A small band of hill giants hunts
across a ruin-studded landscape
The giants most commonly encountered in the world are bands of two to four who are united by a common
the service of a god (whether a member of the Ordning or an interloper god) and pursuing that god’s interests in the world. A band could also be a group of young giants who want to experience the
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Urchin Bands of orphans and runaways band together in the Outer City, running after passersby in ragged throngs to plead for scraps. In the Lower City, urchins are often recruited into the lowest
associated with enough of them that you know their torch-based code. From the lighting, placement, and type of torch arranged on or near a structure, you can gather a great deal of information about
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
In Command No longer a ragtag band of survivors and prisoners, the adventurers are now in command of a dedicated force of NPC followers. In addition to the advantages that brings, the characters must
assume leadership roles as they deal with allies who might not entirely trust or respect them — or each other. Add in the dangers of the Underdark, along with the unpredictable influence of demonic madness, and the characters have several new challenges that must be faced.
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
surface world. Subterranean rivers, fungus fields, deep gorges, underground cities, yawning chasms — the adventurers will have to deal with all these features and more. Much of the party’s travel
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
confederation of cities and towns that band together against common threats. Jarlaxle also wants the dragonstaff of Ahghairon for leverage in his negotiations. In the magical guise of a human sea captain
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
where changelings are true to their nature and deal openly with the people around them. Some are orphans, raised by other races, who find their way in the world without ever knowing another like
themselves. Others are part of nomadic changeling clans spread across the Five Nations who keep their true nature hidden from the single-skins. Some clans maintain safe havens in major cities and
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
where changelings are true to their nature and deal openly with the people around them. Some are orphans, raised by other races, who find their way in the world without ever knowing another like
themselves. Others are part of nomadic changeling clans spread across the Five Nations, families who keep their true nature hidden from the single-skins. Some clans maintain safe havens in major cities and
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
the city it rules has a hand in almost every business deal across the region. The Mastermind archetype is the perfect way to represent an ambitious member of Greyhawk’s thieves’ guild. Willing to take
economic power. Rakes and bravos are common throughout the cities of the Flanaess. A Swashbuckler can thus originate from almost any city, but among the Rhennee in particular, Swashbucklers are common. As travelers along waterways, they have learned that a quick, mobile approach to combat works best.
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
bargain between the archdevil Zariel, who rules Avernus, and the treacherous High Overseer of Elturel, Thavius Kreeg. Zariel is capturing cities and using their citizens as fodder in the ongoing
conflict between demons and devils known as the Blood War. Next on Zariel’s list of cities is Elturel’s neighbor, Baldur’s Gate. The characters can be the heroes who descend into Avernus, save Elturel
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
the servants of your former master? Or are you a pawn in a conflict between overlords? You might serve an evil force, but the cultists you fight serve even darker powers.
Cities and Sites
Settlements are few and far between in the Demon Wastes. The Carrion Tribes are semi-nomadic, assembling camps in the crumbling ruins of long-forgotten cities built by demons in the first days of the world
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
might not deal with frightful circumstances in the same way. During character creation, a player can choose up to two Seeds of Fear to represent things their character finds truly frightening. The
followed chills my blood.”
10 “Sudden noises or appearances fray my nerves.”
11 “I can’t be comfortable around creatures larger than I am.”
12 “Reflections always seem like they’re
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
. Speed. Your base walking speed is 30 feet. Languages. You can speak, read, and write Common and one extra language of your choice. Humans typically learn the languages of other peoples they deal
, halflings, and humans.
In the cosmopolitan cities of the D&D multiverse, most people hardly look twice at folk they interact with. But the small towns and villages that dot the countryside are different
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
Chapter 1: What Is Eberron? In an ancient ruin beneath the Demon Wastes, a band of heroes race to claim the Reaper’s Heart. If the agents of the Emerald Claw reach it first, they’ll unleash an army
alignment. It’s a place where magic has been harnessed as a tool — used to build cities, to sail ships through the skies, to create both wonders and weapons. Eberron embraces swashbuckling action and pulp
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
the far-traveling Lagonna band and the proud raiders of the Pheres band. These bands occupy territories situated between the three major human poleis, making them common sights to those who travel human
basic physiology, the centaur bands are commonly associated with their own distinct traits. Lagonna band centaurs tend to be sleek and muscular, with powerful legs built for endurance rather than
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Netherese Necropolis The wizards of bygone Netheril wielded magic that could reshape the world. They used such magic to raise their cities into the sky. The city of Ythryn was one such wonder. It
choose to aid or oppose these wizards is up to them, but one thing is certain: the Arcane Brotherhood won’t let a band of adventurers stand between them and the magic that waits to be found in the doomed, sepulchral ruin.
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Reflections of Lolth From the time they’re old enough to understand, drow are taught that they’re superior to all other creatures, for they remain steadfast in their devotion to Lolth despite the
hardships of their existence. Any creature that isn’t a drow is useful only as a sacrifice to Lolth, as a slave, or as fodder for the giant spiders that the drow train to patrol their cities and tunnels
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
Phandalin when they stumble into a goblin ambush. They discover that the goblins (who belong to the Cragmaw band) have captured the characters’ friend—a dwarf named Gundren Rockseeker—and his escort, a human
warrior named Sildar Hallwinter. The characters must deal with the ambushers and then follow their trail to the goblins’ hideout. There, they can rescue Sildar and learn from him that Gundren and his
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
kingdoms and hidden elven enclaves, assimilated populations of gnomes and halflings, and more exotic folk. A great deal of adventure is to be had in the Realms, for those willing to seek it out. The
routes between cities and nations often cross into the territory of brigands or marauding humanoids. Every forest, swamp, and mountain range has its own perils, whether lurking bandits, savage orcs
Kobold
Legacy
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Species
Volo's Guide to Monsters
races have little good to say about kobolds, but they do admit that the little reptilians do respectable tunnel work using simple tools. If a band of kobolds is enslaved by more powerful creatures
might make occasional nighttime forays up to the surface. Roughly one quarter of the towns and cities in the world have kobold communities living under them, but the kobolds are so good at staying
Orc
Legacy
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Species
Volo's Guide to Monsters
who serve Yurtrus and Shargaas. Some are sent forth into the cities dominated by humans, on dark missions. Beware them.
— Elminster
Search, Destroy, Repeat
When a tribe is on the move, orc
rival orcs first and foremost as competitors for food and victims.
On some occasions, though, tribes that have a common concern band together. The result is an orc horde — a sea of slavering
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
major cities and fortresses. Villagers have abandoned their homes, fleeing the constant predation of dragons. In many cities, all-out panic has created a growing movement in favor of agreeing to the
good-aligned adventurers and the people of the Sword Coast are aware of the threat posed by the cult. What’s unclear is how to deal with it. Depending on the nature of the characters and their
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
major cities and fortresses. Villagers have abandoned their homes, fleeing the constant predation of dragons. In many cities, all-out panic has created a growing movement in favor of agreeing to the
good-aligned adventurers and the people of the Sword Coast are aware of the threat posed by the cult. What’s unclear is how to deal with it. Depending on the nature of the characters and their
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
major cities and fortresses. Villagers have abandoned their homes, fleeing the constant predation of dragons. In many cities, all-out panic has created a growing movement in favor of agreeing to the
good-aligned adventurers and the people of the Sword Coast are aware of the threat posed by the cult. What’s unclear is how to deal with it. Depending on the nature of the characters and their
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
question the right of a ragtag band of adventurers to command them, even if their superiors seem to trust the player characters. Likewise, though the individual factions are typically disciplined
subgroups so that characters can split off and have their own adventures. While this involves a good deal more coordination among the game group, it can add a lot of detail, intrigue, and interaction to the campaign.
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
searching for the ring and knew about its recent history. He suggested the formation of an alliance between Jarl Storvald and the Black Network, sweetening the deal by offering the frost giant jarl exactly
toward the town of Bryn Shander in Icewind Dale, where one of Artus’s children dwells (see chapter 2). The jarl has sent a band of frost giants there to find Artus Cimber and obtain the ring. The Ring
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
— or doing a deal with — Hoobur. With the threats in the lighthouse dispensed with, the characters learn that its franchise members had also recently collected one of the clockwork components of the
Phandalin. But what does Dran Enterprises want with the orrery? And which band of plucky franchisees will be tasked with finding out?
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
use consistently. Butcher the Weak Gnolls seek only to kill, and as such prefer to deal with weak, easy targets. An enemy that can fight back is an enemy to save for later. Gnolls have no sense of
their jaws. Leave No Survivors A band of gnolls lives in a state of eternal war with everything it encounters, aside from fellow worshipers of Yeenoghu. To keep from being detected between major raids






