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Returning 35 results for 'before band devoted completely removed'.
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Magnificent Mansion
Legacy
This doesn't reflect the latest rules and lore.
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Spells
Basic Rules (2014)
people. A staff of 100 near-transparent servants attends all who enter. You decide the visual appearance of these servants and their attire. They are completely obedient to your orders. Each servant can
removed from the mansion. When the spell ends, any creatures or objects left inside the extradimensional space are expelled into the open spaces nearest to the entrance.
Mordenkainen's Magnificent Mansion
Legacy
This doesn't reflect the latest rules and lore.
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Spells
Player’s Handbook (2014)
people. A staff of 100 near-transparent servants attends all who enter. You decide the visual appearance of these servants and their attire. They are completely obedient to your orders. Each servant can
removed from the mansion. When the spell ends, any creatures or objects left inside the extradimensional space are expelled into the open spaces nearest to the entrance.
Monsters
Eberron: Rising from the Last War
zombies created by the necromancers were mindless creatures that required guidance. The first bone knights were appointed to provide this control.
Devoted paladins of the Blood of Vol were fused into
suits of bonecraft armor, whose magic focused their divine gifts, allowing them to command units of mindless undead. Bonecraft armor can't be removed without killing the knight who wears it, and when
Paladin
Legacy
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Classes
Basic Rules (2014)
an orc war band celebrating its recent victory. Silently, he stalks into their midst and whispers an oath, and two orcs are dead before they even realize he is there.
Silver hair shining in a shaft
sacred work. Although many paladins are devoted to gods of good, a paladin’s power comes as much from a commitment to justice itself as it does from a god.
Paladins train for years to learn the
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
.
3 A giant-led cult devoted to a demon lord or Elemental Evil wreaks destruction across the countryside.
4 A band of nature-revering giants seeks adventurers’ help dealing with a
Band Irina Nordsol A small band of hill giants hunts
across a ruin-studded landscape
The giants most commonly encountered in the world are bands of two to four who are united by a common
Magic Items
Tomb of Annihilation
Artus Cimber has kept this item in his possession for over a century. The Ring of Winter is a golden band that resizes to fit snugly on the finger of its wearer. A thin layer of frost coats
.
Frozen Time. As long as you wear the ring, you don’t age naturally. This effect is similar to suspended animation, in that your age doesn’t catch up to you once the ring is removed
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
representative from Sorcere) magically heats Narbondel’s base, causing the stone to glow. The band of warm light rises slowly up the column to mark the passage of time, taking twenty-four hours to reach the
trained wizards and mercenaries-for-hire 3 Faen Tlabbar Vadalma Tlabbar Fanatically devoted to Lolth 4 Mizzrym Miz’ri Mizzrym Dominates Menzoberranzan’s slave trade 5 Fey-Branche Byrtyn Fey Skilled at
Druid
Legacy
This doesn't reflect the latest rules and lore.
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Classes
Basic Rules (2014)
might value the yucca tree and cactus plants.
DRUIDS AND THE GODS
Some druids venerate the forces of nature themselves, but most druids are devoted to one of the many nature deities worshiped in
druids count them all (even the violent ones) as worthy of veneration.
The druids of Eberron hold animistic beliefs completely unconnected to the Sovereign Host, the Dark Six, or any of the other
Compendium
- Sources->Dungeons & Dragons->One Grung Above
b’Ang’r’Ang 5th-level Grung Rogue Outlander Mastermind As a higher caste hunter and purple grung, b’Ang’r’Ang is the tactical, courageous leader and devoted mentor of b’Lip, b’Loop, b’Leep, and
much-lower caste green grung. After a recent batiri goblin ambush where the band of grung scattered to the four winds, the whereabouts of b’Lip, b’Loop, and b’Lahp remain unknown.
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
vendetta with a personal rival. Are you seeking to defeat them in battle or in business?
5 You’re searching for a legendary dwarven artifact, removed from the Mror Holds centuries ago by a
Karrnathi noble.
6 You want to assemble a band of champions who can help you explore the ancient ruins beneath your ancestral home.
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
fish dart through the ruins and circle an alabaster statue carved in the likeness of an angel clutching a decanter. Nearby fish scatter at the sight of you.
This car is completely flooded, and magic
successful DC 17 Strength check. Once the plug is removed, the aquarium’s water level decreases at a rate of 1 foot per minute. It takes 15 minutes for all the water to drain from the car. The car’s
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
delightful terror of his more intelligent victims. Trepsin cares mostly about combat and mayhem, but he has found that serving the cult makes combat and mayhem more likely. He’s very devoted to Talis, and he
call the “Tiamat salute.” In addition, the phrases “All hail Tiamat!” and “They shall rise!” are frequently used pass phrases.
In addition to their signals, cultists often wear a five-colored band or
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Cult Reprisals The cults of Elemental Evil don’t wait passively for a band of heroes to systematically eliminate each cult’s surface outpost. Even if the characters destroy one of the Haunted Keep
outposts completely and eliminate all possible witnesses, the elemental prophets gain glimpses of the threat facing them through dreams, visions, and portents. The Elder Elemental Eye warns the prophets
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Hook Horror Hunt The characters enter an area where a band of gnolls lured to the Underdark by the demon lord Yeenoghu are hunting a mated pair of hook horrors. Having left guards at the main
out of the situation is up to the players. HOOK HORROR LAIR: GENERAL FEATURES
As characters explore the hook horror lair, keep in mind the following features.
Light. The tunnels are completely
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
delightful terror of his more intelligent victims. Trepsin cares mostly about combat and mayhem, but he has found that serving the cult makes combat and mayhem more likely. He’s very devoted to Talis, and he
call the “Tiamat salute.” In addition, the phrases “All hail Tiamat!” and “They shall rise!” are frequently used pass phrases.
In addition to their signals, cultists often wear a five-colored band or
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
devoted to not just the cause of justice in the abstract, but the literal application of justice via a scimitar. Her band of true believers do the whole shiny mask thing and don’t charge for their services … which is another thing I wouldn’t do.
— Omin Dran
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
mortally ill members, the group’s leader, Irena Radanavich, ordered her band to kidnap Rudolph’s son and then sold the young man to the vampire Baron Metus. Rudolph pursued the Radanaviches, shattered
with the knowledge they need to confront the dark. Though he’s made many devoted allies, he keeps them at arm’s length, fearing the threat of his curse. When not traveling, van Richten lives out of his
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
noble heroes who respond without hesitation to the pleas of innocent villagers crying for help; other groups are hardened mercenaries who respond only to offers of payment. Some groups are devoted to
familiar trope. The mysterious figure who presents adventurers with a quest on behalf of the king might be the king in disguise. The wizard in the tower might be a projected illusion created by a band of
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
. Most of their armor and weapons are damaged beyond repair.
Falkir Gravelfist and his band perished at the foot of a mirror gate that would have been their salvation — had they a magic wand to activate
transmutation magic around the helm, which is cursed. Once the helm is donned, it can’t be removed until its wearer dies or until a remove curse spell or similar magic is cast on the helm. Any humanoid
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
completely obedient to your orders. Each servant can perform any task a normal human servant could perform, but they can’t attack or take any action that would directly harm another creature. Thus
created by this spell dissipate into smoke if removed from the mansion. When the spell ends, any creatures or objects left inside the extradimensional space are expelled into the open spaces nearest to the entrance.
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
their first decade. Physically weak, they are easy prey for predators. This vulnerability forces them to band together. Their superior numbers can win battles against powerful adversaries, but often
reason, kobolds hate gnomes and pranks of any kind. Kurtulmak’s most devoted worshipers dedicate themselves to finding and releasing their lost god from his prison-maze. Kobold
Small humanoid (kobold
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a3
easily defended glade with an artesian spring. Most of the city is toppled and almost completely covered in undergrowth. Intruders who enter the ruins will discover that the ancient streets now serve as
.
In other worlds, similar possibilities can be found.
Dragonlance. The hidden shrine might not be part of an ancient city on Krynn, but instead an isolated temple for a weird dead cult devoted to the
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
from the shadows. When creating a character from the Carrion Tribes, consider the following:
Sworn to an Overlord. Your tribe is devoted to an archfiend. This can serve as the roots of a warlock’s pact
inhabitants have vanished in a single night, leaving all their possessions behind. Today it’s known as Desolate, and it awaits the next band of settlers willing to stake their claim.
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Goblinoid NPCs Characters who approach the Heirs of Dhakaan expecting a ragtag band of goblinoids are in for a rude awakening. The Heirs of Dhakaan are well equipped and fight with precision and
efficiency, coordinating their efforts to eliminate spellcasters and other obvious threats. Dhakaani squads are utterly devoted to their kech leaders and their empire. All are bound by the principles of
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
Landro’s location descriptions provide suggestions. If you don’t want to ambush the characters with this encounter, it should occur in area L27. Glaive is devoted to her mission and fights the
advantage on the attack roll, the serrated bolt lodges in the target, and the target’s speed is reduced by 10 feet until the serrated bolt is removed. A target’s speed can be reduced by only one serrated
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
felt the pain of every cut and every organ removed as if he were alive. Then, within an unmarked crypt, he suffered and starved for what felt like an eternity. Untold years passed, but on the day the
, and he answered with certainty. Granted new freedom by the Dark Powers, Ankhtepot emerged from his crypt into the domain of Har’Akir. In this new land, Ankhtepot found a pious people devoted to the same
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a3
brightly painted. The scenes portrayed represent fishing, farming, religion, warfare, the creation story, and crafting.
A cave-in completely blocks the west end of the chamber. At short intervals, small
are loose and can be picked up and manipulated. If any of the people, and some of the animals, are removed from a display and placed on the floor of this vault, the item grows to full-size dimensions
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
put it to terrible use. Hook. An unassuming human merchant named Melchis (secretly a Chaotic Evil Fiend Cultist devoted to Iuz) hires the characters to escort him on an expedition to find an ancient
are territorial and aggressive but Indifferent, and they won’t pursue a fleeing party. 19 A band of humans, including a Warrior Veteran and eight Warrior Infantry, watch the party. They are
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a3
successful DC 15 Wisdom (Perception) check notices a narrow band of copper extending from wall to wall. A gap between the copper and the surrounding stone suggests that the metal might be part of a door or a
rapidly through the holes. The floor is swiftly covered by the sand, which builds up at a rate of 2 feet per minute. Therefore, it takes 10 minutes for the sand to completely fill the hallway. The area
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
human banker named Harbin Wester—a fat, pompous old fool. Completely intimidated by the Redbrands, he claims that they’re “just a mercenary guild, and not all that much trouble, really.” The
Triboar Trail, where travelers have reported trouble with a band of orcs near Wyvern Tor. He offers 100 gp to any group that can take care of the problem. If the party pursues this quest, see “Wyvern
Compendium
- Sources->Dungeons & Dragons->Storm Lord’s Wrath
, it sinks 1d4 + 1 feet into the quicksand and becomes restrained. At the start of each of the creature’s turns, it sinks another 1d4 feet. If the creature isn’t completely submerged in quicksand, it
can escape by using its action and succeeding on a Strength check, DC 10 plus the number of feet the creature has sunk already. A creature that is completely submerged in quicksand can’t breathe (see
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
appendix A). The brazier cannot be removed from the Forge of Spells. Northern Room. This small room is a separate workspace, where items being prepared for enchantment were polished, lacquered, and
otherwise finished. Like the main workshop, it has been almost completely destroyed. Treasure On the worktable in the southeast corner of the room are the last items the spectator was charged to
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
everything around it until it is destroyed or completely repaired. “The more rigid its physical form, the less likely the golem is to lose its sense of purpose. The clay ones can be a bit twitchy
the damage taken. The target dies if this attack reduces its hit point maximum to 0. The reduction lasts until removed by the greater restoration spell or other magic.
Haste (Recharge 5–6). Until
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
question. This might be something inherent to their characters’ own knowledge, or something completely outside the context of the game. If this is a question pertaining to the real world, you might tell
decrease by 1. This toll is magically extracted immediately, and manifests as another of the sphinx’s mechanical Ioun stone-like devices. This curse can be removed only by a remove curse spell cast by an
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Worshiping Kruphix Many pray to Kruphix when they need to find something lost, but few dedicate themselves to his worship. Cults devoted to Kruphix fiercely guard their secrets, and their initiates
crossing the horizon. Then the blindfolds are removed as the faithful intone a paean to Kruphix. The hope is that Kruphix will choose to reveal himself at the climax of the ritual, whether by the appearance






