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Returning 34 results for 'before band diffusing calls resolve'.
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Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
perpetrated by a band of goblins, some displaying strange psionic powers. These goblins have been pursuing their goal in the background of previous chapters (see “The Goblins’ Story” below), and their
, where a goblin leader who calls himself Ruxithid the Chosen receives orders from powerful overlords. John Grello When the heroes return to Phandalin, a different
group of goblins is terrorizing the townspeople
Paladin
Legacy
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Basic Rules (2014)
an orc war band celebrating its recent victory. Silently, he stalks into their midst and whispers an oath, and two orcs are dead before they even realize he is there.
Silver hair shining in a shaft
BREAKING YOUR OATH
A paladin tries to hold to the highest standards of conduct, but even the most virtuous paladin is fallible. Sometimes the right path proves too demanding, sometimes a situation calls
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
6 Petra Rilenovich, a young prodigy who has gained local renown for her remarkable paintings of what she calls her “dream lives”
7 Vanasia, the leader of a far-ranging Vistani band
8 Quentin L’Argent, the dragonborn son of human goat herders living near the ruined manor Argynvostholt.
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
that they resolve with special rules. Mage Tower Cheer Squad Skills: Perception, Persuasion Member: Zanther Bowen With their coordinated cheers, outfits, and school spirit, these cheerleaders inspire
Gorunn These bodybuilders support each other in developing strong muscles and even stronger friendships. Strixhaven Show Band Association Skills: Sleight of Hand, Performance Member: Aurora Luna
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
rules and Urban Chase Complications table in chapter 8 of the Dungeon Master’s Guide to resolve the scene. The chase ends when the characters catch up to Coal or after three rounds, when a Daask hit
alley. If the characters rush to help her, they find the warforged unconscious on the ground, but stable, surrounded by the Daask criminals. If the characters resolve the chase by catching up to Coal
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Early Investigations Armed with a lead or two from their inquiries in Red Larch (and perhaps with clues from their personal calls to action), the characters can begin their search. Ask the players
information because of the adventure hooks in chapter 1. Key clues from these hooks include the following: Best Served Cold: The character hears from tavern patrons in Red Larch that a band of
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
crowbars to open the crypt door, while Ghald keeps watch. Unferth is the group’s spokesman, although Ghald is in command. If the Kraken Society agents see the party coming, Unferth calls out a warning
citizens should find themselves engaged in an ugly bit of skulduggery involving opening a tomb. Underneath the self-deprecating manner is a stern resolve. The Kraken Society paid good money for the orb
Compendium
- Sources->Dungeons & Dragons->Lorwyn: First Light
Crannog Ansicr. Reasons to Visit Adventurers might visit Druim Calad for one of the following reasons. A Simple Job. Myyn calls on the characters to investigate the murder of an informant deep in the
a patron to part with a specific item. Water Runs Red. A deal the adventurers are making or that they find themselves in the middle of goes wrong, and the adventurers are the targets of Finblade cutthroats. They must resolve the situation and make amends to Myyn before something terrible happens.
Compendium
- Sources->Dungeons & Dragons->Sleeping Dragon’s Wake
information: A tenday ago, a band of violent shark people appeared out of nowhere on the eastern edge of town and began burning fields and killing animals. The attack stopped almost as soon as it began
watches the sea for shoals from a cliff and calls out to ships below in danger of beaching. Umberlee Shrine The door to the one-room shrine of Umberlee, goddess of the sea, is unlocked. Characters who
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
trained to act alone and rely on their own resources. When they get into scrapes, they don’t count on fellow Harpers to rescue them. Sometimes Harper agents must band together to face world-threatening
magic. They know the demon lords seek to prey on the weak and corrupt the innocent. The Harpers feel this is the moment they have trained for, and their conscience now calls them to act. Lord Zelraun
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
of bestial super soldiers. He works to perfect what he calls his “primal serum,” an elixir that inflicts those injected with a random form of lycanthropy. He seeks to use the characters as test
band of survivors in Silbervas, vanish after attempting to pillage Dekovan Palace. Soon after, the palace’s strange lights appear among buildings formerly claimed by the lost survivors.
8 A
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
do not move the crowd, however. When Xeleth then tells of finding her engaged in a conspiracy to overthrow him, the crowd boos Xedalli and calls for Xeleth to be crowned emperor. Xedalli, in
their grievances against the Xaryxian Empire, while Xeleth attempts to twist every point against them. Resolve this debate by having one of the characters—whichever one is leading the argument in favor
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Zariel Keep wasting my time with your pointless words and die, or join my war band and live. Choose swiftly. I have a plane to conquer.
— Zariel addressing emissaries from Dis
Zariel was once an
a defeat that leads to her removal. For now, though, the devils are fighting with a berserker fury under her charge. Zariel leads their offensives herself, and her unyielding resolve coupled with the
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
giant crane (use the pteranodon stat block) previously hidden by the fog emerges and takes flight. The giant crane poses no threat, but its sudden movement alerts a band of brigands lurking nearby. After
(Intimidation) group check. If the group check succeeds, the brigands are cowed by the characters’ resolve and retreat into the swamp rather than risk getting whomped by the party. On a failed check, the
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
dragon wyrmling installs new guardians that have no interest in material riches: gelatinous cubes and ochre jellies.
2 A band of minotaurs in service to Baphomet has captured a sapphire dragon
friends. The hobgoblin visits regularly to trade war stories and tactics with the dragon.
6 A kuo-toa archpriest believes a young sapphire dragon is a god named Sliploopdreegoo, and calls on other
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
band of ex-soldiers or reformed criminals) can add personality to the group. Consider using the rules in chapter 4 of the Dungeon Master’s Guide, applying the results of a single set of rolls to the
up as part of the characters’ adventures time and time again, revealing aspects of their past and creating story continuity. JOB TITLE AND BENEFITS
What the Player’s Handbook calls untrained
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
personal concerns to embark on a grand excursion or to work together toward a common goal. And according to the gnomes, it is proven that their gods can accomplish the impossible when they band together
with six-pointed star
Flandal Steelskin NG Metalwork Forge,* Knowledge Flaming hammer
Gaerdal Ironhand LG Protection War Iron band
Garl Glittergold LG Primary god of gnomes
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
sinister means to turn an important member of another faction into an ally. 17–18 A small band of escaped slaves arrives in town. They claim that several sailors at the docks once worked as slave traders
, prompting outraged calls for justice from Anders. 19 Pirate activity increases, bearing the unmistakable mark of the Sea Princes. The Brotherhood’s ships adopt Sea Prince regalia to confuse the
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
reptiles. You know, reasonable options.
Tasha
Your group serves as a team of soldiers in a larger military force, one dedicated to combat missions or other dangerous tasks. You could be a band of
, Sage, Soldier Scout Hermit, Outlander, Sailor, Soldier, Urchin Provocateur Acolyte, Charlatan, Criminal, Entertainer, Noble Spy Any Military Quests The wide-ranging work of a military unit calls for
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
knows a little about the device, which she calls the timepiece of travel. The Fellowship of the Golden Mongoose found the relic six months ago in the possession of an evil adventuring band, who claimed to
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
wants to return to the mine and slay the dragon, but he needs a band of stout-hearted adventurers to help him. If the characters hire him as a guide, Hew says he can lead them wherever they want, but
leads adventurers through undead-infested regions. As he travels through the jungle, Qawasha calls out the names of unusual flora and fauna around him. The druid also has a knack for camping in places
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
hunters of the four tribes Tribe of the Bear Internal strife has splintered what remains of the Bear Tribe today. The turmoil began shortly after a band of Bear Tribe hunters recovered pieces of
killed off, but the few that remain are fiercely loyal. They believe, incorrectly, that he’s the Chosen of Malar. Although Isarr calls himself the Wolf King, few others in the Wolf Tribe support him
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
crew’s harrowing encounter with a group of neogi. The tale is not entirely fanciful—a band of neogi did recently board the Lucent Edict in search of salvage, but they retreated once they realized the
their number. If a character approaches within 10 feet of the sutured door, the neh-thalggu calls out for help in Common, begging to be freed. It pretends to be a human pirate named Jaspar Graves and
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
losing to Karg. When the party arrives, he calls out, “I wanna play dese li’l guys! Hey, puny-bones! Wanna play?” If a character accepts the challenge, resolve the outcome of each game with an
striking the gong calls the disk to this level. Any such noise alerts the creatures in areas F14, F16, and area F17 that someone is here. F16. Emberhorn Den A blackened ogre skeleton stands against the
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
cultists stop playing. Frustrated with the mediocre initiates, Windharrow asks if the characters are skilled musicians and if they would like to audition for the band. If a bard character or a character
proves his or her ability to Windharrow, he recruits the characters into the band and offers them the initiates’ robes and flutes. Windharrow doesn’t tell the characters what happens to minstrels who
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a2
chambers that protect the entrance to their realm. The place is still well fortified, even to this day. This former dwarven strongpoint is now occupied by a band of orc raiders, led by a fierce ogre who
calls himself Great Ulfe. These raiders emerge from the Mountain Door to hunt and pillage in the surrounding area. To keep their lair secure, the orcs have blocked access to the lower levels of
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
possible, but those willing to risk the Hive can partake in its seedy establishments and hidden gems. Crime is commonplace in the Hive. Grifters, cutpurses, and miscreants band together in the
lookout for fugitives. Repeated calls for reconstruction go ignored in the Hall of Speakers. CoupleOfKooks “You are all tallow for my flames.”
–Ignus, Hands of Havoc arsonist
Smoldering Corpse Bar
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
them as they emerge. If they don’t, they might at least weaken the shrine’s defenses. Yokka’s band bedevils the party without revealing its presence until the final moment. For example, if no guard is
goblins use horns and animal calls to draw the attention of nearby undead (1d8 zombies and 1d8 skeletons) or aggressive beasts (a hungry allosaurus and 1d4 + 1 axe beaks). Map 2.3: Camp Righteous View
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
at the start of Grottenelle’s turn. Grottenelle attacks intruders and commands the glabrezu to do the same if the summoning is successful. Zuzanna Wuzyk High Summoner Grottenelle Stonecutter calls on
.
Although she looks like she’s sleeping, the bugbear in this cell, Rothgral, is dead. She deserted a band of mercenaries based near Mithral Hall after meeting a persuasive duergar agent of Lolth
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
xenophobic elves that claim this area don’t hesitate to discourage uninvited guests by any means necessary. A simple group of pilgrims might be scared off with some arrows, while a band of hunters or
away from open hostilities with Thay. With the restoration of the Weave, the ongoing changes to the political landscape, and calls for elven independence within the nation, it is unclear what sort of
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
you, its sheer walls rising overhead. Fallen rocks—the result of a recent rockslide—block the canyon’s exit.
Six centaurs stand nearby. One trots forward and calls out to you. “Unfortunate timing
! We’re all trapped, but perhaps we can help each other?”
This box canyon on the plane of Elysium tests the compassion and resolve of those trapped within. Six centaurs who speak Common were exploring
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
calls out to the corpse in Draconic, as though the wizard were still alive. The dragon isn’t hungry or spoiling for a fight. But if one or more characters refuse to cower before her, Arveiaturace
. The characters come upon a Reghed berserker leading a band of 2d4 + 2 tribal warriors, or their encampment. Determine their tribe randomly by rolling a d4: 1, Bear; 2, Elk; 3, Tiger; 4, Wolf. If the
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
at half their normal hit points. If confronted by individuals she believes to be new recruits, Hellenrae calls them out and tests them personally in hand-to-hand combat. She chooses one character at a
to please Jurth by brutalizing the hapless slaves this band of guards oversees. When strangers appear, Jurth and his gang don’t immediately attack. Instead, the orog growls, “The pass sign!” He waits
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
of plate armor it once belonged to. Beneath the breastplate, buried in mud, is a longsword. These items were the property of a member of a band of inexperienced adventurers who tried to penetrate the
escapes, it goes there and calls for help. Treasure. The guards carry no valuables. The scaleshield keeps the keys to the cells in area 43 on her belt. 43. Prisoner Cell Entry Hall A short flight of steep






