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Returning 35 results for 'before bands device charge run'.
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Monsters
Icewind Dale: Rime of the Frostmaiden
Charge. If the moose moves at least 20 feet straight toward a target and then hits it with an antlers attack on the same turn, the target takes an extra 9 (2d8);{"diceNotation":"2d8","rollType
":"damage","rollAction":"Charge","rollDamageType":"bludgeoning"} bludgeoning damage. If the target is a creature, it must succeed on a DC 14 Strength saving throw or be knocked prone.
Sure-Footed. The moose
Monsters
Mordenkainen Presents: Monsters of the Multiverse
weapons speed and efficiency. In the thick of a fight, they dash across the battlefield, slashing and snarling as they run down stragglers and finish off wounded foes.
Gnolls
The first gnolls were
hyenas transformed by magic. Many of them were then corrupted by the demon lord Yeenoghu. Whether in service to Yeenoghu or dedicated to the survival of their kin, gnoll war bands seek to soften up
Monsters
Mordenkainen Presents: Monsters of the Multiverse
viciously barbed heads. Even when a hunter doesn’t kill their target with their first shot, the arrow strike brings so much pain that the victim is hobbled in its attempt to run away.
Gnolls
bands seek to soften up foes with surprise attacks and to leave no survivors alive.Rampage. After the gnoll reduces a creature to 0 hit points with a melee attack on its turn, the gnoll moves up to half its speed and makes a Bite attack.
Wand of Orcus
Legacy
This doesn't reflect the latest rules and lore.
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Magic Items
Dungeon Master’s Guide (2014)
The ghastly Wand of Orcus rarely leaves Orcus’s side. The device, as evil as its creator, shares the demon lord’s aims to snuff out the lives of all living things and bind the Material
or more of its charges to cast one of the following spells (save DC 18) from it: animate dead (1 charge), blight (2 charges), circle of death (3 charges), finger of death (3 charges), power word kill
Backgrounds
Baldur’s Gate: Descent into Avernus
Bands of orphans and runaways band together in the Outer City, running after passersby in ragged throngs to plead for scraps. In the Lower City, urchins are often recruited into the lowest echelons
important person, and I’m wanted for it.
6
No one else should have to endure the hardships I’ve been through.
d6
Flaw
1
If I’m outnumbered, I will run away
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
The Maze Engine Deep within the Labyrinth lies the Maze Engine — a mechanical, magically powered device capable of altering reality. Modrons refer to the device as an Orderer because it was designed
chapter 2, “Creating a Multiverse,” in the Dungeon Master’s Guide). It’s a 20-foot-diameter sphere built of 1-foot-wide bands of magically hardened and shaped bronze, engraved with arcane symbols. Gaps
Backgrounds
Guildmasters’ Guide to Ravnica
sparkles.
If you use an arcane focus, it probably takes the form of an intricate device that could include metal gauntlets, glass canisters, copper tubing, and leather straps attaching it to your body
suspension.
7
Great ideas are fine, but great results are what counts.
8
If you can guess what I’m about to do, that means I’ve run out of imagination.
Ideals
d6
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
these items during the adventure but don’t want to make them part of your long-term campaign, some of them might function only in the monastery or Daoine Gloine, while others might be charge-dependent
. When an item’s charges run dry, its magic drains away — or the item might malfunction or explode, with effects determined by you. The “Alien Technology” section in chapter 9 of the Dungeon Master’s
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
Officers and Crew Each vessel requires people to run it: the officers in charge and the sailors who follow their orders.
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Running the Siege You have a few options on how to run the battle. Consider the following: You can treat each defender and orc as an individual, and run the combat as a long, complex encounter. If
you do so, the players should control some of the NPCs. You can streamline parts of the fight. The map of the ranch has been divided into specific zones, and you can run regular battles only in the zone
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
Against the Giants Giants have been raiding settled lands in bands, with giants of different sorts in these marauding groups. Death and destruction have been laid heavily upon every place these
lean times for the rulers as well as the ruled. Therefore, a party of the bravest and most powerful adventurers has been assembled and given the charge to punish the miscreant giants. Characters whose
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal
broad range of levels. With a little work, you can run a complete campaign using only this book. Starting with The Sunless Citadel, guide your players through the adventures in the order that they are
of your own invention or drawn from another D&D setting, provides the perfect framing device for the campaign. The characters hear rumors of each dungeon, with just enough information available to lead
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
House Ghallanda Yoren d’Ghallanda has expanded the holdings of his house far beyond its origins in the Talenta Plains and his headquarters in Gatherhold. Inns run directly by the house—each one a
if a village doesn’t have an inn run directly by the house, it likely boasts a hostel licensed by House Ghallanda, assuring its patrons of certain standards of comfort, cleanliness, and safety. Rumor
Compendium
- Sources->Dungeons & Dragons->Rrakkma
stop the Gith Capacitor from achieving a full charge. At the same time, to show off as many new creatures from Mordenkainen’s Tome of Foes, this adventure is extremely combat heavy as well. To keep the
action going while remaining fair, this reliquary becomes the essential time keeping device for the adventurers. Whoever is attuned to the reliquary can instinctively tell how charged up the Gith
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
mysterious magic clockwork device that the characters recognize as part of the magic orrery found under Waterdeep. Investigating where the attackers slipped into the manor’s basement and dungeon, the
characters discover signs of recent rituals tapping into the power of the Far Realm — and take on the monsters the attackers left behind. After dealing with the threats in the dungeon, the characters run
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
in bandit or monster activity in a nearby forest. 3 A hostel run by House Ghallanda has gained a reputation for being haunted, and the disturbances are growing more dangerous. 4 People healed at a
killed defending their charge from assassins, but manages to force the attackers to drop a clue to the identity of their employer. 8 The characters are hired to protect a crucial shipment aboard an
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
how many charges the soul coin had when it was consumed: 1 charge, 24 hours; 2 charges, 48 hours; 3 charges, 72 hours. If it’s still trapped in the furnace when this duration ends, the soul is
destroyed. Not even divine intervention can restore a soul destroyed in this manner. Regardless of its size, a furnace can hold any number of souls, their screams of anguish audible out to a range of 60 feet. Each new soul fed to the furnace adds more fuel to the vehicle, allowing it to run longer.
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
thereof) has been to the other two places, the characters will know that there is a charge upon them to report definite information to the rulers who have sent them forth to inflict punishment on the
keep all the loot they find, plus the possibility of reward from the rulers of the lands being ravaged by the giant bands. And now the adventurers stand before the black and smoking slag hill that
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
contains a small, unpainted miniature figure representing each character. Each figure is a tiny clockwork device. If painted and kept on hand, the figures secretly animate to help the characters with
Having a mechanical guide spend 1 charge in this area causes the girallon to leave. Roll a d4. On a 1–2, the girallon checks in with Moghadam in area 1. On a 3–4, it goes to see Phenex in area 14.
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
charge in this area causes the steward to run back if they are elsewhere, or rush off to perform some task or deliver a muddled message to the ettin. In the course of doing so, they confuse matters such
that their true nature as steward to both heads is accidentally revealed, incurring the ettin’s wrath. If 1 more charge is subsequently spent, things instead rewind and the ettin forgets all. The
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Anarchist Outcry An ear-splitting crash pierces the air. Five figures wearing snarling, crimson masks clamber atop stalls, each raising a cone-like device to their mouth. Along with an irritating
collapse, disrupting trade and imperiling vendors. Each anarchist wears an intimidating mask sculpted to look like an efreeti and carries a device called a boomhailer. These sound-amplifying, clockwork
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
the far-traveling Lagonna band and the proud raiders of the Pheres band. These bands occupy territories situated between the three major human poleis, making them common sights to those who travel human
basic physiology, the centaur bands are commonly associated with their own distinct traits. Lagonna band centaurs tend to be sleek and muscular, with powerful legs built for endurance rather than
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
few walled enclosures that contain several such dwellings can occasionally be found a short distance away from the roads and rivers that run through or near the Fields. The folk of this land are kind
. Small bands of nomadic humanoids traverse these grasslands, as do monsters from out of the Wood of Sharp Teeth to the south, the Trollclaws to the north, or the serpent kingdom of Najara to the east
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
that falls to the floor. “Binky!” shrieks the caged goblin.
Endelyn uses the lightning-powered arcane device in this room to punish those who irritate her. The device has 3 charges and regains all
expended charges after 8 hours. Pulling the lever expends 1 charge and causes a line of golden lightning, 10 feet long and 5 feet wide, to flash between the two copper spheres. Any creature in this line
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
automatically sliced open with an attack from an elder monk’s force pike. Characters who fall to the valley floor (area C4) from area C1 or area M9 are picked up by a floating teleportation-field device
character succeeds on a DC 12 Charisma (Persuasion) check. A successful check causes the immured ones to run off and attempt to escape. Treat each immured one as a berserker with these changes: Its
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
dragon, it hangs suspended by chains from the ceiling of this chamber, blasted with fire to a dark ebony hue and bound by thick bands of bronze. Draconic runes etched into its surface glow with a
dragons to help them in their war against the giants. The Draakhorn is a signaling device, and it is so large that it requires two Medium creatures (or one Large or bigger creature) to hold it while a
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
dragon, it hangs suspended by chains from the ceiling of this chamber, blasted with fire to a dark ebony hue and bound by thick bands of bronze. Draconic runes etched into its surface glow with a purple
dragons to help them in their war against the giants. The Draakhorn is a signaling device, and it is so large that it requires two Medium creatures (or one Large or bigger creature) to hold it while a
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
martial bands, holding strong in the face of unbeatable odds. It sings of a great yearly competition that crowns the preeminent warrior-athlete in Akros, and—by extension—the world. The majority of
Akroan military. Stratians The Akroan military is formed of wandering bands of warriors (drawn from the lektoi families) known as stratians. Outside the walls of the Kolophon, the stratians camp in the
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
about being a good DM is that the rules are a tool to help you have a good time. The rules aren’t in charge. You’re the DM — you’re in charge of the game. Guide the play experience and the use of the
characters. You’re there to run the monsters, referee the rules, and keep the story moving.
It’s a shared story. It’s the group’s story, so let the players contribute to the outcome through the actions of
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
black sphere holds the demon in place, and appears to be slowly draining away its essence.
The balor Tarnhem is bound here by the magic of Acererak, who has fashioned a device from a sphere of
the mouth of the great green devil face in this area when the Tomb of Horrors is complete. Manipulating Time Having a mechanical guide spend 1 charge in this area reverts Tarnhem to an earlier period before so much of his life force was drained, awakening him if he is unconscious.
Compendium
- Sources->Dungeons & Dragons->Monstrous Compendium Volume Four
. Scions of a once-mighty empire, the elves of Eldraine have found new purpose in their role as guardians of nature. Most elves move through the woods in small bands of hunters, gatherers, and druids
invasion, the fauns have taken charge of the Tanglespan, a great chasm between the realm and the wilds. They map out the crisscrossing pathways spanning the chasm, fight off the trolls who lurk beneath the
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
requires that they help it complete a test (see “Test Run 221” below). If the characters perform this task well, Bazelsteen agrees to fully repair their infernal war machines. He also offers one free
weapon swap, armor upgrade, or magical gadget. Test Run 221 If the characters accept Bazelsteen’s terms, read or paraphrase the following boxed text to the players: Bazelsteen takes you to a rusty barge
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
history of that nation. It was seized by Thrane during the Last War, and the Treaty of Thronehold ratified its occupation of the place. Thrane placed an Aundairian archbishop, Solgar Dariznu, in charge
bands; some independent war bands have even crossed the Talenta Plains to raid across the borders of Karrnath and Q’barra. High King Vadallia insists that these are the actions of individual soldiers
Compendium
- Sources->Dungeons & Dragons->Spelljammer Academy
icecaps at its poles and vegetation-choked waters in its equatorial region. In between, on either side of the equatorial zone, are bands of featureless ocean—nothing but water as far as the eye can see
. Garden is a refuge for spacefaring pirates, who hide their spelljamming ships in the maze of passageways that run between Yggdrasil’s Child and the planetoids, and might do the same in the craters and
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
-given omens and demonic insight to guide the gnolls toward weak prey ripe for slaughter. Unlike other humanoid leaders that might skulk behind their minions, a flind leads the charge in battle. Its flail
use of ranged weapons in favor of short blades that they wield with speed and efficiency. In the thick of a fight, they are capable of dashing across the field, slashing and snarling as they run down






