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Returning 18 results for 'before bane decoded complex reflections'.
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Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Chapter 1: Artificer Masters of unlocking magic in everyday objects, artificers are supreme inventors. They see magic as a complex system waiting to be decoded and controlled. Artificers use tools to
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
Appendix D: Artificer Masters of unlocking magic in everyday objects, artificers are supreme inventors. They see magic as a complex system waiting to be decoded and controlled. Artificers use tools
classes
Eberron: Forge of the Artificer
magic as a complex system waiting to be decoded and then harnessed in their spells and inventions.
Becoming an Artificer...
As a Level 1 Character
Gain all the traits in the Core Artificer Traits
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
Artificer Masters of invention, artificers use ingenuity and magic to unlock extraordinary capabilities in objects. They see magic as a complex system waiting to be decoded and then harnessed in
Compendium
- Sources->Dungeons & Dragons->Domains of Delight: A Feywild Accessory
Chapter 2: Creating an Archfey Archfey are among the most powerful beings in the Feywild. Consciously or unconsciously, they transform their Feywild homes into reflections of their desires and
complex personalities. Powerful archfey such as the Summer Queen and the Queen of Air and Darkness rule vast domains, and their influence is so great that their courts stretch beyond the borders of their
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
9. Cultivation Cave This cavern complex is devoted to the cultivation of useful fungi the svirfneblin use in their cooking and crafting, including the following edible and exotic fungi: 3d6
barrelstalks 6d6 bluecaps 3d6 Nilhogg’s noses 3d6 torchstalks 3d6 trillimacs Two blocked-off tunnels lead north and northeast to areas that have not been resettled. All elementals are kept away from the passages because the Stoneheart Enclave believes they lead to the caverns where Ogrémoch’s Bane lurks.
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
, Tinker’s Tools, Dungeoneer’s Pack, and 16 GP; or (B) 150 GP Masters of invention, Artificers use ingenuity and magic to unlock extraordinary capabilities in objects. They see magic as a complex
system waiting to be decoded and then harnessed in their spells and inventions. You can find everything you need to play one of these inventors in this chapter.
Artificer
Legacy
This doesn't reflect the latest rules and lore.
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Classes
Tasha’s Cauldron of Everything
Masters of invention, artificers use ingenuity and magic to unlock extraordinary capabilities in objects. They see magic as a complex system waiting to be decoded and then harnessed in their spells
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
-bow and can’t afford anything else. He is also a member of the university’s Distinguished Society of Fine Artists, where he uses magic to sculpt beautiful statuary of complex fractal patterns. The
circles extends to you. Guild members will share any information you wish to know about Aberrations, Monstrosities, and Oozes.
Bond Bane: You are a pariah in the campus roleplaying scene. The worst monsters are named after you.
Monsters
Fizban's Treasury of Dragons
of the following spells, requiring no spell components and using Intelligence as the spellcasting ability (spell save DC 19):
1/day each: antilife shell, bane, control water, create or destroy
.
Topaz Dragon Lair Features
The topaz dragon lair shown in map 5.14 is situated among the rocky cliffs and beaches of a rugged coastline. The lair is set in a cavern complex near the top of the
Monsters
Fizban's Treasury of Dragons
following spells, requiring no spell components and using Intelligence as the spellcasting ability (spell save DC 17):
1/day each: bane, control water, create or destroy waterThe dragon can take 3
Features
The topaz dragon lair shown in map 5.14 is situated among the rocky cliffs and beaches of a rugged coastline. The lair is set in a cavern complex near the top of the cliffs, 50 feet above the sandy
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
infiltrating the Material Plane, see the law as a puzzle to be decoded or an obstacle to be circumvented. For instance, a devil might be bound by law never to withhold aid from its commander except under rare
law that “prevents” it from offering help. Three Paths to Power Rank-and-file devils have three ways of ascending through the ranks. The Nine Hells uses a complex system of rules to quantify and
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
Dragon Lair Features An example complex faerie dragon lair is built around several hollowed-out chambers inside a large dead tree. The tree is decorated with the dragon’s lesser treasures, its limbs
preens and holds long, complimentary conversations with myriad admiring reflections here. Escape Tunnel. From the sleeping chamber, a concealed escape tunnel leads out through a hollow root before
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
from the Garynmor Menagerie 8 1d6 stirges 9 1d4 jackalweres that live in Little Calimshan 10 Dead Three squad (4 fists of Bane, 3 night blades, and 2 necromites of Myrkul) trying to capture one or more
them breaking free and rampaging through the district. Hamhocks Slaughterhouse This huge complex of pens, barns, and abattoirs is the largest slaughterhouse and knackery in Baldur’s Gate. Located in the
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
monsters, lies beneath the Hall of Wonders. These tales are true: beneath the grand altar in the Hall of Wonders is a complex pressure-plate system that opens a secret passageway leading beneath the
shrine a popular place for weddings, dedication ceremonies, and other oaths. Legend holds that bards and artists who study their own reflections in the basin for half a day, opening their minds to Oghma’s
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
monsters, lies beneath the Hall of Wonders. These tales are true: beneath the grand altar in the Hall of Wonders is a complex pressure-plate system that opens a secret passageway leading beneath the
popular place for weddings, dedication ceremonies, and other oaths. Legend holds that bards and artists who study their own reflections in the basin for half a day, opening their minds to Oghma’s will
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
. Hamhocks Slaughterhouse This huge complex of pens, barns, and abattoirs is the largest slaughterhouse and knackery in Baldur’s Gate. Located in the Stonyeyes neighborhood so as to be convenient to the
inflicts a heart-piercing wound, giving rise to rumors that the murders are the result of a supernaturally deadly serial killer. Pasque Enrial, a black gauntlet of Bane, is the cult’s mastermind. He
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
with stars are vitality’s bane.
Blue is neither blessing nor curse.
Moon cleanses you of illness or worse.
Green’s neighbor is never boring—
Drink deep; pass through the flooring.”
The
Secrets rules in this book’s introduction. False Treasures. The items on the pedestals are false re-creations of treasures that can be found throughout the complex. A creature that touches one of these






