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Returning 35 results for 'before bane devising consumed remain'.
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Monsters
Forgotten Realms: Adventures in Faerûn
financial recompense. These cunning serial killers and mass murderers remain a step ahead of investigators, at least until the cultists’ zealous bloodlust overwhelms their senses.
Cultists
The
adventurers Bane, Bhaal, and Myrkul seized divinity but were slain for their hubris. All three have been reborn and are now known as the Dead Three. Each of the Dead Three has inspired wicked cults that
Monsters
Waterdeep: Dungeon of the Mad Mage
hit","rollAction":"Spellcasting"} to hit with spell attacks). She has the following cleric spells prepared:
Cantrips (at will): guidance, mending, resistance, thaumaturgy
1st level (4 slots): bane
commands. The beasts remain for 1 hour, until Keresta dies, or until Keresta dismisses them as a bonus action.Keresta can take 3 legendary actions, choosing from the options below. Only one legendary
Axe of the Dwarvish Lords
Legacy
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Magic Items
Dungeon Master’s Guide (2014)
Earthheart Forge, where it was created. It must remain in the burning forge for fifty years before it finally succumbs to the fire and is consumed.
Monsters
Curse of Strahd
spell attacks). Madam Eva has the following cleric spells prepared:
Cantrips (at will): light, mending, sacred flame, thaumaturgy
1st level (4 slots): bane, command, detect evil and good, protection
her ability to locate such an individual.
None of Madam Eva’s Vistani kin know her true identity or purpose. They puzzle over her desire to remain in Barovia.
Madam Eva’s Traits
Ideal
Magic Items
Vecna: Eve of Ruin
destroy the Rod of Seven Parts is to immerse the assembled rod in lava in the Abyss. It must remain in the lava for fifty years before it finally is consumed.
A piece of the rod may be temporarily
magic-items
Dungeon Master’s Guide
unexpected. You can’t use this property again until 3 days have passed.
Destroying the Axe. The only way to destroy the axe is to melt it down in the Earthheart Forge, where it was created. It must remain in the burning forge for 50 years before it finally succumbs to the fire and is consumed.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
wing. Consumed by darkness and loss, Keresta was drawn to Shar like a moth to a flame and rose to become a vampire cleric of the evil god. She now leads Shar’s debased cult in Vanrakdoom and intends
spells prepared: Cantrips (at will): guidance, mending, resistance, thaumaturgy 1st level (4 slots): bane, command, inflict wounds, ray of sickness 2nd level (3 slots): blindness/deafness, ray of
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
numerical possibilities. ESIX, FRACTAL BLOOM
Tasked with devising an infinite equation, a group of Quandrix students accidentally created Esix, a living theorem obsessed with infinity. Over the years
, a few professors have tried to deactivate it, but all their formulas somehow end up dividing by zero and fizzling out. Esix never seems to register these would-be threats, as it remains consumed by
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Folk Horror Torments A folk horror domain’s Darklord has been consumed by the traditions, land, or rituals they embody. They might not fully understand their own beliefs, though, causing them to fail
in their duties or cause rites to spin out of control. Such Darklords remain devoted, though, desperately trying to prove themselves or satisfy the object of their belief. Folk Horror Torments d6
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
nation of Cyre was consumed in a magical cataclysm now known as the Mourning. The cause of the Mourning remains unknown; many fear it was caused by unbridled use of war magic. Shock and fear brought the
nations to the negotiating table, and the Last War came to an end in 996 YK with the Treaty of Thronehold. Although many celebrated the end of the war, others remain unsatisfied with its outcome. No
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
lake that measures about a half-mile across. At the north end of the lake, fire has almost entirely consumed a wood-and-stone structure.
Arcadian Springs was a resort that sought to profit off the
fought Xabazhut elsewhere. The dragon tries to remain hidden in the smoky air until he can breathe fire down on the party from above. If the dragon realizes the characters survived, he stays and fights them until he becomes Bloodied; then he returns to his lair to recover.
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
The Mark of Asmodeus During the Spellplague, Asmodeus consumed the divine spark of Azuth and thereby achieved godhood. Subsequently, Asmodeus and a coven of warlocks, the Toril Thirteen, performed a
the archdevil (and their descendants) remain the most numerous examples of their kind by far. Tieflings in Faerûn generally have the racial traits of tieflings in the Player’s Handbook, except that
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
slums outside Baldur’s Gate consumed its habitat. Local legend holds that the dusthawk was Balduran’s favorite hunting bird, and that the Chionthar population is descended from his own personal hunting
be off limits to unlicensed hunters. Despite the fences and cliffs that cordon off most of the hill, trespassers remain common, the demand for dusthawk hunting birds having exploded among the wealthy
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
those of Dead Three. The demigods Bane, Bhaal, and Myrkul walk among mortals, personally seeking followers to their cause. More than once, it’s rumored, the trio has even trod the streets of Baldur’s
Gate. Nefarious patriars whisper prayers to Bane when they seek to gain power through coercion, intimidation, and forceful exaction of the law. Gang leaders, evil mercenaries, and others who rely on fear
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
those of Dead Three. The demigods Bane, Bhaal, and Myrkul walk among mortals, personally seeking followers to their cause. More than once, it’s rumored, the trio has even trod the streets of Baldur’s
Gate. Nefarious patriars whisper prayers to Bane when they seek to gain power through coercion, intimidation, and forceful exaction of the law. Gang leaders, evil mercenaries, and others who rely on fear
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
. Chief Dorbo oversees rebuilding industry, opening mines, and organizing patrols to explore parts of the ruined city that remain uninhabited by the svirfneblin. He is also responsible for rebuilding
led to their deaths. Others are fully aware — and often hostile and dangerous. Ogrémoch’s Bane Ogrémoch’s Bane is a drifting cloud of transparent, magical dust that first appeared in Blingdenstone over
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
slums outside Baldur’s Gate consumed its habitat. Local legend holds that the dusthawk was Balduran’s favorite hunting bird, and that the Chionthar population is descended from his own personal hunting
be off limits to unlicensed hunters. Despite the fences and cliffs that cordon off most of the hill, trespassers remain common, the demand for dusthawk hunting birds having exploded among the wealthy
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
Cyre was consumed in a magical cataclysm now known as the Mourning. The cause of the Mourning remains unknown, and many fear that it was a consequence of the extensive use of war magic. Shock and
fear brought the nations to the negotiating table, and the Last War came to an end in 996 YK with the Treaty of Thronehold. While many celebrated the end of the war, others remain unsatisfied with its
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Gloom Weaver Although a formidable fighter, a gloom weaver is often content to remain hidden in the shadows, watching with rapt attention as its very presence affects its victims. Its dark energy
eye, mage armor, speak with dead
1/day each: arcane gate, bane, compulsion, confusion, true seeing
Spellcasting. The gloom weaver is a 12th-level spellcaster. Its spellcasting ability is Charisma
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
beings. While their power has diminished, they remain a formidable trio and play a malevolent role in influencing events on Faerûn. Bane and His Followers Bane is a god of tyranny, and both he and his
Cultists of the Dead Three The Dead Three are evil adventurers named Bane, Bhaal, and Myrkul who long ago quested to become gods. They succeeded but grew even more ambitious. They tried to seize the
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
. A nupperibo knows nothing but the hunger that propels it on a blind quest for anything to devour. Once it senses a potential meal, it pursues that prey tirelessly until the food is consumed, the
damage.
A lemure emerges from the Styx wiped of memory, yet the patterns of evil it performed in life remain indelibly inscribed upon its soul. Those who lacked ambition cannot climb the hierarchical ladder of the Hells. They instead step down, becoming nupperibos.
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Boranel respond to this treachery? Will the nations come to the defense of the displaced prince? Will Oargev’s scheming result in all of eastern Breland being swathed in the same gray mist that consumed
second glance. Immunity. As long as you remain in the head of state’s good graces, you are nearly immune to prosecution under the laws of your home country. Committing serious crimes—especially if they
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
perytons.
Unnatural Hunger. A peryton’s reproductive cycle depends on the heart of a freshly killed humanoid. The organ must be consumed by a female peryton before she can reproduce. When a peryton
peryton is somehow driven away, it stalks lost prey from afar, attacking again when the opportunity arises.
Bane of the Mountains. Perytons roost atop mountain ridges and lair in high caves. They prey
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
travelers remain confined in the foreign quarter. Merchants from across Khorvaire trade for exotic Riedran goods, while envoys from many nations negotiate with the emissaries of the Inspired. To enter
, creating the first changelings, skulks, and tiefling bloodlines. Ohr Kaluun was ultimately consumed by the feuds of its paranoid mage-lords and the crusading legions of its neighbors. Today, it is a shunned
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
the axe is to melt it down in the Earthheart Forge, where it was created. It must remain in the burning forge for 50 years before it finally succumbs to the fire and is consumed. Conceptopolis Axe of the Dwarvish Lords,
+1 Armor (Plate Armor)
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
how little of its previous form remained. Thus, only trolls slain by acid or fire remain dead, because only those are consumed by Vaprak.
Dire Troll
Huge giant, chaotic evil
Armor Class 15
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
go and nothing else to do, Vladimir set his knights to killing Strahd’s agents and anyone else who might help to ease Strahd’s torment. Consumed by hatred, the knights have lost their honor and
described in the Monster Manual, has a year to achieve its revenge before its body crumbles to dust and its soul enters the afterlife. In Barovia, however, a revenant can remain in its body indefinitely, and
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
destroy the axe is to melt it down in the Earthheart Forge, where it was created. It must remain in the burning forge for fifty years before it finally succumbs to the fire and is consumed.
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
devising, or having NPCs conveniently turn out to be a source of some components. The Splintfig sisters from episode 2 are good candidates, as is Hoobur Gran’Shoop if the party stayed on good terms
absolutely free to come up with other methods of seeking the final orrery component. Even though the dwarves of Clan Horn remain furious at Acquisitions Incorporated and the enclave’s defenses are
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
the Red Dragon Army, reducing them to inanimate bones. Any other threats the characters are contending with remain, but the characters have succeeded in their primary mission. Now they must escape the
to flee the citadel as swiftly as possible. Soth’s End The characters witness Lord Soth consumed by disaster. If he is in area S23 or area S25, the ground opens beneath the death knight and he falls
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
(some members’ identities remain secret) who serve as Niv-Mizzet’s closest advisors. The Izzet League is organized into units designated as laboratories that specialize in certain fields of research
unrestrained enthusiasm for their endeavors. They epitomize the recklessness of Izzet mages, and some participate as subjects in hazardous experiments—even ones of their own devising. More often
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
tiefling first appears, or he could be found in the monastery’s control room. The modron might choose to remain at the monastery, integrating with its control room to become the site’s new integrated mind
her potions. Mary strikes an eerie, witch-like figure, surrounded always by swirling magical-mechanical trinkets of her own devising. She is often seen shuffling a deck of several things, and will try
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
her desire to remain in Barovia. Madam Eva’s Traits Ideal. “I wish Strahd to be free of his curse.” Bond. “The Vistani are my people now.” Flaw. “The people whose fates I divine aren’t important. They
attacks). Madam Eva has the following cleric spells prepared:
Cantrips (at will): light, mending, sacred flame, thaumaturgy
1st level (4 slots): bane, command, detect evil and good, protection
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
). This effect ends when the Soulmonger is destroyed. Other rules concerning death saving throws remain unchanged. Soul Devouring The soul of any humanoid that dies while the death curse is active becomes
trapped inside the Soulmonger. The soul remains there until it is consumed by the atropal or the Soulmonger is destroyed. Once a soul becomes trapped in the Soulmonger, it’s only a matter of time
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
. Destroying the Rod. The only way to destroy the Rod of Seven Parts is to immerse the assembled rod in lava in the Abyss. It must remain in the lava for fifty years before it finally is consumed. A piece of






