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Returning 35 results for 'before banner depending continuous regains'.
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Monsters
Mordenkainen Presents: Monsters of the Multiverse
Indomitable (3/Day). The warlord can reroll a saving throw it fails. It must use the new roll.
Survivor. The warlord regains 10 hit points at the start of its turn if it has fewer than half its hit
the end of another creature’s turn. The warlord regains spent legendary actions at the start of its turn.
Command Ally. The warlord targets one ally it can see within 30 feet of it. If the
Monsters
Mordenkainen Presents: Monsters of the Multiverse
Drain", "rollDamageType":"lightning"} lightning damage, and the death kiss regains half as many hit points.A death kiss is a lesser beholder that can come into being when a true beholder has a vivid
prey’s death.
A death kiss prefers to hunt alone. If it meets another of its kind, it might fight, flee, or team up, depending on its health and pride.Lightning
Monsters
Mordenkainen Presents: Monsters of the Multiverse
below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. The molydeus regains spent legendary actions at the start of its turn.
Attack. The
lord bestows on it a powerful weapon that dissolves if the molydeus dies. The weapon’s form varies depending on the creator, but that doesn’t affect the weapon’s capabilities.PoisonCold, Fire, Lightning; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Monsters
Mordenkainen Presents: Monsters of the Multiverse
molydeus can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. The molydeus regains
foes, and terrify troops into obedience.
A molydeus’s demon lord bestows on it a powerful weapon that dissolves if the molydeus dies. The weapon’s form varies depending on the creator, but
Monsters
Fizban's Treasury of Dragons
regains all its hit points and becomes active again.Multiattack. The hollow dragon makes one Bite attack and two Claw attacks, and it can use Sapping Presence.
Bite. Melee Weapon Attack: +12
hollow dragon regains spent legendary actions at the start of its turn.
Claw. The hollow dragon makes one Claw attack.
Ghostly Binding (Costs 2 Actions). The hollow dragon creates ethereal bindings
Orcus
Legacy
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Monsters
Out of the Abyss
charges). The wand regains 1d4 + 3;{"diceNotation":"1d4+3","rollType":"roll","rollAction":"Wand of Orcus"} charges daily at dawn.
While holding the wand, Orcus can use an action to conjure undead
legendary action option can be used at a time and only at the end of another creature’s turn. Orcus regains spent legendary actions at the start of his turn.
Tail. Orcus makes one tail attack
Monsters
Mordenkainen Presents: Monsters of the Multiverse
of which require charges; the wand has 7 charges to fuel these spells, and it regains 1d4 + 3;{"diceNotation":"1d4 + 3", "rollType":"roll", "rollAction":"Charges regained"} charges daily at dawn:
At
below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. Orcus regains spent legendary actions at the start of his turn.
Attack. Orcus makes one
Monsters
Spelljammer: Adventures in Space
reduced.The dragon can take 2 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. The dragon regains
contains ample space for food, as well as one or more hidden chambers where the dragon keeps its treasure. Depending on the composition and features of the moon, the lair might contain natural springs
Monsters
Spelljammer: Adventures in Space
reduced.The dragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. The dragon regains
dragon makes its lair contains ample space for food, as well as one or more hidden chambers where the dragon keeps its treasure. Depending on the composition and features of the moon, the lair might
Monsters
Eberron: Rising from the Last War
Tulkhesh regains spent legendary actions at the start of his turn.
Attack. Rak Tulkhesh makes one weapon attack.
End Magic (Costs 2 Actions). Rak Tulkhesh casts dispel magic.
Provoke Rage (Costs 3 Actions
and yearn to carry his bloody banner into the soft lands of the south. The minotaurs of Droaam revere Rak Tulkhesh as the Horned Prince. But the most powerful of the overlord's follower's is the
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
followers willing to die for the warlord’s banner. Warlords urge their troops into the fray with shouted exhortations. You can roll on the Warlord Battle Cries table to select one, or choose a battle
saving throw it fails. It must use the new roll.
Survivor. The warlord regains 10 hit points at the start of its turn if it has fewer than half its hit points but at least 1 hit point.
Actions
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
become infected. The DC of this saving throw can increase depending on the severity of the plague’s spread (see “Cycle of the Plague” below). Symptoms. It takes 1d2 days for the Gnawing Plague’s
symptoms to manifest in an infected creature. The infected creature then gains 1 level of exhaustion, regains only half the normal number of hit points from spending Hit Dice, and regains no hit points from
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
with a banner (see area 15) and a useful pass-phrase (“Tiamat, our Mother and Strength”) that will allow them to reach the castle unharmed. Accepting the Deal. If the party accepts the deal, Talis
prefers to remain behind so that she can use her magic to check on them from time to time. If the characters insist that she join them, she acquiesces but might turn against them depending on how events
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
pieces of the tainted bark and moss. When she is reduced to 30 hit points or fewer, enough corrupted bark has been sloughed off that the treant regains her senses and stops fighting. A character can
also use an action to throw water from the pool onto Garalel. Each time she is splashed so, it helps cleanse the dark magic binding her and increases the hit point total at which she regains her senses
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
a banner (see area 15) and a useful pass-phrase (“Tiamat, our Mother and Strength”) that will allow them to reach the castle unharmed. Accepting the Deal. If the party accepts the deal, Talis prefers
to remain behind so that she can use her magic to check on them from time to time. If the characters insist that she join them, she acquiesces but might turn against them depending on how events play
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
Dying Wish If the zodar was reduced to 0 hit points in the previous chapter’s trial by combat, it regains 1 hit point now. At the same time, any unconscious characters regain 1 hit point and wake up
the characters’ world. Depending on how the previous chapter played out, the characters might have Xedalli’s ring in their possession. If not, they will need to acquire that ring or obtain its twin
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
team up, depending on its health and pride. Death Kiss
Large Aberration (Beholder), Typically Neutral Evil
Armor Class 15 (natural armor)
Hit Points 142 (15d10 + 60)
Speed 0 ft., fly 30 ft
. On a failed save, the target takes 22 (4d10) lightning damage, and the death kiss regains half as many hit points.
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
it a powerful weapon that dissolves if the molydeus dies. The weapon’s form varies depending on the creator, but that doesn’t affect the weapon’s capabilities. Variant: Demon Summoning You can give a
molydeus regains spent legendary actions at the start of its turn.
Attack. The molydeus makes one Demonic Weapon or Snakebite attack.
Move. The molydeus moves without provoking opportunity attacks.
Cast a Spell (Costs 2 Actions). The molydeus uses Spellcasting.
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
the following spells (spell save DC 18), some of which require charges; the wand has 7 charges to fuel these spells, and it regains 1d4 + 3 charges daily at dawn:
At will: animate dead (as an action
one legendary action option can be used at a time and only at the end of another creature’s turn. Orcus regains spent legendary actions at the start of his turn.
Attack. Orcus makes one Tail or
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
in themselves. A map of Gorewood and an overview of the locations within this Abyssal realm appear later in this chapter. Depending on your players’ actions, the characters might resolve their final
, telepathy 120 ft.
Challenge 22 (41,000 XP) Proficiency Bonus +7
Heat Regeneration. If the temperature around it is 100 degrees Fahrenheit or higher, Aurnozci regains 15 hit points at the start of
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
. What one sees reflected in that starry void is the sudden, terrifying realization of one’s own mortality. Spellcasters have cause to fear the eye more than others, since it emits a continuous
dreadnought can take 3 legendary actions, choosing from the options below. Only one legendary option can be used at a time and only at the end of another creature’s turn. The dreadnought regains spent
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
any melee weapon to knock a goblin unconscious, succeeding if the attack deals enough damage to drop the goblin to 0 hit points. Once it regains consciousness after a few minutes, a captured goblin
need to rest after the goblin ambush, depending on how the battle plays out. See the Basic Rules for more information on short rests and long rests.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
about an individual or organization requires a number of days depending on the size of the community, as shown in the Sowing Rumors table. In a town or city, the time spent must be continuous. If the
More Downtime Activities Chapter 8, "Adventuring" of the Player’s Handbook describes a few downtime activities to fill the void between adventures. Depending on the style of your campaign and the
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
spells of 1st level and higher. To cast one of these spells, the sidekick must expend a slot of the spell’s level or higher. The sidekick regains all expended spell slots when it finishes a long rest
= sidekick’s proficiency bonus + spellcasting ability modifier Spellcasting Focus. The sidekick can use a focus for its spells depending on the choice you made on the Spellcasting table. A Mage can
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
Fortune-Telling A silver-colored tent stands near the market’s center, marked with a banner bearing a colorful jester’s hat surrounded by the words “Oddlewin’s Tent of Many Fortunes.” When the
the Disengage or Hide action.
Reactions
Reversal of Fortune. In response to another creature dealing damage to Oddlewin, Oddlewin reduces the damage to 0 and regains 9 (2d8) hit points.
Throne
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
yearn to carry his bloody banner into the soft lands of the south. The minotaurs of Droaam revere Rak Tulkhesh as the Horned Prince. But the most powerful of the overlord’s follower’s is the rakshasa
and only at the end of another creature’s turn. Rak Tulkhesh regains spent legendary actions at the start of his turn.
Attack. Rak Tulkhesh makes one weapon attack.
End Magic (Costs 2 Actions). Rak
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
challenge.
When the ritual summons new goblins, you can have the minimum or maximum number appear, depending on how the characters are doing in the fight. If the characters are so focused on the fight
in, returning him to combat with half his normal hit points. Controlling the Orrery Components Depending on which components the Six managed to steal in episode 5, and whether the characters gave up
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
damage, depending on their makers’ whims. Clockwork Dragon
Medium construct, neutral
Armor Class 16 (natural armor)
Hit Points 22 (4d8 + 4)
Speed 30 ft., fly 60 ft.
STR
14 (+2
legendary action option can be used at a time and only at the end of another creature’s turn. The ancient deep crow regains spent legendary actions at the start of its turn.
Detect. The deep crow makes a
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
is swept away. The flooding destroys crops and might trigger mudslides, depending on the terrain. Seeker Dart Weapon (dart), uncommon This small dart is decorated with designs like windy spirals that
fall), and you must expend another charge to use the suit again. The suit regains all of its expended charges after spending at least 1 hour in an elemental air node.
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
possible. After it drains its prey, it abandons the corpse to scavengers. A death kiss prefers to hunt alone. If it meets another death kiss, it might fight, flee, or team up, depending on its health
takes 22 (4d10) lightning damage, and the death kiss regains half as many hit points.
Gauth A gauth is a hungry, tyrannical beholder-like creature that eats magic and tries to exact tribute from
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Cleric or Paladin can use a Holy Symbol as a Spellcasting Focus. The table indicates whether a Holy Symbol needs to be held, worn, or borne on fabric (such as a tabard or banner) or a Shield. Holy
another creature within 5 feet of yourself. The creature that drinks the magical red fluid in this vial regains 2d4 + 2 Hit Points. Pouch (5 SP) A Pouch holds up to 6 pounds within one-fifth of a cubic
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
die but falls unconscious instead. The creature regains consciousness and the reduction to its Strength score disappears after it finishes a short or long rest. Pageant Wagon A wooden pageant wagon
booms and lightning flashes overhead. The play is 3 minutes long and ends with a scene that shows the characters standing around a tiny replica of the pageant wagon. A banner emblazoned with the words
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
borne on fabric (such as a tabard or banner) or a Shield. Holy Symbols Symbol Weight Cost Amulet (worn or held) 1 lb. 5 GP Emblem (borne on fabric or a Shield) — 5 GP Reliquary (held) 2 lb. 5 GP
magical red fluid in this vial regains 2d4 + 2 Hit Points. Pouch (5 SP) A Pouch holds up to 6 pounds within one-fifth of a cubic foot. Priest’s Pack (33 GP) A Priest’s Pack contains the following items
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
. You can adjust the number of mummies depending on whether the characters are having too easy or too hard a time, with more mummies appearing intermittently until all three key runes are touched to the
harmlessly, and the scrivener’s mark fades from all the characters. If the ritual is not completed, Nintra regains all her hit points and expended spells in 1 hour. During that time, she is immune to damage
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
swarms are dealt with, characters can safely harvest 1d4 doses of healing honey from the hive. A creature that consumes one dose of this honey as an action regains 1d4 + 1 hit points. Treasure. The
ask one or more characters to join his faction, depending on whether they answered him truthfully (see the “Joining the Guardians” section). If the characters attack the Guardians of Gorm, Kanadius






