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Returning 35 results for 'before bard daring current real'.
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Yuan-ti Nightmare Speaker
Legacy
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Monsters
Volo's Guide to Monsters
transformed. If it dies, it stays in its current form.
Death Fangs (2/Day). The first time the yuan-ti hits with a melee attack on its turn, it can deal an extra 16 (3d10);{"diceNotation":"3d10
":"psychic"} psychic damage and is frightened of the manifestation, believing it to be real. The yuan-ti must concentrate to maintain the illusion (as if concentrating on a spell), which lasts for up to 1
Monsters
Mordenkainen Presents: Monsters of the Multiverse
Nightmare", "rollDamageType":"psychic"} psychic damage and is frightened of the manifestation, believing it to be real. The yuan-ti must concentrate to maintain the illusion (as if concentrating on a
. Any equipment it is wearing or carrying isn’t transformed. If it dies, it stays in its current form.
Classes
Xanathar's Guide to Everything
Bards of the College of Swords are called blades, and they entertain through daring feats of weapon prowess. Blades perform stunts such as sword swallowing, knife throwing and juggling, and mock
weapon skills and magic, these blades either take up work as enforcers for thieves’ guilds or strike out on their own as adventurers.
College of Swords Features
Bard Level
Feature
Classes
Xanathar's Guide to Everything
Bards of the College of Swords are called blades, and they entertain through daring feats of weapon prowess. Blades perform stunts such as sword swallowing, knife throwing and juggling, and mock
weapon skills and magic, these blades either take up work as enforcers for thieves’ guilds or strike out on their own as adventurers.
College of Swords Features
Bard Level
Feature
Backgrounds
Ghosts of Saltmarsh
value on friendship. (Any)
6
Daring. I am most happy when risking everything. (Any)
D6
BOND
1
My vessel was stolen from me, and I burn with the desire to
believe everyone has a price and am cynical toward those who present themselves as virtuous.
4
I struggle to trust the words of others.
5
Few people know the real me.
6
Though I act charming, I feel nothing for others and don’t know what friendship is.
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
beguiling, glorious magic of the Feywild Bard College of Swords 3rd Entertains and slays with daring feats of weapon prowess Bard College of Whispers 3rd Plants fear and doubt in the minds of others
3rd Filled with a rage that channels the primal magic of the storm Barbarian Path of the Zealot 3rd Fueled by a religious zeal that visits destruction on foes Bard College of Glamour 3rd Wields the
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
theoretical mettle against the real world; Baldric, a dwarf Cleric who refuses to tie himself to a single deity when he can trade favors with them all; Lark, a tiefling Bard with as many secrets as songs; and Uggie, a pet otyugh.
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Aid Level 2 Abjuration (Bard, Cleric, Druid, Paladin, Ranger) Casting Time: Action
Range: 30 feet
Components: V, S, M (a strip of white cloth)
Duration: 8 hours
Choose up to three creatures
within range. Each target’s Hit Point maximum and current Hit Points increase by 5 for the duration. Using a Higher-Level Spell Slot. Each target’s Hit Points increase by 5 for each spell slot level above 2.
Compendium
- Sources->Dungeons & Dragons->Uni and the Hunt for the Lost Horn
Aid Level 2 Abjuration (Bard, Cleric, Druid, Paladin, Ranger) Casting Time: Action
Range: 30 feet
Components: V, S, M (a strip of white cloth)
Duration: 8 hours
Choose up to three creatures
within range. Each target’s Hit Point maximum and current Hit Points increase by 5 for the duration. Using a Higher-Level Spell Slot. Each target’s Hit Points increase by 5 for each spell slot level above 2.
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Aid Level 2 Abjuration (Bard, Cleric, Druid, Paladin, Ranger) Casting Time: Action
Range: 30 feet
Components: V, S, M (a strip of white cloth)
Duration: 8 hours
Choose up to three creatures
within range. Each target’s Hit Point maximum and current Hit Points increase by 5 for the duration. Using a Higher-Level Spell Slot. Each target’s Hit Points increase by 5 for each spell slot level above 2.
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Mirror Image Level 2 Illusion (Bard, Sorcerer, Warlock, Wizard) Casting Time: Action
Range: Self
Components: V, S
Duration: 1 minute
Three illusory duplicates of yourself appear in your space
. Until the spell ends, the duplicates move with you and mimic your actions, shifting position so it’s impossible to track which image is real. Each time a creature hits you with an attack roll during
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Mirror Image Level 2 Illusion (Bard, Sorcerer, Warlock, Wizard) Casting Time: Action
Range: Self
Components: V, S
Duration: 1 minute
Three illusory duplicates of yourself appear in your space
. Until the spell ends, the duplicates move with you and mimic your actions, shifting position so it’s impossible to track which image is real. Each time a creature hits you with an attack roll during
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Prerequisites To qualify for a new class, you must meet the ability score prerequisites for both your current class and your new one, as shown in the Multiclassing Prerequisites table. For example, a
study in your new class, having a natural aptitude that is reflected by higher-than-average ability scores. Multiclassing Prerequisites Class Ability Score Minimum Barbarian Strength 13 Bard
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Stinking Cloud Level 3 Conjuration (Bard, Sorcerer, Wizard) Casting Time: Action
Range: 90 feet
Components: V, S, M (a rotten egg)
Duration: Concentration, up to 1 minute
You create a 20-foot
by Gust of Wind) disperses it. Each creature that starts its turn in the Sphere must succeed on a Constitution saving throw or have the Poisoned condition until the end of the current turn. While Poisoned in this way, the creature can’t take an action or a Bonus Action.
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Stinking Cloud Level 3 Conjuration (Bard, Sorcerer, Wizard) Casting Time: Action
Range: 90 feet
Components: V, S, M (a rotten egg)
Duration: Concentration, up to 1 minute
You create a 20-foot
by Gust of Wind) disperses it. Each creature that starts its turn in the Sphere must succeed on a Constitution saving throw or have the Poisoned condition until the end of the current turn. While Poisoned in this way, the creature can’t take an action or a Bonus Action.
Compendium
- Sources->Dungeons & Dragons->Uni and the Hunt for the Lost Horn
Stinking Cloud Level 3 Conjuration (Bard, Sorcerer, Wizard) Casting Time: Action
Range: 90 feet
Components: V, S, M (a rotten egg)
Duration: Concentration, up to 1 minute
You create a 20-foot
by Gust of Wind) disperses it. Each creature that starts its turn in the Sphere must succeed on a Constitution saving throw or have the Poisoned condition until the end of the current turn. While Poisoned in this way, the creature can’t take an action or a Bonus Action.
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Prerequisites To qualify for a new class, you must meet the ability score prerequisites for both your current class and your new one, as shown in the Multiclassing Prerequisites table. For example, a
study in your new class, having a natural aptitude that is reflected by higher-than-average ability scores. Class Ability Score Minimum Barbarian Strength 13 Bard Charisma 13 Cleric Wisdom 13 Druid
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
level include the following: Using a prisoner’s real name while in the guise of prison staff Getting caught by a patrol (see Patrol Routes) Casting a spell that has perceptible components or effects in
) check against a DC set by the current suspicion level (see the Suspicion table), the suspicious activity goes unnoticed. Use your discretion to decide if any given activity is subtle enough to be
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
at a table in area E7. Her fellow gamblers don’t realize she cheats. “Tarina” is not a real name, of course. Before retiring to Baldur’s Gate, Tarina was a pirate known as Rhonda Thunderbell (also
not her real name). After serving Captain Murosko Sessprin of the Uncivil Serpent faithfully for months, she stole loot from her fellow pirates and fled before they could stop her. Most of that loot has
Compendium
- Sources->Dungeons & Dragons->Prisoner 13
level include the following: Using a prisoner’s real name while in the guise of prison staff Getting caught by a patrol (see Patrol Routes) Casting a spell that has perceptible components or effects in
) check against a DC set by the current suspicion level (see the Suspicion table), the suspicious activity goes unnoticed. Use your discretion to decide if any given activity is subtle enough to be
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
wizard. His favorite—or least disappointing—apprentices include the masked wizard Yhal the Skygazer, shadow-cloaked Ruzelo, and the daring genius Eleni. Inside the Experiment. Hazlik realizes that
Hazlan doesn’t feel as real as the world of his birth, though he’s yet to discover why. He pushes his apprentices to chip away at the nature of the land, hoping to find out what lies beyond—and
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Hallucinatory Terrain Level 4 Illusion (Bard, Druid, Warlock, Wizard) Casting Time: 10 minutes
Range: 300 feet
Components: V, S, M (a mushroom)
Duration: 24 hours
You make natural terrain in
creature examining the illusion can take the Study action to make an Intelligence (Investigation) check against your spell save DC to disbelieve it. If a creature discerns that the terrain is illusory, the creature sees a vague image superimposed on the real terrain.
Compendium
- Sources->Dungeons & Dragons->Uni and the Hunt for the Lost Horn
Phantasmal Force Level 2 Illusion (Bard, Sorcerer, Wizard) Casting Time: Action
Range: 60 feet
Components: V, S, M (a bit of fleece)
Duration: Concentration, up to 1 minute
You attempt to
the spell, the target treats the phantasm as if it were real and rationalizes any illogical outcomes from interacting with it. For example, if the target steps through a phantasmal bridge and survives
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Phenax’s Champions Alignment: Usually chaotic, often neutral Suggested Classes: Bard, cleric, monk, rogue, warlock Suggested Cleric Domains: Trickery Suggested Backgrounds: Charlatan, criminal
the new moon.
2 One of your parents is a champion of Phenax.
3 You pulled off a daring theft or escaped from confinement at a young age.
4 You have proven yourself a capable liar
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Phantasmal Force Level 2 Illusion (Bard, Sorcerer, Warlock, Wizard) Casting Time: Action
Range: 60 feet (10 ft. Square)
Components: V, S, M (a bit of fleece)
Duration: 1 Minute
You attempt to
by the spell, the target treats the phantasm as if it were real and rationalizes any illogical outcomes from interacting with it. For example, if the target steps through a phantasmal bridge and
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Phantasmal Force Level 2 Illusion (Bard, Sorcerer, Wizard) Casting Time: Action
Range: 60 feet
Components: V, S, M (a bit of fleece)
Duration: Concentration, up to 1 minute
You attempt to
the spell, the target treats the phantasm as if it were real and rationalizes any illogical outcomes from interacting with it. For example, if the target steps through a phantasmal bridge and survives
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Hallucinatory Terrain Level 4 Illusion (Bard, Druid, Warlock, Wizard) Casting Time: 10 minutes
Range: 300 feet
Components: V, S, M (a mushroom)
Duration: 24 hours
You make natural terrain in
creature examining the illusion can take the Study action to make an Intelligence (Investigation) check against your spell save DC to disbelieve it. If a creature discerns that the terrain is illusory, the creature sees a vague image superimposed on the real terrain.
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
A nightmare or darkest fear made real Shattering the character’s fundamental understanding of reality Witnessing a person transform into a horrid or unnatural creature When a character makes an
attack roll, an ability check, or a saving throw, they must apply their current Stress Score as a penalty to the roll. Reducing Stress A character who spends an entire day relaxing or in otherwise calm
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Astral Adventurer’s Guide
reimburse clients who suffer losses because of a rival guild’s actions. The four current underbarons are as follows: Ozamata. This lawful evil human controls the docks and most of the Low City. Meredin
. Her real name is Kiria Evensong, and she runs the Juggler’s Folk Guildhouse (described later in the chapter). The Unknowable One. Within the cavernous interior of the Rock dwells a mysterious
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Etherealness Level 7 Conjuration (Bard, Cleric, Sorcerer, Warlock, Wizard) Casting Time: Action
Range: Self
Components: V, S
Duration: Up to 8 hours
You step into the border regions of the
Ethereal Plane, where it overlaps with your current plane. You remain in the Border Ethereal for the duration. During this time, you can move in any direction. If you move up or down, every foot of
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
Human Humans are a scant majority among the peoples of Ravnica, dominating some guilds and barely represented in others. As on other worlds, they are innovators, achievers, and pioneers whose daring
, no current guildmaster is human. But humans are lieutenants, advisors, and strategists in many guilds. Their ambition and drive propel them toward the top, but the sheer might of beings such as
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Major Image Level 3 Illusion (Bard, Sorcerer, Warlock, Wizard) Casting Time: Action
Range: 120 feet
Components: V, S, M (a bit of fleece)
Duration: Concentration, up to 10 minutes
You create
seems real, including sounds, smells, and temperature appropriate to the thing depicted, but it can’t deal damage or cause conditions. If you are within range of the illusion, you can take a Magic action
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Major Image Level 3 Illusion (Bard, Sorcerer, Warlock, Wizard) Casting Time: Action
Range: 120 feet
Components: V, S, M (a bit of fleece)
Duration: Concentration, up to 10 minutes
You create
seems real, including sounds, smells, and temperature appropriate to the thing depicted, but it can’t deal damage or cause conditions. If you are within range of the illusion, you can take a Magic action
Goblin
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Volo's Guide to Monsters
lucky if their only punishment is demotion to the pariah caste. Sometimes another creature assumes control of a goblin tribe, by killing or subjugating the current boss and cowing most of the rest of
new leader can act as the real boss. If the creature brushes aside such manipulation, the tribe falls into line behind the new tyrant—better to abide the new rule than conspire against it and be
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
other details. Those Harmed. The people the Darklord harmed need to feel real. Give them names. Imbue them with agency, and don’t define them as victims or props. The people who survived the Darklord’s
they take genuine responsibility, heal the harm caused, and reform to prevent future harm. Once an evildoer becomes a Darklord, it is far too late. Consider whether your Darklord had a chance to redeem themself and the decision that led to their current fate.






