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Returning 35 results for 'before bard dealing command recover'.
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Magic Items
Dungeon Master’s Guide
While holding this magic weapon, you can take a Bonus Action and use a command word to cause flames to engulf the damage-dealing part of the weapon. These flames shed Bright Light in a 40-foot radius
and Dim Light for an additional 40 feet. While the weapon is ablaze, it deals an extra 2d6 Fire damage on a hit. The flames last until you take a Bonus Action to issue the command again or until you drop, stow, or sheathe the weapon.
Spells
Player’s Handbook
You create a Large hand of shimmering magical energy in an unoccupied space that you can see within range. The hand lasts for the duration, and it moves at your command, mimicking the movements of
equal to your spell save DC. While the hand grapples the target, you can take a Bonus Action to cause the hand to crush it, dealing Bludgeoning damage to the target equal to 4d6 plus your
Githyanki Supreme Commander
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Mordenkainen’s Tome of Foes
in an astral body (as with the astral projection spell), the githyanki can cut the silvery cord that tethers the target to its material body, instead of dealing damage.Parry. The githyanki adds 5 to
). The githyanki makes a greatsword attack.
Command Ally. The githyanki targets one ally it can see within 30 feet of it. If the target can see or hear the githyanki, the target can make one melee weapon
Monsters
Mordenkainen Presents: Monsters of the Multiverse
a critical hit against a target in an astral body (as with the astral projection spell), the githyanki can cut the silvery cord that tethers the target to its material body, instead of dealing damage
legendary action option can be used at a time and only at the end of another creature’s turn. The githyanki regains spent legendary actions at the start of its turn.
Command Ally. The githyanki
Acolyte
Legacy
This doesn't reflect the latest rules and lore.
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Backgrounds
Basic Rules (2014)
incense, vestments, a set of common clothes, and a pouch containing 15 gp
FEATURE: SHELTER OF THE FAITHFUL
As an acolyte, you command the respect of those who share your faith, and you can perform
society among my temple’s elite. Rough living grates on me.
8
I’ve spent so long in the temple that I have little practical experience dealing with people in the outside world
Monsters
Curse of Strahd
spellcasting ability is Wisdom (spell save DC 14). Sir Godfrey has the following paladin spells prepared:
1st level (4 slots): command, divine favor, thunderous smite
2nd level (3 slots): branding
","rollType":"damage","rollAction":"Fist","rollDamageType":"bludgeoning"} bludgeoning damage. Instead of dealing damage, Sir Godfrey Gwilym can grapple the target (escape DC 14) provided the target is
Monsters
Mordenkainen Presents: Monsters of the Multiverse
carrying, up to 60 feet to an unoccupied space it can see.Anyone who would contract yugoloths for a task usually ends up dealing with a yagnoloth. Cunning negotiators, these strange Fiends handle the
yugoloths under their command. Yagnoloths follow the dictates of the contracts they negotiate but always include a loophole to escape their obligations if the situation warrants.
A yagnoloth has one
Backgrounds
Baldur’s Gate: Descent into Avernus
an acolyte, you command the respect of those who share your faith, and you can perform the religious ceremonies of your deity. You and your adventuring companions can expect to receive free healing
on me.
8
I’ve spent so long in the temple that I have little practical experience dealing with people in the outside world.
d6
Ideal
1
Tradition. The ancient
Aasimar
Legacy
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Species
Volo's Guide to Monsters
;provides guidance to the aasimar, though this connection functions only in dreams. As such, the guidance is not a direct command or a simple spoken word. Instead, the aasimar receives visions, prophecies
between two worlds. The angels that guide them see the world from a distant perch. An aasimar who wishes to stop and help a town recover from a drought might be told by an angelic guide to push forward
Monsters
Spelljammer: Adventures in Space
spellcasting ability:
2/day: teleportAn astral elf commander leads warriors into battle and usually has one or more spelljamming ships under their command. A commander channels the radiant energy of
, and githyanki. When dealing with others, astral elves customarily cover their faces with ornate visors, becoming faceless extensions of their gods. Their fierce devotion to the pantheon of elven
Monsters
Waterdeep: Dungeon of the Mad Mage
, command, inflict wounds, ray of sickness
2nd level (3 slots): blindness/deafness, ray of enfeeblement, spiritual weapon
3rd level (3 slots): animate dead, bestow curse, dispel magic, spirit guardians
);{"diceNotation":"1d8+4","rollType":"damage","rollAction":"Unarmed Strike","rollDamageType":"bludgeoning"} bludgeoning damage. Instead of dealing damage, Keresta can grapple the target (escape DC 18).
Bite
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Command Level 1 Enchantment (Bard, Cleric, Paladin) Casting Time: Action
Range: 60 feet
Components: V
Duration: Instantaneous
You speak a one-word command to a creature you can see within
range. The target must succeed on a Wisdom saving throw or follow the command on its next turn. Choose the command from these options: Approach. The target moves toward you by the shortest and most
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Flame Tongue Weapon (Any Melee Weapon), Rare (Requires Attunement) While holding this magic weapon, you can take a Bonus Action and use a command word to cause flames to engulf the damage-dealing
part of the weapon. These flames shed Bright Light in a 40-foot radius and Dim Light for an additional 40 feet. While the weapon is ablaze, it deals an extra 2d6 Fire damage on a hit. The flames last until you take a Bonus Action to issue the command again or until you drop, stow, or sheathe the weapon.
Backgrounds
Guildmasters’ Guide to Ravnica
(though it might cause more problems than it solves when you’re dealing with incorrigible lawbreakers). If you abuse this privilege, though, you can get in serious trouble with your superiors and
friends, message
1st
command, ensnaring strike
2nd
arcane lock, calm emotions, hold person
3rd
clairvoyance, counterspell
4th
compulsion, divination
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
Additional Bard Spells 1st-level bard feature The spells in the following list expand the bard spell list in the Player’s Handbook. The list is organized by spell level, not character level. If a
offers more spells. 1st Level
Color spray
Command
2nd Level
Aid
Enlarge/reduce
Mirror image
3rd Level
Intellect fortress *
Mass healing word
Slow
4th Level
Phantasmal killer
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Flame Tongue Weapon (Any Melee Weapon), Rare (Requires Attunement) While holding this magic weapon, you can take a Bonus Action and use a command word to cause flames to engulf the damage-dealing
part of the weapon. These flames shed Bright Light in a 40-foot radius and Dim Light for an additional 40 feet. While the weapon is ablaze, it deals an extra 2d6 Fire damage on a hit. The flames last until you take a Bonus Action to issue the command again or until you drop, stow, or sheathe the weapon.
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Command Level 1 Enchantment (Bard, Cleric, Paladin) Casting Time: Action
Range: 60 feet
Components: V
Duration: Instantaneous
You speak a one-word command to a creature you can see within
range. The target must succeed on a Wisdom saving throw or follow the command on its next turn. Choose the command from these options: Approach. The target moves toward you by the shortest and most
Monsters
Fizban's Treasury of Dragons
ability to maneuver underground. A sapphire dragon often refrains from striking immediately, preferring to assess intruders first in order to devise the most advantageous approach to dealing with them
caverns and complex tunnel systems. As they grow older, they continually renovate their lairs, using their tunneling abilities and command over stone.
Sapphire dragons eventually create dizzying
Backgrounds
Sword Coast Adventurer's Guide
dealing with people in the outside world.
d6
Ideal
1
Tradition. The ancient traditions of worship and sacrifice must be preserved and upheld. (Lawful)
2
Charity. I always
)
6
Aspiration. I seek to prove myself worthy of my god’s favor by matching my actions against his or her teachings. (Any)
d6
Bond
1
I would die to recover an ancient
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Geas Level 5 Enchantment (Bard, Cleric, Druid, Paladin, Wizard) Casting Time: 1 minute
Range: 60 feet
Components: V
Duration: 30 days
You give a verbal command to a creature that you can see
the duration. The target automatically succeeds if it can’t understand your command. While Charmed, the creature takes 5d10 Psychic damage if it acts in a manner directly counter to your command. It
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Geas Level 5 Enchantment (Bard, Cleric, Druid, Paladin, Wizard) Casting Time: 1 minute
Range: 60 feet
Components: V
Duration: 30 days
You give a verbal command to a creature that you can see
the duration. The target automatically succeeds if it can’t understand your command. While Charmed, the creature takes 5d10 Psychic damage if it acts in a manner directly counter to your command. It
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Unseen Servant Level 1 Conjuration (Bard, Warlock, Wizard) Casting Time: Action or Ritual
Range: 60 feet
Components: V, S, M (a bit of string and of wood)
Duration: 1 hour
This spell creates
an Invisible, mindless, shapeless, Medium force that performs simple tasks at your command until the spell ends. The servant springs into existence in an unoccupied space on the ground within range
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Unseen Servant Level 1 Conjuration (Bard, Warlock, Wizard) Casting Time: Action or Ritual
Range: 60 feet
Components: V, S, M (a bit of string and of wood)
Duration: 1 hour
This spell creates
an Invisible, mindless, shapeless, Medium force that performs simple tasks at your command until the spell ends. The servant springs into existence in an unoccupied space on the ground within range
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
living storehouses of history and folklore. Bards know a great deal, and they tend to be willing to share what they know, or at least barter for it. The arrival of a renowned bard is a special occasion
, akin to the visit of a dignitary. A bard can reasonably expect at least a hot supper and a clean place to sleep from a local landlord or inn in exchange for a few songs or stories. A noble might host a
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Helm of Devil Command Wondrous item, very rare (requires attunement by a creature that can speak Infernal)
Helm of Devil Command
This bulky, eyeless helmet is made for a pit fiend but magically
in 1d4 hours. The narzugon tries to recover the helm, killing you if necessary to obtain it. If it gets the helm, the narzugon tries to deliver it to its infernal master.
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Bard Spell List This section presents the Bard spell list. The spells are organized by spell level and then alphabetized, and each spell’s school of magic is listed. In the Special column, C means
the spell requires Concentration, R means it’s a Ritual, and M means it requires a specific Material component. Cantrips (Level 0 Bard Spells) Spell School Special Blade Ward Abjuration C Dancing
Compendium
- Sources->Dungeons & Dragons->Spelljammer Academy
toward Wildspace.
“An adamantine meteor has struck the Spire on H’Catha,” says Tarto, “and you lot are going to recover it. The bad news is that H’Catha is populated solely by beholders and their kin
. The good news is that an empty tyrant ship drifts above Toril, waiting for you to crew it, though you’ll need to install a spelljamming helm on the Command Deck to make the ship fly. Traveling aboard
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Bard Spell List This section presents the Bard spell list. The spells are organized by spell level and then alphabetized, and each spell’s school of magic is listed. In the Special column, C means
the spell requires Concentration, R means it’s a Ritual, and M means it requires a specific Material component. Cantrips (Level 0 Bard Spells) Spell School Special Blade Ward Abjuration C Dancing
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Animate Objects Level 5 Transmutation (Bard, Sorcerer, Wizard) Casting Time: Action
Range: 120 feet
Components: V, S
Duration: Concentration, up to 1 minute
Objects animate at your command
and your allies. In combat, it shares your Initiative count and takes its turn immediately after yours. Until the spell ends, you can take a Bonus Action to mentally command any creature you made with
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Animate Objects Level 5 Transmutation (Bard, Sorcerer, Wizard) Casting Time: Action
Range: 120 feet
Components: V, S
Duration: Concentration, up to 1 minute
DAVID AUDEN NASH A Brazier
Affected by the Spell Animate Objects Objects animate at your command. Choose a number of nonmagical objects within range that aren’t being worn or carried, aren’t fixed to a surface, and aren’t Gargantuan
Monsters
Fizban's Treasury of Dragons
sapphire dragon often refrains from striking immediately, preferring to assess intruders first in order to devise the most advantageous approach to dealing with them.
Sapphire dragons watch for signs of
older, they continually renovate their lairs, using their tunneling abilities and command over stone.
Sapphire dragons eventually create dizzying honeycombs of hidden passages, deceptively thin walls
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Helm of telepathy Wondrous item Yes Instrument of the bards (Doss lute) Wondrous item Yes (bard) Instrument of the bards (Fochlucan bandore) Wondrous item Yes (bard) Instrument of the bards (Mac-Fuirmidh
cittern) Wondrous item Yes (bard) Javelin of lightning Weapon No Medallion of thoughts Wondrous item Yes Necklace of adaptation Wondrous item Yes Pearl of power Wondrous item Yes (spellcaster
Monsters
Fizban's Treasury of Dragons
magic dealing with the nature of the planes of existence, cosmic forces, and distant worlds. They prize treasures drawn from different worlds of the Material Plane, especially magic items and artworks
count 20 on the next round. A creature charmed in this way obeys to the best of its ability any command the dragon issues that isn’t directly harmful to the creature.
Imprisoning Force. The
Compendium
- Sources->Dungeons & Dragons->Monster Manual
attack those who speak a supposed command word. Deadly tapestries, furs, and similar items also use this stat block. Animated Rug of Smothering Large Construct, Unaligned
AC 12 Initiative +4 (14
DC 13) instead of dealing damage. Until the grapple ends, the target has the Blinded and Restrained conditions, is suffocating, and takes 10 (2d6 + 3) Bludgeoning damage at the start of each of its
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Dominate Monster Level 8 Enchantment (Bard, Sorcerer, Warlock, Wizard) Casting Time: Action
Range: 60 feet
Components: V, S
Duration: Concentration, up to 1 hour
One creature you can see
completes an order and doesn’t receive further direction from you, it acts and moves as it likes, focusing on protecting itself. You can command the target to take a Reaction but must take your own Reaction






