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Returning 35 results for 'before bard deciding call require'.
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Monsters
Mordenkainen Presents: Monsters of the Multiverse
Turning Defiance. The commander and any other sword wraiths within 30 feet of it have advantage on saving throws against effects that turn Undead.
Unusual Nature. The commander doesn’t require
","rollAction":"Longbow"} to hit, range 150/600 ft., one target. Hit: 6 (1d8 + 2);{"diceNotation":"1d8+2","rollType":"damage","rollAction":"Longbow","rollDamageType":"piercing"} piercing damage.
Call
Magic Items
The Book of Many Things
, continuously hearing whispers that call for you to join them. Whenever you finish a long rest while cursed, you must make a DC 11 Charisma saving throw. On a failed save, your soul is drawn from your body and
way, your body is inert and doesn’t age or require sustenance. Destroying the object frees your soul; otherwise, only a Wish spell can restore your soul to your body.
Monsters
Tales from the Yawning Portal
), the Red Wizards experiment with a process to create sentient oozes. The creature they call White Maw is one of their early achievements—a gray ooze of enormous size that has intelligence and
can communicate but is prone to violent outbursts.
Ooze Nature. White Maw doesn’t require sleep.PoisonAcid, Cold, Fire
Monsters
Mordenkainen Presents: Monsters of the Multiverse
Magic Resistance. The collector has advantage on saving throws against spells and other magical effects.
Unusual Nature. The collector doesn’t require air, food, drink, or sleep.Multiattack
can summon the spirits of these cadavers to battle against its enemies. Although these specters are individually weak, a cadaver collector can call up an almost endless supply of them, if given enough
Monsters
Monstrous Compendium Vol. 2: Dragonlance Creatures
an object.
Unusual Nature. The foresworn doesn’t require air, food, drink, or sleep.Multiattack. The foresworn makes three Spectral Polearm attacks.
Spectral Polearm. Melee Weapon Attack: +8
weaponry, a foresworn maintains the martial prowess it had in life and can call on magic and its fallen brethren for aid.
Like revenant;revenants, foresworn fixate on a singular purpose, and they
Monsters
Mordenkainen Presents: Monsters of the Multiverse
Turn Resistance. The deathlock has advantage on saving throws against any effect that turns Undead.
Unusual Nature. The deathlock doesn’t require air, food, drink, or sleep.Multiattack. The
a good god, while one that serves a Great Old One might hunt for the materials needed to call forth a horrifying entity into the world. To accomplish a difficult goal, the deathlock might be forced
Cadaver Collector
Legacy
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Monsters
Mordenkainen’s Tome of Foes
creatures for eventual impalement. Although these specters are individually weak, a cadaver collector can call up an almost endless supply of them, if given time.
Constructed Nature. A cadaver collector
doesn't require air, food, drink, or sleep.Necrotic, Poison, Psychic; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Adamantine
Monsters
Mythic Odysseys of Theros
form is enough to ease the minds of the populace. In truly desperate times, priests of Purphoros work their magic to call the colossus to life, whereupon the earth rumbles as it steps down from its twin
plinths to place itself before the threat.
Constructed Nature. The colossus of Akros doesn't require air, food, drink, or sleep.Fire, Poison, Psychic; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Monsters
Van Richten’s Guide to Ravenloft
Nature. The jiangshi doesn’t require air.Multiattack. The jiangshi makes three Slam attacks and uses Consume Energy.
Slam. Melee Weapon Attack: +8;{"diceNotation":"1d20+8","rollType":"to hit
afflicts the limbs of jiangshi, causing them to hold their arms rigidly and to walk with a stiff gait. This, along with their flight, lead many to call them hopping vampires.
By day, jiangshi lurk
Monsters
Fizban's Treasury of Dragons
greatwyrm doesn’t require food or drink.Multiattack. The greatwyrm makes one Bite attack and two Claw attacks.
Bite. Melee Weapon Attack: +17;{"diceNotation":"1d20+17","rollType":"to hit","rollAction
’s lair.
SARDIOR’S GREATWYRMS
Five gem greatwyrms call themselves the thanes of Sardior and believe themselves responsible for preserving the memory of their long-lost progenitor. These
Monsters
Fizban's Treasury of Dragons
greatwyrm doesn’t require food or drink.Multiattack. The greatwyrm makes one Bite attack and two Claw attacks.
Bite. Melee Weapon Attack: +17;{"diceNotation":"1d20+17","rollType":"to hit","rollAction
’s lair.
SARDIOR’S GREATWYRMS
Five gem greatwyrms call themselves the thanes of Sardior and believe themselves responsible for preserving the memory of their long-lost progenitor. These
Moonblade
Legacy
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Magic Items
Dungeon Master’s Guide (2014)
.
97–98
The moonblade functions as a ring of spell storing.
99
You can use an action to call forth an elfshadow, provided that you don’t already have one serving you. The elfshadow
this creature, deciding how it acts and moves. It remains until it drops to 0 hit points or you dismiss it as an action.
00
The moonblade functions as a vorpal sword.
Sentience
A
Monsters
Fizban's Treasury of Dragons
greatwyrm doesn’t require food or drink.Multiattack. The greatwyrm makes one Bite attack and two Claw attacks.
Bite. Melee Weapon Attack: +17;{"diceNotation":"1d20+17","rollType":"to hit","rollAction
’s lair.
SARDIOR’S GREATWYRMS
Five gem greatwyrms call themselves the thanes of Sardior and believe themselves responsible for preserving the memory of their long-lost progenitor. These
Monsters
Fizban's Treasury of Dragons
greatwyrm doesn’t require food or drink.Multiattack. The greatwyrm makes one Bite attack and two Claw attacks.
Bite. Melee Weapon Attack: +17;{"diceNotation":"1d20+17","rollType":"to hit","rollAction
’s lair.
SARDIOR’S GREATWYRMS
Five gem greatwyrms call themselves the thanes of Sardior and believe themselves responsible for preserving the memory of their long-lost progenitor. These
Monsters
Fizban's Treasury of Dragons
greatwyrm doesn’t require food or drink.Multiattack. The greatwyrm makes one Bite attack and two Claw attacks.
Bite. Melee Weapon Attack: +17;{"diceNotation":"1d20+17","rollType":"to hit","rollAction
’s lair.
SARDIOR’S GREATWYRMS
Five gem greatwyrms call themselves the thanes of Sardior and believe themselves responsible for preserving the memory of their long-lost progenitor. These
Tortle
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Species
The Tortle Package
I caught a big fish.
Now I search for a good friend
To share my lunch with.
— Tortle haiku
What many tortles consider a simple life, others might call a life of adventure. Tortles are
our homes on our backs.” The shells they carry around provide all the shelter they require. Consequently, tortles don’t feel the need to root themselves in one place for too long. A tortle
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
and evil are blurred. Choices involve deciding which outcome is least bad. Corruption and suspicion flourish among organizations and individuals. Magic and magic items might be rarer or require a
keep in mind the role of heroes and ensure places for light in your dark fantasy domain. If a domain holds no place for hope, there’s also little call for resistance and meaningful plots. In addition
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Bard Colleges The way of a bard is gregarious. Bards seek each other out to swap songs and stories, boast of their accomplishments, and share their knowledge. Bards form loose associations, which they call colleges, to facilitate their gatherings and preserve their traditions.
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
the same weight as a duelist deciding between a rapier or a maul. Do you use a wand of Fernian ash to focus your fire bolt, or do you harness defensive energies with a Risian orb? An arcane focus is a
are recognized as weapons: if guards are securing swords and bows, they’ll also require you to turn over your staff.
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Bard Colleges The way of a bard is gregarious. Bards seek each other out to swap songs and stories, boast of their accomplishments, and share their knowledge. Bards form loose associations, which they call colleges, to facilitate their gatherings and preserve their traditions.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
doesn’t normally need to make a Dexterity check to walk across an empty room or a Charisma check to order a mug of ale. Only call for a roll if there is a meaningful consequence for failure. When
deciding whether to use a roll, ask yourself two questions: Is a task so easy and so free of conflict and stress that there should be no chance of failure? Is a task so inappropriate or impossible — such
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
creature’s efforts. In a contest, the ability checks are compared to each other, rather than to a target number. When you call for a contest, you pick the ability that each side must use, deciding
crowd, lie to someone convincingly INTELLIGENCE CHECK VS. WISDOM CHECK
If you have trouble deciding whether to call for an Intelligence or a Wisdom check to determine whether a character notices
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
several different abilities, but simply deciding that an item is always active or can be used a fixed number of times per day might be easier to manage. Power Level If you make an item that lets a
party pass an item around to gain its lasting benefits would be disruptive, the item should require Attunement. Limit Stacking. If the item grants a bonus that other items also grant, it’s a good idea to require Attunement so characters don’t try to collect too many of those items.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
it has several different abilities, but simply deciding that an item is always active or can be used a fixed number of times per day is easier to manage. Power Level If you make an item that lets a
decide: If having all the characters in a party pass an item around to gain its lasting benefits would be disruptive, the item should require attunement. If the item grants a bonus that other items
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Bard Subclass A Bard subclass is a specialization that grants you features at certain Bard levels, as specified in the subclass. Bards form loose associations, which they call colleges, to preserve
Bard Features table. You always have the chosen spells prepared, and whenever you gain a Bard level, you can replace one of the spells with another spell that meets these requirements. Level 14: Peerless
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Character Hooks Consider the following ways to involve characters in this adventure: Call of the Storyteller. Via a mutual connection, the characters receive a plea to come to Kalapang from a binukot
, a regional bard who serves as a repository of Dayawlongon’s history. This performer, Nimuel, seeks the help of experienced adventurers for a delicate mission with a handsome reward. Monster Hunt
Kobold
Legacy
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Species
Volo's Guide to Monsters
creatures wouldn’t feel safe.
Kobolds take advantage of their size by creating small-diameter tunnels that they can easily pass through, but that require larger creatures to hunch over or even
’s mother is. This practice and the communal raising of the hatchlings mean that the tribe operates like a group of cousins.
Because they lay eggs, and the eggs don’t require much tending
Orc
Legacy
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Species
Volo's Guide to Monsters
hatred of the civilized races of the world and their need to satisfy the demands of their deities, the orcs know that if they fight well and bring glory to their tribe, Gruumsh will call them home to
. It is also not unheard of for an exceptionally strong and charismatic evil human to lead stray orcs that no longer have a tribe to call their own.
When Tribes Team Up
An orc tribe typically has no
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Bestow Curse Level 3 Necromancy (Bard, Cleric, Wizard) Casting Time: Action
Range: Touch
Components: V, S
Duration: Concentration, up to 1 minute
You touch a creature, which must succeed on a
you cast this spell using a level 4 spell slot, you can maintain Concentration on it for up to 10 minutes. If you use a level 5+ spell slot, the spell doesn’t require Concentration, and the duration
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Bestow Curse Level 3 Necromancy (Bard, Cleric, Wizard) Casting Time: Action
Range: Touch
Components: V, S
Duration: Concentration, up to 1 minute
You touch a creature, which must succeed on a
you cast this spell using a level 4 spell slot, you can maintain Concentration on it for up to 10 minutes. If you use a level 5+ spell slot, the spell doesn’t require Concentration, and the duration
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
open a secret door in a nearby wall. If the lever is rusted in position, though, a character might need to force it. In such a situation, the DM might call for a Strength check to see whether the
immune to effects that require other saves. When an object drops to 0 hit points, it breaks. A character can also attempt a Strength check to break an object. The DM sets the DC for any such check.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Foraging Characters can gather food and water as the party travels at a normal or slow pace. A foraging character makes a Wisdom (Survival) check whenever you call for it, with the DC determined by
characters. Horses and other creatures require different quantities of food and water per day based on their size. Water needs are doubled if the weather is hot. Food and Water Needs Creature Size Food
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
open a secret door in a nearby wall. If the lever is rusted in position, though, a character might need to force it. In such a situation, the DM might call for a Strength check to see whether the
immune to effects that require other saves. When an object drops to 0 hit points, it breaks. A character can also attempt a Strength check to break an object. The DM sets the DC for any such check.
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
wide latitude regarding how you carry out a task, and your assignments can sometimes be very broad and require considerable time to complete. Expense Account. You have access to an account maintained
, and so on. Your normal spending limit is 100 gp per month for each member of your group. If you exceed that, your agency asks you to account for the month’s expenses, and they might require you to
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal
White Maw In their laboratories inside the Doomvault (Dead in Thay), the Red Wizards experiment with a process to create sentient oozes. The creature they call White Maw is one of their early
achievements — a gray ooze of enormous size that has intelligence and can communicate but is prone to violent outbursts. Ooze Nature. White Maw doesn’t require sleep. White Maw Gargantuan ooze, chaotic






