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Returning 35 results for 'before bard defender creatures refine'.
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Spells
Player’s Handbook
triggers include opening that object or seeing the glyph. Once a glyph is triggered, this spell ends.
You can refine the trigger so that only creatures of certain types activate it (for example, the
glyph could be set to affect Aberrations). You can also set conditions for creatures that don’t trigger the glyph, such as those who say a certain password.
Explosive Rune. When triggered, the
Spells
Player’s Handbook
triggers include opening that object or seeing the glyph.
You can refine the trigger so that only creatures of certain types activate it (for example, the glyph could be set to affect Aberrations). You can
also set conditions for creatures that don’t trigger the glyph, such as those who say a certain password.
Once triggered, the glyph glows, filling a 60-foot-radius Sphere with Dim Light for 10
Bard
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Classes
Basic Rules (2014)
, decipher old tomes, travel to strange places, or encounter exotic creatures. Bards love to accompany heroes to witness their deeds firsthand. A bard who can tell an awe-inspiring story from personal
, ensuring that her companions’ words will be well received. Whether scholar, skald, or scoundrel, a bard weaves magic through words and music to inspire allies, demoralize foes, manipulate minds
Monsters
The Wild Beyond the Witchlight
pumpkin, cook and eat dinner, move a pile of stones, or tie a dozen knots in a length of rope.Brigganocks are frantic, mouse-sized creatures that live in mines. Whenever a mortal makes a nonmagical wish
wish stones, discarding the ones that contain wishes of ill intent and keeping those that hold good wishes. Brigganocks refine wish stones into gems and use them to decorate their architecture
Monsters
Bigby Presents: Glory of the Giants
’t regain hit points.A gigant is a towering insectile creature variously regarded as a harbinger of doom, a defender of nature, and a divine messenger of mysterious purpose. Giants regard them as a
in sharp talons. It uses its talons to bring creatures to its enormous mandibles, which are strong enough to carry a giant to the gigant’s nest to be devoured.
A gigant’s wings are
Monsters
Candlekeep Mysteries
(Recharge 6);{"diceNotation":"1d6","rollType":"recharge","rollAction":"Quill's Fable"}. Quill utters a short fable while targeting up to five creatures within 30 feet of him that he can see. Each target that
charismatic bard who carries himself with a quiet confidence that doesn't hint at the full extent of his skills or powers. A scar cuts across his handsome face, curving from the top of his left
Monsters
Fizban's Treasury of Dragons
fierce opponents of the Far Realm and any creatures warped by its touch. Strangely, though, they are intrigued by and fond of flumph;flumphs. These Aberrations, which oppose the depredations of mind
, seeking to understand itself. (Any)
3
Self-Improvement. I am a complex gem, and I constantly polish and refine my many facets to make the whole that much more perfect. (Any)
4
Responsibility
Monsters
Candlekeep Mysteries
dies only if she starts her turn with 0 hit points and doesn’t regenerate.
Incorporeal Movement. Miirym can move through other creatures and objects as if they were difficult terrain. She takes 5
Miirym fails a saving throw, she can choose to succeed instead.
X-Ray Vision. Miirym can see through solid matter out to a range of 60 feet. To her, opaque creatures, objects, and obstacles within
Symbol
Legacy
This doesn't reflect the latest rules and lore.
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Spells
Basic Rules (2014)
common triggers are opening the object, approaching within a certain distance of it, or seeing or reading the glyph.
You can further refine the trigger so the spell is activated only under certain
creatures that don't trigger the glyph, such as those who say a certain password.
When you inscribe the glyph, choose one of the options below for its effect. Once triggered, the glyph glows, filling a
Monsters
Fizban's Treasury of Dragons
Far Realm into the Material Plane. They loathe the corruption that accompanies such intrusions into the world, making them fierce opponents of the Far Realm and any creatures warped by its touch
, and I constantly polish and refine my many facets to make the whole that much more perfect. (Any)
4
Responsibility. Having knowledge and power gives one a responsibility to those who have less
Glyph of Warding
Legacy
This doesn't reflect the latest rules and lore.
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Spells
Basic Rules (2014)
triggers include opening that object, approaching within a certain distance of the object, or seeing or reading the glyph. Once a glyph is triggered, this spell ends.
You can further refine the
or drow), or alignment. You can also set conditions for creatures that don’t trigger the glyph, such as those who say a certain password.
When you inscribe the glyph, choose explosive
Magic Items
Acquisitions Incorporated
.
Class-Based Living Loot Satchel
Class
Satchel
Barbarian
Broad belt with a dozen hanging pockets
Bard
Lute case
Cleric
Hollowed-out holy tome
Druid
Made from natural
—even items that wouldn’t normally fit in your satchel, but which fit within the chest. Thanks to Head Office striking deals you don’t want to know about with extraplanar creatures
Monsters
Fizban's Treasury of Dragons
Realm and any creatures warped by its touch. Strangely, though, they are intrigued by and fond of flumph;flumphs. These Aberrations, which oppose the depredations of mind flayer;mind flayers and
. (Any)
3
Self-Improvement. I am a complex gem, and I constantly polish and refine my many facets to make the whole that much more perfect. (Any)
4
Responsibility. Having knowledge and
Monsters
Fizban's Treasury of Dragons
them fierce opponents of the Far Realm and any creatures warped by its touch. Strangely, though, they are intrigued by and fond of flumph;flumphs. These Aberrations, which oppose the depredations of
, seeking to understand itself. (Any)
3
Self-Improvement. I am a complex gem, and I constantly polish and refine my many facets to make the whole that much more perfect. (Any)
4
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
its creator wants, and it can be programmed by its creator not to attack certain kinds of creatures. Clockwork Defender
Medium Construct, Unaligned
Armor Class 17 (natural armor)
Hit Points 42
Clockwork Defender A clockwork defender is a mechanical quadruped that vaguely resembles a hound. Its eyes glow and can project intense but harmless beams of light. It tirelessly protects whatever
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Hill Creatures Creatures Challenge (XP) Bronze scout, meazel 1 (200 XP) Ogre bolt launcher, ogre howdah 2 (450 XP) Ogre chain brute 3 (700 XP) Iron cobra, ogre battering ram, stone defender 4
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Grassland Creatures Creatures Challenge (XP) Bronze scout, meazel 1 (200 XP) Ogre bolt launcher, ogre howdah 2 (450 XP) Ogre chain brute, sword wraith warrior, vampiric mist 3 (700 XP) Iron cobra
, ogre battering ram, stone defender 4 (1,100 XP) Oaken bolter 5 (1,800 XP) Howler, sword wraith commander 8 (3,900 XP) Spring eladrin 10 (5,900 XP) Eidolon 12 (8,400 XP) Cadaver collector 14 (11,500 XP) Zaratan 22 (41,000 XP) Elder tempest 23 (50,000 XP)
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
Grassland Creatures CR Creatures 1/4 Gnoll witherling, hadrosaurus, ox, velociraptor 1/2 Gnoll hunter, stench kow 1 Clockwork bronze scout, deinonychus, gnoll flesh gnawer, meazel 2 Aurochs
, hobgoblin iron shadow, ogre bolt launcher, ogre howdah 3 Leucrotta, ogre chain brute, sword wraith warrior, vampiric mist 4 Barghest, clockwork iron cobra, clockwork stone defender, hobgoblin devastator
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Stat Blocks by Creature Type Here are the creatures in this chapter sorted by creature type. Aberration
Belashyrra
Dolgaunt
Dolgrim
Dyrrn
Hashalaq quori
Kalaraq quori
Tsucora quori
Beast
Clawfoot
Fastieth
Celestial
Radiant idol
Construct
Expeditious messenger
Iron defender
Living burning hands
Living cloudkill
Living lightning bolt
Warforged colossus
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Forest Creatures Creatures Challenge (XP) Skulk 1/2 (100 XP) Bronze scout, choker, meazel 1 (200 XP) Vampiric mist 3 (700 XP) Iron cobra, stone defender 4 (1,100 XP) Oaken bolter 5 (1,800 XP
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Mountain Creatures Creatures Challenge (XP) Young kruthik 1/8 (25 XP) Derro, star spawn grue 1/4 (50 XP) Bronze scout, choker, duergar soulblade, meazel, stone cursed 1 (200 XP) Adult kruthik
) Iron cobra, ogre battering ram, stone defender 4 (1,100 XP) Kruthik hive lord, oaken bolter 5 (1,800 XP) Duergar warlord 6 (2,300 XP) The Lost 7 (2,900 XP) The Lonely 9 (5,000 XP) Githyanki gish
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
the form of animals. More creative artificers craft iron defenders in the shape of hybrid animals or other fantastical creatures. Iron Defender
Medium construct, neutral
Armor Class 17 (natural
Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) piercing damage.
Iron Defender An iron defender fights for its creator. They come in many shapes and are often crafted in
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
Forest Creatures CR Creatures 1/8 Boggle 1/4 Gnoll witherling, grung, kobold inventor, vegepygmy, velociraptor 1/2 Darkling, gnoll hunter, skulk 1 Choker, clockwork bronze scout, deinonychus
, meenlock, shadow mastiff, vegepygmy chief, yuan-ti broodguard 3 Archer, flail snail, redcap, shadow mastiff alpha, vampiric mist 4 Barghest, clockwork iron cobra, clockwork stone defender, girallon
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
Hill Creatures CR Creatures 1/8 Boggle, neogi hatchling, xvart 1/4 Gnoll witherling, kobold inventor 1/2 Firenewt warrior, gnoll hunter 1 Clockwork bronze scout, deinonychus, firenewt warlock of
, quetzalcoatlus, shadow mastiff 3 Neogi, ogre chain brute, redcap, shadow mastiff alpha 4 Barghest, clockwork iron cobra, clockwork stone defender, hobgoblin devastator, neogi master, ogre battering ram, yeth
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
object, common triggers include opening that object or seeing the glyph. You can refine the trigger so that only creatures of certain types activate it (for example, the glyph could be set to affect
Symbol Level 7 Abjuration (Bard, Cleric, Druid, Wizard) Casting Time: 1 minute
Range: Touch
Components: V, S, M (powdered diamond worth 1,000+ GP, which the spell consumes)
Duration: Until
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
object, common triggers include opening that object or seeing the glyph. Once a glyph is triggered, this spell ends. You can refine the trigger so that only creatures of certain types activate it (for
Glyph of Warding Level 3 Abjuration (Bard, Cleric, Wizard) Casting Time: 1 hour
Range: Touch
Components: V, S, M (powdered diamond worth 200+ GP, which the spell consumes)
Duration: Until
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
object, common triggers include opening that object or seeing the glyph. Once a glyph is triggered, this spell ends. You can refine the trigger so that only creatures of certain types activate it (for
Glyph of Warding Level 3 Abjuration (Bard, Cleric, Wizard) Casting Time: 1 hour
Range: Touch
Components: V, S, M (powdered diamond worth 200+ GP, which the spell consumes)
Duration: Until
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
object, common triggers include opening that object or seeing the glyph. You can refine the trigger so that only creatures of certain types activate it (for example, the glyph could be set to affect
Symbol Level 7 Abjuration (Bard, Cleric, Druid, Wizard) Casting Time: 1 minute
Range: Touch
Components: V, S, M (powdered diamond worth 1,000+ GP, which the spell consumes)
Duration: Until
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
See Invisibility Level 2 Divination (Bard, Sorcerer, Wizard) Casting Time: Action
Range: Self
Components: V, S, M (a pinch of talc)
Duration: 1 hour
For the duration, you see creatures and
objects that have the Invisible condition as if they were visible, and you can see into the Ethereal Plane. Creatures and objects there appear ghostly.
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
See Invisibility Level 2 Divination (Bard, Sorcerer, Wizard) Casting Time: Action
Range: Self
Components: V, S, M (a pinch of talc)
Duration: 1 hour
For the duration, you see creatures and
objects that have the Invisible condition as if they were visible, and you can see into the Ethereal Plane. Creatures and objects there appear ghostly.
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
Mountain Creatures CR Creatures 1/8 Young kruthik 1/4 Derro, kobold inventor, star spawn grue 1/2 Firenewt warrior 1 Clockwork bronze scout, choker, duergar soulblade, firenewt warlock of Imix
, guard drake, ogre bolt launcher, ogre howdah, quetzalcoatlus 3 Duergar screamer, ogre chain brute, vampiric mist 4 Barghest, clockwork iron cobra, clockwork stone defender, ogre battering ram
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
restrained and unable to free itself, but it can attack creatures that come within reach of it. Once the clockwork defender is defeated, a character can use an action to try to dislodge it from the turbine
worker was cornered by a clockwork defender at the north end of the balcony and shoved the automaton off the balcony into the northwest turbine. One of the clockwork defender’s hind legs became stuck
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Mass Healing Word Level 3 Abjuration (Bard, Cleric) Casting Time: Bonus Action
Range: 60 feet
Components: V
Duration: Instantaneous
Up to six creatures of your choice that you can see within
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Power Word Fortify Level 7 Enchantment (Bard, Cleric) Casting Time: Action
Range: 60 feet
Component: V
Duration: Instantaneous
You fortify up to six creatures you can see within range. The spell bestows 120 Temporary Hit Points, which you divide among the spell’s recipients.
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
Sprite Skirmisher Elusive Defender of Fey Realms Sprites are wee spirits of nature that can see the innate goodness or wickedness of other creatures. Those that enter their realms with good






