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Returning 35 results for 'before bards daring contrast rather'.
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Classes
Player’s Handbook
Sing the Deeds of Ancient Heroes
Bards of the College of Valor are daring storytellers whose tales preserve the memory of the great heroes of the past. These Bards sing the deeds of the mighty in
College of Valor
Legacy
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Classes
Player’s Handbook (2014)
Bards of the College of Valor are daring skalds whose tales keep alive the memory of the great heroes of the past, and thereby inspire a new generation of heroes. These bards gather in mead halls or
College of Lore
Legacy
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Classes
Basic Rules (2014)
Bards of the College of Lore know something about most things, collecting bits of knowledge from sources as diverse as scholarly tomes and peasant tales. Whether singing folk ballads in taverns or
elaborate compositions in royal courts, these bards use their gifts to hold audiences spellbound. When the applause dies down, the audience members might find themselves questioning everything they held
Classes
Xanathar's Guide to Everything
Bards of the College of Swords are called blades, and they entertain through daring feats of weapon prowess. Blades perform stunts such as sword swallowing, knife throwing and juggling, and mock
Classes
Xanathar's Guide to Everything
Bards of the College of Swords are called blades, and they entertain through daring feats of weapon prowess. Blades perform stunts such as sword swallowing, knife throwing and juggling, and mock
Bard
Legacy
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Classes
Basic Rules (2014)
of song, speech, and the magic they contain. Bards say that the multiverse was spoken into existence, that the words of the gods gave it shape, and that echoes of these primordial Words of Creation
still resound throughout the cosmos. The music of bards is an attempt to snatch and harness those echoes, subtly woven into their spells and powers. The greatest strength of bards is their sheer
Human
Legacy
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Species
Basic Rules (2014)
seek adventure are the most daring and ambitious members of a daring and ambitious race. They seek to earn glory in the eyes of their fellows by amassing power, wealth, and fame. More than other people
, humans champion causes rather than territories or groups.
Human Names and Ethnicities
Having so much more variety than other cultures, humans as a whole have no typical names. Some human parents
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
. Bards say that the multiverse was spoken into existence, that the words of the gods gave it shape, and that echoes of these primordial Words of Creation still resound throughout the cosmos. The music of
bards is an attempt to snatch and harness those echoes, subtly woven into their spells and powers. The greatest strength of bards is their sheer versatility. Many bards prefer to stick to the
Backgrounds
Sword Coast Adventurer's Guide
knowledge, rather than brute force. Harper agents are often proficient in Investigation, enabling them to be adept at snooping and spying. They often seek aid from other Harpers, sympathetic bards and
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
. Bards say that the multiverse was spoken into existence, that the words of the gods gave it shape, and that echoes of these primordial Words of Creation still resound throughout the cosmos. The music of
bards is an attempt to snatch and harness those echoes, subtly woven into their spells and powers. The greatest strength of bards is their sheer versatility. Many bards prefer to stick to the
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Exemplars of Ambition Humans who seek adventure are the most daring and ambitious members of a daring and ambitious race. They seek to earn glory in the eyes of their fellows by amassing power
, wealth, and fame. More than other people, humans champion causes rather than territories or groups. EVERYONE’S SECOND-BEST FRIENDS
Just as readily as they mix with each other, humans mingle with members
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Exemplars of Ambition Humans who seek adventure are the most daring and ambitious members of a daring and ambitious race. They seek to earn glory in the eyes of their fellows by amassing power
, wealth, and fame. More than other people, humans champion causes rather than territories or groups. EVERYONE'S SECOND-BEST FRIENDS
Just as readily as they mix with each other, humans mingle with members
Lizardfolk
Legacy
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Species
Volo's Guide to Monsters
hold and controls their actions. In contrast, lizardfolk see emotions as traits assigned to other creatures, objects, and situations. A lizardfolk doesn’t think, “I’m scared.&rdquo
pleasurable creatures and things are ones that allow lizardfolk to assess more situations as benign rather than fearsome.
Cold and Calculating
Most humanoids describe cold-blooded people as lacking in
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
of transcendent union with nature rather than devotion to a divine entity, while others serve gods of wild nature, animals, or elemental forces. The ancient druidic traditions are sometimes called the
Old Faith, in contrast to the worship of gods in temples and shrines. Druid spells are oriented toward nature and animals — the power of tooth and claw, of sun and moon, of fire and storm. Druids also
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
of transcendent union with nature rather than devotion to a divine entity, while others serve gods of wild nature, animals, or elemental forces. The ancient druidic traditions are sometimes called the
Old Faith, in contrast to the worship of gods in temples and shrines. Druid spells are oriented toward nature and animals — the power of tooth and claw, of sun and moon, of fire and storm. Druids also
Druid
Legacy
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Classes
Basic Rules (2014)
of nature itself or from a nature deity. Many druids pursue a mystic spirituality of transcendent union with nature rather than devotion to a divine entity, while others serve gods of wild nature
, animals, or elemental forces. The ancient druidic traditions are sometimes called the Old Faith, in contrast to the worship of gods in temples and shrines.
Druid spells are oriented toward nature and
Kenku
Legacy
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Species
Volo's Guide to Monsters
adventurers are usually the survivors of a flock that has sustained heavy losses, or a rare kenku who has grown weary of a life of crime. These kenku are more ambitious and daring than their fellows
kenku, constant attempts to mimic noises can come across as confusing or irritating rather than entertaining. You can just as easily describe the sounds your character makes and what they mean. Be clear
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
College of Lore Bards of the College of Lore know something about most things, collecting bits of knowledge from sources as diverse as scholarly tomes and peasant tales. Whether singing folk ballads
in taverns or elaborate compositions in royal courts, these bards use their gifts to hold audiences spellbound. When the applause dies down, the audience members might find themselves questioning
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
College of Lore Bards of the College of Lore know something about most things, collecting bits of knowledge from sources as diverse as scholarly tomes and peasant tales. Whether singing folk ballads
in taverns or elaborate compositions in royal courts, these bards use their gifts to hold audiences spellbound. When the applause dies down, the audience members might find themselves questioning
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
hollyphant offers the characters a choice of paths. Both paths eventually lead to the Bleeding Citadel, but only through a combination of deal making, daring, and dumb luck. Diagram 3.2 and diagram 3.3
rather a sequence of locations that the characters must visit in order. If the characters wander off these paths, use optional encounters to pull them back (see “Other Locations,” and “Roaming
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
daring than their fellows. Others strike out on their own in search of the secrets of flight, to master magic, or to uncover the secret of their curse and find a method to break it. Kenku adventurers
you’re playing a kenku, constant attempts to mimic noises can come across as confusing or irritating rather than entertaining. You can just as easily describe the sounds your character makes and what
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
Deep Gnomes (Svirfneblin) Also known as svirfneblin, the deep gnomes of the Underdark are a stark contrast to their surface kin, dour and serious compared to the cheerful and generally optimistic
and beardless, while females have hair on their heads. Both sexes have little or no body hair and a stone-like look to their skin. Deep gnome adventurers are just as curious and daring as those of
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
Halflings of the Five Nations Halflings can be found in every city in Khorvaire. Quick and charming, halflings are often found as merchants, politicians, barristers, and bards. Of course, these same
, who occasionally pulls you into their problems. Or you could even be the reluctant heir of a powerful Boromar leader; you’ve gone on the run rather than taking your place in this criminal empire, but someday your past may catch up with you.
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
their actions. In contrast, lizardfolk see emotions as traits assigned to other creatures, objects, and situations. A lizardfolk doesn’t think, “I’m scared.” Instead, aggressive, stronger creatures
for lizardfolk. Pleasurable things should be preserved and protected, sometimes at the cost of the lizardfolk’s own safety. The most pleasurable creatures and things are ones that allow lizardfolk to assess more situations as benign rather than fearsome.
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Halflings of the Five Nations Quick and charming, many halflings put their natural talents to use as bards, barristers, merchants, and politicians throughout Khorvaire. Of course, these same talents
the syndicate, who occasionally pulls you in to criminal affairs. Or you could even be the reluctant heir of a Boromar leader; perhaps you’ve gone on the run rather than take your appointed place in
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Daring Dancer Ollin As the characters are leaving Xoxotla, an impossible figure to ignore hails them. This is Ollin, a tiefling performer with turquoise patterned skin. They’re headed the same
keeps their distance only if threatened or rebuffed in extremely clear terms. Ollin Ollin is a chaotic good tiefling. They use the priest stat block but have Performance +3 rather than Persuasion, and
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
success. On a failure, the Bardic Inspiration isn’t expended. College of Valor Sing the Deeds of Ancient Heroes IGNATIUS BUDI College of Valor Subclass Bards of the College of Valor are daring
Bard Subclasses A Bard subclass is a specialization that grants you features at certain Bard levels, as specified in the subclass. Bards form loose associations, which they call colleges, to preserve
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
every action the tribe takes, the druids weigh not only the group’s needs, but the effect each action will have on the forest and the rest of the natural world. Firbolg tribes would rather go hungry
’ magical heritage also expresses itself in other ways; those who become bards preserve the clan’s lore, and firbolg sorcerers defend their communities. Firbolg wizards arise when a clan becomes
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
items rather than his own spells. Glory Taker. At any given time, Hazlik permits dozens of apprentices to study at his feet. His lessons are infrequent, demanding, and filled with mocking examples
wizard. His favorite—or least disappointing—apprentices include the masked wizard Yhal the Skygazer, shadow-cloaked Ruzelo, and the daring genius Eleni. Inside the Experiment. Hazlik realizes that
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
Lorehold. Bards thrive in Lorehold, and wizards (particularly those of the School of Divination) are numerous among its students. Clerics (often with the Knowledge or Light domains) are also quite common
to Everything) or a paladin whose Oath of the Ancients gives a concrete link to history. Suggested Characteristics. Methodical historians and daring adventurers alike can be found among the ranks of
Compendium
- Sources->Dungeons & Dragons->Sage Advice Compendium
Multiclassing Are ability score improvements class-level dependent, rather than total level? Ability score improvements are based on your level in a particular class, not your total character level
strikes? The Sneak Attack feature works with a weapon that has the finesse or ranged property. An unarmed strike isn’t a weapon, so it doesn’t qualify. In contrast, a rogue/ monk can use Sneak Attack with a
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
the music. He represents the finished thought, the result of the process that takes an idea from conception to realization. Milil is most venerated by bards, troubadours, and other entertainers, but
hand (Deneir); rather, it stems from the fact that left-handedness is more often associated with great artistic ability and the belief that the greatest art comes from the acceptance of truth.
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
to the highest standards of behavior, and wields cold magic. The Brass Order could be a loose affiliation of good-hearted scoundrels, including rogues and bards, who favor fire magic and trickery. An
to amass as much wealth and power as possible. The Gem Circle, by contrast, might be dedicated to the pursuit of knowledge, while the Metallic Circle is more altruistic, working to further the
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
, you can add some action for those who remain behind by having a small number of the demons summoned by the ritual attracted to the site of the ritual rather than the location of the dark heart
myconids of their need for a place to stage a daring last battle, Sovereign Basidia or another myconid representative might offer Neverlight Grove. The ranks of the myconids have been decimated by
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Moving Around Other Creatures You can move through a nonhostile creature’s space. In contrast, you can move through a hostile creature’s space only if the creature is at least two sizes larger or
, there’s little room for anyone else. In contrast, as many as twenty Medium creatures can surround a Gargantuan one. Squeezing into a Smaller Space A creature can squeeze through a space that is






