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Returning 35 results for 'before bards daring cover relatively'.
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Classes
Player’s Handbook
Sing the Deeds of Ancient Heroes
Bards of the College of Valor are daring storytellers whose tales preserve the memory of the great heroes of the past. These Bards sing the deeds of the mighty in
Classes
Xanathar's Guide to Everything
Bards of the College of Swords are called blades, and they entertain through daring feats of weapon prowess. Blades perform stunts such as sword swallowing, knife throwing and juggling, and mock
might use a circus troupe as cover for nefarious deeds such as assassination, robbery, and blackmail. Other blades strike at the wicked, bringing justice to bear against the cruel and powerful. Most
Classes
Xanathar's Guide to Everything
Bards of the College of Swords are called blades, and they entertain through daring feats of weapon prowess. Blades perform stunts such as sword swallowing, knife throwing and juggling, and mock
might use a circus troupe as cover for nefarious deeds such as assassination, robbery, and blackmail. Other blades strike at the wicked, bringing justice to bear against the cruel and powerful. Most
College of Valor
Legacy
This doesn't reflect the latest rules and lore.
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Classes
Player’s Handbook (2014)
Bards of the College of Valor are daring skalds whose tales keep alive the memory of the great heroes of the past, and thereby inspire a new generation of heroes. These bards gather in mead halls or
Human
Legacy
This doesn't reflect the latest rules and lore.
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Species
Basic Rules (2014)
build cities to last for the ages, and great kingdoms that can persist for long centuries. An individual human might have a relatively short life span, but a human nation or culture preserves
seek adventure are the most daring and ambitious members of a daring and ambitious race. They seek to earn glory in the eyes of their fellows by amassing power, wealth, and fame. More than other people
Monsters
Mordenkainen Presents: Monsters of the Multiverse
.
Attack. Hutijin makes one Claw, Mace, or Tail attack.
Teleport. Hutijin uses Teleport.
Lightning Storm (Costs 2 Actions). Hutijin releases lightning in a 30-foot radius, blocked only by total cover. All
lord of Cania, but he has never wavered in his support for his master—suggesting, perhaps, that Mephistopheles has some hold over him.
Outside the Nine Hells, Hutijin is a relatively obscure
Ancient Deep Dragon
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Fizban's Treasury of Dragons
attached to their front legs and can fold in close to the body, allowing deep dragons to easily maneuver through relatively narrow tunnels.
Deep dragons often hoard secrets, delighting in knowledge of
fungi within 6 miles of the dragon’s lair grow faster and cover a greater area than they normally would. Foraging in this area yields twice the usual amount of food.
If the dragon dies, these
Adult Deep Dragon
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Fizban's Treasury of Dragons
attached to their front legs and can fold in close to the body, allowing deep dragons to easily maneuver through relatively narrow tunnels.
Deep dragons often hoard secrets, delighting in knowledge
.
Verdant Growth. Vegetation and fungi within 6 miles of the dragon’s lair grow faster and cover a greater area than they normally would. Foraging in this area yields twice the usual amount of food
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
relatively unprotected, this armor provides good protection for the wearer's vital organs while leaving the wearer relatively unencumbered. Half Plate. Half plate consists of shaped metal plates that
cover most of the wearer's body. It does not include leg protection beyond simple greaves that are attached with leather straps.
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
success. On a failure, the Bardic Inspiration isn’t expended. College of Valor Sing the Deeds of Ancient Heroes IGNATIUS BUDI College of Valor Subclass Bards of the College of Valor are daring
Bard Subclasses A Bard subclass is a specialization that grants you features at certain Bard levels, as specified in the subclass. Bards form loose associations, which they call colleges, to preserve
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
courtyard climb to the tops of these walls, which are unmanned. Arrow slits in the outer walls of the guard towers and central keep provide three-quarters cover to those standing behind them. Most of the
castle is lit by torches regardless of the time of day. Doors inside the castle aren’t locked unless the text states otherwise. Castle Defenders The castle’s relatively small size makes it possible
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
Lorehold. Bards thrive in Lorehold, and wizards (particularly those of the School of Divination) are numerous among its students. Clerics (often with the Knowledge or Light domains) are also quite common
to Everything) or a paladin whose Oath of the Ancients gives a concrete link to history. Suggested Characteristics. Methodical historians and daring adventurers alike can be found among the ranks of
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
on beyond that limit, at the risk of exhaustion. For each additional hour of travel beyond 8 hours, the characters cover the distance shown in the Hour column for their pace, and each character must
mounts are available every 8 to 10 miles, characters can cover larger distances at this pace, but this is very rare except in densely populated areas. Characters in wagons, carriages, or other land
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
characters cover the distance shown in the Hour column for their pace, and each character must make a Constitution saving throw at the end of the hour. The DC is 10 + 1 for each hour past 8 hours. On a failed
character can ride at a gallop for about an hour, covering twice the usual distance for a fast pace. If fresh mounts are available every 8 to 10 miles, characters can cover larger distances at this pace
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
College of Swords Bards of the College of Swords are called blades, and they entertain through daring feats of weapon prowess. Blades perform stunts such as sword swallowing, knife throwing and
lives. One blade might use a circus troupe as cover for nefarious deeds such as assassination, robbery, and blackmail. Other blades strike at the wicked, bringing justice to bear against the cruel and
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
allow the wormling to burrow through rock. The poison in its tail stinger and the acid in its gullet are still relatively weak as well. Nevertheless, the wormling is a voracious feeder and attacks just
blinded and restrained, it has total cover against attacks and other effects outside the wormling, and it takes 3 (1d6) acid damage at the start of each of the wormling’s turns.
If the wormling takes 10
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
with supple leather. Although it leaves the legs and arms relatively unprotected, this armor provides good protection for the wearer’s vital organs while leaving the wearer relatively unencumbered
. Half Plate. Half plate consists of shaped metal plates that cover most of the wearer’s body. It does not include leg protection beyond simple greaves that are attached with leather straps. Heavy Armor
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Investigator or a Confiscator right under a target’s nose—or provide cover to agents with different specialties as they do their jobs. A high Charisma, proficiency with the disguise kit (or access to spells that
cloak or disguise one’s appearance), and proficiency with skills such as Deception, Performance, and Sleight of Hand all greatly benefit the Chameleon. Bards and rogues, as well as characters with
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
to it, so it can't be behind total cover. If you place an area of effect at a point that you can't see and an obstruction, such as a wall, is between you and that point, the point of origin comes into
magic depends on the Weave, though different kinds of magic access it in a variety of ways. The spells of wizards, warlocks, sorcerers, and bards are commonly called arcane magic. These spells rely on
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
in the branches above. The crash could have occurred anytime within the past 3d10 days. Climbing up to the wreck is relatively easy, thanks to many vines in the trees and lines of rigging hanging from
below the wreck. Each ghoul has a small blue triangle tattooed on its forehead — the symbol of Ras Nsi. The ghouls have three-quarters cover from trees, and they withdraw from the area temporarily if
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
, Eravien has heard relatively little of the recent events in the Underdark, and he is initially unconvinced of the importance of the party’s mission. If they can convince him otherwise, Lord Eravien
, you can distribute their stat cards among the players and let them run the NPCs. Eravien knows that the Lords’ Alliance has a deep-cover operative in the Underdark. Khelessa Draga, a high elf from
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
perfectly still and pose no threat as long as the tomb remains relatively quiet. If any character talks loudly, steps on a piece of broken pottery, or makes any other equivalent noise while in the tomb, read
heaped around Shagambi’s bones: 200 gp, five moonstones (50 gp each), the fine music box activated by the trap (250 gp), and an instrument of the bards (Canaith mandolin). The instrument turns to dust and
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
–35 540 gp Kaleidoscopic agbada shifting with geometric patterns 36–39 720 gp Daring assemblage of hovering ink splotches 40+ 1,000 gp Gloves that grow to cover the wearer in regal draconic scales
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
for his master—suggesting, perhaps, that Mephistopheles has some hold over him. Outside the Nine Hells, Hutijin is a relatively obscure figure, known only to the most learned infernal scholars. He has
cover. All other creatures in that area must each make a DC 22 Dexterity saving throw, taking 18 (4d8) lightning damage on a failed save, or half as much damage on a successful one.
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Darklake. Not even the duergar risk drinking water from the Darklake, however, and with clean streams in short supply, the people of Gracklstugh cover this scarcity with Darklake Stout, the signature ale
Gracklstugh. Law and Order Minor crime is relatively rare in Gracklstugh. The duergar live by a strict code of honor, and their laws are few, simple, and practical. Both guards and regular citizens can be
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
saboteurs using their criminal activities as a cover for their true agenda. What is Sora Katra really trying to accomplish in Sharn? This question ties to how you decide to use the Daughters of Sora
powers in Sharn, or pursue ancient artifacts in the ruins below the city to keep them out of others’ hands. Dreamlily is relatively safe; dragon’s blood is not. Its effects are intentionally unpredictable
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
the crenellated roof. Black brambles cover the ground within 30 feet of the tower, clustering in a dense patch around the open doorway. These brambles are difficult terrain. Each 5-foot-square section
free me. You see, I was in the midst of a daring escape from the vile Bavlorna Blightstraw when our balloon was set upon by an ill wind and sent plummeting to its current unfortunate location. My pilot
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
tailwind, the return trip is shorter, with the griffons able to cover roughly 80 miles a day. Dasharra expects characters to provide their own cold weather survival gear, supplies, and rations. When the
rowboats and can use them to reach Svardborg in 30 minutes. There are no other crews in Neverwinter that are daring or foolhardy enough to venture into the Sea of Moving Ice, for any price, and there are
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
. Nestled in its crown is a ramshackle treehouse.
The tree is a treant named Little Oak. If they see strangers, the children scamper up ladders and take cover in their treehouse. Their leader, Will of
oil is replenished.
Getaway Gang Raid Will of the Feywild has conceived a daring plan to free the children still being held prisoner in Loomlurch, which he shares with the characters if they decide
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
ballroom’s stage is filled with set pieces, props, and costumes. Treasure. Among the many other instruments stored here is Quill’s instrument of the bards (Cli lyre), which is kept in an ornate wooden case
books on the desk cover research about the Underdark and beholders, with notes written by Quill scribbled in the margins. The statue is actually a stone golem. If a character attempts to take Quill’s
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
Joster who’s allowed to enter this area. Dark curtains cover the windows of this room, which looks like it might have been a chapel, though most of the decor is gone, leaving empty niches and pedestals. A
duration of the spell). Once the glyph is triggered, the trunk is safe to open. Treasure. The trunk contains, among personal items and clothing of little value, the instrument of the bards (Canaith mandolin
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
weapons on hand). They have half cover while in the rubble, and they engage in melee only if the characters come to them or attempt to open the doors into the temple. T4. Chuul-Haunted Hallway This
a tightly sewn oilcloth — an instrument of the bards (Cli lyre) found by a cultist years before. The lyre is the cult’s greatest treasure, and has been kept as a gift for the leader that the cultists
Compendium
- Sources->Dungeons & Dragons->Divine Contention
north gate is on fire! Defenders huddle behind the palisade, not daring to peek over the parapet. Every few seconds, the gate heaves on its hinges as something heavy slams into it from the other side
enemy advancing through the streets!
The party must choose whether to cover the townsfolk’s retreat or advance on the House of Thalivar to confront the dragon. The characters choose to cover the
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
daring adventure undertaken on her behalf. In truth, Danthelon’s “dancing axe” is actually a tame stirge wrapped in the illusion of a double-bladed axe, which Danthelon sets loose each night. The
would provide a suitable cover for the cult’s murderous activities. Since then, he’s been slowly laying off existing workers and replacing them with cultists loyal to the group’s mission. Assisting him
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
crashed. Y15. Observatory This conical tower is held relatively upright by a ring of arched buttresses. Expressionless humanoid figures stand in silence around it. The roof has a large, ragged hole
itself.
Adamantine shields cover the observatory’s windows. A large chunk of stone from another building has crashed through the roof and embedded itself in the floor like a jagged stone knife. This






