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Returning 35 results for 'before bards deities cover replacing'.
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Magic Items
Mythic Odysseys of Theros
While wearing this helm, you know whether there is a celestial or fiend within 30 feet of you, as well as where the creature is located, provided the creature isn’t behind total cover
.
Whenever you finish a long rest while wearing the helm, you can pray to one of the gods listed on the Helm of the Gods table and store the listed spell in the helm, replacing any spell that is already stored
Monsters
Monstrous Compendium Vol. 4: Eldraine Creatures
":"recharge", "rollAction":"Tendrils of Slumber"}. The nightmare haunt creates spectral tendrils that cover the ground in a 20-foot square that it can see within 30 feet of itself for 1 minute or until it
, Eriette and Ashiok conspire to build a nightmare realm in the ruins of Castle Ardenvale at the heart of the Wicked Slumber, replacing the virtuous court with one composed of sleepwalkers and dreamers
Monsters
Spelljammer: Adventures in Space
psurlons, mind flayers, and githyanki. When dealing with others, astral elves customarily cover their faces with ornate visors, becoming faceless extensions of their gods. Their fierce devotion to the
pantheon of elven deities is repaid with divine power. For example, the gods invest astral elf warriors with the power to channel the radiant energy of starlight through their weapons, just as they
Monsters
Van Richten’s Guide to Ravenloft
grapple ends. While enveloped, the target is restrained, and it has total cover against attacks and effects originating outside the pod. The enveloped target must also immediately succeed on a DC 16
consuming individuals and replacing them with duplicates called podling;podlings. Bodytaker plants view themselves as perfect organisms and seek to dominate the lands where they grow. To their minds, a
Monsters
Spelljammer: Adventures in Space
Antimagic Gullet. Magical effects, including those produced by spells and magic items but excluding those created by artifacts or deities, are suppressed inside the eye monger’s gullet. Any
the eye monger and deposited in the eye monger’s gullet (see Antimagic Gullet). The eye monger can swallow one creature at a time. A swallowed creature is blinded and restrained, has total cover
Monsters
Monstrous Compendium Vol. 2: Dragonlance Creatures
attack, the veil keeper surrounds the creature with illusory mist, granting the creature half cover until the start of the veil keeper’s next turn.Masters of their innate illusory powers, irda
philosophies of other deities. Those irda who don’t serve the Dragon Queen live in hidden communities across Krynn, avoiding the eyes of their creator and her minions.
Distantly related to oni, ogre
Classes
Xanathar's Guide to Everything
Bards of the College of Swords are called blades, and they entertain through daring feats of weapon prowess. Blades perform stunts such as sword swallowing, knife throwing and juggling, and mock
might use a circus troupe as cover for nefarious deeds such as assassination, robbery, and blackmail. Other blades strike at the wicked, bringing justice to bear against the cruel and powerful. Most
Classes
Xanathar's Guide to Everything
Bards of the College of Swords are called blades, and they entertain through daring feats of weapon prowess. Blades perform stunts such as sword swallowing, knife throwing and juggling, and mock
might use a circus troupe as cover for nefarious deeds such as assassination, robbery, and blackmail. Other blades strike at the wicked, bringing justice to bear against the cruel and powerful. Most
Monsters
Spelljammer: Adventures in Space
numerous invaders, including psurlons, mind flayers, and githyanki. When dealing with others, astral elves customarily cover their faces with ornate visors, becoming faceless extensions of their gods
. Their fierce devotion to the pantheon of elven deities is repaid with divine power. For example, the gods invest astral elf warriors with the power to channel the radiant energy of starlight through
Monsters
Spelljammer: Adventures in Space
eons, astral elves have clashed with numerous invaders, including psurlons, mind flayers, and githyanki. When dealing with others, astral elves customarily cover their faces with ornate visors, becoming
faceless extensions of their gods. Their fierce devotion to the pantheon of elven deities is repaid with divine power. For example, the gods invest astral elf warriors with the power to channel the
Monsters
Spelljammer: Adventures in Space
, and githyanki. When dealing with others, astral elves customarily cover their faces with ornate visors, becoming faceless extensions of their gods. Their fierce devotion to the pantheon of elven
deities is repaid with divine power. For example, the gods invest astral elf warriors with the power to channel the radiant energy of starlight through their weapons, just as they empower astral elf
Monsters
Spelljammer: Adventures in Space
visitors. Over the eons, astral elves have clashed with numerous invaders, including psurlons, mind flayers, and githyanki. When dealing with others, astral elves customarily cover their faces with
ornate visors, becoming faceless extensions of their gods. Their fierce devotion to the pantheon of elven deities is repaid with divine power. For example, the gods invest astral elf warriors with the
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
, replacing them with parodies that make him and his followers central to the land’s faith. Over generations, these deities have become the gods of Har’Akir: Anu, who judges the fate of the dead Ese, who
Gods of Har’Akir Har’Akir’s people once worshiped the deities of the Egyptian pantheon—the same deities Ankhtepot once served. But the spiteful Darklord scoured the old religions from his domain
Orc
Legacy
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Species
Volo's Guide to Monsters
hatred of the civilized races of the world and their need to satisfy the demands of their deities, the orcs know that if they fight well and bring glory to their tribe, Gruumsh will call them home to
to be invincible. They see the principles that define them and their deities at work every day in the world around them — nature rewards the strong and mercilessly eliminates the weak and the
Compendium
- Sources->Dungeons & Dragons->Prisoner 13
Trek to the Prison Varrin has sent word to his agents, and Bethra (chaotic good, dwarf spy) meets the characters when they arrive in Luskan. She provides the uniforms for their chosen cover and
. The journey to Revel’s End by sea is 350 miles, which a sailing ship can cover in three days under normal conditions. Twenty-five guards and six cooks are bound for the prison, including any
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
Trek to the Prison Varrin has sent word to his agents, and Bethra (chaotic good, dwarf spy) meets the characters when they arrive in Luskan. She provides the uniforms for their chosen cover and
. The journey to Revel’s End by sea is 350 miles, which a sailing ship can cover in three days under normal conditions. Twenty-five guards and six cooks are bound for the prison, including any
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
place, one with knowledge of rule and the deities’ blessing. On the day of the ritual that would consecrate the pharaoh’s connection with the gods, Ankhtepot rallied his loyal priests and murdered their
gods he once served. Immediately he set to wiping out that religion, replacing it with new gods of his own imagining, false divinities for whom he alone spoke. Using blasphemous rites, Ankhtepot
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
The Gods of Two Peoples There are no half-elven gods, so half-elves follow elven or human deities of their choosing — although just as many religious half-elves believe that their gods choose them
for rangers, Milil or Corellon for poets and bards, and so forth. Many half-elves worship Sune or Hanali Celanil in appreciation for the love their parents felt for one another, and the two goddesses
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
firmly in the world by associating the class with a particular race or culture. For example, you might decide that bards, sorcerers, warlocks, and wizards represent the magical traditions of four
. You could break that down still further: bards of the College of Lore could be high elves, and bards of the College of War could be wood elves. Gnomes discovered the school of illusion, so all wizards
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
her and have an easy scapegoat for anything that goes wrong. Unknown to Chalaska and Nalaskur, an ambitious Zhentarim agent named Inglor Brathren (male dwarf spy) has established a cover identity as a
skimming, but he fears Chalaska and can’t accuse her without proof. Inglor decides both need framing and replacing. Map 6.4: Bargewright InnView Player Version
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
, provided the creature isn’t behind total cover. Whenever you finish a long rest while wearing the helm, you can pray to one of the gods listed on the Helm of the Gods table and store the listed spell in
the helm, replacing any spell that is already stored there. The save DC for the spell is 13. The helm has 3 charges. To cast a spell from the helm, you must expend 1 charge, and the helm regains 1d3
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
you’re ready to begin the adventure, replacing Great Reader A’lai Aivenmore with another scholar of the characters’ acquaintance if you so choose: A’lai Aivenmore’s mood is dark as they pace before you
. “Mayastan Sadaar, one of our finest sages, had been studying a particular tome, held in the vaults.” So saying, A’lai gestures to a book on a cluttered desk whose cover appears to be of made
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
attract. She is the patron of rangers in the same way that Milil is the patron of bards, but even rangers rarely pray to her directly. They instead pray to Gwaeron Windstrom, who they believe will
relationships with other deities of the natural world are more complex. Silvanus is sometimes thought of as her father and Eldath is considered her sister, but Mielikki walks her own path through the
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
!” Ingot, a neutral warforged soldier (see chapter 6) with a carved chunk of wood replacing a severed foot, collects a cover fee from creatures that enter the room. Warforged can enter the building for
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
station takes 14 days of work. Replacing an existing crew station with a different one halves the cost of the new crew station. An airship’s Helm can’t be removed or replaced. At the DM’s discretion
, releasing blasts of elemental energy that propel the airship forward. It can accommodate up to one Medium creature. A creature occupying this station has Three-Quarters Cover against attacks and other
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
stains cover the floor of this area. Large oak tables, scarred and beaten, lay scattered like toys about the room, their wood crushed and splintered. Replacing them are furnishings made entirely of
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
of Candlekeep by helping them sort a pile of books that need to be reshelved Talking to a scholar about books that describe ancient conflicts between deities Examining the History of Faerûn section of
because of its rich purple leather covers and the golden relief of a unicorn’s head that adorns the front cover. If the book has been properly put away, on a high shelf in the History of Faerûn section
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
Broken Silence For hundreds of years, the world of Krynn has been bereft of those who call upon the favor of the gods. Legends say deities turned away from the world after the Cataclysm, and the
, make sure any players involved have chosen gods for their characters. Krynn’s deities and their provinces are listed in this book’s introduction. Visions of Divinity This prelude focuses on characters
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Boo’s Astral Menagerie
clashed with numerous invaders, including psurlons, mind flayers, and githyanki. When dealing with others, astral elves customarily cover their faces with ornate visors, becoming faceless extensions of
their gods. Their fierce devotion to the pantheon of elven deities is repaid with divine power. For example, the gods invest astral elf warriors with the power to channel the radiant energy of
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Grave Domain Gods of the grave watch over the line between life and death. To these deities, death and the afterlife are a foundational part of the multiverse. To desecrate the peace of the dead is
an abomination. Deities of the grave include Kelemvor, Wee Jas, the ancestral spirits of the Undying Court, Hades, Anubis, and Osiris. Followers of these deities seek to put wandering spirits to rest
Compendium
- Sources->Dungeons & Dragons->Monstrous Compendium Volume Four
Kindly Lord’s daughters, the famed duelist Obyra. Meanwhile, Eriette and Ashiok conspire to build a nightmare realm in the ruins of Castle Ardenvale at the heart of the Wicked Slumber, replacing the
target. Hit: 6 (1d6 + 3) slashing damage plus 9 (2d8) psychic damage.
Tendrils of Slumber (Recharge 5–6). The nightmare haunt creates spectral tendrils that cover the ground in a 20-foot square that it
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Investigator or a Confiscator right under a target’s nose—or provide cover to agents with different specialties as they do their jobs. A high Charisma, proficiency with the disguise kit (or access to spells that
cloak or disguise one’s appearance), and proficiency with skills such as Deception, Performance, and Sleight of Hand all greatly benefit the Chameleon. Bards and rogues, as well as characters with
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
to it, so it can't be behind total cover. If you place an area of effect at a point that you can't see and an obstruction, such as a wall, is between you and that point, the point of origin comes into
magic depends on the Weave, though different kinds of magic access it in a variety of ways. The spells of wizards, warlocks, sorcerers, and bards are commonly called arcane magic. These spells rely on
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
shadow and see through every deception. Some are deities of beauty and artistry, who teach that art is a vehicle for the soul’s improvement. Clerics of a god of light are enlightened souls infused with
saving throw. A creature takes radiant damage equal to 2d10 + your cleric level on a failed saving throw, and half as much damage on a successful one. A creature that has total cover from you is not
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Boo’s Astral Menagerie
items but excluding those created by artifacts or deities, are suppressed inside the eye monger’s gullet. Any spell slot or charge expended by a creature in the gullet to cast a spell or activate a
(see Antimagic Gullet). The eye monger can swallow one creature at a time. A swallowed creature is blinded and restrained, has total cover against attacks and other effects originating outside the eye






